Halo 3 Forum
This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
  • gamertag: Neveri
  • user homepage:

The more "dynamic" you make a game, the more skill you take out of it.

Grenades blowing you in different directions.
Grenades blowing up other grenades, or changing trajectory.
Bullets blowing up Grenades
Giving dead players and weapons laying on the ground collision.
Giving the battle rifle a realistic "spread"
Bullet lag (taking time to reach target)
Recoil (sniper kicking up)

All of these things take away from fundamental gameplay, and balance. It is impossible to balance something that is dynamic. Let me repeat that.

******It is IMPOSSIBLE to balance something that is handled dynamically by the game******

Making things more dynamic and complicated takes away certainty, which means players can't plan their next move accordingly. Yes, I know that it takes 4 bursts from the battle rifle to kill a player, ideally. But who knows if those shots will register, if they'll *spread*, or just not travel fast enough.

I'm actually surprised that they didn't give the bullets a random travel speed, seeing as somewhere along the lines Halo turned into this hyper realistic shooter. *rolls eyes*

Not to mention how they had to make all the multiplayer levels look next gen, by adding little cracks and crevices. Not stopping there they proceeded to do a "per polly collision" on the whole level. Every little nook will have an effect on the bounce of your grenades.

I'm trying really hard to like Halo 3. I love the features, I love all the things they've done with forge, and saving your gameplay clips, and fileshare, and watching replays. I love all of that, but when the fundamental gameplay isn't there, it's hard to keep coming back. It's kinda like Halo 3 is an extremely well polished piece of poo.

They could at least give the players the option to change something in the settings. An option like... "turn off dynamic gameplay" or something of the like, that would get rid of those things I listed above.

I know Bungie doesn't care, because they don't care about a minority like the MLG crowd. Not enough to spend money to develop an option for a more old school BR. But I think they should realize that Halo 3 can and *is* becoming more than just a game that 10 year olds play to jack around in. When your game is something as big as MLG's flagship title, I think you're obligated to recognize that, and reflect that when designing the multiplayer elements of a game.

I'm not even entirely sure why bungie created "The only BR thread", if they aren't even going to respond to people's comments about the BR, or take our comments/suggestions into consideration. Even in the Beta people were saying how the BR was broken, yet no fix, no adjustments. Just an adjustment that takes more skill out of melee's.

Well, they might as well go the whole 10 yards and make the following changes.

After a certain amount of running your spartan gets fatigued, and must sit to rest
Grenades will now always go a random distance
Grenades will now have a random explosion radius and explosion damage
Guns will now randomly jam
After being shot without a shield active, you will lose accuracy, movement speed, and focus.
Environments are now completely destructable
To fire the sniper you must go prone or mount it on a wall, and have another player spot for you.
Melee's will now do random damage, based on fatigue from running and shooting.
When you die, you won't respawn.
Dead players and weapons will no longer dissapear, instead they'll litter the ground till the end of the match.
You will now trip over dead bodies and weapons on the floor.
Jumps will now be a random height within maximum jumping height.
Flags must now be physically carried back to your base to return.
If the oddball falls off the edge, it will be a draw game.
If the oddball sustains enough damage, it will be destroyed and end in a draw.
etc etc etc.

I don't care about the campaign, go crazy, do everything you want in campaign. Make it required to eat, I don't care. But when it comes to multiplayer, please keep it balanced, and fundamental. You do not need to overcomplicate everything.

Thanks for reading.

  • 02.06.2009 5:57 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: Neveri
The more "dynamic" you make a game, the more skill you take out of it.
.......
Good post. That has always been my opinion. The more complicated you make things, the more things that can hurt gameplay. I should also add that when you take the skill out of a game, the game becomes less enjoyable and more frustrating.

All of these things take away from fundamental gameplay, and balance. It is impossible to balance something that is dynamic. Let me repeat that.

******It is IMPOSSIBLE to balance something that is handled dynamically by the game******
I wouldn't say it's impossible. It definitely makes balancing harder, though.

