Halo 1 & 2 for PC
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Subject: Longsowrd mod?
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lol i know how u feal i did bad on these 2 spanish tests and my mom and dad took my xbox, gamecube, and my pc for 4 weeks I was so board

  • 03.08.2005 1:59 PM PDT
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i didn't do anything to deserve it though. i'm passing skool with flying colors (though i do not get straight A's). oh well. this is what you get when your parent(s) teach at the school you go too......

  • 03.08.2005 4:10 PM PDT
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LOL my dads a body machanic and my moms arespitory theropist ( helps with breathing and shizz like that) lol this is sorta going off topic.

  • 03.08.2005 5:52 PM PDT
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I'm a newb at the hole "meta switch" thing so, for the young ones what do I need to do it? HEK? and to get ur mod go to: www.haloreserve.com/ thats where I get mine or www.halomods.com/ try the Blood Gulch Bridge mod if you can get it.

  • 03.15.2005 12:56 PM PDT
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you need spark edit or HMT to do the swap. i found a nice tourtorial i posted some where. i'll put it here to
NOTE: this is for hmt
-- GETTING THE WRAITH INTO BLOODGULCH --


1. Create 2 new folders : "Build" and "BSP". Copy your "bloodgulch.map" to the "Build" folder.

2. In HMT, open up bloodgulch.

3. Go to Batch Extract (Tools > Extract > Batch Extract), check off "Extract Metadata", select the "Build" folder as the place where it extracts everything, the when it asks to extract the BSP, click yes. Wait for it to finish.

3. When it's done, you want to extract the BSP/Model Sections. To do this go to "Tools > Extract > BSP/Model Sections". Save it to the "BSP" folder.

4. In HMT, open up "B40.map" (Assault on the Control Room) go down to "Vehicles > Wraith". At the top, beside "Extract Meta", check "Recursive" and click "Extract Meta". Save it to the "Build" folder.

5. After that's done, got to "Tools > Generate Raw Model Offset List (CSV File)", save this file to your desktop.

6. Now, with B40.map still open in HMT, go to "Tools > Extract > Raw Model". Find vehicles/wraith/wraith and click extract. Save this to Build\vehicles\wraith.

7. Go to "Tools > Model DeCrapper/BSP Builder". Under "Existing Vertex Area", select "BSP\bloodgulch.vertices", Under "Existing Index Area", select "BSP\bloodgulch.indices", and under "Existing BSP Block" select "BSP\bloodgulch.sbsp".

8. Now, above all the stuff you just filled out, there should be a big blank space, right click it and select "Add", select "Build\vehicles\wraith\wraith.mod2.meta". Click "De-Crap There Models and Build a New BSP Chunk While We're At It".

9. After that's done, look in you're "BSP" folder. It should of created 3 new files, "bloodgulch.vertices.new", "bloodgulch.indices.new" and "bloodgulch.sbsp.meta".

10. Select "bloodgulch.sbsp.meta" and copy it to "Build\levels\test\bloodgulch", if it asks to overwrite the original, click "OK".

11. When that's done, go into HMT and go to "Tools > Rebuild Map", select "Build\bloodgulch.map", if it asks to auto-fill, click "Yes"

12. At the bottom, click "Add", search for "Build\vehicles\wraith\wraith.vehi.meta". Click "OK"

13. Click "Build"

14. When it asks if there have been any vertices add to the original BSP chunk, click "Yes", find "BSP\bloodgulch.vertices.new", when it asks if there have been any indices add to the original BSP chunk, click "Yes", find "BSP\bloodgulch.indices.new", when it asks if you want to use the modified offset, click "Yes". Wait for the build to complete.



-- MAKING THE WRAITH DRIVABLE --


1. Open your rebuilt bloodgulch.map (Build\bloodgulch.map.rebuild.map).

2. Go down to "Vehicles > Wraith".

3. On the side, go under "Seat", click the drop-down list and select "0". Under the seat name it should read "wraith-driver", change this to "W-Driver".



-- GETTING THE WRAITH IN THE MAP --

You can do 1 of 2 things now, you can make the Wraith scenery and import it with Sparkedit, or just swap another vehicle for the Wraith.


METHOD 1 - Making the Wraith Scenery

1. Go down to "Vehicles > Wraith".

2. At the top, under Tag Information, there should be 3 areas with 4 character in each. It should read "vehi, unit, obje". Change this to read "scen, obje, ÿÿÿÿ". Click "Save".

