Halo 3 Forum
This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
  • gamertag: [none]
  • user homepage:

BOSS STATUS

I think the Br is a really good gun.

  • 02.23.2009 8:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: liloisthecoolest
I think the Br is a really good gun.


Oh really?

  • 02.23.2009 10:37 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i think br's are the 2'd best wep they are for long and close rang and accurite

  • 02.24.2009 6:09 PM PDT

look... I play swat all the time... all thats there is pistols... shottys... carbines and of course the br. well i get cheated sometimes but if you kinda spin while you aim to the left or right... the bullets line up. besides... there is no perfect aim gun other than spartan laser or beam/sniper rifle. spartan laser has charge and it changes look speed while firing. that makes it inperfected. you gotta be good to be a good sniper... thats imperfection. halo 2 br? ...aim...shoot...kill... boring... thats like getting spawnkilled! so i say keep it imperfect.pistols and carbines work fine! all long/medium range (yes... the magnum is medium to long range, its weak but a small dot appears in the center of the reticule when aimed at an enemys head which makes it a long/med range gun) if you ask me... the most perfectest gun is the needler... i have 3 reasons... one it locks on... that means you have twice the chance of those random shots getting you a kill. second? its got superdeonation... half a clip and bang... superdetonate. third its got 4 clips at full ammo... so that means 8 kills out of the weapon. not to mention meele and grenades. so if you hate the br... use needler... if you hate them both then run backwards into your opponet and let them assassinate you...

  • 02.25.2009 6:01 AM PDT

I like BR when playing SWAT.(No duh) But other than that I'm really bad with it.

  • 02.25.2009 12:17 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

indeed, if you don't like it just use assult ifles or something.
i don't see whats wrong with it, at least its fair..... y'know?
Because it was just plain godly in halo 2.

  • 02.26.2009 1:06 PM PDT

the only thing that needs to be fixed is the spread and if you need to lead shots make it reasonable. you shouldnt need to lead shots at all if they are close at all i can see from far away and the shots should shot so all hit not just one bullet out of the 3 all i have to say is the BRs skilled usage has dropped a lot since not every shot hits

  • 02.26.2009 1:52 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I like the BR, its a fun fun weapon

  • 02.26.2009 2:39 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Why shouldn't there be any bullet spread again?

I like the BR how it is now, the most versatile weapon in the game, but only with skillful aim and positioning.

  • 02.26.2009 4:12 PM PDT

Was bored, typed this up.

Human:

-Sniper - Red Reticule range increased slightly. holds 20 shots + clip total.
-Br - spread tightened, 11 (4 burst)shot kill to head, 19 (7 burst)shot kill to body. Un-scoped red reticule range increased. Auto aim reduced. holds 5 mags + clip total.
-SMG - no recoil. holds 5 mags + clip total.
-Magnum - tightened spread, 10 shot clip. holds 5 mags + clip total.
-Rockets - Faster travel speed. 2 second delay between shots. Maximum radius damage increased to 3/4 shield. Kill radius slightly increased. holds 6 rockets + clip total
-Grenade - Increased area of effect. Hold 3 maximum.
-Shotgun - no change
-spartan laser - no change

ar removed

Covie:

-Carbine - Red Reticule range increased slightly. 7 head shot kill, 12 body shot kill. holds 5 mags + clip total
-plasma Rifle - bolts travel faster, do more damage. Head shots do 1/2 bonus damage. slight stun, reduces movement speed and aim speed by 1/4. 2 plasma bolts reduce battery life by 1.
-Plasma Pistol - single shot bolts travel faster, do more damage. overcharge battery drain removed. 15 body shot kill. slight stun, reduces movement speed and aim speed by 1/4. overcharge shot reduces battery by 15, 4 single shots reduce battery by 1.
-Needler - no change
-Plasma Grenade - 3 second fuse, increased area of effect. hold 3 maximum. 1 plasma grenade stick kills all vehicles except tanks.

beam rifle removed
hammer removed
sword removed
sentinel beam removed

Powerups smaller, 3x Overshield default, charge time invincible. Camo lasts 45 seconds.
No equipment, No brute weapons, No flamethrower.
Melees duckable, lock on range reduced, damage area reduced by 1/2.
All weapons do more damage to vehicles.

Dual wield removed

Hooray for creativity!

  • 02.26.2009 4:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: xI Nubcakes Ix
Was bored, typed this up.

