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  • Subject: The Only BR Thread
Subject: The Only BR Thread

whats the CR and the QR i know that the br is battle rifle

  • 02.17.2009 9:11 AM PDT

There's a very fine line between not listening and not caring. I like to think that I walk that line every day of my life.

Other than not always firing all three rounds, the BR is a great gun

  • 02.17.2009 2:14 PM PDT

Posted by: Anonexplode
whats the CR and the QR i know that the br is battle rifle


It was just a joke ;)

  • 02.17.2009 3:09 PM PDT

Question: How many BR headshots to kill? How many body shots?

Which, if you were to eliminate skill, is better at medium range, assualt rifle or battle rifle? Close range?

  • 02.17.2009 4:03 PM PDT
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The BR is my top weapon! I use it almost all the time!

  • 02.17.2009 4:34 PM PDT
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After playing a TON of swat in halo 2 BR has became on of my favorite and most reliable weapons.

  • 02.17.2009 4:34 PM PDT
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Posted by: dan91bauer
Posted by: soooo ahhh yea
Posted by: Iapetus
Everybody needs to cut the MLG crap, and play the game for fun. The BR isn't "broken", whiny 14 year old's just need something to blame their failure on. That's all it is.


Actually the majority of MLG players are mature high school and college students. Merriam Webster gives the definiton of error as an act involving an unintentional deviation from truth or accuracy. Now when I pull the trigger to tell three bullets to fly into an enemy's head, but the game makes only 2 hit and one fly past his head, that to me is a problem.

Now imagine you in that BR situation and you die because of a " small margin of error". Because you die the enemy is able to pick up flag and move the flag mid map. But your teammates track him down and kill him. But because time has elapsed since your death, the enemy has had time to regroup with his team and is able to slay your teammates. With your team dead and you chasing far behind, they are able to score and win the game.

The opposing team talks trash to you and calls you a " noob" or what have you, because you were " outplayed" and "out skilled". But your loss was out of your hands. Fact is, you had a better BR than him. But you lost the game because of a "small margin of error". Are you happy with that? Do you mind losing when you should of won?

The outcome of a game should NEVER be decided because of random effect. While that game may sound unrealistic, it happens more often than you think. The sad part is Bungie sees that as the " way the game was designed". That is bull. Something needs to be done......



Best post I've read in quite a while. It speaks so much truth it's not even funny. Bungie will read this and just look the other way or roll their eyes because of their egotistical attitudes. Too bad their "true" fans are the ones that actually give them legitimate feedback and analyze their games. We don't even get paid to do it either...we do it because we're so passionate about Halo, but at the end of the day, they will never care.



Thank you for your support. I put a lot of thinking into that post. Its amazing how a large amount of the community say something is wrong with the BR, and Bungie refuses to even consider revising it. That is just ignorance on their behalf. Maybe because the majority of the people complaining about the BR are MLG players like me and you. No clue. I have given up hoping Bungie will do something about though. Hopefully they change the BR ( or atleast the option to) in ODST.

Off topic: I love your podcast. You and Eshelon are funny as hell. Keep up the good work!

  • 02.17.2009 8:42 PM PDT
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Posted by: Acres 057

Posted by: soooo ahhh yea
Posted by: Iapetus
Everybody needs to cut the MLG crap, and play the game for fun. The BR isn't "broken", whiny 14 year old's just need something to blame their failure on. That's all it is.


Actually the majority of MLG players are mature high school and college students. Merriam Webster gives the definiton of error as an act involving an unintentional deviation from truth or accuracy. Now when I pull the trigger to tell three bullets to fly into an enemy's head, but the game makes only 2 hit and one fly past his head, that to me is a problem.

Now imagine you in that BR situation and you die because of a " small margin of error". Because you die the enemy is able to pick up flag and move the flag mid map. But your teammates track him down and kill him. But because time has elapsed since your death, the enemy has had time to regroup with his team and is able to slay your teammates. With your team dead and you chasing far behind, they are able to score and win the game.

The opposing team talks trash to you and calls you a " noob" or what have you, because you were " outplayed" and "out skilled". But your loss was out of your hands. Fact is, you had a better BR than him. But you lost the game because of a "small margin of error". Are you happy with that? Do you mind losing when you should of won?

