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This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
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Posted by: xCraftyVeteranx
2.Increase it's effective range so It can damage at greater distances and so the reticule stays red at farther distances.

The BR is a short/medium range weapon. It's scoped, yes, to enable limited medium/long range combat. It's by no means a long range weapon. If you can't use the sniper rifle effectively, don't punish us by ruining a perfectly good weapon.

Posted by: xCraftyVeteranx
3.Eleminate the randomness of the spread. Having a roll of the dice dertimine the winner in a BR dual is unacceptable.

*Sigh*
And instead of dueling it out against other people with BR, you'll give up the moment you're tagged because it doesn't matter how good a shot you are - the moment you're tagged with the BR you can't do more damage to them then they can to you and it's game over.

Creeping around the map, ganking people, knowing that they can't kill you because you got the first shot in may sound like fun to you (until someone else gets the shot in first) but it sounds mighty boring to me. If I wanted to Gank people, I'd play World of Warcraft.

Posted by: xCraftyVeteranx
4.Make leading your shots less exsaturated. I like the concept but it should only be apparent at long ranges. I dont think one should have to lead their shots when firing at someone who's on the other side of a hallway.

I can agree with this - however, due to the nature of the mechanics behind the weapon, altering this would also alter it's effectiveness at medium and long ranges.
I say leave it as is.

  • 12.21.2008 3:23 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: Zeh Don
Posted by: xCraftyVeteranx
2.Increase it's effective range so It can damage at greater distances and so the reticule stays red at farther distances.

The BR is a short/medium range weapon. It's scoped, yes, to enable limited medium/long range combat. It's by no means a long range weapon. If you can't use the sniper rifle effectively, don't punish us by ruining a perfectly good weapon.
I believe the Halo 3 Manual would say otherwise. Check the specs of the BR55HB SR Battle Rifle. It clearly says "Range: Medium to Long." Also, the scope doesn't change the weapon's range and effectiveness. It only allows you to see your target better. It's supposed to work as a long range weapon, and the fact that you say it isn't at all a long range weapon tells me that the BR isn't functioning the way it should. Right now, the only long range use that the BR has is to randomly ping a Sniper.

Posted by: xCraftyVeteranx
3.Eleminate the randomness of the spread. Having a roll of the dice dertimine the winner in a BR dual is unacceptable.

*Sigh*
And instead of dueling it out against other people with BR, you'll give up the moment you're tagged because it doesn't matter how good a shot you are - the moment you're tagged with the BR you can't do more damage to them then they can to you and it's game over.

Creeping around the map, ganking people, knowing that they can't kill you because you got the first shot in may sound like fun to you (until someone else gets the shot in first) but it sounds mighty boring to me. If I wanted to Gank people, I'd play World of Warcraft.
I actually agree. That's a reason why, in my opinion, Halo 2 and Halo 3 are not nearly as fun as Halo 1. Halo 1 with M6D starts allowed for gamers to be able to fight back no matter what the situation was. There are way too many "advantages," like height advantage, weapon advantage, and the first shot advantage, that can be achieved in the later Halo games. However, this has little to do with whether or not randomness is involved. It has to do mostly with the fact that burst-fire/spray weapons require less aiming skill than single-shot weapons when going for headshots and the lack of BR and AR weapon power.

Regarding the "randomness" topic, though, I find myself LOLing at some of the random things that happen (bullets disappearing, stealing a kill from across the map with a AR/BR, overriding melees, etc.). So if that's a reason to have randomness, because it's funny, then so be it. But don't say it is because it gives people a chance to fight back.

Posted by: xCraftyVeteranx
4.Make leading your shots less exsaturated. I like the concept but it should only be apparent at long ranges. I dont think one should have to lead their shots when firing at someone who's on the other side of a hallway.

I can agree with this - however, due to the nature of the mechanics behind the weapon, altering this would also alter it's effectiveness at medium and long ranges.
I say leave it as is.
Leading your shots SHOULD be the one thing that limits the range. Using the Sniper as an example...most can agree that Sniping gets harder the further you are from your target. That's because you are forced to judge where to lead your target and one degree off could cause you to miss. However, it is much more fun the less you have to lead which could be why people complain about that.

