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  • Subject: Bungie Weekly Update: 6/20/08
Subject: Bungie Weekly Update: 6/20/08
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HOLY CRAP!!! Dude I can't wait for the new map. I especially want to see the new Forge objects for it. Show us MORE!!!! Finally another Flood-esque map!!! What are some other maps coming out?

[Edited on 06.24.2008 1:14 PM PDT]

  • 06.24.2008 1:09 PM PDT
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dos anyone know how to get reacon armor

  • 06.24.2008 1:26 PM PDT

Femme fatale; oh snap. | Halo vet since 2003.

Yay! More Halo 1 remakes!

Now, would you kindly do something about the hit boxes? My friends and I got into ranked games last night on Halo 3, and... after trying to kill a guy who withstood two full clips of sniper ammo (from me, anyways, all headshots), three grenades, and at least three clips of BR ammo... ALL to the head... we gave up.

  • 06.24.2008 3:15 PM PDT

Femme fatale; oh snap. | Halo vet since 2003.

Posted by: HAYABUSA REACON
dos anyone know how to get reacon armor



Kiss Bungie's -blam!-. Stop asking, you get blacklisted for it then.

  • 06.24.2008 3:16 PM PDT
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Oh come on I thought I was done with trig!!!

  • 06.24.2008 3:23 PM PDT

No more threads about the BR and folks are referred here for all discussion on that subject?!?!?!

Hmmm, lets create a discussion forum, set rules and guidelines, encourage people to discuss our game, encourage people to voice feedback both good or bad, tout our forums and the ability to take negative criticism as a developer and studio strength and then go an decide we are no longer interested in what people have to say on a subject because it has blown up and become unmanageable.

I can understand no recon threads but no BR threads? Oh well, we have no rights here and this isn't the first time this site has put a temp ban on certain topics but it just seems so 'because I said so' in a really 3rd grader kind of way. Too bad we all couldn't ban or prevent people from criticizing things we are tired of hearing about.

  • 06.24.2008 5:19 PM PDT

owned son

OMG! man god so much mathh ugh i love/hate how games are these days my god so much tactics no more point+shoot=dead games. o well this activates my frontal cortex for my advanced gifted classes=]

  • 06.24.2008 7:11 PM PDT
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"War isn't about dying for your country, it's about making the other bastard die for his" (General George S. Patton) Hoo Ra! and Hoo Ah!

Ok my first time posting somthing (i dont know how to post comments or what not so i just did a reply) i read the whole thing and i got most of it, but i just wanted to make one thing clear, is the BR more accurate or less accurate? ( thats the only thing i didnt understand). But over all the what ever you call them (i guess update) was G R E A T great. probably the most interesting, cause im thinking of gettitng into digital game design. new map look asome. oh and check out my fileshare thanks.

p.s. who cares about RECON, 'cause i dont.( it looks ugly) i prefer Bungie to make full ODST (Orbital Drop Shock Troopers a.k.a. the Helljumpers) who raa ( dont know how to spell it)

[Edited on 06.24.2008 11:47 PM PDT]

  • 06.24.2008 10:23 PM PDT

Raven
I am ACRaven. I play stuff. That is all.

Useful Stuff: Skull Guide, Forum Rules, Armor Gen.

The new map looks cool and all, and don't get me wrong..., but why Chill Out? I almost forgot about that map. But if Bungie picked it, I guess it's worth another shot.

  • 06.24.2008 11:17 PM PDT

I like video games

Posted by: Achronos
I should point out, that Dan wasn't slammed for his ideas, he was slammed for his freaking out over an accidental deletion of a thread that was getting locked. You'll notice that we did explain why things are the way they are and why they aren't going to change. Of course, a few of you probably don't like that. That's fine, you're welcome to discuss that. Even Dan.

However, what isn't tolerated is the kind of temper tantrum that Dan had. Especially from someone who is generally a well regarded forum participant; if he expects to be taken seriously he can't lower himself to the status of a common troll.

You guys need to understand that you cannot have it both ways. When you have such direct access to us as developers, you are going to occassionally hear answers you don't like. This is one of those times.