The outcome of a game should NEVER be decided because of random effect. While that game may sound unrealistic, it happens more often than you think. The sad part is Bungie sees that as the " way the game was designed". That is bull. Something needs to be done......



In my opinion, players who expect all three rounds to have pinpoint accuracy in relation to the crosshairs in the HUD are spoiled. Recoil was implanted into the game, so deal with it. Adapt and overcome.

It's not as if Bungie had the BR55 in Halo 3 on opening day, waited a couple months, and then changed it to HB SR. The spread was there from the begining of this game, so they didn't knife anybody in the back or do anything wrong.

The plain and simple truth is this:

BR55 =/= BR55HB SR

move on to other problems.



Okay first of all, nobody is arguing about recoil. Managing recoil is something that can be controlled by the player. We are arguing BR spread. Spread is something that cannot be controlled by the player and is random every time.

Bungie still has not given us a valid reason why the spread was even implemented. If they wanted to weaken it; than make it a 5 shot weapon. You could make it a 4 shot weapon by changing how much shields a player has. There was just so many other ways that Bungie could of went instead of implementing spread.

Another thing I don't get is why is it every weapon became more powerful but the BR got weakened? Its like Bungie wanted to ruin everyone's favorite weapon.

  • 02.17.2009 8:58 PM PDT

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The BR is fine its The little pesky Kids that complain about loosing in a Fair Fight.

  • 02.17.2009 10:50 PM PDT
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It's pretty obvious that you can't read. Did you read any points in this thread at all? You are ignorant.

And by the way, we don't "loose" in a fair fight. Read the posts and see how unfair it really is.

  • 02.18.2009 4:25 PM PDT

True. I just dont really know how big the difference from Halo 2 is since I never played online until halo 3

  • 02.18.2009 5:54 PM PDT

Posted by: ANGRY B3ARD 89
True. I just dont really know how big the difference from Halo 2 is since I never played online until halo 3
The auto-aim and magnetism for the BR in Halo 2 was completely ridiculous, and probably played a large role in what made the gun seem so overpowered. The gun also had zero spread, but interestingly, even with the high auto-aim, magnetism, and lack of aim acceleration in Halo 2, people were pretty much never 4-shot-killed from the "sniper distance" that everyone has referenced so often.

All Bungie had to do to make the BR balanced in Halo 3 was reduce the auto-aim and magnetism. They did so, but also decided to throw in a random spread and give each individual bullet in the BR's burst its own data packet (as opposed to each burst getting one data packet, like in Halo 2), something that no doubt contributes to the "bullet refund" registration issues that only exaggerate the issues with the gun.

  • 02.18.2009 6:51 PM PDT

I'm an Anarchist. I don't need a government to be a good person, but I'm glad it's here because some of you clearly do.

Posted by: soooo ahhh yea
Okay first of all, nobody is arguing about recoil. Managing recoil is something that can be controlled by the player. We are arguing BR spread. Spread is something that cannot be controlled by the player and is random every time.

Bungie still has not given us a valid reason why the spread was even implemented. If they wanted to weaken it; than make it a 5 shot weapon. You could make it a 4 shot weapon by changing how much shields a player has. There was just so many other ways that Bungie could of went instead of implementing spread.

Another thing I don't get is why is it every weapon became more powerful but the BR got weakened? Its like Bungie wanted to ruin everyone's favorite weapon.



You're right, but recoil is (in most realistic cases) the cause of bullet spread. I believe Bungie had this in mind when implementing the BR spread, but I also believe that it was to give it less of a long range advantage rather than to weaken it.

I think you're analyzing Bungies decisions incorrectly. They don't really need a reason to do anything. It's their game. Validity has nothing to do with it.

Bungie made every other weapon more powerful to make it so that the BR would be less powerful. Pro-BRers (as in proponents of the BR) often argue that the BR is not a power weapon, and on occasion that it never was.

