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Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
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Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
I know this has been chimed on a few times, but I also had to make a few points regarding this post from this very opinionated "BR is fine" person...
Posted by: Quetzocoetl
Bungie spent a long time balancing the weapons for Halo 3, the BR is fine.Most of their balancing was already in place from their previous games. I would say they spent way more time designing ways of balancing Vehicles. I suppose if you include all the years of work on Halo, they have spent a long time. But, even now, Halo is still poorly balanced.
Anyway, why are you satisfied with the BR being fine? Although that's pretty much the entire Halo community's and Bungie's attitude toward the game, seeing as how the only things that will ever get patched are supposed "broken" things (well, as long as it was unintended to be "broken").
Anyone remember when there were threads everywhere saying "The BR should do more damage then the AR"?
It was ridiculous, those threads didn't care about how balanced the game was, they just wanted an Uber potent weapon, useful and deadly in all ranges.To be honest, if the BR was a 3sk and was the primary starting weapon, then Halo 3 would be much, more balanced. The game would be more enjoyable. With Halo 2, the 4sk BR (and it as a burst-fire weapon) turned what used to be a game about always having the ability to fight no matter what disadvantage one may have (as in Halo:CE) to a game about running for cover and winning based solely on advantage. However, since AR starts are to be the "way" for Halo, a weapon with M6D similar powers would be considered overpowered (as if Rockets and Snipers aren't).
Many of the "competitive"-type gamers are quite content with the BR losing damage power. They would just prefer that it lose its randomness and/or become a single-shot. The current spread eliminates much of the ability to fight back after being shot first. Right now, it is usually about who shoots who first wins in a 1v1. Believe it or not, but it wasn't always like this.
Before you complain, ask yourself these questions:
1. Can you get kills with it?
2. Is it useful?Yes and Yes. I could say Yes for every single weapon including the Plasma Pistol.
3. Do the bullets hit where you point, within the weapon's intended range?I'm not exactly sure what the Bungie's intended ranges of the weapons are. But, I'm willing to bet the intended range is different from effective range. The intended range for the BR would probably be anything outside of where the AR can beat a BR 4sk and to the point of where the BR is about a 8sk, while its long range intentions are to ping a Sniper so you can run. The effective range of the BR would be where a 4sk or a 5sk can occur consistently.
So to answer this question, No. In the BR's intended range, bullets will not always hit. The only time the bullets always hit are in the 4sk range, but that isn't the intended range nor the effective range. This would be a No for most weapons within their ranges. Oh, and let's not forget that most weapons can also hit outside of its intended and effective range due to randomness (plus, the BR is very effective at close-range).
If the spread was reduced, even a little bit, the effective range of the BR would be increased.That range would increase, but it would also become more defined and less random.
Increased BR range = longer range fightsAnd that's a bad thing? It only happens on long ranged maps, and it's one of the reasons why Blood Gulch was so popular. People enjoy medium and long-ranged combat. Close-range battles are when people start complaining about dieing from "noobs." People like Sniping because they are able to fight when they see someone, instead of having to run across the map to only just get camped to death.
Longer range fights = Less use of CQB weapons/ Easier spawn killingActually, close-ranged weapons would have a role as a close-ranged weapon, instead of just something to use. And, the only time spawn killing would be easier than it already is now, would be on long-ranged maps with AR starts.
-Less use of CQB weapons = Shotgun/ Sword become the only useful Close-range weaponsCompletely false. Nothing else to say.
--Sword/ Shotgun become dominant CQB weapons = Players using these camp in small rooms, to avoid BR burstThe funny thing with this statement is that, with the BR as a burst-fire weapon, campers are extremely easy to kill. I cannot count the number of times I have aggressively charged a Sword camper in the Sword room with a Grenade and a Spray to the face to come out on top. So they can camp, but the won't win against a smart BR-wielder.
---Players camp to avoid BR burst = Game degrades into long range BR battles and Shotty/ Sword campersThe only time I camp to avoid a BR-wielder is in AR starts. It already happens. And, again, long-range BR battles would only happen on long-ranged maps, and shotty/sword campers would only happen in AR starts. Either way, this sounds a lot like Halo:CE. I'm all for it.
-Easier Spawn killing = BR possession determines who winsAlready happens. This actually supports BR starts. Usually, from my experience of AR starts, the team that uses the most headshot capable weapons wins.
--BR possession determines who wins =BR becomes a power weapon
---BR becomes a power weapon = Game degrades into almost BR onlySword=1sk, Shotgun=1sk, Sniper=1sk, Rocket=1sk,...BR=4sk and =1sk iff against an unshielded opponent. Power Weapons are 1sk weapons. The only time the BR is a 1sk is against an unshielded opponent and that is the same for the M6G and Carbine. So I guess the M6G and Carbine would also be Power Weapons?
My question is would you share the same opinions if the people wanted the M6G's and Carbine's spread reduced?
Many of the issues you find with a tightening of the BR spread is something that already happens quite frequently in AR starts. You should be more concerned with the design and layout of the maps and the vast number of BRs on these maps. If it is close-range battles that you and Bungie strive for then the maps should be designed around it. Most maps are designed around mid-range and are open. Also, the BR should be just another weapon on the map to use, like the Needler or Brute Shot. Right now, there are a plethora of BRs on the maps just so anyone who wants to use it can. All that does is support team spawn-killing.
My opinion is that fights should be fought mostly at mid to midlong-range with some weapons to be used at close-range. Luckily, the M6G starts somewhat give me that. But, tightening the spread would only make my range preference more enjoyable.
To me, "overpowered" is not an excuse to tighten the spread. The Sniper and Rocket are overpowered (of course, BR starts balance them better) so why not implement randomness to those weapons. Although, lag already naturally does that. Oh, and if both people start with the weapon, then it is not overpowered.
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[Edited on 02.23.2009 7:35 PM PST]