It doesn't mean we "hate the competitive community", it means you think the game should be designed differently than it is (jobs available!). And that's great - we welcome such critical analysis. In the end, though, we have to go with what we think is the right call for every Halo 3 player, not just your corner of it, be it MLG, Big Team Battle, the BR or AR, the pistol, the big maps, the small maps, the CTF, and the straight Slayer guys.

Of course, I know and you know the Internet doesn't work like that. Everybody thinks they speak for the majority, and that they're right and everyone else who disagrees with you is a total moron. So, all I ask for is a little civility and understand that maybe, just maybe, we have good reasons for the way we do things. I'm not saying we don't make mistakes, or that we're always right, or that you're always wrong, but I am saying that we aren't out to screw you, and you shouldn't always assume that. Okay?

...accept the things you cannot change, the courage to change the things you can, and the wisdom to know the difference.

Posted by: telengard
Wow, real cool to slam one of your loyal fans Bungie! I think the success has gone to your head. Do you guys think it's cool to single out and make fun of the people who buy and support your product?

~telengard


I understand. Your post makes sense.... I just feel like it was a little childish for Luke to call Dan out in a Weekly Update.

I mean, was that really necessary? I Read the Weekly Updates for news on new maps and updates and such, not for forum drama...

Oh, and Chill Out looks phenomenal, keep up the good work guys.

[Edited on 06.24.2008 11:41 PM PDT]

  • 06.24.2008 11:39 PM PDT

You only live life once, so hurry up and get to living it.

Modderz need to quit Halo.

Peace =]]

I'm thinking cold storage is gonna be another uck fup that is way over textured and has a horrendous spawn system. Ayy Yo Bungie :)

  • 06.25.2008 2:16 AM PDT
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Posted by: xTRU3 SH0Tx
I'm thinking cold storage is gonna be another uck fup that is way over textured and has a horrendous spawn system. Ayy Yo Bungie :)
Textures don't affect gameplay in any way, you're thinking of map geometry.

[Edited on 06.25.2008 3:18 AM PDT]

  • 06.25.2008 3:18 AM PDT
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Firstly, to lighten the mood, feel free to watch this video, its a guaranteed laugh and is relevant to the issue at bar. http://gameroom.mlgpro.com/view/awC5cUtgbOc.html

As a side note for all readers, i am not just a random Halo 3 player, I am very skilled and have placed well in both Live MLG tournaments and Online MLG Tournaments and have made almost 3000 dollars on Halo 3. I have a 50 in TS, TD, MLG, and LW. Just to verify that i am good at this game and im not just some kid who's frustrated because their aim sucks and they lose BR fights all the time. Now to the nitty gritty.

The majority of the supporters for the tightening of a BR spread are those of competitive Halo players that feel the spread only hurts competition, and adds a random factor to the mix, I happen to be in this group. "And randomness is a poor substitute for tactics and skillful execution." Quoted by Halo 3's Multiplayer Lead Tyson Green

Majority of the supporters for keeping the BR the way it is are those of the general/casual players that prefer if the BR stayed the same for fear that the BR would become all powerful and would ruin the game by making the rest of the weapons useless in a sense. Both sides have valid arguments but i would like to delve a little deeper into this, especially with the information released in Bungie's 6/20/08 update.

With the latest update, Bungie further expressed that the BR functions as intended, and that the spread acts the way it does to serve out two reasons. One, realism, making the weapon act in a way that is more realistic as to how bullets travel, and two, to prevent creating a "universal" weapon.. or a weapon that everyone will prefer to use.. thus eliminating the use of other weapons ( spiker, needler, plasma rifle, etc... ).

First id like to address the realism issue. I feel that this should not be brought into the decision of how the BR acts simply because there is no point in arguing about realism in a game that takes place in a completely unrealistic world, especially if that could impair ones ability to enjoy the game. The target of a game should not be to make us think its real.. but to allow the player to enjoy themselves, the two often contradict each other in certain cases.