Generally players who are intelligent go for the weapon that is easy to kill with (I.E. a power weapon) because it gives you power, or the ability to kill a lot with ease. Keep in mind that power weapons vary for different people. There are a great many people for whom the AR can be considered a power weapon.

Generally, in Halo 2, the BR was basically the all-around weapon where as all the other weapons were all refered to as secondaries or "special purpose" weapons rather than just "weapons", or even "primary weapons". Who in Halo 2 would be caught single-wielding an SMG all throughout the game? Nobody... that is, nobody who wants to have a high score at the end of the game.

So Bungie, made all of the other weapons more powerful so that the other weapons could be reasonably refered to and used as "primary weapons" rather than as weapons which in some cases should or can accompany the BR as a secondary.

Now quite a few of the weapons can be used as primaries. Even the dual wieldable weapons can be used as primaries.

The BR was put in it's place, not weakened.

  • 02.18.2009 11:15 PM PDT

BR's suck, go AR!!!!!!!

  • 02.19.2009 11:52 AM PDT
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Posted by: NOT SCARED OF U
soooo ahh yeah actually the br is a very very bad gun i bet u love it.........cant use a manly assault rfle i bet if u ever used a m16 in real life ud go straight for the 3 shot burst mode phag.....


Bahahahahaha

You're telling me you're more manly than someone else because you use a certain weapon in a game? Honestly, that's like saying "I can go 40-2 in Halo 3, I'm the manliest dood evr riet toats."

The BR is a bad gun? What? It has a lower TTK than the assault rifle, is crazy at long range, and has a comparitively nice clip. The best all-around weapon in Halo 3 in my opinion.

You use -blam!--blam!-ity as an insult, boy-o, aren't you mature

By the way, m16s only COME with single shot and semi-auto modes, at least as far as the U.S. Army versions go

I really should stop trying to put my mind with his kind

[Edited on 02.19.2009 4:24 PM PST]

  • 02.19.2009 4:16 PM PDT
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Posted by: Acres 057
Posted by: soooo ahhh yea
Okay first of all, nobody is arguing about recoil. Managing recoil is something that can be controlled by the player. We are arguing BR spread. Spread is something that cannot be controlled by the player and is random every time.

Bungie still has not given us a valid reason why the spread was even implemented. If they wanted to weaken it; than make it a 5 shot weapon. You could make it a 4 shot weapon by changing how much shields a player has. There was just so many other ways that Bungie could of went instead of implementing spread.

Another thing I don't get is why is it every weapon became more powerful but the BR got weakened? Its like Bungie wanted to ruin everyone's favorite weapon.



You're right, but recoil is (in most realistic cases) the cause of bullet spread. I believe Bungie had this in mind when implementing the BR spread, but I also believe that it was to give it less of a long range advantage rather than to weaken it.

I think you're analyzing Bungies decisions incorrectly. They don't really need a reason to do anything. It's their game. Validity has nothing to do with it.

Bungie made every other weapon more powerful to make it so that the BR would be less powerful. Pro-BRers (as in proponents of the BR) often argue that the BR is not a power weapon, and on occasion that it never was.

Generally players who are intelligent go for the weapon that is easy to kill with (I.E. a power weapon) because it gives you power, or the ability to kill a lot with ease. Keep in mind that power weapons vary for different people. There are a great many people for whom the AR can be considered a power weapon.

Generally, in Halo 2, the BR was basically the all-around weapon where as all the other weapons were all refered to as secondaries or "special purpose" weapons rather than just "weapons", or even "primary weapons". Who in Halo 2 would be caught single-wielding an SMG all throughout the game? Nobody... that is, nobody who wants to have a high score at the end of the game.

So Bungie, made all of the other weapons more powerful so that the other weapons could be reasonably refered to and used as "primary weapons" rather than as weapons which in some cases should or can accompany the BR as a secondary.

Now quite a few of the weapons can be used as primaries. Even the dual wieldable weapons can be used as primaries.

The BR was put in it's place, not weakened.


Okay first of all you have put up the best argument in defense to the spread. So for that much props.

But..... If they wanted to weaken the battle rifle, they should of made it do less damage. Make it a 5 or 6 shot weapon. But by adding spread, they made the weapon less skillful ( and at times random) to use.