In conclusion, Bungie's Halo 3 BR was designed to fit within their idea of Default gameplay, even though I hate Default gameplay. (I prefer Magnum only starts with only a Rocket, Shotgun, Sniper, Needler, PR, and PP on the map. But, that's not even a MM gametype) They have always used randomness with their weapons, which is why they still do. Here's a question...If the current Magnum (M6G) had absolutely no random bullet spread, would people overuse it and call it overpowered? Well, people underuse it as it is now, so I would assume the answer would be No. Snipers would still dominate long range, and the Magnum would not be very effective at close-range, so I will also say No.

  • 12.21.2008 6:09 PM PDT
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Posted by: Zeh Don
The BR is a short/medium range weapon. It's scoped, yes, to enable limited medium/long range combat. It's by no means a long range weapon.

Increasing its four-shot-capable range would not necessarily make it a long range weapon, unless it was taken to the extreme.

And instead of dueling it out against other people with BR, you'll give up the moment you're tagged because it doesn't matter how good a shot you are - the moment you're tagged with the BR you can't do more damage to them then they can to you and it's game over.
Did you actually think that through? Because there's this thing called "strafing", which would be just as effective with a non-random BR as it would be with a random BR. In fact, if the accuracy of the BR were increased, strafing would be more effective, since aim is more important.

And consider the Sniper Rifle. It isn't random. If someone shoots you in the back with one, are you incapable of turning around and killing him with a Sniper instead? Not just through a lucky headshot, either; do you actually think that it's impossible to win by using a good strafe and well placed shots?

...altering this would also alter it's effectiveness at medium and long ranges.
That's kind of the point.

  • 12.21.2008 6:15 PM PDT
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i like the br just the way it is it is also my top and favorite weapon

  • 12.21.2008 6:23 PM PDT
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Posted by: Breezy131
Did you actually think that through? Because there's this thing called "strafing", which would be just as effective with a non-random BR as it would be with a random BR. In fact, if the accuracy of the BR were increased, strafing would be more effective, since aim is more important.

If you think I meant two people standing stationary firing at one another with no movement what so ever then I think you've missed my point.
Being as this is an online forum for discussing Halo 3, and this topic relates almost entirely to above-average multiplayer skill levels, I thought taking things such as player movement into consideration were simply "givens" - I shouldn't need to mention such mechanics as, lets be frank, who the -blam!- doesn't move?

Anyway, lets move on.
The random spread of the battle rifle allows slight permutations to exist within the following series of events:
I shot you first - thats 1/4 needed to kill you
Then, you shoot me - thats 1/4 needed to kill me
I shoot you again - thats 2/4 needed to kill you
etc.

Taking into account player aiming ability, tactics, and movement, additional permutations woulds arise albeit these would slowly die out as we raise the skill level; higher skilled played rarely lose track of a moving opponent and aim exclusively for the head.
By having a slight Spread of the BR shots we gain the ability for the victim of equal skill armed with the BR to kill their attacker.
Now, I'm not - I'll repeat that in bold - not saying that a player is incapable of out moving and out playing their attacker. What I am saying is that the spread keeps the risk management aspect of the tactical nature of the game in check in this situation - just because you got the drop first, doesn't mean you're going to win. If there was a 100% risk free method of killing, the game would devolve into a Gank fest involving BR battles.

Balance, which your insinuating doesn't exist in the current BR design, isn't 100% fairness - it's not perfectly straight shots on perfectly level maps against identical opponents. This is completely fair, but it's not balanced. Balance is taking different opponents of slightly various skill levels, with various weapons, on various maps and giving all of them a sporting chance; rather than just the guy with the best aiming winning thanks to an unbalanced weapon. If you want that type of gameplay then you're playing the wrong game.

Posted by: Breezy131
And consider the Sniper Rifle. It isn't random. If someone shoots you in the back with one, are you incapable of turning around and killing him with a Sniper instead? Not just through a lucky headshot, either; do you actually think that it's impossible to win by using a good strafe and well placed shots?

We're discussing the BR and it's mechanics. If you want compare a burst Rifle designed for optimum effectiveness at short/medium ranges against a single shot Rifle designed exclusively for long range attacks, start a different thread.

[Edited on 12.21.2008 7:58 PM PST]

  • 12.21.2008 7:55 PM PDT
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Posted by: Zeh Don
If you think I meant two people standing stationary firing at one another with no movement what so ever then I think you've missed my point.