I for one was a Socom player while Halo 1 and Halo 2 were out and something very similar happened with this group of games as well. Socom 1 and 2 were thought of as amazing games, the bullets hit where your crosshairs aimed for the most part, and individual skill was huge, but even the most casual player could enjoy playing it by just picking up an f90 and spraying 60 bullets at a guy or grabbing a grenade launcher... but when Socom 3 came out they added a bullet spread to almost every weapon, trying to increase the realism and in the process almost completely ruined the franchise in a competitive sense (I took part in the gamebattles ladder for this game for multiple years and was considered Top 10 best Leaders/Gunners/Snipers towards the end so believe me when i say this). The only thing that was really fun and took skill to do anymore was quick sniping and jump sniping, which they eventually patched about 2 years after the games release due to the fact that jumping and sniping wasn't realistic.

GTA 4 is another prime example, its filled with things that make the game realistic but it also makes sure to keep the player entertained. I mean, you cant go around running people over whenever you want in real life, and you cant just drive 5 blocks and suddenly the cops no longer chase you. You also would be dead if you got shot 6 times.. But come on lets face it, GTA would suck if that was the case.

Secondly, "there is no designed one-weapon-to-rule-them-all in Halo 3 and that is a decision made by design to encourage all of the aspects of the sandbox to be used in gameplay. The bullet variation in the Battle Rifle’s three-round bursts is a design choice that further defines the weapon's role in the Halo 3 sandbox." i feel this idea is slightly flawed. If we take a look at a game like Rainbow Six Vegas, it has a massive amount of weapons a player can choose, but the universal weapon for almost all competitive players is the FAMAS, it is an extremely accurate weapon if used right, but that does not stop many of the casual players from using other weapons.

In most matchmaking games i play in Halo 3 the majority of players will prefer vetoing for BR starts, and in AR start games most players will pick up a Carbine/BR if given the chance. I very rarely see a person dual wielding, let alone using the spiker/plasma rifle/smg simply for the fact that the AR serves as the best close range weapon in most cases... but this doesn't stop those select few that prefer to dual wield or use those weapons, and i don't see how making the BR spread tighten would reduce the amount of usage of these other weapons. It is said that the distance between a person affects the BR spread, well i often hit a person every time close up with the BR with every bullet registering and i still lose the fight because the AR/Melee combo just kills faster. Even if the BR spread were tightened i would still switch to my AR when a close up fight is going to emerge.

And finally, i read the Math Class section in the latest update, and though some of it was hard to understand, it was easy for me to retain this statement "The Chief’s helmet is approximately 0.094 world units wide, so if the shields pop, that bullet – aimed and fired accurately – under reasonable network conditions yields a kill." I for one could show multiple examples of a player taking 1, 2, 3, even 4 extra well placed bursts to the head when they are down sheilds on a green bar host, and I'm sure many other players could as well, especially with the addition of the Team Swat playlist. All I'm saying Bungie is that although your intentions for the BR are good.. the reality is your causing frustration to a lot of people (Mostly those of the competitive community) and i feel a middle ground for all players could be reached. Im not saying make the BR a hitscan weapon or making it super uber godly and 4 shot people cross map, I'm just saying that the spread needs to be tightened so when in mid/close range BR fights the more consistent aim wins every time. So why not try it in your next update... i think the response towards a tightened spread would be unanimous but then again i cant speak for everyone.. I'm just voicing my opinion.

Also, people stop saying that Halo 3 level means nothing, instead say, Halo 3 level doesn’t mean everything. Thanks for reading.

[Edited on 06.25.2008 3:46 AM PDT]

  • 06.25.2008 3:43 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

If having a 3 round burst is so problematic with the BR for the net code to handle (90% of the time all of the BR bullets don't register), why not make the BR a single fire weapon, ala. like the Halo 1 pistol, with the same fire rate as the Halo 1 pistol, but having it a 4 shot kill? That would make many a competitive player happy.