While I can see why Bungie wants every weapon in the game to be deadly, but they should not add a random factor to ANY weapon.

For the recoil argument, we are playing Halo not Rainbow Six. We are using plasma weapons, shooting snipers from the hip, dropping hundreds of feet in the air and taking no damage, and fighting aliens. Realism was NOT in Bungie's mind. If it was than add some recoil to the damn AR. I am tired of dying by kids who only know how to hold down the R trigger.

This is Bungie's game but WE buy it. We are the ones who sat out 2 days before its release. WE are the ones who shell out $60 for it ( for me $130 I got the legendary editon). We are the ones who spend money for new maps. And your telling me that Bungie can't tell us why they added spread? Does Bungie have the right to neglect its community and insult some of its members? ( Dan91baur I am talking about you) We are very passionate about this series. Or else we would not argue about it. But still as a customers of Bungie, We deserve an explanation of why it was added.

Bungie could solve the whole power weapon problem by making all games BR start. Then maps would be all about performance from the player rather than whose weapon beats who. The BR can defend its self from every power weapon while still losing to power weapons if an opponent used them correctly. Bungie could put assault rifles on the map still, and the AR could defeat the BR if used close range. That would solve ALOT of problems.

I admit, I love H2 far more than H3. I played H2 for 4 years and I am still in love with that game. I played H3 for a month and got bored of it. With that said though, there is still so much potential in this game. Bungie just needs to bring their high ego down and listen to its community. How hard would it be to make it a forge option to remove spread? Can someone please answer that? Or at least remove spread from MLG. That would make us HAPPY.


  • 02.19.2009 4:19 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: soooo ahhh yea
...( for me $130 I got the legendary editon).
Hey, at least the Helmet was good. Can't say much about the game, though.

But still as a customers of Bungie, We deserve an explanation of why it was added.They have explained why the spread was put in place, however. It is so they can control its range, while keeping it effective against Snipers (and by effective, I mean it can ping Snipers. Don't expect to kill them). If the BR was design as a single shot, then they would be unable to control its range, while also keeping its effectiveness against Snipers (Carbine and M6G, for example).

Now, I and many disagree with this design. I feel that the BR should be a non-random single shot weapon with low auto-aim and bullet magnetism/assist. The range would be controlled by the speed of the bullet and the size of the target. If, for example, you don't want to get shot from a far, then you simply move in an unpredictable manner. It really isn't that hard to see that. Unfortunately, there are too many people that misunderstood the H2 BR as a "Sniper." It was far from it actually, and it had a large amount of bullet magnetism assisting the bullets onto the target.

I admit, I love H2 far more than H3. I played H2 for 4 years and I am still in love with that game. I played H3 for a month and got bored of it.I actually played Halo:CE longer than I did Halo 2. And, yet I like Halo 2 better than Halo 3, even with its plethora of problems. Bungie even fixed many of Halo 2's issues, and yet I found it still more enjoyable. Weird.

With that said though, there is still so much potential in this game. Bungie just needs to bring their high ego down and listen to its community. How hard would it be to make it a forge option to remove spread? Can someone please answer that? Or at least remove spread from MLG. That would make us HAPPY. Even people who agree with the current BR design can agree that more options would be a good thing. It seems like adding a simple option to tighten the spread would be easy. But it would probably require much programming. Its not something that was initially programmed into the game. It would need a complete update to its menu and edit features. It seems like something simple that would take Bungie months just to please what is thought of as a minority. Oh well, updates to Halo 3 are dead. I'm not expecting anything updated. The supposed Melee "fix" was it.

  • 02.19.2009 4:47 PM PDT

Exactly!! There are a multitude of guns throughout halo maps more than enough for everyone so they can stop complaining about BR because they simply don't know how to use it..If the person behind the BR is skilled then it becomes the ultimate weapons and gives me most my kills every round

  • 02.19.2009 7:08 PM PDT
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  • Exalted Legendary Member

people who say that the BR is a noob weapon obviously suck with it. you need some skill to use it.