Making things more dynamic and complicated takes away certainty, which means players can't plan their next move accordingly. Yes, I know that it takes 4 bursts from the battle rifle to kill a player, ideally. But who knows if those shots will register, if they'll *spread*, or just not travel fast enough.All gamers really want from a video game is to have ccomplete control of the outcome of a fight. When randomness is programmed into a weapon, whether it be a Shotgun or a BR, it takes away some of that control. That can be frustrating.

I'm actually surprised that they didn't give the bullets a random travel speed, seeing as somewhere along the lines Halo turned into this hyper realistic shooter. *rolls eyes*Shhh. We don't want Bungie to get any ideas.

Not to mention how they had to make all the multiplayer levels look next gen, by adding little cracks and crevices. Not stopping there they proceeded to do a "per polly collision" on the whole level. Every little nook will have an effect on the bounce of your grenades.But, the visuals are so beautiful. /sarcasm Hey, at least we have control over where we throw the Grenade.

I'm trying really hard to like Halo 3. I love the features, I love all the things they've done with forge, and saving your gameplay clips, and fileshare, and watching replays. I love all of that, but when the fundamental gameplay isn't there, it's hard to keep coming back.Indeed. My friends and I gave up on it a few months ago, but I keep coming back to the forums hoping for something good to happen.
It's kinda like Halo 3 is an extremely well polished piece of poo.Have you seen a polished piece of poo. It's so shiny and smooth.

They could at least give the players the option to change something in the settings. An option like... "turn off dynamic gameplay" or something of the like, that would get rid of those things I listed above.Bungie tries so hard to please everyone in the game, that the only good solution is to have better options. With the major growth of gaming, you would think this would already be a reality.

I'm not even entirely sure why bungie created "The only BR thread", if they aren't even going to respond to people's comments about the BR, or take our comments/suggestions into consideration. Even in the Beta people were saying how the BR was broken, yet no fix, no adjustments.They only did it to please all the little BR haters who get annoyed when people just are trying to improve a game that used to be fun to them. At least it's a place where we can let some frustration out.

Just an adjustment that takes more skill out of melee's.The ONLY real "fix" that has been done to the game, and all it did was take skill out of the game. The only assumption I can make is that Bungie thinks their game is perfect. Hardly. At least EPIC is taking criticism well with all their updates that actually improve things.

Well, they might as well go the whole 10 yards and make the following changes.

After a certain amount of running your spartan gets fatigued, and must sit to rest
Grenades will now always go a random distance
Grenades will now have a random explosion radius and explosion damage
Guns will now randomly jam
After being shot without a shield active, you will lose accuracy, movement speed, and focus.
Environments are now completely destructable
To fire the sniper you must go prone or mount it on a wall, and have another player spot for you.
Melee's will now do random damage, based on fatigue from running and shooting.
When you die, you won't respawn.
Dead players and weapons will no longer dissapear, instead they'll litter the ground till the end of the match.
You will now trip over dead bodies and weapons on the floor.
Jumps will now be a random height within maximum jumping height.
Flags must now be physically carried back to your base to return.
If the oddball falls off the edge, it will be a draw game.
If the oddball sustains enough damage, it will be destroyed and end in a draw.
etc etc etc.
I can see it now...H4: Noobs at War

The future of gaming it is not looking good. Hopefully, future designers and programmers can fix this mess.

[Edited on 02.06.2009 6:45 PM PST]

  • 02.06.2009 6:44 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Why can't they just test it out with a tight spread and post a video of how bad or good it would be? They don't even need to change the code to test in the game but just get people to test it with modded controllers. If that doesn't work to fix it then they need to try something else but I they need to try and do something.

  • 02.07.2009 7:15 AM PDT

Hi I'm RT and I like to argue!

Posted by: Neveri
The more "dynamic" you make a game, the more skill you take out of it.

Grenades blowing you in different directions.
Grenades blowing up other grenades, or changing trajectory.
Bullets blowing up Grenades
Giving dead players and weapons laying on the ground collision.
Giving the battle rifle a realistic "spread"
Bullet lag (taking time to reach target)
Recoil (sniper kicking up)
I didn't know that these things took "skill" out of the game. In fact, I think they require more skill to be aware of and compensate for as best you can.

  • 02.07.2009 8:04 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Halo 3 matchmaking is not based on skill. It's based on connection and host.

Until you have played LAN you can't complain.