  • 06.25.2008 4:07 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: Robbie Beast
Firstly, to lighten the mood, feel free to watch this video, its a guaranteed laugh and is relevant to the issue at bar. http://gameroom.mlgpro.com/view/awC5cUtgbOc.html

As a side note for all readers, i am not just a random Halo 3 player, I am very skilled and have placed well in both Live MLG tournaments and Online MLG Tournaments and have made almost 3000 dollars on Halo 3. I have a 50 in TS, TD, MLG, and LW. Just to verify that i am good at this game and im not just some kid who's frustrated because their aim sucks and they lose BR fights all the time. Now to the nitty gritty.

The majority of the supporters for the tightening of a BR spread are those of competitive Halo players that feel the spread only hurts competition, and adds a random factor to the mix, I happen to be in this group. "And randomness is a poor substitute for tactics and skillful execution." Quoted by Halo 3's Multiplayer Lead Tyson Green

Majority of the supporters for keeping the BR the way it is are those of the general/casual players that prefer if the BR stayed the same for fear that the BR would become all powerful and would ruin the game by making the rest of the weapons useless in a sense. Both sides have valid arguments but i would like to delve a little deeper into this, especially with the information released in Bungie's 6/20/08 update.

With the latest update, Bungie further expressed that the BR functions as intended, and that the spread acts the way it does to serve out two reasons. One, realism, making the weapon act in a way that is more realistic as to how bullets travel, and two, to prevent creating a "universal" weapon.. or a weapon that everyone will prefer to use.. thus eliminating the use of other weapons ( spiker, needler, plasma rifle, etc... ).

First id like to address the realism issue. I feel that this should not be brought into the decision of how the BR acts simply because there is no point in arguing about realism in a game that takes place in a completely unrealistic world, especially if that could impair ones ability to enjoy the game. The target of a game should not be to make us think its real.. but to allow the player to enjoy themselves, the two often contradict each other in certain cases.

I for one was a Socom player while Halo 1 and Halo 2 were out and something very similar happened with this group of games as well. Socom 1 and 2 were thought of as amazing games, the bullets hit where your crosshairs aimed for the most part, and individual skill was huge, but even the most casual player could enjoy playing it by just picking up an f90 and spraying 60 bullets at a guy or grabbing a grenade launcher... but when Socom 3 came out they added a bullet spread to almost every weapon, trying to increase the realism and in the process almost completely ruined the franchise in a competitive sense (I took part in the gamebattles ladder for this game for multiple years and was considered Top 10 best Leaders/Gunners/Snipers towards the end so believe me when i say this). The only thing that was really fun and took skill to do anymore was quick sniping and jump sniping, which they eventually patched about 2 years after the games release due to the fact that jumping and sniping wasn't realistic.

GTA 4 is another prime example, its filled with things that make the game realistic but it also makes sure to keep the player entertained. I mean, you cant go around running people over whenever you want in real life, and you cant just drive 5 blocks and suddenly the cops no longer chase you. You also would be dead if you got shot 6 times.. But come on lets face it, GTA would suck if that was the case.

Secondly, "there is no designed one-weapon-to-rule-them-all in Halo 3 and that is a decision made by design to encourage all of the aspects of the sandbox to be used in gameplay. The bullet variation in the Battle Rifle’s three-round bursts is a design choice that further defines the weapon's role in the Halo 3 sandbox." i feel this idea is slightly flawed. If we take a look at a game like Rainbow Six Vegas, it has a massive amount of weapons a player can choose, but the universal weapon for almost all competitive players is the FAMAS, it is an extremely accurate weapon if used right, but that does not stop many of the casual players from using other weapons.

In most matchmaking games i play in Halo 3 the majority of players will prefer vetoing for BR starts, and in AR start games most players will pick up a Carbine/BR if given the chance. I very rarely see a person dual wielding, let alone using the spiker/plasma rifle/smg simply for the fact that the AR serves as the best close range weapon in most cases... but this doesn't stop those select few that prefer to dual wield or use those weapons, and i don't see how making the BR spread tighten would reduce the amount of usage of these other weapons. It is said that the distance between a person affects the BR spread, well i often hit a person every time close up with the BR with every bullet registering and i still lose the fight because the AR/Melee combo just kills faster. Even if the BR spread were tightened i would still switch to my AR when a close up fight is going to emerge.