  • 02.19.2009 11:10 PM PDT

Honestly, this must be a joke. Child, listen, stop trying to defend yourself because clearly you are incapable of it. The only idiot in this thread is yourself, and trust me, it is obvious. So, how about you do as I asked earlier and log off, mommy and daddy wouldn't want you staying up this late.
-- Direct Control, BAMF

Posted by: soooo ahhh yea
Posted by: Acres 057
Posted by: soooo ahhh yea
Okay first of all, nobody is arguing about recoil. Managing recoil is something that can be controlled by the player. We are arguing BR spread. Spread is something that cannot be controlled by the player and is random every time.

Bungie still has not given us a valid reason why the spread was even implemented. If they wanted to weaken it; than make it a 5 shot weapon. You could make it a 4 shot weapon by changing how much shields a player has. There was just so many other ways that Bungie could of went instead of implementing spread.

Another thing I don't get is why is it every weapon became more powerful but the BR got weakened? Its like Bungie wanted to ruin everyone's favorite weapon.



You're right, but recoil is (in most realistic cases) the cause of bullet spread. I believe Bungie had this in mind when implementing the BR spread, but I also believe that it was to give it less of a long range advantage rather than to weaken it.

I think you're analyzing Bungies decisions incorrectly. They don't really need a reason to do anything. It's their game. Validity has nothing to do with it.

Bungie made every other weapon more powerful to make it so that the BR would be less powerful. Pro-BRers (as in proponents of the BR) often argue that the BR is not a power weapon, and on occasion that it never was.

Generally players who are intelligent go for the weapon that is easy to kill with (I.E. a power weapon) because it gives you power, or the ability to kill a lot with ease. Keep in mind that power weapons vary for different people. There are a great many people for whom the AR can be considered a power weapon.

Generally, in Halo 2, the BR was basically the all-around weapon where as all the other weapons were all refered to as secondaries or "special purpose" weapons rather than just "weapons", or even "primary weapons". Who in Halo 2 would be caught single-wielding an SMG all throughout the game? Nobody... that is, nobody who wants to have a high score at the end of the game.

So Bungie, made all of the other weapons more powerful so that the other weapons could be reasonably refered to and used as "primary weapons" rather than as weapons which in some cases should or can accompany the BR as a secondary.

Now quite a few of the weapons can be used as primaries. Even the dual wieldable weapons can be used as primaries.

The BR was put in it's place, not weakened.


Okay first of all you have put up the best argument in defense to the spread. So for that much props.

But..... If they wanted to weaken the battle rifle, they should of made it do less damage. Make it a 5 or 6 shot weapon. But by adding spread, they made the weapon less skillful ( and at times random) to use.

While I can see why Bungie wants every weapon in the game to be deadly, but they should not add a random factor to ANY weapon.

For the recoil argument, we are playing Halo not Rainbow Six. We are using plasma weapons, shooting snipers from the hip, dropping hundreds of feet in the air and taking no damage, and fighting aliens. Realism was NOT in Bungie's mind. If it was than add some recoil to the damn AR. I am tired of dying by kids who only know how to hold down the R trigger.

This is Bungie's game but WE buy it. We are the ones who sat out 2 days before its release. WE are the ones who shell out $60 for it ( for me $130 I got the legendary editon). We are the ones who spend money for new maps. And your telling me that Bungie can't tell us why they added spread? Does Bungie have the right to neglect its community and insult some of its members? ( Dan91baur I am talking about you) We are very passionate about this series. Or else we would not argue about it. But still as a customers of Bungie, We deserve an explanation of why it was added.

Bungie could solve the whole power weapon problem by making all games BR start. Then maps would be all about performance from the player rather than whose weapon beats who. The BR can defend its self from every power weapon while still losing to power weapons if an opponent used them correctly. Bungie could put assault rifles on the map still, and the AR could defeat the BR if used close range. That would solve ALOT of problems.

I admit, I love H2 far more than H3. I played H2 for 4 years and I am still in love with that game. I played H3 for a month and got bored of it. With that said though, there is still so much potential in this game. Bungie just needs to bring their high ego down and listen to its community. How hard would it be to make it a forge option to remove spread? Can someone please answer that? Or at least remove spread from MLG. That would make us HAPPY.