No I did not think you meant that. You meant that if the BR wasn't random, then getting shot in the back would entail certain doom unless you found cover or could otherwise find a way to escape:
Posted by: xCraftyVeteranx
3.Eleminate the randomness of the spread. Having a roll of the dice dertimine the winner in a BR dual is unacceptable.


*Sigh*
And instead of dueling it out against other people with BR, you'll give up the moment you're tagged because it doesn't matter how good a shot you are - the moment you're tagged with the BR you can't do more damage to them then they can to you and it's game over.


You are wrong.

By having a slight Spread of the BR shots we gain the ability for the victim of equal skill armed with the BR to kill their attacker.
The spread is actually irrelevant when it comes to counter-attacking someone who is shooting you in the back. Again with the Sniper Rifle, a non-random, zero-spread weapon, a player can still mount a meaningful counter-attack against an enemy who has shot him in the back with one. Way to miss the point of the comparison.

What I am saying is that the spread keeps the risk management aspect of the tactical nature of the game in check in this situation - just because you got the drop first, doesn't mean you're going to win. If there was a 100% risk free method of killing, the game would devolve into a Gank fest involving BR battles.
And, guess what? A non-random BR doesn't degenerate the game into a "Gank fest".

Balance, which your insinuating doesn't exist in the current BR design, isn't 100% fairness
Not 100% fairness, but pretty damn close. Since the BR is a widely used weapon, and it isn't well balanced, the game isn't balanced.

Balance is taking different opponents of slightly various skill levels, with various weapons, on various maps and giving all of them a sporting chance; rather than just the guy with the best aiming winning thanks to an unbalanced weapon
Oh please kid. People still have a sporting chance with a non random weapon, and making the BR consistent would not make it the be all, end all weapon - it still has a slow rate of fire, low ammo, slow melee, etc. All it would do is allow it to function consistently at ranges it was designed for. And anyway, whether you like it or not, aim is a critical part of FPS'es.

If you want that type of gameplay then you're playing the wrong game.
You're right. I guess consistency is overrated.

We're discussing the BR and it's mechanics. If you want compare a burst Rifle designed for optimum effectiveness at short/medium ranges against a single shot Rifle designed exclusively for long range attacks, start a different thread.
Once again, you missed the whole point of the comparison.

[Edited on 12.21.2008 8:21 PM PST]

  • 12.21.2008 8:19 PM PDT
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Sorry, missed your reply there.

Posted by: TheBigShow
This is one of the reasons Bungie created their ranking system; to ensure that newer players generally only get matched up with newer players. If the game had a wider skill gap, the ranking system would actually work as designed much better.

Newer players don't actually mean bad players, so the skill system is a flawed concept to begin with. I always - always - go into a game with the belief I will find good players and bad players and never assume that a higher rank means better or more mature players.

Balancing a game around the assumption of correctly tiered players based on their respective skill levels is what leads to match domination by excessively aggressive players.

Posted by: TheBigShow
There is a difference between "random" and "lucky." We have no problem with "lucky" because it is part of anything. Random, in terms of this discussion, refers to an in-game, coded mechanic that creates unpredictable results regardless of player actions.

Predictable results do not correctly reflect an online gaming environment; unpredictable results regardless of your actions are apart of any online game. Doing the same thing over and over again in the same situations with the same variables and expecting different results is the definition of insanity.

Bungie simply coded a deviation mechanic into their weapon to make it more accurately reflect it's intended purposed; no one complains about random spread on the Shotgun or SMG. The BR is Halo 2 opperated outside of it's intended purpose. Accept it. Move on.


Posted by: TheBigShow
Uneducated players would be matched with other uneducated players, so they would still be getting kills. I'm not against spray, area-affect weapons, they are part of the weapon balancing act. However, I am against spray-and-pray being rewarded almost equally to accuracy, especially in a FPS.

Please refer to my above comment regarding the skill system.
Also, as for "spray and pray", I know several players who are highly skilled with the methods of "spray and pray" yet who lack the finese needed for the "one shot, one kill" method. Certain people lend themselves better to one method of play - you may see some as skill-less as they don't aim as fine as you - yet there's no doubting their effectiveness. Bungie can remove their effectiveness quite easily, so I ask the question:
Why is your prefered method of play - namely accurate, timed shots - the only method of play that should be considered acceptable?