And finally, i read the Math Class section in the latest update, and though some of it was hard to understand, it was easy for me to retain this statement "The Chief’s helmet is approximately 0.094 world units wide, so if the shields pop, that bullet – aimed and fired accurately – under reasonable network conditions yields a kill." I for one could show multiple examples of a player taking 1, 2, 3, even 4 extra well placed bursts to the head when they are down sheilds on a green bar host, and I'm sure many other players could as well, especially with the addition of the Team Swat playlist. All I'm saying Bungie is that although your intentions for the BR are good.. the reality is your causing frustration to a lot of people (Mostly those of the competitive community) and i feel a middle ground for all players could be reached. Im not saying make the BR a hitscan weapon or making it super uber godly and 4 shot people cross map, I'm just saying that the spread needs to be tightened so when in mid/close range BR fights the more consistent aim wins every time. So why not try it in your next update... i think the response towards a tightened spread would be unanimous but then again i cant speak for everyone.. I'm just voicing my opinion.

Also, people stop saying that Halo 3 level means nothing, instead say, Halo 3 level doesn’t mean everything. Thanks for reading.

The BR dilemma explained perfectly.

Kudos on the well thought out, professional manner in which you stated the ever so controversial BR issue. All we can hope for is that some of the BUNGIE devs who have a hand in actually programming the MP weapons takes note.

[Edited on 06.25.2008 4:13 AM PDT]

  • 06.25.2008 4:09 AM PDT
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I talked to the mod, he said when all this BR stuff calms down ill be able to repost the thread without it being closed.

  • 06.25.2008 4:19 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: Robbie Beast
I talked to the mod, he said when all this BR stuff calms down ill be able to repost the thread without it being closed.

Cool. The BR issue needs to be discussed too death like the Melee system was, then who knows, maybe we will get some action.

  • 06.25.2008 4:26 AM PDT
Subject: my gamer tag is i12bc001
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i know this sounds of the subject but can you download the picter frome my file share calld join the evil then tell three people to download it i dont want recon i want to be on bungie favirots i think that it would be the coolest thing that you could do for me if you do exept download the picture JOIN THE EVIL and then tell 3 people to download it and so on and so on just like that movie what im trying to say is i want to see how kind people are on Xbox live and what thay would do for a guy thay dont even know the world needs to be kind or its going to be hell

  • 06.25.2008 4:42 AM PDT
Subject: Bungie Weekly Update: 6/20/08

DEEP NNN = Depends

Clan 2old2pwn on 2old2play.

Don't let yesterday use up too much of today.

Posted by: Robbie Beast
Firstly, to lighten the mood, feel free to watch this video, its a guaranteed laugh and is relevant to the issue at bar. http://gameroom.mlgpro.com/view/awC5cUtgbOc.html

As a side note for all readers, i am not just a random Halo 3 player, I am very skilled and have placed well in both Live MLG tournaments and Online MLG Tournaments and have made almost 3000 dollars on Halo 3. I have a 50 in TS, TD, MLG, and LW. Just to verify that i am good at this game and im not just some kid who's frustrated because their aim sucks and they lose BR fights all the time. Now to the nitty gritty.
Well expressed but I disagree.

You're still only one person just like me so I've decided to cancel out your request because I don't believe it needs to be changed. I'd rather Bungie expend it's Halo 3 resources on more maps and Forge-able items.

I didn't like seeing the humorous video right now because even though I have a sense of humour you've used in what I'd call stressful times between the Halo 3 masses and a certain type of personality that wants Halo 3 to be something it was perhaps not intended to be. I don't like being branded as a Bungie apologist just because I like the status quo regarding weapons.

If Halo matchmaking were given to "professional wanna be/semi-professional/professional" type personalities to control, there would only be three hand held weapons in the game. Shotgun, Battle Rifle and Super Sniper rifle (Halo CE pistol). It'd make for good professional competitions but it wouldn't be Halo 3.

As for realism. The Halo Universe is a mix of realism, sci-fi and fantasy. Halo 3 is a good reflection of that world. Other vendors of others games may make what you are looking for.