I'm just wondering, what if the spread was the same everytime and not a random number? Like the first bullet always deviated 0.10 degrees and the second 0.15 and the third 0.20 (just examples), so that the BR has the range Bungie wants it to, but without the randomness. Would that work?

  • 02.20.2009 1:09 AM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: H0gbinlad3n
I'm just wondering, what if the spread was the same everytime and not a random number? Like the first bullet always deviated 0.10 degrees and the second 0.15 and the third 0.20 (just examples), so that the BR has the range Bungie wants it to, but without the randomness. Would that work?
It would make the gun more predictable, which is all most of us want. However, it would still be random like this. The bullets would still randomly shoot, only just in the same degree from the center each time. A better formula would be if the bullets shot in the same location each time. Either way, there is no reason why the first bullet shouldn't shoot perfectly straight on a consistent basis. Also, if the wide spread was a constant, people would still complain that the spread is too wide. At least with the spread being a "surprise" there is a chance that it is tight every once in a while.

[Edited on 02.20.2009 6:38 AM PST]

  • 02.20.2009 6:37 AM PDT

Posted by: Jiggly Luv
With that said though, there is still so much potential in this game. Bungie just needs to bring their high ego down and listen to its community. How hard would it be to make it a forge option to remove spread? Can someone please answer that? Or at least remove spread from MLG. That would make us HAPPY. [/quote]Even people who agree with the current BR design can agree that more options would be a good thing. It seems like adding a simple option to tighten the spread would be easy. But it would probably require much programming. Its not something that was initially programmed into the game. It would need a complete update to its menu and edit features. It seems like something simple that would take Bungie months just to please what is thought of as a minority. Oh well, updates to Halo 3 are dead. I'm not expecting anything updated. The supposed Melee "fix" was it.


I wish Bungie would just add another BR weapon to forge. If they don't want to change the existing BR, give us an alternate BR then with a tighter spread and less AA. Hell, there's already 20 weapons in forge that about 1% of players actually care about and use, so why not just replace one of those with the new BR.

Bungie could keep everything exactly the same, except players looking for a more skill-based, rewarding experience could use the new BR in their custom games.

  • 02.20.2009 8:22 AM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: soooo ahhh yea
But..... If they wanted to weaken the battle rifle, they should of made it do less damage. Make it a 5 or 6 shot weapon. But by adding spread, they made the weapon less skillful ( and at times random) to use.


If Bungie would have made the BR in H3 either always a 5sk or 6sk, people would be complaining about that. Incredibly. The presence of bullet spread doesn't make a weapon "less skillful". If it does, there are a lot of people who have lied to me about the M6D, because they have told me for years that it's an "incredibly skillful" weapon. Which, for the most part, I agree. I don't think the M6D is less skillful because it has bullet spread. I don't think the Shotgun is less skillful because it has bullet spread. From the beginning of time in Bungie (and pretty much every other game developer) FPS games there have been constant 'random values' that are programmed into it. Marathon had them. HCE had them. H2 had them. H3 had them. Again, if you sincerely have a problem with 'random values' you've been playing the wrong game series.

While I can see why Bungie wants every weapon in the game to be deadly, but they should not add a random factor to ANY weapon.

Quite the bold statement there. And not to harp on the history lesson here, but they've had random factors in ALL of their games; not just H3. So wondering why they haven't changed them and/or included them in H3 should be no surprise. To me, I have no problem with random values on weapons. Probably because I've played a crap-ton of FPS games and pretty much every time you pick up a shotgun you know it's going to have a random value associated with it. So when a weapon in Halo has a random value with it, I'm not surprised and I'm not offended.

You do realize that if Bungie were to remove the random values from even the current AR in H3 without adjusting for anything else, those "R-trigger holding noobs" would kill you fair easier and far faster than they currently already do?

For the recoil argument, we are playing Halo not Rainbow Six. We are using plasma weapons, shooting snipers from the hip, dropping hundreds of feet in the air and taking no damage, and fighting aliens. Realism was NOT in Bungie's mind. If it was than add some recoil to the damn AR. I am tired of dying by kids who only know how to hold down the R trigger.

