- Air Sparrow
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- Exalted Heroic Member
It is not never falling that makes us strong,
It is rising every time we fall.
- Ghandi
IF YOU SEND ME A GROUP INVITE I WILL BLOCK YOU
[quoteIt affects all weapons.The problem is that the BR's slow RoF makes this issue more apparent and frustrating, since it makes you have to shoot another shot. Weapons, like the AR, have a fast RoF making it not as big of an issue. It happens more frequently with burst-fire and automatic weapons. The Magnum or Sniper, for example, is a single-shot making hit registration happen less frequently. Unfortunately, Bungie apparently won't attempt at patching this, and they love to blame people's connections for the issue and that it is "the nature of the internet."[/quote]
I'm not suprised it affects all weapons. It's called latency. If offline I can four shot constantly and online I can't. The obvious reason is latency. You have to fire an extra shot due to the fact that on the other player's screen your shot missed whilst on your screen you hit. This affects all weapons in the same way.
You seem to think that you can't strafe away from bullets at long range, or you forget that you can. Leading your target at longer than normal ranges is more of guessing game, especially if your target is changing movement directions, except you can actually guess the results. With random bullets, all you can do is pray at that range. However, if someone is running in a straight line making leading an easy task, then he deserves to die. I could go on more, but I'll move to your next statement....
Typically seeing bullets fly across the screen at that range is impossible and even if you could see them you'd need the reflexes of a hardened AC veteran to avoid them. The trick is strafing before you opponent takes the shot, then when they've taken it they think you've avoided it when they've really just missed. That's the nature of strafing.
The last statement is completely an opinion. You think the Sniper should dominate at its intended range, and I think the Sniper should just be effective at its range. There are different ways to balance gameplay, I suppose, but I would much rather have the ability to fight back when the control is with the other team. Sorry, that's more fun to me. And, I'm pretty sure I'm not the only person that feels that way.
Well typically if you can't defeat a Sniper with a BR you just call them out and keep them distracted while your team deals with them. On top of that, all of the large maps have vehicles, try using them once in a while, or of course you could just keep them distracted while your sniper deals with them. There are two snipers on each large map you know. In any case I guess it is an opinion but in Halo 3 it is fact, the sniper dominates as a weapon at that range but it still has weaknesses. Here's a good type comparison:
- Sniper beats all weapons at long range
- Most vehicles beat the Sniper
- The Laser and the Missile pod beat most vehicles
- All other weapons beat the Laser and Missile pod due to limited ammo
And so it goes around in a circle. If the opponent has a one of these then just play on the next attack strategy in the loop. If course, good teamwork can destroy any of these in any game, and only superior teamwork beats that.
Anyway, why don't you try to support your opinions of "balance" using another weapon. I'm getting tiresome of reading about how an already overly powered long-range Sniper will make the game unbalanced if it becomes less effective.
Well I hope that the balance system is explained well enough via the above list. :)
Hate to say this, but that is completely, utterly wrong. The "randomness" of the spread has NOTHING to do with controlling the range. In fact, it makes the range uncontrollable. The range with random bullet trajectories is inconsistent. Have you ever been Shotgunned from pretty far away? That is why. Randomness.
I don't know. The random nature of the BR's long-range fire eliminates itself. You can't use a weapon at long range if it's completely inaccurate right? It's the reason you don't try to SMG across Valhalla, it's range is limited by it's increased spread. It's only logical.
And being Shotgunned from far away is partially latency and partially health. Often when you are shotgunned from a distance away it's because on their screen they are a lot closer to you than it looks like to you. The other reason is because the Shotgun damages health a lot more than shields, it's like a reversed Plasma Rifle. If you have already been taken down to no shields then the Shotgun can have a pretty amazing range of effectiveness.
And, the reason why the Halo 2 BR was so effective at close range was the ineffectiveness of the close range weapons and the Grenade+Br combo, which btw is STILL in Halo 3 and more noobish than ever. Actually, come to think of it, the randomness of the single-shot weapons made the game more unbalanced. If the M6C shot straight, if the PR shot straight, and etc., they would've probably been able to compete against the range of the BR. Actually, if you place the plethora of close range weapons into Halo 2, and eliminate much of the magnetism and auto-assist of the BR, then the BR's close range effectiveness is exactly the same as Halo 3 except takes more skill since the Halo 2 BR had a tighter spread.
Close range weapons in Halo 3 are far more effective than in Halo 2. It's another factor in the balance system. Have you seen how many people have complained in just this thread about the power of the AR in contrast to the power of the BR at close range? The AR will nearly always come out on top at that range, it's the same for SMGs, Plasma Rifles, Spikers etc.
As for if they shot without spread, yes I agree. But is that a good thing? The close range weapons deal far more damage than a BR, if they shot straight then there would be no point to using the BR. They limit range in accordance to power. The less the range the more effective the weapon.
However, I will say one fact that some seem to forget. The BR and all other weapons with a headshot bonus beat everything at close range when using a Grenade or against someone without any shields. For this lone reason I would choose to use a single Magnum a 100x more than an AR when facing a camper/Sword/Shotgunner, and for this reason why so many people use mostly the BR. The BR gives them the ability to fight against weapon advantage. [opinion]That's what balance should be about...being able to fight in a disadvantage. But, that's more of a complaint towards AR starts. Though, I do think BR vs. Sniper at long range is unbalanced right now.[/opinion]
However if you are already winning the game. Why should you need to rush someone with a Sword or Shotgun? It's pointless and will only give them points. If you aren't winning, why did they get a kill in the first place? Likely because you were out-skilled. In any case, in the event of a camper just bounce grenades, they are scattered all over the map so you will always get the chance to grab some. I can understand your complaint towards AR starts though, a BR, being the middle weapon in the balance system would seem a lot better.
I would not say that the M6D or the BR was ever the "ultimate weapon." It was just the weapon that could control and fight against Power Weapons so it was used the most. I'm trying to limit my response to mostly facts, so since this statement is 100% opinion, I'll end here.
All of the power weapons can be fought against in some way or another besides the Rockets, in which case why would you let the opponent get the Rockets first? Either that you you were out-skilled. The rockets are really the only weapon I see not in balance, I prefer to think of them as a bonus for one team. If you are able to get them it gives you extra points. :)
I really don't know where you're getting the statement that the sniper was useless on smaller maps except for no scoping in Halo 2. Lockout had some of the sickest quick scope and scoping sniping moments on it. As long as the sniper is a one headshot kill, it will dominate the BR at any range, as long as the sniper has any skill with the gun. Sure, the sniper would be a bit harder to use simply because you're not invincible at long range, but it will still be the dominant and game changing force it is in the game today.
The thing that the Sniper is meant for is long-distance shooting. If you are hit with a BR you are pinged out of scope, if the person wielding the BR is any good they will shoot you before you have a change to scope in and take a shot. On Halo 2, this happened at at a long range which the BR should not be accurate at. If you quick scope someone, it means that they are simply not a good player whilst wielding the BR as they could not shoot you fast enough. In Halo 3, the BR is inaccurate enough to give the Sniper the ground back they needed.
[Edited on 01.17.2009 7:28 AM PST]