Bungie Universe
This topic has moved here: Subject: NEW maps
  • Subject: NEW maps
Subject: NEW maps
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Ok lets have some ideas for new maps in halo 2 (and not the ones we've seen). I was thinking one set on a glacier where you can fall into cravasses and avalanches occur and stuff.

  • 04.19.2004 1:45 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Interacting with the land scapes would be trés bon! but there would have to be a limit as people would get stupid and it would spoil the game

  • 04.19.2004 1:49 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

if theres going to be low-grav SP maps, there should also be some in multiplayer.


what halo 2 needs, though, is a level designed like the bungie offices.

  • 04.19.2004 2:10 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I made a post about this a while ago with my own map suggestion... I wish I could find it so I could copy and paste it =/

  • 04.19.2004 2:11 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

they should have a 'marines training course' (indoor/outdoor) mp map.

  • 04.19.2004 2:12 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Greenday182drumr
they should have a 'marines training course' (indoor/outdoor) mp map.


thatd be cool.

  • 04.19.2004 2:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Fox I remember that it was a good idea

  • 04.19.2004 2:19 PM PDT

iv got this idea where its a platue in the middle of the map and the base r on each side of the platue and vehicles can drive around the platue

  • 04.19.2004 2:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

dude that would be awesome if there was a training course so u could learn all the new things in halo 2.

  • 04.19.2004 2:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I guess I'll recreate it... I'll also copy/paste it into a text file as well ;D

Level name: unknown ( temporarly going to be called the sequal to that teleportation crazy map in Halo )

This level is a team map, up to 4 teams total...

The Spawn
Each team gets their own spawn, connected to the following:
1. a weapons/items room
2. a Teleportation room

The weapon room contails all the weapons and items the game has, plus it also contains a special spot that removes them as well ( I'll explain later )

The Teleporter room has multiple teleporters (7 in total), each one links to a special arena which you can duke it out with the other team(s). By each teleporter shows the following:
1. unallowed weapons
2. A green light (representing teammates in that arena)
3. A Red Light (representing another team is in that arena or not)

The lights are also throughout the arenas to tell you when your in there alone and not (so a person doesn't run around for hours just to find out the other people are in another arena)

Keep note that each arena also has team specific exit teleporters so you can leave the arena and go back to YOUR TEAMS spawn rooms... You also cannot leave until 30 seconds has passed after you've been shot (this will keep people from bailing right after they get hit)

[color=white]THE ARENA'S[/color]

Arena 1: The death trap
[color=white]Description:[/color] You are on top of a circular platform that is completely surrounded by pits that kill you if you fall, the platform your on is relatively large. There platform is flat and it's basically for attacking the other team in an inclused arena. To keep spawn campers in check, each team spawns in the air under their teams movie exit spawn piece... the block itself (where you exit the teleporter) is invisible, and spins on the edges of the arena so people cannot predict where you'll appear.

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles
2. Explosives (except grenades)

[color=white]Exit Portals[/color] - they are all hanging over the edge, you need to jump down from the platform to reach them. If you've been hit and 30 seconds hasn't passed you'll fall to your death instead.

Arena 2: Sitting ducks
[color=white]Description:[/color] This level is very simular to the first one, except each team teleports to their own platform that is very small in comparason to the first arena's platform. You cannot reach the other teams platform because the pit is too large for such.

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles
2. All Explosives
3. Short ranged weapons (shotgun, SMG's, ect.)

[color=white]Exit Portals[/color] = same as Arena 1's

Arena 3 = Ghost Town
[color=white]Description:[/color] It's basically what the map name suggest, your in a ghost town. There are nomerous buildings (all enterable) that you fight ammongst the other teams in. Also, small vehicles are in different parts of the maps for your use!

[color=white]Unallowed weapons:[/color]
1.none

[color=white]Exit portals[/color] - near where your team spawns into the arena

Arena 4 - Gravity Chamber
[color=white]Description:[/color] Each team ports into a large chamber filled with ledges and platforms everwhere... The place is low gravity so you just jump from ledge/platform to ledge/platform to get from place to place

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles

[color=white]Exit Portals[/color] - near where your team spawns into the arena

Arena 5 - Hedgemaze
[color=white]Description:[/color] You duke it out in a hedgemaze, what's there to say? (the hedgemaze is a midlevel sized arena btw). The Arena is very close counter combatish, so this level only support close combat weapons (excluding explosives)

[color=white]unallowed weapons:[/color]
1. Explosive guns (grenades allowed though)
2. Midrange weapons (Battle Rifle, ect.)
3. Sniper Rifles
4. ect.

[color=white]Exit Portal[/color] - near where your team spawns into the arena

Arena 6 - Blood gulch 2
[color=white]Description:[/color] Basically think "Blood Gulch" but with 4 bases (X shaped instead of a line to each. the level will have more tunnels though, support all vehicles, deeper so there's more places the air units can go, ect. The bases themselfs are also bigger and better and possible support turrets.

[color=white]unallowed weapons:[/color]
1. none

[color=white]Exit Portal[/color] - near where your team spawns into the arena

Arena 7 - Sniper Arena
[color=white]Description:[/color] Each side spawns in a room of a base, each base contains 3 high towers where they can look across the arena, they also have a front door from which they can leave and try to retain ground outside of their spawns. The goal is to obviously snipe the other team, the terrain outside of the bases is littered with places to hide behind (cover from sniper fire), but is relatively open.

[color=white]banned weapons:[/color]
All but sniper rifles

[color=white]Exit Portals[/color] - inside your base

[color=red]Side Notes[/color]
1. This is all one map!!!
2. Each arena (except for the first 2) are at least medium sized to large (ones with vehicles are a definite large)
3. You cannot use another teams exit portals
4. Carrying weapons that are banned from that arena will make it that the portal won't teleport you. (this is the purpose of that pad that removes all weapons/grenades you carry)
5. This level idea came from one that origionated from the origional Team Fortress (QuakeWorld Team Fortress)
6. The weapons area might contain powerups... I haven't figured if it'd be good or not to allow them.



[Edited on 4/19/2004 3:09:40 PM]

  • 04.19.2004 3:01 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

sounds cool
good job

  • 04.19.2004 3:08 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Thanks =]

Maybe bungie can make it and put it in Halo 2 ~hint hint~ =P

  • 04.19.2004 3:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

that would be a mucho grande map, but it sounds hella fun.

  • 04.19.2004 3:25 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Im thinking a map where there is urban combat. Imagine a map specifically made for the assault gametype where the team on offense rode in on atv's and ghosts and had to fight its way into a city fortified with turrets and heavier vehicles. Urban combat would own... sniping from windows and rooftops would be amazing.

  • 04.19.2004 3:32 PM PDT