Bungie doesn't use realism for the sake of realism. Although a LOT of things in their game are specifically placed there to mimic realism while providing mechanics. It's why SMGs recoil, plasma weapons overheat, and warthogs handle differently when damaged. Bungie bases a lot of their weapon models on current ones we have now. They base their weapon sounds on weapon models we currently have now. If you've heard any interviews with Tyson Green, you know that realism is ALWAYS on their mind. They just don't add it for the sake of adding it. They add it to provide gameplay mechanics.

This is Bungie's game but WE buy it. We are the ones who sat out 2 days before its release. WE are the ones who shell out $60 for it ( for me $130 I got the legendary editon). We are the ones who spend money for new maps. And your telling me that Bungie can't tell us why they added spread? Does Bungie have the right to neglect its community and insult some of its members? ( Dan91baur I am talking about you) We are very passionate about this series. Or else we would not argue about it. But still as a customers of Bungie, We deserve an explanation of why it was added.

People who want a change to the BR aren't the only people that you described up there. Well, except for the whole DanBauer blurb. Bungie has already gave you countless explanations of why there is spread on the BR. Whether or not you want to accept that explanation, that's on you.

For all the people wanting a change to BR spread, there are just as many if not more who either don't care or don't want it changed. So saying Bungie should change it for those who do when it seems they are in the minority is a pretty big request that won't happen.

Bungie could solve the whole power weapon problem by making all games BR start. Then maps would be all about performance from the player rather than whose weapon beats who. The BR can defend its self from every power weapon while still losing to power weapons if an opponent used them correctly. Bungie could put assault rifles on the map still, and the AR could defeat the BR if used close range. That would solve ALOT of problems.

If you expect Bungie to give you a headshot capable weapon on spawn for every game, you're playing the wrong game series. It wasn't even like that in HCE. It wasn't in H2. And it's not in H3. As most of the people in this thread know, I think that starting people with the BR would actually create more problems than currently spawning with the AR/M6G. Although I do agree with Jiggly about the M6G needing a slight tweak.

I admit, I love H2 far more than H3. I played H2 for 4 years and I am still in love with that game. I played H3 for a month and got bored of it. With that said though, there is still so much potential in this game. Bungie just needs to bring their high ego down and listen to its community. How hard would it be to make it a forge option to remove spread? Can someone please answer that? Or at least remove spread from MLG. That would make us HAPPY.


Bungie does listen to their community. They listen to *all* of it. And while I don't work for Bungie, I'd imagine that the majority of their community doesn't have a problem with BR spread. Now if Bungie wants to give people the option for a BR without spread that only appears in Forge/Customs, that's certainly a different conversation. One, I'd probably not oppose. I like options and variety.

~B.B.

  • 02.20.2009 8:58 AM PDT

Posted by: BerserkerBarage
If Bungie would have made the BR in H3 either always a 5sk or 6sk, people would be complaining about that. Incredibly.
Damn right. The kill time in this game is slow enough as it is.

The presence of bullet spread doesn't make a weapon "less skillful".I would normally agree with this. The amount of auto-aim and magnetism, as well as the nature of how the gun fires are the main elements that determine the skill required skill to use it. However, I think the BR is a unique case. The random nature of the BRs spread allows you to sometimes score headshots even if your reticle is only partially on the head of your opponent, which obviously detracts from the skill needed to use it effectively.

  • 02.20.2009 9:58 AM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: Nokterne
I would normally agree with this. The amount of auto-aim and magnetism, as well as the nature of how the gun fires are the main elements that determine the skill required skill to use it. However, I think the BR is a unique case. The random nature of the BRs spread allows you to sometimes score headshots even if your reticle is only partially on the head of your opponent, which obviously detracts from the skill needed to use it effectively.


It's the same way with the M6D though. You can still score hits/headshots with it with the reticule completely off the person and with the reticule not even "red". Although I'll still admit that the M6D is still more "skillful" on it's base than the BR. Although the wicked fast ROF for the M6D makes it pretty easy to use. Oh well.

~B.B.

  • 02.20.2009 11:42 AM PDT