- Air Sparrow
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- Exalted Heroic Member
It is not never falling that makes us strong,
It is rising every time we fall.
- Ghandi
IF YOU SEND ME A GROUP INVITE I WILL BLOCK YOU
Air Sparrow, you pretty much just repeated what you were saying before. I was also only exaggerating when I said you think the Sniper would become useless.
Yes I did, I simplified what I said because you asked me to. By saying I countered my own argument that meant I had to repeat what I said in order for you to get the picture. Also, if you were only exagerating then why were you exagerating? What is the point of exagerating to get me to repeat myself, why not just go back and read my earlier posts?
Coagulation usually resulted in me hiding in a base or cave due do the excess of unbalanced elements in Halo 2, like overpowered Vehicles and the ability to control weapons for the remainder of the game. But, either way, the Sniper was still quite the Power Weapon. If that wasn't the case, then I probably wouldn't had used it as frequently as I did.
If you really used the Sniper on Halo 2 like you can on Halo 3 then you weremaking a very stupid move. You would almost always get team BRed if you weren't being sneaky about it, and as I can tell, the majority of the Halo 3 population doesn't like sneakyness hence the reason everyone is so biased about HLG. Bungie have made the Sniper back into the non-sneaky weapon by reducing the BR's effective range.
Also, Standoff doesn't have a Sniper, for reasons I and others have been trying to say: the Sniper is overpowered and unbalanced, right now, due to AR starts and the effectiveness of the BR.
I'd say it's the right level of power. If I and my team let a Sniper get so much control of the map that they are pinning us down in our base then we deserve to lose. In MLG if you let the other team get too much control of the map then you get pinned down, why should it be any different with a better suited weapon in Matchmaking?
It's as if you never played Halo:CE, where the Sniper was balanced with M6D starts and was quite fun to use. Oh, and the M6D was much more of a threat to a Sniper than a Halo 2 BR was to a Sniper. Anyhoo, how is having no fear of getting killed from long range while trying to Sniper a good thing? It's almost as if you support AR-only starts on large maps, since you seem to want Power Weapons to be overpowered like they are, by your oppinions, supposed to be.
But the M6D should not have had that sort of power behind it. It was just a miniature Sniper rifle that completely devalued the AR's effectiveness, Bungie realised this and rectified it in Halo 2, however they needed a weapon with similar properties to replace it, due to it being many fan's favorite weapon, so the BR was introduced. Unfortunately, Bungie also realised that with the BR in place the AR would likely be considered obsolete, so they removed it. After seeing the general performance of the BR in Halo 2 vs the Sniper rifle they dropped the effective range to give the Sniper more power on the battlefield and raise it's value up to the point that it should be. The AR was brought back with some changes due to the larger weapon sandbox and inclusion of equipment and so now we have a fairly balanced Halo 3. :)
For example, just the other day I played a Territories game on Valhalla. I had the easiest time just sitting around Sniping. Most of the players were running around with ARs, since they hardly ever picked up another weapon, which btw supports BR starts. But, a few times someone tried to fight me with a BR. I was sitting out in the open with absolutely no fear, whatsoever, and started to get pinged while zoomed in on a guy. Instead of running to get cover, I just waited it out and kept trying to Snipe him. I knew he couldn't kill me and so did he. In fact, he stopped firing at me with no confidence he could do any damage to me, and guess what happened to him? He got sniped. To me, that just isn't right.
If he was all the way over at one base and you were in the middle, I'm not suprised. It's likely he knew that the BR was just too ineffective at that range. I suspect that he was either waiting for the nearby Sniper to respawn or waiting on a team mate to attack you from another angle, however he was obviously careless and as a result got sniped. To me, it was his stupidity that killed him, not a 'broken BR'.
Sniping is about being unseen. If someone knows where you are, then you should not be given the satisfaction of knowing that they can't kill you.
However Sniping is also about having a range advantage on the opponent. If you and them can match ranges, what is the point of using a Sniper? It's harder to get a headshot no-scope after being pinged out than to four shot across the map if the BR had no spread or kickback. It's the reason you shouldn't use a Sniper against a BR at mid-range and not at close range if you aren't going to try a no scope.
If you are able to use up all the ammo in a Power Weapon, then it is mostly due to the fact that it is overpowered.
Or that you are missing shots. In any case I use up all my ammo giving support with a BR all the time, so I suppose that would make the BR a power weapon? I also frequently use up Mauler ammo too and Brute shot ammo. Should we start a new list called Psuedo-Power Weapons?
My whole point was that you are supporting you thoughts with the idea of Power Weapons being less effective. That just does not help your argument. It is nonsense and in some cases goes against your argument, especially since you seem to believe that Power Weapons in Halo 2 were less effective than they were in Halo 1, which is absolutely false.
I think it's quite effective material to my argument. BR = Overpowers Sniper = Bungie Fixes the balance in Halo 3. I think it makes a lot of sense and doesn't go against my argument in any case, also I never said that H2 Power Weapons were less effective than in H1, where you got that idea from I don't know.
Well I hope that sums up my argument and you understand me now. I'm kind of getting bored of this now. :)