3. Open the map in Sparkedit.

4. Go under "Tools > Import Tag Into Scenario...", on the dropdown list, select "Scenery", the on the other dropdown list, select the Wraith. Click "OK".

5. Select a piece of scenery and swap it off for a Wraith (Even though it's categorized under the scenery section, it still works like a regular vehicle).

6. Move it around to your liking.

7. Go to "File > Save Changes".


METHOD 2 - Swapping Another Vehicle Off for the Wraith

1. Go down to "Vehicles > Wraith".

2. At the top, under Tag Information, copy the Meta of the Wraith. Choose another vehicle (I'll use the scorpion), and paste the meta of the Wraith over the existing Meta. Click "Save".



Congratulations! You have successfully imported a Wraith into Bloodgulch!

hey! credits! posted bt l337 on
http://www.halomods.com/forums/viewtopic.php?t=21963
OTHER NOTE: if you replace the word 'wraith' with fighterbomber (which is codename for longsword) you should be ok. and also, you need to get it from the maw (map d30 i think; it's the last map with a number in it) not b40.map

[Edited on 3/15/2005 1:30:40 PM]

  • 03.15.2005 1:30 PM PDT
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When i got my mod and i clicked banshee and hit swap media to longsowrd fighter i opened my halo game the map would not open so i closed oput of the map in HMT and went back to halopc and it gave me an expectation eror ...o this is so damn confusing can u plz try and flind a Halo PC MOD w/ the longsowrd in it id aprecitate it

  • 03.15.2005 6:55 PM PDT
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so... you can theoreticaly blow up the longsword in halo 2? nice!
i'mm still looking for the mod, i haven't found it...

  • 03.16.2005 3:14 PM PDT
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ok, i found a way to do something like it (i'll try to do it for you, but i can't test it :( )
the reason it doesn't work is because there isn't a seat in the longsword
http://www.hackhalo.com/forums/viewtopic.php?t=6269
that should fix it.
oh, you'll need hht:
http://files2.halomods.com/download.php?id=25864

[Edited on 3/16/2005 3:21:42 PM]

  • 03.16.2005 3:19 PM PDT
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i got a mod from here http://files2.halomods.com/viewtopic.php?t=27407 and i ran into this problem
[quote]Posted by: flametoast
When i got my mod and i clicked banshee and hit swap media to longsowrd fighter i opened my halo game the map would not open so i closed out of the map in HMT and went back to halopc and it gave me an expectation error. any way keep loking plz i aprreciate ur work in helping find this mod.

  • 03.16.2005 7:06 PM PDT
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Wait wait wait wait wait... Now I don't have Halo PC, but what's this talk about there being a LongSword fighter in Halo 2? The only vehicles I know of in that game are the Wraith, Scorpion, Ghost, Banshee, Warthog (LRV), and Warthog (LAAG)... Isn't the LongSword the fighter jets used by the UNSC, and the ship that the Chief escaped from 04 on?

  • 03.16.2005 7:35 PM PDT
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NOw this is what a longsowrd mod should be

http://files.halomods.com/viewtopic.php?t=27951&postdays= 0&postorder=as c&start=0

I cant wait for this one hope its Halo CE :) ill be all on this like a hobo on a ham sandwich ^_^

[Edited on 3/22/2005 8:45:26 AM]

  • 03.22.2005 8:44 AM PDT
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Damn i cant wait to get my hands on this mod
Posted by: flametoast

http://files.halomods.com/viewtopic.php?t=27951&postdays= 0&postorder=as c&start=0

ill be all on this like a hobo on a ham sandwich ^_^

  • 03.29.2005 4:52 PM PDT

­"You have to aim above the head, but then a little lower so you actually get it."

-John Mayer

Ok ive modded for a long time, mostly PC, to get a longsword in PC is simplish, the steps are already posted so i wont go through that, but if you do get a longsword in, its too huge to fly around in any map unless you slow the speed down to about a banshee speed, and it has no collision model so you can walk right through it, and instead of driving in the seat you drive in the middle of it, it has no guns, though you can give it guns by putting the xml of the gun you want it to have in the longsword folder, but its called fighterbomber.vehicle, and it has no physics so it needs something elses. The longsword is possibly the hardest thing to get working right :P

  • 04.01.2005 11:24 AM PDT

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