- BerserkerBarage
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- Exalted Mythic Member
MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.
Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.
Posted by: soooo ahhh yea
But..... If they wanted to weaken the battle rifle, they should of made it do less damage. Make it a 5 or 6 shot weapon. But by adding spread, they made the weapon less skillful ( and at times random) to use.
If Bungie would have made the BR in H3 either always a 5sk or 6sk, people would be complaining about that. Incredibly. The presence of bullet spread doesn't make a weapon "less skillful". If it does, there are a lot of people who have lied to me about the M6D, because they have told me for years that it's an "incredibly skillful" weapon. Which, for the most part, I agree. I don't think the M6D is less skillful because it has bullet spread. I don't think the Shotgun is less skillful because it has bullet spread. From the beginning of time in Bungie (and pretty much every other game developer) FPS games there have been constant 'random values' that are programmed into it. Marathon had them. HCE had them. H2 had them. H3 had them. Again, if you sincerely have a problem with 'random values' you've been playing the wrong game series.
While I can see why Bungie wants every weapon in the game to be deadly, but they should not add a random factor to ANY weapon.
Quite the bold statement there. And not to harp on the history lesson here, but they've had random factors in ALL of their games; not just H3. So wondering why they haven't changed them and/or included them in H3 should be no surprise. To me, I have no problem with random values on weapons. Probably because I've played a crap-ton of FPS games and pretty much every time you pick up a shotgun you know it's going to have a random value associated with it. So when a weapon in Halo has a random value with it, I'm not surprised and I'm not offended.
You do realize that if Bungie were to remove the random values from even the current AR in H3 without adjusting for anything else, those "R-trigger holding noobs" would kill you fair easier and far faster than they currently already do?
For the recoil argument, we are playing Halo not Rainbow Six. We are using plasma weapons, shooting snipers from the hip, dropping hundreds of feet in the air and taking no damage, and fighting aliens. Realism was NOT in Bungie's mind. If it was than add some recoil to the damn AR. I am tired of dying by kids who only know how to hold down the R trigger.
Bungie doesn't use realism for the sake of realism. Although a LOT of things in their game are specifically placed there to mimic realism while providing mechanics. It's why SMGs recoil, plasma weapons overheat, and warthogs handle differently when damaged. Bungie bases a lot of their weapon models on current ones we have now. They base their weapon sounds on weapon models we currently have now. If you've heard any interviews with Tyson Green, you know that realism is ALWAYS on their mind. They just don't add it for the sake of adding it. They add it to provide gameplay mechanics.
This is Bungie's game but WE buy it. We are the ones who sat out 2 days before its release. WE are the ones who shell out $60 for it ( for me $130 I got the legendary editon). We are the ones who spend money for new maps. And your telling me that Bungie can't tell us why they added spread? Does Bungie have the right to neglect its community and insult some of its members? ( Dan91baur I am talking about you) We are very passionate about this series. Or else we would not argue about it. But still as a customers of Bungie, We deserve an explanation of why it was added.
People who want a change to the BR aren't the only people that you described up there. Well, except for the whole DanBauer blurb. Bungie has already gave you countless explanations of why there is spread on the BR. Whether or not you want to accept that explanation, that's on you.
For all the people wanting a change to BR spread, there are just as many if not more who either don't care or don't want it changed. So saying Bungie should change it for those who do when it seems they are in the minority is a pretty big request that won't happen.
Bungie could solve the whole power weapon problem by making all games BR start. Then maps would be all about performance from the player rather than whose weapon beats who. The BR can defend its self from every power weapon while still losing to power weapons if an opponent used them correctly. Bungie could put assault rifles on the map still, and the AR could defeat the BR if used close range. That would solve ALOT of problems.
If you expect Bungie to give you a headshot capable weapon on spawn for every game, you're playing the wrong game series. It wasn't even like that in HCE. It wasn't in H2. And it's not in H3. As most of the people in this thread know, I think that starting people with the BR would actually create more problems than currently spawning with the AR/M6G. Although I do agree with Jiggly about the M6G needing a slight tweak.
I admit, I love H2 far more than H3. I played H2 for 4 years and I am still in love with that game. I played H3 for a month and got bored of it. With that said though, there is still so much potential in this game. Bungie just needs to bring their high ego down and listen to its community. How hard would it be to make it a forge option to remove spread? Can someone please answer that? Or at least remove spread from MLG. That would make us HAPPY.
Bungie does listen to their community. They listen to *all* of it. And while I don't work for Bungie, I'd imagine that the majority of their community doesn't have a problem with BR spread. Now if Bungie wants to give people the option for a BR without spread that only appears in Forge/Customs, that's certainly a different conversation. One, I'd probably not oppose. I like options and variety.
~B.B.