  • 02.07.2009 9:26 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

no BXR/RRX FTW! ...

  • 02.07.2009 12:08 PM PDT
  • gamertag: [none]
  • user homepage:

i just want to say that i don't think there should be this much emphasis on the br. In my opinion the translation of "i can 4-shot you" is "im better than you because i can shoot you four times in the head faster than you can shoot me and nothing else is a factor because the br is the only test of skill in halo and anyone who uses a different weapon is a noob." This is the main reason i don't play ranked.

  • 02.07.2009 2:09 PM PDT

The next person to assume I am talking about ranked, do us all a favor and look at what I play!

Posted by: Safran888
i just want to say that i don't think there should be this much emphasis on the br. In my opinion the translation of "i can 4-shot you" is "im better than you because i can shoot you four times in the head faster than you can shoot me and nothing else is a factor because the br is the only test of skill in halo and anyone who uses a different weapon is a noob." This is the main reason i don't play ranked.


I agree fully, I also think that the trueskill thing is BS. The randoms I get here are still as useless as the randoms I got 30 levels ago, well even worse since now most people are on skilled and coordinated teams. If I got a 50, I would put it in my motto, "Don't flip." I spend my time playing social. I just like big battles and epic fights against impossible odds as well as epic pownage on a large scale. It's just more fun when there's more to shoot at.

  • 02.07.2009 10:25 PM PDT

The next person to assume I am talking about ranked, do us all a favor and look at what I play!

Posted by: Mutoid Log
Posted by: Jiggly Luv
Unfortunately, the only true way to balance the BR is make a single-shot that shoots straight (so to defend against Snipers). Hey, that sounds familiar. Like the M6D, everyone's favorite Halo weapon. Bungie refuses to see that though.
The BR is actually exactly that - just better. The first shot of the burst has less spread than a single shot from the M6D. This makes it effective at knocking snipers out of zoom, but makes it less effective at breaking shields from long range thanks to the larger spread of the latter rounds. Emphasizing its role as a headshotter instead of a shieldbreaker also promotes teamshooting, as a teammate using a PR or AR to take the shields down and another teammate finishing them off is more effective than two BRs.


At close range, even with two guys, often a decent AR man can kill one of the BR users, or even both if he gets a good grenade peg in.

  • 02.07.2009 10:28 PM PDT

The next person to assume I am talking about ranked, do us all a favor and look at what I play!

Posted by: Jiggly Luv
Posted by: Nokterne
Posted by: Jiggly Luv
Unfortunately, the only true way to balance the BR is make a single-shot that shoots straight (so to defend against Snipers). Hey, that sounds familiar. Like the M6D, everyone's favorite Halo weapon. Bungie refuses to see that though.
The BR you are describing can be seen in the video of the Halo 2 demo shown at E3. I'm still trying to understand why they thought changing it for the final game was a good idea.
Yeah. I remember seeing that. I think it had to do with Bungie feeling they could control its range easier while making it effective against Snipers at the same time. The Carbine, for example, shoots randomly to control its range but is awful against Snipers. I just think it's a bad design to balance Halo-specific precision weapons like that. The range can be controlled by bullet speed and the size of the target. The functionality of the M6D is what made the game so much fun and unique. As far as randomness to control range, Halo 3 has the worst out of the other popular FPSs, Gears2 and COD4. And, those games also have a lot of recoil affecting the bullets' trajectory.


I can vouch for that. Ever tried to rapid fire the new hammerburst while zoomed in? The guns in COD 4 are also limited by the fact that the sights are harder to use at range, unlike the hollow crosshairs you get in Halo 3, the centers are solid, making it tougher to know exactly what you are shooting at. Now try to hit a moving target in the other apartment group on bloc and you should understand. I once got a cross map kill, and I just got it by firing my RPG's into the building.

  • 02.07.2009 11:57 PM PDT

I beat down a Scarab.

This thread is so ignored.

  • 02.08.2009 12:14 PM PDT

I beat down a Scarab.

I mean seriously, I bet a Bungie employee hasn't looked here ever since it was made.

  • 02.08.2009 12:32 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

You know, It really is confusing to me why the Carbine isn't the loved gun of halo. In both 2 &3 a carbine will always out shoot a Br if you start together. Its as close as the o so loved pistol from halo CE, if not the same thing besides the skin.

