- ThPerfectDrug
- |
- Exalted Member
I have a serious question about the battle rifle. Don't know if it'll get answered, but can't hurt to ask, right?
Ok, so i was taken back by the fact that i actually understood everything regarding how the battle rifle functions. What i would still like to know is how zooming affects everything mathematically. If you watch the video here (http://gameroom.mlgpro.com/view/FELN61RZ59g.html) you'll see why i'm curious.
the first part makes sense: no zoom=no hit, zoom=hits. the second part seems a little stranger. the reticle is slightly off the target in both cases, but when un-zoomed, a bullet will hit every once in a while. when the player zooms, no bullets hit at all. my guess is that while zooming physically makes the target larger on your screen, it will also decrease each bullet's possible deviation. am i right? any clarification or other ideas would be really kool. that's what i've come to believe, and this update kind of reinforced the idea for me. what do you guys think?
oh and by the way
Why is it okay for the BR to be inherently random, when it isn't okay for the melee system to be random? Heck, why not make the entire game based off of an RNG (random number generator) like WoW? Oh wait, the br already is.
compare it to real life, dude. the outcome of someone getting punched isn't random, so it shouldn't be in the game. However, at a long enough range, a real burst-fire weapon's bullets will spray and potentially miss their mark. it's random in real life, so why not in halo?
[Edited on 06.21.2008 8:18 PM PDT]