- last post: 01.01.0001 12:00 AM PDT
Alright, I have been playing alot of Halo PC recently, and I have sound several reoccuring, probably lag related glitches, and would like to know what is happening from a tech standpoint, if that is possible.
1: When I fire a rocket (and hit) a vehicle it will seemingly get thrown ad if it were actually hit, but midway through its tumble, it will suddenly reset, and travel along the course it was originally on. The same ting happenes to banchees on occasion, except the direct rocket to the front dosen't seem to phase the pilot, and it will then continue to happily ail along, trailing black smoke.
example: Map: Blood Gultch
fully loaded standard warthog travveling in a straight line gets hit in the front left tire, and begins to flip end over end. Midway through the first flip, it resets and continues going in a straight line.
Question: What the hell just happened? Why did the game just reset the warthog?
2: Damage to players, and glancing hits,
I have seen this especially on HPC trial servers: When I shoot a player, it hits (I can see the little white flash on them) and bothing happens, or I hit and I see the 'shield impact' mark and the still nothing happens, no damage is done to them, but they are aware they have just been shot. This happens even when a game isn't lagging. Hell, this happened a few times when I was playing split screen Slayer with my friend on his Xbox. This happened with every weapon, even the sniper rifle.
3: Rockets smacking into players, throwing blood all over, but no harm is done.
I guess this one is similar to that of the above, but here is my question: lets saw I fire a rocket from mid field on blood gultch, and it nails a sntationary player on blue base. It hits him, he is 'hopped' into the air and blood goes all over. He then proceded to run off the top of the base and to the nearest vehicle.
Question: even if this was lag related wouldn't the damage from getting nailed with a rocket eventually kill him? Like when he jumped off the top of the base? The still happens even at close range, so even if I miss a player due to lag, he is still well within the leathal splash damage range, and is free from damage, and depending on their intelligence and skill, will then turn around to face me with whatever weapon they have.
So again: What the heck is happening? From a tech standpoint.