Its also purple and shoots green lasers and makes a pssh pssh sound. Much cooler than a battle rifle.

  • 02.08.2009 12:34 PM PDT

I beat down a Scarab.

V.V If bungie realy cared what we thought about the BR update they would have included a poll.

  • 02.08.2009 12:43 PM PDT
  • gamertag: Twoggy
  • user homepage:

News Flash!, at 12:00 today on September 11, 3001, a group of extremist American cowboys crashed 2 large Arabian jet planes into the Pakistani world trade center. Was it coincidence, or was it just totally awesome, uber sweet payback!!!

its just a gun that fires in bursts and has a scope THERE IS NO PHILOSOPHY ABOUT IT.

  • 02.08.2009 3:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I am betting this glitch here is caused by the random BR spread. Another reason to remove the random spread.

  • 02.08.2009 4:42 PM PDT

BR is very nice once you know how to use it. Its a gun that takes skill.

  • 02.08.2009 6:00 PM PDT
  • gamertag: GIR 72
  • user homepage:

Posted by: DogzillaV3
You know, It really is confusing to me why the Carbine isn't the loved gun of halo. In both 2 &3 a carbine will always out shoot a Br if you start together. Its as close as the o so loved pistol from halo CE, if not the same thing besides the skin.

Its also purple and shoots green lasers and makes a pssh pssh sound. Much cooler than a battle rifle.

i completely agree

  • 02.08.2009 9:19 PM PDT

I love the entire Halo series, Halo 2 being my favorite of the games. I think that the universe is compelling and the story is deep, sweeping, and powerful. The hidden layers in the Halo trilogy and rich details of the backstory in the novels are something I love to be lost in, and im greatly looking forward to the story that Halo: Reach will weave. Bungie has carefully and lovingly crafted a mythic tale that will stay etched in my mind until the end.

The more "dynamic" you make a game, the more skill you take out of it.

Grenades blowing you in different directions.
Grenades blowing up other grenades, or changing trajectory.
Bullets blowing up Grenades
Giving dead players and weapons laying on the ground collision.
Giving the battle rifle a realistic "spread"
Bullet lag (taking time to reach target)
Recoil (sniper kicking up)

All of these things take away from fundamental gameplay, and balance. It is impossible to balance something that is dynamic. Let me repeat that.

******It is IMPOSSIBLE to balance something that is handled dynamically by the game******

Making things more dynamic and complicated takes away certainty, which means players can't plan their next move accordingly. Yes, I know that it takes 4 bursts from the battle rifle to kill a player, ideally. But who knows if those shots will register, if they'll *spread*, or just not travel fast enough.

I'm actually surprised that they didn't give the bullets a random travel speed, seeing as somewhere along the lines Halo turned into this hyper realistic shooter. *rolls eyes*

Not to mention how they had to make all the multiplayer levels look next gen, by adding little cracks and crevices. Not stopping there they proceeded to do a "per polly collision" on the whole level. Every little nook will have an effect on the bounce of your grenades.

I'm trying really hard to like Halo 3. I love the features, I love all the things they've done with forge, and saving your gameplay clips, and fileshare, and watching replays. I love all of that, but when the fundamental gameplay isn't there, it's hard to keep coming back. It's kinda like Halo 3 is an extremely well polished piece of poo.

They could at least give the players the option to change something in the settings. An option like... "turn off dynamic gameplay" or something of the like, that would get rid of those things I listed above.

I know Bungie doesn't care, because they don't care about a minority like the MLG crowd. Not enough to spend money to develop an option for a more old school BR. But I think they should realize that Halo 3 can and *is* becoming more than just a game that 10 year olds play to jack around in. When your game is something as big as MLG's flagship title, I think you're obligated to recognize that, and reflect that when designing the multiplayer elements of a game.

I'm not even entirely sure why bungie created "The only BR thread", if they aren't even going to respond to people's comments about the BR, or take our comments/suggestions into consideration. Even in the Beta people were saying how the BR was broken, yet no fix, no adjustments. Just an adjustment that takes more skill out of melee's.

Well, they might as well go the whole 10 yards and make the following changes.

