- Jiggly Luv
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- Exalted Member
Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
Posted by: dan91bauer
Want a really interesting article to read? http://pc.ign.com/articles/949/949407p1.html It's titled: Editorial: Is Casual Gaming Destroying the Industry?
Or is it the other way around?
It's probably one of the best articles on gaming that I have read in YEARS. It is hands down the truth about the industry, and the sad thing about it is that it's probably not changing anytime soon. We will have to depend on indie devs to really breakout and design good quality games.I've actually already read it, seeing as how I check Gamer's Corner from time to time. It was definitely a good read.
I disagree about your points there. Yes, the pistol in CE did have a bloom to it that was random, however the bloom was player controlled just like in Shadowrun, and it was very consistent, barely ever did one miss their shots if they were skilled enough to aim the gun well. I was only stating that the weapon had a random aspect even when controlled by the player. I tested it out a few days ago, and it turned out that you can have your reticule off of your opponent but the bullets will still hit due to magnetism, yet it is also inconsistent. This meant that your aim really didn't require as much precision as one would think. One random bullet was unnoticeable since the game forced all the bullets to hit due to the game forcing it upon your target. I also tested the M6D with intervals of about 1 or 2 secs in between shots from one side of Prisoner to the other side and a random bullet did go off target ever once in a while. Yes, the randomness did not affect gameplay, but some of that had to do with the magnetism and auto-aim.
I'm not saying apply a sniper-aiming reticule to the BR...I'm simply saying, make the spread as tight as say a snipe shot and have the current magnetism and auto-aim on the BR and you've got a pretty kick ass weapon that's difficult to use and hard to master. That's how it should be.I'm a fan of the single-shot weapon, which is why I prefer to use a Magnum over the BR. The only thing I don't enjoy, though, is that Bungie tries too hard to control the range of these weapons. They make them random. Why exactly is beyond me. The Magnum's range can be controlled by the size of the target and the speed of the bullet. There is no need for it to shoot sporadically.
The problem, though, with the BR, is that it is a burst-fire weapon. As long as it shoots in 3-bullet bursts headshots will require little skill. Headshots, to me anway, should be what determines the skill. Bungie, however, feels that 4-shotting should determine the skill, which is why it has such a wide spread, to make 4-shotting harder, yet inconsistent. What tightening the spread does is transfer the skill over to the Headshot. Tightening the spread makes body shots easier but headshots harder. I really believe that the BR should be a single-shot for this reason, but I would definitely enjoy the weapon more if it had a tighter spread. The only issue though is that the tightening of the spread will not work with "Bungie's" Default starting weapon, the AR, which they refuse to change.
Unfortunately though...people don't look at it that way. They're blinded by Bungie's so-called good design concepts and this whole thing of it's Bungie's game, they know what they're doing. Well...if they were teaching courses on how to design random properties in game design...yeah, they would be the best teachers for it.Yeah, some of things we post that others greatly disagree would probably have a totally different opinion if our name was Shishka or another employee. I'm actually quite curious if BerserkerBarage would agree with Bungie's designs if Halo 3 were all BR starts and with Halo:CE-like balance.
[Edited on 02.02.2009 6:22 PM PST]