Posted by: TheBigShow
Failed assumption. There's no logic or argument here, so there's no response.

Yet you wrote one.
My statement refered to the mindset of the stereotypical "hardcore gamer" in two different variations and in a satirical manner to express my dislike for anyone looking to segment the "better" players; I mocked him.
Elitest mindsets are not something I like.

Posted by: TheBigShow
If the fact that you are treated as a semi-concious imbecile who can barely coordinate their hands and fingers doesn't insult you, you need to re-evaluate your self-esteem.

I don't look at the design decisions of a massive, multi-million dollar Video Game development studio as aimed directly at me, and thus take no offense to them. I agree with some of their decisions, I disagree with others. I agree more than I disagree, hence owning their game.

Posted by: TheBigShow
Regardless of what you think, you're not having fun because of "random, crazy, FUN" playlists. You're having fun because you are playing a social game in which you feel you have control over the outcomes.

When you begin to tell other people what they find fun, you need to close your Internet Browser. What you dictate as fun isn't fun to me; I like not knowing what's going to happen.
I don't play to win, and I don't stop playing because I lose - I play because I enjoy the experience, win or lose. When I stop enjoying it, I'll stop playing.

Posted by: TheBigShow
Auto-aim does not promote "fairness," it promotes unfairness.
... Thats unbalanced towards newer players.

Balanced and fair are two different things.
Fair is the removal of outside influence; let the best man win.
Balance is the removal of advantage; let any man win.

Posted by: TheBigShow
Fair would be each player being rewarded as a direct result of their individual ability. There is nothing more "fair" than that.

Agreed.
However, there are a lot of things that are a hell of a lot more fun.

Posted by: TheBigShow
...No one is asking to alienate newer players, we're just asking that better players can seperate themselves more.

So... you're not seperating newer players from better players, your seperating better players from newer players?
Gotcha.

  • 12.21.2008 9:11 PM PDT
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Posted by: Breezy131
And, guess what? A non-random BR doesn't degenerate the game into a "Gank fest".

Please refer to Halo 2.

  • 12.21.2008 9:20 PM PDT

Response to "SCOTTY OWNS U" post on page 1.....


WAAAAAAAAAAAMMBULANCE!!!!!!!!

  • 12.21.2008 9:20 PM PDT
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lol bnet

I'm too lazy to read 122 pages of replies, but here's my 0.02$...

The BR promotes fair gameplay where the more skillful player will win. The AR, because it does the same amount of damage to any part of the body and is a spray and pray weapon, promotes toss-up gameplay where anyone can win.

Good players hate the AR because they know they're good and deserve to win.

Bad players like the AR because it evens the field for them.


About actual mechanic changes, I'd like to see body shots do more damage once the enemy is one-shot. I'm tired of getting someone on higher ground go to one-shot only to look down and get hit, like, three times in the back and live.

  • 12.21.2008 10:07 PM PDT
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Lol thanks for still not fixing the spread
jackasses.
lul

  • 12.21.2008 10:33 PM PDT

Posted by: Zeh Don
Newer players don't actually mean bad players, so the skill system is a flawed concept to begin with. I always - always - go into a game with the belief I will find good players and bad players and never assume that a higher rank means better or more mature players.

Balancing a game around the assumption of correctly tiered players based on their respective skill levels is what leads to match domination by excessively aggressive players.


Newer players even if they were very good at Halo 2 will not necessarily dominate in Halo 3. They don't understand the maps, weapons and other aspects of the game. Generally in matchmaking the better players will win, not the excessively aggressive players, the players with the best skill and strategy will win.

Predictable results do not correctly reflect an online gaming environment; unpredictable results regardless of your actions are apart of any online game. Doing the same thing over and over again in the same situations with the same variables and expecting different results is the definition of insanity.

Bungie simply coded a deviation mechanic into their weapon to make it more accurately reflect it's intended purposed; no one complains about random spread on the Shotgun or SMG. The BR is Halo 2 opperated outside of it's intended purpose. Accept it. Move on.


So just because online gaming isn't consistent we should just add some more inconsistency in to make it even more frustrating. I see.