After a certain amount of running your spartan gets fatigued, and must sit to rest
Grenades will now always go a random distance
Grenades will now have a random explosion radius and explosion damage
Guns will now randomly jam
After being shot without a shield active, you will lose accuracy, movement speed, and focus.
Environments are now completely destructable
To fire the sniper you must go prone or mount it on a wall, and have another player spot for you.
Melee's will now do random damage, based on fatigue from running and shooting.
When you die, you won't respawn.
Dead players and weapons will no longer dissapear, instead they'll litter the ground till the end of the match.
You will now trip over dead bodies and weapons on the floor.
Jumps will now be a random height within maximum jumping height.
Flags must now be physically carried back to your base to return.
If the oddball falls off the edge, it will be a draw game.
If the oddball sustains enough damage, it will be destroyed and end in a draw.
etc etc etc.

I don't care about the campaign, go crazy, do everything you want in campaign. Make it required to eat, I don't care. But when it comes to multiplayer, please keep it balanced, and fundamental. You do not need to overcomplicate everything.

Thanks for reading.

(Forgot to post as a quote)^^^^^-------------------------------------------------------

your post eventually does not make any sense. At times you are arguing for consistent fundamentals and at other times you argue for changing dynamics in Halo 3, contradicting your arguments for consistency. Maybe you didnt intend this but it is presented in that way.

Halo 3 for me is fine. Yes, i have some complaints, who doesnt with any video game. But Halo 3 does much more good than bad.

No more super, i-can-easily-shoot-you-across-Coagulation BR's
Players spawn with 2 frags instead of 4 which means less nade spamming
the needler is useful in MP
No more BXR's or super jumps
Sniper is slower and the shots must be lead slightly on moving targets.
etc etc etc
Halo 3 is the creme of the crop of FPS's in terms of balance and fairness. Its an amazing game which you fail to realize.

Bungie suffers because they chose to have a strong and consistent interaction with their fanbase. COD, Vegas, Battlefield, etc all of their fans do not dissect the game the way halo 3's fans do because the devs do not have as strong interaction with their community. Bungie will respnd to most criticisms while other game devs do not. I guess sadly that is the consequences for tryong to keep in touch with a community.

All in all, Halo 3's "problems" are nothing compared to the horrible problems that COD has, but people do not dissect COD because of what i said above. People nag because its Halo, of course.

[Edited on 02.08.2009 10:40 PM PST]

  • 02.08.2009 10:38 PM PDT

to be honset i hate the batlle rifle.......its annoying its on every map everywhere the assault rifle owns it the br 4-6shots in the head thats it end of......the assault rifle you have to burn half the clip then melee thats better and with the br you can knock a warthog around wtf! the sniper rifle barely taps it why doesnt bungie make a playlist for the people who hate the br....like a no br's allowed playlist

  • 02.09.2009 4:11 AM PDT
  •  | 
  • Exalted Legendary Member

Ranks? I'm a Mythic. Get on my level.

Posted by: Neveri
The more "dynamic" you make a game, the more skill you take out of it.

Grenades blowing you in different directions.
Grenades blowing up other grenades, or changing trajectory.
Bullets blowing up Grenades
Giving dead players and weapons laying on the ground collision.
Giving the battle rifle a realistic "spread"
Bullet lag (taking time to reach target)
Recoil (sniper kicking up)

All of these things take away from fundamental gameplay, and balance. It is impossible to balance something that is dynamic. Let me repeat that.

******It is IMPOSSIBLE to balance something that is handled dynamically by the game******

Making things more dynamic and complicated takes away certainty, which means players can't plan their next move accordingly. Yes, I know that it takes 4 bursts from the battle rifle to kill a player, ideally. But who knows if those shots will register, if they'll *spread*, or just not travel fast enough.

I'm actually surprised that they didn't give the bullets a random travel speed, seeing as somewhere along the lines Halo turned into this hyper realistic shooter. *rolls eyes*

Not to mention how they had to make all the multiplayer levels look next gen, by adding little cracks and crevices. Not stopping there they proceeded to do a "per polly collision" on the whole level. Every little nook will have an effect on the bounce of your grenades.

