- Air Sparrow
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- Exalted Heroic Member
It is not never falling that makes us strong,
It is rising every time we fall.
- Ghandi
IF YOU SEND ME A GROUP INVITE I WILL BLOCK YOU
Now onto the Sniper Rifle, in Halo 2 it had this little thing called Hitscan. Basically the Hitscan in Halo 2 means than if you pull the trigger and have the reticule over someone, it would guarantee the shot. Reguardless of distance or if they took cover before the bullet it. This lead to scenarios where people were Sniped around corners as they moved to take cover. Bungie rectified this in Halo 3 by removing hitscan from all weapons. Making it a far more skillful game. On a map the size of Lockout or Sanctuary a player could dominate with no scopes with minimum effort due to the hitscan, meaning the BR had no long-distance comparison chances. Thank you for countering your own argument that the BR rendered the sniper almost useless in H2.
Please re-read the above statement.
Basically what I meant is that the balance was messed up, take Headlong or Coagulation. The Sniper was rendered useless by the BR's long-range capabilities. However on a smaller map there are no long-range areas and thus the BR has no long-range advantages.
Anyways, the realism argument is relevant. All physics in any game must originally root in real-life physics. The end result may be different albeit but the original intention is the same. And you say that if there is realism it is inconsistant in different areas? Do you mean that the BR is superior on some maps in contrast to others? I don't understand what exactly you mean. My point is that if you are going to the extent of adding a random spread to the Br for the sake of realism then you shouldn't allow master chief to flip elephants with his bare hands when he can't even minimise the recoil of a rifle. There are a hundred other examples of inconsistently applied realism. Its completely unnecessary and game breaking to have a spread on the BR, obviously you have no issue with the game being dumbed down but I find it disappointing.
Again, re-read the above statement.
I meant the original physics had to mimic that of reality. Kickback is a must in any FPS game. Without it you are rewarded for badly timed shots with no rhythm. Kickback also provides a much needed cap on the maximum effective distance of a weapon. The BR is a good example.
As for matching up weapons, an AR is intended for a very close range, I'd say that the maximum effective range is possibly from one side of top gold to the other on Guardian. Any further a BR is superior. Even across that small distance a BR can still be superior. The problem lies with using the BR with a target that is further than the intended range. In which case you'd need a Sniper, not a BR. Ok well I'll just whip my sniper out whenever I'm out of the intended range of the BR even though there is a maximum of 2 snipers on each map with a long respawn time, then when it comes to close range I'll whip out my shotgun, medium range my BR, if I see a warthog I'll take the appropriate course of action and get out my laser, unfortunately I can only carry 2 weapons and as what I have access to is limited you can't just say use a sniper at a certain range because 90% of the time you wont have one. There are inevitably lots of situations where you either use the BR out of its intended range or die so you are forced as i said before to rely on a random in game mechanic. Even within its intended range a player can benefit from a tighter or wider spread so there are still elements of randomness.
You forget that in almost every playlist and gametype, it is team based. Especially MLG which is where most of the H3 BR hate comes from. Surely someone on your team would have a Sniper if you were playing TS? In Matchmaking I'd guess at least one of you would have a Shotgun and on a map larger map which is Vehicle based your team should also have the laser. You can't take it on yourself to take out every enemy on the opposing team at once, it might be possible but at all different ranges it is downright difficult. Rely on your team more to do their job. If you are being shot at by a Sniper on Valhalla, take cover and call him out to your Sniper or a closer ally with a BR.
And I find it amusing that you think you are superior just because you have a 50. Generally speaking people with greater qualifications, experience or achievement in a certain area are considered superior when it comes to there knowledge and understanding of that area.
That generally isn't true, consider that around 75% of Generals are either cheaters or rely on a host status for the win. I myself might only be a Brigadier with an extremely poor K/D but I'm also still on my first account and never get host, in game I'm not only fighting the opponent. I'm fighting the latency that they have. This renders most of my close-range fighting useless as they will always be automatically given an extra second to counter me. Even mid-range BRing for me is sponged all of the time and as a result the best I can hope for is a five shot, despite the fact that I can constantly four shot offline against opponents of a much higher caliber.
So before you go and state that you are superior because of a little symbol, think about the fact that the majority of people who deserve Generals play with a constant handicap and thus are stuck at Brigadier instead.
This is the kind of stale gameplay that is ruining Halo. The fact that each weapon has one use, not dynamic uses. Halo CE was a great game because the majority of the weapons didn't only work in the range designated to them. The weapon design in Halo 3 is a forced linear type of thing. They tell you when you can use a weapon. The range wasn't limited in Halo CE by bullet spreads, but by the size of the target and the lack of auto-aim at that distance. If you can hit someone across a map with no auto-aim, you've got some pretty mad skills, considering the person would be microscopic on your screen at that distance. The game should reward mad skills over rock paper scissors type gameplay.
You could argue that but I could argue that if the BR had no spread then it would become the ultimate weapon. The Sniper would become a close-range no-scoping tool only and many of the other weapons in the game would become useless.
Air Sparrow, there is a difference between romoving the niche range of the BR and it becoming a sniper rifle. Having every weapon have a specific range basically turns Halo into a rock-paper-scissors style of game, where the person holding the right weapon at the right time wins an encounter 90% of the time.
Yes, it makes the game very balanced doesn't it? That ultimately decides gameplay. When you have two legitimate Generals of the same caliber fighting each other, the one with the most effective weapon will win. This comes down to aim, weapon, distance, grenade use, map use and connection. Since both Generals would have around the same degree of Aim (a perfect four shot to be fair) and the same degree of skill in Grenade use then it just comes down to the position on the map and the use of it, the weapon and the distance. If they are fighting across Standoff; one with a Sniper and one with a BR, the Sniper should always win. The BR is being used at an ineffective distance and thus it fails to cope with the situation. However, in most situations you will have a team you can rely on and thus you can call out the Sniper's position and work a quick strategy to take him out.
A better system would be to have a balanced weapon that is moderately effective at all ranges (the BR without the spread), accompanied by power weapons that are super-effective in specific situations. Players must then judge the value of a weapon before picking it up depending on their current situation, while also deciding whether holding two speciality weapons is worth not having the widely useful no-spread BR (as opposed to the niche intended range, spread BR).
The widely useful no-spread BR would just change the way the game of rock-paper-scissors works. The Sniper would become ineffective on large maps and would become a tool for no-scoping on smaller maps where the BR is also ineffective.