Please refer to my above comment regarding the skill system.
Also, as for "spray and pray", I know several players who are highly skilled with the methods of "spray and pray" yet who lack the finese needed for the "one shot, one kill" method. Certain people lend themselves better to one method of play - you may see some as skill-less as they don't aim as fine as you - yet there's no doubting their effectiveness. Bungie can remove their effectiveness quite easily, so I ask the question:
Why is your prefered method of play - namely accurate, timed shots - the only method of play that should be considered acceptable?


In halo 3 nobody can be highly skilled with spray and pray because you hardly have to control the recoil and there are huge amounts of reticle magnetism and bullet auto-aim. There is very little skill to it. You clearly have no idea what you're talking about when it comes to halo 3.

As to the BR being first shot wins if it is consistent, you are talking complete rubbish. If the BR was more consistent i.e. had a consistent and possibly tighter spread then it would reward the more accurate player for being accurate and penalise the less accurate player for being less accurate. So when the less accurate player gets first shot the more accurate player has a better chance of winning. If the BR was single shot it would take even more skill to use and you would often see players winning encounters when 2 shots down.

Increasing the range of the BR would NOT make it like the halo 2 BR because the halo 2 BR was HITSCAN which meant that pretty much as long as you had a red reticle all the bullets would register. This means that you could be far less accurate and still land all the bullets however in halo 3 you have to be fairly precise and lead at ranges.

  • 12.22.2008 2:11 AM PDT
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This Right Here
Should Never Happen.
http://gameroom.mlgpro.com/view/awC5cUtgbOc.html

insert Double Reload Glitch Also

[Edited on 12.22.2008 9:05 AM PST]

  • 12.22.2008 8:59 AM PDT

Oops. I think I just lost your mind.

HUZZAH!

  • 12.22.2008 12:14 PM PDT

Posted by: Zeh Don
Posted by: Breezy131
And, guess what? A non-random BR doesn't degenerate the game into a "Gank fest".

Please refer to Halo 2.

There are so many more factors that separate the Halo 2 BR from the Halo 3 BR that the spread cannot be cited as the only thing that got rid of the "gank fest."

You're saying that the random BR spread gives someone who is down a shot in a BR fight a larger chance to win. First, we'll assume you're right (you're not, but that's later). Why should someone who made a bad tactical decision and gave an opponent a chance to get that crucial first shot be given a chance to escape based on a random factor? They need to use what they can control to get that shot advantage going their way. Because of the significant reduction of autoaim/bullet magnetism in Halo 3, someone down a shot still has an easy chance to either escape the battle, or, most likely, come back and win. You seem to be sorely overestimated the frequency of 4 shot kills at the higher levels. The truth is, "out-BRs" occur extremely often, therefore a spread isn't needed to help the tactically inept player.

Okay, anyways, where you're wrong. The BR spread itself cannot actually change the outcome of a BR fight where every shot from each player was aimed accordingly, assuming they're at mid range or less. There's such a small room for error that unless you're shooting outside of the BRs optimum range (I'd say, Top Mid to Mancannon on Narrows is about the limit; and on LAN, mind you, let's not confuse registration with the spread), the body shots to take down the shields can't be affected, seeing as it's such a large target. And, as we know, the first bullet of a burst is always right on target, and it only takes a single BR bullet to kill an unshielded opponent in the head.

[Edited on 12.22.2008 12:20 PM PST]

  • 12.22.2008 12:17 PM PDT
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Posted by: Zeh Don
Posted by: Breezy131
And, guess what? A non-random BR doesn't degenerate the game into a "Gank fest".

Please refer to Halo 2.

Yeah, you're wrong again. You're assuming that because the spread is controllable, people will never miss, when the reality is the reason why people never missed with the BR in Halo 2 was its massive auto-aim and bullet magnetism, NOT its low spread.

Please refer to Halo 1 if you want an example of a non-random, medium range weapon that did not degenerate the game into a "Gank fest".

  • 12.22.2008 12:41 PM PDT

Posted by: Breezy131
Please refer to Halo 1

your going to get banned, posting anything that has to do with h1 is blasphemy
/sarcasm

  • 12.22.2008 1:24 PM PDT
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BR'S suck and are for cowards they should be taken off all maps but put into there owne play list like team snipers BR'S ARE FOR SISSY NO SKILL LOSER TRASH

  • 12.22.2008 1:29 PM PDT

AV=http://avatar.coolclip.ru/albums/Avatars/Avatars%2090x90/A vatars_90x90_022.gif
BG=http://avatar.coolclip.ru/albums/Avatars/Avatars%2090x90/A vatars_90x90_022.gif

I like the BR the way it is.

