- TheBigShow
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- Exalted Mythic Member
Posted by: Achilles1108
Sounds like modern combat to me and I fail to see why that is a bad thing.
Modern combat? This is Halo, we aren't trying to simulate modern combat. I'd rather not play "Modern Combat," otherwise I would be on the Ghost Recon forums.
Posted by: Achilles1108
How is removing an entrenched enemy not fun?
When I have to be 20 feet away in order to do so, against a good team it gets "not fun" real fast.
Posted by: Achilles1108
I love putting fire on an enemy so my team can move in an take them out from another angle. It is called tactics. That is what you need to use to get the job done. You change your tactics based on what the other team is doing. Just like in modern combat.
Tactics are only as versatile as your weapon. My tactics are pretty limited when my effective range is 20 feet and the enemy has maybe three entry points they have to guard.
My point was is that everyone's "tactics" are the same, because they are dictated by what weapon they have. When every weapon is relegated to a specific role and doesn't function outside that role, like Halo 3, the game gets stale. Its easy to determine what the enemy is going to do based on their weapon, because they are only effective in one way with that weapon. I want the game to allow players to use every tactic, not the charge and spray game we have right now.
How can I change my tactics with a BR that poses no real threat outside of 20 feet? I can't, I am forced to get closer to be effective, which usually means running into an exposed area and getting killed by fortified enemies with better cover. Factor in the fact that the BR is relatively easy to hit with, and you have the makings of a frustrating game of monotony.
Posted by: Achilles1108
Do you assault the fortified position the same way each time? If you do then you are just begging for the other team to adapt and stop you at every advance.
I'm not saying every assault on a fortified position plays out the exact same. That would be ridiculous, but the basics of it are the same.
"..begging for the other team to adapt." That's a gem; implying that the other team actually is "adapting" when you can't realistically retaliate. I want to force players to adapt, I want them to be afraid of the other team wherever they are, not just when they are close enough to use their gimped weapons.
Posted by: Achilles1108
Can I help it if people do the same exact thing every single time they play? Nope. If you truly wish to complain about monotonous gameplay then why on earth do you play a first person shooter? You spawn, go kill some dudes, die, respawn, and repeat the process.
No, you can't help it... but Bungie can, by giving us a weapon that allows players to develop and implement unique strategies. Strategies that utilize the whole map and allow a players individuality and skill come into play. That is real balance and real variety; player vs. player, not weapon vs. weapon.
Anything can look monotonous when you break it down to its most basic elements, thats a silly argument.
Posted by: Achilles1108
Maybe if you guys just chilled a bit and realized that it is just a game and that no matter what the BR isn't going to change maybe we wouldn't have a 100+ page thread.
I swear it is like watching a dog chasing its tail and getting nowhere.
I realize the BR isn't going to change. This is something I care about though, and its educational for me to explore how other people think on this issue. I care about game balance, especially with FPS.
I am just incredibly frustrated that Bungie took something that was so good and degraded it to the point where I don't enjoy playing it anymore. I'm not just frustrated with Bungie in particular, I'm frustrated with developers in general who make mind-numbingly poor design choices. I just harp on Bungie the most because they had the best blue-print to work from and they blew it.