I'm trying really hard to like Halo 3. I love the features, I love all the things they've done with forge, and saving your gameplay clips, and fileshare, and watching replays. I love all of that, but when the fundamental gameplay isn't there, it's hard to keep coming back. It's kinda like Halo 3 is an extremely well polished piece of poo.

They could at least give the players the option to change something in the settings. An option like... "turn off dynamic gameplay" or something of the like, that would get rid of those things I listed above.

I know Bungie doesn't care, because they don't care about a minority like the MLG crowd. Not enough to spend money to develop an option for a more old school BR. But I think they should realize that Halo 3 can and *is* becoming more than just a game that 10 year olds play to jack around in. When your game is something as big as MLG's flagship title, I think you're obligated to recognize that, and reflect that when designing the multiplayer elements of a game.

I'm not even entirely sure why bungie created "The only BR thread", if they aren't even going to respond to people's comments about the BR, or take our comments/suggestions into consideration. Even in the Beta people were saying how the BR was broken, yet no fix, no adjustments. Just an adjustment that takes more skill out of melee's.

Well, they might as well go the whole 10 yards and make the following changes.

After a certain amount of running your spartan gets fatigued, and must sit to rest
Grenades will now always go a random distance
Grenades will now have a random explosion radius and explosion damage
Guns will now randomly jam
After being shot without a shield active, you will lose accuracy, movement speed, and focus.
Environments are now completely destructable
To fire the sniper you must go prone or mount it on a wall, and have another player spot for you.
Melee's will now do random damage, based on fatigue from running and shooting.
When you die, you won't respawn.
Dead players and weapons will no longer dissapear, instead they'll litter the ground till the end of the match.
You will now trip over dead bodies and weapons on the floor.
Jumps will now be a random height within maximum jumping height.
Flags must now be physically carried back to your base to return.
If the oddball falls off the edge, it will be a draw game.
If the oddball sustains enough damage, it will be destroyed and end in a draw.
etc etc etc.

I don't care about the campaign, go crazy, do everything you want in campaign. Make it required to eat, I don't care. But when it comes to multiplayer, please keep it balanced, and fundamental. You do not need to overcomplicate everything.

Thanks for reading.

I liked.

  • 02.09.2009 5:57 AM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: The Shepherd214
.....
Thanks for reading.

your post eventually does not make any sense. At times you are arguing for consistent fundamentals and at other times you argue for changing dynamics in Halo 3, contradicting your arguments for consistency. Maybe you didnt intend this but it is presented in that way.
Sarcasm Alert!!

Halo 3 for me is fine. Yes, i have some complaints, who doesnt with any video game. But Halo 3 does much more good than bad.

No more super, i-can-easily-shoot-you-across-Coagulation BR's
Players spawn with 2 frags instead of 4 which means less nade spamming
the needler is useful in MP
No more BXR's or super jumps
Sniper is slower and the shots must be lead slightly on moving targets.
etc etc etc
These are the things that I and others hated about Halo 2:

Cheaters, Standbyers, etc ----- for Halo 3, Fixed
unintended Hiding spots ------- for Halo 3, somewhat Fixed
Super Jumps ---------------------- for Halo 3, Fixed
BxR, etc Glitches ------------- I never noticed the issue, but... for Halo 3, eventually Fixed
Overpowered Vehicles ---------- for Halo 3, only partly Fixed by adding more weapons
useless Needler ------------------ for Halo 3, Fixed
Plasma Pistol ---------------------- for Halo 3, Fixed. Is actually fun to use now
Overpowered use of Sword ---- for Halo 3, Fixed
Grenade spamming ------------- for Halo 3, Fixed I suppose
Too much auto-aim -------------- for Halo 3, Fixed a little
SMG spawns ---------------------- for Halo 3 MM, attempted at Fixing with the AR, but failed
lack of BR spawns --------------- for Halo 3 MM, still lacking
BR as a burst-fire weapon ----- for Halo 3, actually far worse
BR spread (only complained by the "OMGz, where did he BR me from" people) ----- for Halo 3, still an issue and now with more complaints from the "OMGz, the BR is random" people

Well, at the moment, these are all the issues that I could think of. At least Bungie understands the problems, for the most part. They, unfortunately, will never resolve the BR issues because of their current poor design direction they take towards the weapon. BTW, Halo:CE had rarely any of these issues. The only problems with Halo:CE were a few unintended hiding spots (but were hard to pull off), some glitches, and M6D starts were the only way to have a balanced experience with a normal game.

