- TS Legaia
- |
- Elder Heroic Member
- gamertag: [none]
- user homepage:
Neem deel aan de NL Group, om het spel beter te begrijpen en makkelijker met/tegen vele andere Nederlanders te spelen.
Posted by: ThPerfectDrug
Why is it okay for the BR to be inherently random, when it isn't okay for the melee system to be random? Heck, why not make the entire game based off of an RNG (random number generator) like WoW? Oh wait, the br already is.
compare it to real life, dude. the outcome of someone getting punched isn't random, so it shouldn't be in the game. However, at a long enough range, a real burst-fire weapon's bullets will spray and potentially miss their mark. it's random in real life, so why not in halo?
OK so now people want halo to be more realistic, that's funny dude. Every time I had a discussion here about the melee system and I was talking about how unrealistic it was, most of you replied gameplay =>realism.
ANd know when you think it's the other way around you're saying that realism=>gameplay. And what you're saying isn't even true, I mean it does happen in real life, but only at greater distance. A distance you often never get to see in halo 3. So why put in this system when you know things like this waste memory on your game?