Do I want a small patch to change the BR a little? Yes, but mostly, I don't care.

Is Bungie going to do anything with the BR? No.

Problem solved. They just made this thread here to keep all the complaining in one spot. I truly, truly doubt they are reading any of this. If they are though, then congratulations Bungie.

  • 12.22.2008 2:27 PM PDT
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-AmercanPsycho

I don't see why people complain about the BR.

First off- It's a video game, deal with it.
Second- Bungie obviously designed it how they wanted; br spread if there because it takes more skill to use it correctly in Halo 3. It's realistic, you have to lead your shots at a distance, you don't just aim and shoot.

  • 12.22.2008 2:34 PM PDT
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well then make it a play list for so called skilled players and take it out of regular playlist's and maps and yes i know there is Mlg but that is no shields

[Edited on 12.22.2008 3:34 PM PST]

  • 12.22.2008 3:32 PM PDT
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Posted by: jokerkillz6x
BR'S suck and are for cowards they should be taken off all maps but put into there owne play list like team snipers BR'S ARE FOR SISSY NO SKILL LOSER TRASH
I like this kid. They need to have a play list that doesnt focus just on the br/sniper range.If its like that well have fun waiting 15 mins for a game of team slayer. (You do know halo was created as vehicular warfare? Thats why so few weapons in longer ranges and the massive amount of anti vehicle weapons at medium to long range) P.S. Breezy's a douche

  • 12.22.2008 4:11 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: Shadow Wolf7347
Posted by: jokerkillz6x
.....
I like this kid. They need to have a play list that doesnt focus just on the br/sniper range.If its like that well have fun waiting 15 mins for a game of team slayer. (You do know halo was created as vehicular warfare? Thats why so few weapons in longer ranges and the massive amount of anti vehicle weapons at medium to long range)

You should really try not to admit to liking someone with so little maturity and intelligence.

CQB
There you go. A playlist proposal that eliminates mid-range and long-range fighting and incorporates more "Spray and Pray" type gameplay.

To be honest, I think Default Slayer is unbalanced as it is now. One reason that comes to mind is Non-BR starts. With AR starts the game is unbalanced because of all the Power weapons and mid-range Precision weapons on the map. So taking away Rockets, BR/Carbines, and Snipers actually would balance Bungie's style of Default gameplay better. It's actually surprising that Bungie won't create two distinct playlists: Default BR Starts and Default AR Starts. Or at least two distinct gametypes that balance the gameplay better. For example, BR Starts would have all the weapons on the map as normal (though need to be placed in better locations) without any ARs, and AR Starts would have everything as normal except BRs/Carbines, Sniper, and Rocket. Sure, there is MLG but some people prefer Radar, Vehicles, and some of the other weapons not found in their gametypes.

The reason why there are so many Anti-vehicle weapons are because Bungie realized that they designed the Vehicles too overpowered in Halo 2 and Halo 3. They were trying to balance the game better. So instead of just making the Vehicles like how they were in Halo 1 (balanced), they decided to add more weapons and equipment (which BTW ruins some of the gameplay in non-vehicle maps).

And, Halo 3 was intended for close-quarter battles with a few long-range Vehicle fests. Or at least that's my assumption considering the effectiveness and range of the mid-range/"long-range" weapons. Oh, and BTW, Vehicle fights were way more fun in Halo 1 (But, that goes for pretty much all the gametypes with exception of Default PP starts). I would say that is my opinion, but I really don't see how others could disagree.

[Edited on 12.22.2008 8:09 PM PST]

  • 12.22.2008 7:47 PM PDT

1. It's a video game. Don't take it seriously and deal with it.
2. The game belongs to Bungie and they obviously liked how they designed it. Otherwise they wouldn't have designed it.
3. The Battle Rifle is fine the way it is. It is intended for medium and close range.

So stop complaining and live with it. Nothing is wrong with it.

  • 12.23.2008 3:38 AM PDT
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The BR is good. It's just fine. The only problem I have with it is when someone has super host and I can't kill them because of the host bullet lag.

  • 12.23.2008 3:38 PM PDT