Request denied.

[Edited on 06.25.2008 7:48 AM PDT]

  • 06.25.2008 4:54 AM PDT
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It seems interesting that u go into so much detail in explaining bullet trijectories and aim compensation requirements in Halo 3's gameplay.. We need to face facts, Halo is a game, dont get me wrong, it's very fun but u dont need to worry about a Halo gun functioning like a real gun as much as u need worry about simpler things in the game to improve overall experience. I shoot real guns for fun and lets face it Halo cannot mimic the physics of real firearms and i dont care as much about that. I care more about improvements to simpler aspects of the game. For instance, the so-called beat down fix is no fix at all because a majority of the time one of the players involved could not possibly be able to beat the other down, but they somehow do. Also, the shotgun is horrible in shotty snipes, not cuz of campers or projectile trajectories, but simply because of a glitch in the system. I have had many instances where i should have easily been able to take care of a foe just to be robbed of my kill because of this glitch. I know many people who have simply quite playing Halo due its glitches because it gets so aggrevating that the game becomes simply unenjoyable. I'll never stop playing the game, but I do wish these glitches would be fixed so the gameplay would be more enjoyable...

  • 06.25.2008 5:43 AM PDT
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If there's a BR, there's a way. Unless it's an assault rifle. Then you straight up lose. Doesn't matter how far they are, they'll lag, and kill you. The AR always wins.

People who's salaries and lifestyles depend on the game, MLG pros, probably are worrying about having a weapon that doesn't meet their expectations. Or perform consistently perfectly, it's this consistent inconsistency that annoys me.
Posted by: AnAtomicFart
We need to face facts, Halo is a game, dont get me wrong, it's very fun but u dont need to worry about a Halo gun functioning like a real gun as much as u need worry about simpler things in the game to improve overall experience..


[Edited on 06.25.2008 6:22 AM PDT]

  • 06.25.2008 6:21 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: DEEP NNN
Request denied.

Say's who, you?

The whole point is to make the game more fun and less frustrated for the skilled player. To rely on precision, instead of the roll of dice.

Halo 1 MP was the perfect example of this. It wasn't nearly as polished as Halo 3, but was more fun and less frustrating - When i died, it was due to my failure instead of the games fault.

  • 06.25.2008 6:26 AM PDT

DEEP NNN = Depends

Clan 2old2pwn on 2old2play.

Don't let yesterday use up too much of today.

Posted by: MadroKurgan
The whole point is to make the game more fun and less frustrated for the skilled player. To rely on precision, instead of the roll of dice.
The point is for Bungie to find out who the most important people to please are. A very vocal minority who may or may not be professional or the average Joe who really does want to have fun in another time and place.

Perhaps these "skilled" players who seek changes are a bigger percentage of the population than I would guess. If that is the case they will either get what they want or Halo 3 will wither away.

Posted by: MadroKurgan
Halo 1 MP was the perfect example of this. It wasn't nearly as polished as Halo 3, but was more fun and less frustrating - When i died, it was due to my failure instead of the games fault.
Never played the multiplayer much. I started with Halo 2 so downgrading seemed unfathomable. What I've seen was too boring to look at. The textures, colour, lighting and contrast were difficult to bother with. I would have loved it and then dropped it when Halo 2 came out, that's a certainty.

  • 06.25.2008 7:29 AM PDT
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loved the update, i'm a math kinda person so that appealed highly to me. idk where else to take this but theres been a problem recently with people betraying and quiting out on purpose to lose exp, so my friend and i were brainstorming and thought we might mention an idea and see if it catches your eye. we thought if someone is booted out of a game for betraying they could get a temporary one hour ban from halo 3 live, and for quiting out, a one hour ban from that specific matchmaking gametype. let me know what you think whenever you can. thank you.

~BRINX~

  • 06.25.2008 9:57 AM PDT
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hey luke have 1 question:
Where 's the FAQ or article about Cold Storage

[Edited on 06.25.2008 10:57 AM PDT]

  • 06.25.2008 10:26 AM PDT