Halo 3 is the creme of the crop of FPS's in terms of balance and fairness. Its an amazing game which you fail to realize.Actually, Halo 3 in its Default state is the worst balanced game out of all the shooters. It is its customization that gives it the ability to become the most balanced and fair gaming experience. But, even then it is not all that balanced. I would say Shadowrun is probably the most balanced for Multiplayer, with Gears1&2 and COD4 also being more balanced. Halo:CE with Pro settings is another good example of what balanced feels like.

Bungie suffers because they chose to have a strong and consistent interaction with their fanbase. COD, Vegas, Battlefield, etc all of their fans do not dissect the game the way halo 3's fans do because the devs do not have as strong interaction with their community. Bungie will respnd to most criticisms while other game devs do not. I guess sadly that is the consequences for tryong to keep in touch with a community.

All in all, Halo 3's "problems" are nothing compared to the horrible problems that COD has, but people do not dissect COD because of what i said above. People nag because its Halo, of course.
Actually, Halo gets dissected more than the other games, because of how awesome Halo:CE was. They miss that same experience and believe that's how Halo should be. Halo 3 is so far from what we had with Halo:CE, and that is somewhat of a disappointment.

And, Bungie doesn't respond to criticism very well. They have not fixed anything wrong with Halo 3, yet, which is the truth. They think their game was perfect out of the box. The only real update, the Melee "fix," didn't fix anything. It just changed the game a little making Melees take less skill. I take that back...M6G as a secondary was an improvement, but even then they failed to implement that into Objectives. I can't remember all the real gameplay "fixes," but I think they are just a glitch fix and M6G secondary for only Slayers. That's about it.

EPIC is an example of who takes criticism well. They released probably one of the most unfinished games I have ever seen, and they are fixing and updating EVERYTHING. They are actually trying to fix balance issues, lag, and anything that their fans find annoying compared to how Gears1 was.

Bungie listens to anybody that they agree with, usually those who support what they do. The only group of the Halo community that really tries to propose improvements to gameplay is the competitive/hardcore gamers. Everyone else is satisfied with the game or proposes unrealistic changes. Versus EPIC listens to all complaints, usually the hardcore gamers. Hardcore gamers are the ones that are usually the ones who find the flaws and propose changes since they care about the game more than the usual "casual" gamer.

I don't have much experience with the COD community, but I have been playing COD4 a lot lately and find it extremely enjoyable. The learning curve is greater, so it takes a while to stop sucking, but I know people who stopped playing Halo 3 to play COD4, including me. I have heard much complaint about COD:WAW, but not much from COD4. Maybe you can enlighten me on the supposed issues that are worse than Halo 3. The guns shoot randomly, some guns are easier kills than others, some of the perks are noobish, and Grenade spamming and spawns can be annoying. Sounds similar to Halo 3's problems. However, the flow of the game is better than Halo 3. Also, there isn't much of a "weapon advantage" gameplay, like Halo 2&3, due to the fact that enemies die quickly.

There are so many more things I find frustrating with Halo 3 than I do with the other games. I even find Gears2 more enjoyable, even with massive lag, and that was an unfinished product. Unfortunately, to Bungie, their game is perfect.

Of course, all of this is opinion. But, I have a considerable amount of experience with these other games, so I deserve to speak it.

[Edited on 02.09.2009 10:09 AM PST]

  • 02.09.2009 9:32 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

You could of simplified your entire post by saying. I am a scrub.

  • 02.09.2009 5:27 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: NOT SCARED OF U
to be honset i hate the batlle rifle.......its annoying its on every map everywhere the assault rifle owns it the br 4-6shots in the head thats it end of......the assault rifle you have to burn half the clip then melee thats better and with the br you can knock a warthog around wtf! the sniper rifle barely taps it why doesnt bungie make a playlist for the people who hate the br....like a no br's allowed playlist


You could of simplified your entire post by saying I am a scrub.

  • 02.09.2009 5:29 PM PDT