Human:

-Sniper - Red Reticule range increased slightly. holds 20 shots + clip total.
-Br - spread tightened, 11 (4 burst)shot kill to head, 19 (7 burst)shot kill to body. Un-scoped red reticule range increased. Auto aim reduced. holds 5 mags + clip total.
-SMG - no recoil. holds 5 mags + clip total.
-Magnum - tightened spread, 10 shot clip. holds 5 mags + clip total.
-Rockets - Faster travel speed. 2 second delay between shots. Maximum radius damage increased to 3/4 shield. Kill radius slightly increased. holds 6 rockets + clip total
-Grenade - Increased area of effect. Hold 3 maximum.
-Shotgun - no change
-spartan laser - no change

ar removed

Covie:

-Carbine - Red Reticule range increased slightly. 7 head shot kill, 12 body shot kill. holds 5 mags + clip total
-plasma Rifle - bolts travel faster, do more damage. Head shots do 1/2 bonus damage. slight stun, reduces movement speed and aim speed by 1/4. 2 plasma bolts reduce battery life by 1.
-Plasma Pistol - single shot bolts travel faster, do more damage. overcharge battery drain removed. 15 body shot kill. slight stun, reduces movement speed and aim speed by 1/4. overcharge shot reduces battery by 15, 4 single shots reduce battery by 1.
-Needler - no change
-Plasma Grenade - 3 second fuse, increased area of effect. hold 3 maximum. 1 plasma grenade stick kills all vehicles except tanks.

beam rifle removed
hammer removed
sword removed
sentinel beam removed

Powerups smaller, 3x Overshield default, charge time invincible. Camo lasts 45 seconds.
No equipment, No brute weapons, No flamethrower.
Melees duckable, lock on range reduced, damage area reduced by 1/2.
All weapons do more damage to vehicles.

Dual wield removed

Hooray for creativity!

I like a lot of you ideas. Here is my ideas.

Return melees to the way the were in Halo CE when they were perfect.
The BR will be a single shot weapon, 4 shot kill, with 16 bullet clip, and 6 extra clips. It takes between 1 and 2 seconds to 4 shot. There is very little auto-aim but a reasonable reticule magnetism. When used automatically spreads like the Halo CE pistol. When used in single shots it is dead accurate. If you do not make any headshots but bullets still land it will kill in 8 shots.
Sniper will return to the exact state it was in Halo: CE
AR returned to it Halo CE state with few changes. Make bursting more effective and increase its melee range.
SMG is changed and made for uncompetitive Halo play.
Magnum. Bullets weaken the farther you get out of its intended range. Powered up, rate of fire increased and clip expanded slightly. Short but powerful melee with flip animation. Non-dualwieldable.
Rockets splash increased but delay is increased as well. Speed increased.
Frag. Splash increased and max number 3 or 4. Throwing distance increased also
Shotgun-Range increased only slightly and more consistent.
Splaser-laser radius decreased and quicker charge time.
Carbine- much more consistent, increased clip size and increased power.
Plasma Pistol is as it was in Halo CE.
Plasma Rifle is as it was in Halo CE.
Needler has a reduction in auto aim, needle travel speed increased a lot, deadlier against health and shields without an explosion and takes 7 needles to explode. Very quick reload and a small clip.
Plasma grenade-Fuse increased, splash increased, you can carry 3 or 4, throwing distance increased.
Beam rifle is as it is in Halo 3 with less auto aim.
Sword draw speed decreased, can be dodge easily but can be steered while lunging.(if this doesn't work try something else)
Gravity Hammer is kept the same for uncompetitive Halo play.
Sentinel beam- Beam size decreased, close range it destroys quickly but power decays over range and is weak at long range.
Brute weapons made wacky for infection games.
Camo is a slightly strengthened version of what it was in Halo CE.
The OS is exactly the way it was in Halo CE.
Regen- heals much slower. Repairs vehicles.
Power drainer- shield drop speed decreased. Destroys a bubble shield if it enters one.
Bubble shield size increased.
Flare is unchanged.
Radar Jammer is unchanged.
All weapon switch times are shorter.
Hit-boxes are made to make sense.
Halo CE weapon respawn system but with vehicles also.
More custom power ups.

Changes not involving weapons
Visible health(it can regenerate but I want to be able to see it)
Net-code fixed
Spawn system back to the way it was in Halo CE.
Custom options to set fall damage, health regeneration speed, banning certain character models, ect.
Easier forging.


  • 02.26.2009 7:50 PM PDT

The Classifieds This forum is for promotion and recruiting for groups and misc. fan projects.
The Gallery Post your Bungie related art and montages here. No Bungie.net hosted files please.
Bungie Universe Discuss the game universes of Bungie games.

The BR is great the only people i see today to complain about The bR is MLG Kids.

  • 02.28.2009 4:56 AM PDT

Posted by: Chris Christian
The BR is great the only people i see today to complain about The bR is MLG Kids.


why do you have to call them the mlg kids, what if the mlg playlist was never put in. what if it was just the original hardcore playlist?

the reason they complain about the br is, you cant consistently 4 shot a person standing still when he is at the 1st br on the pit and your at the sniper ramp. id have to say thats a tad bit broken.

  • 02.28.2009 11:45 AM PDT

Was chosen to be on Bungie favs by Bungie employees, not a group....no big deal or anything

BR = Awesomeness/ nothing to fix/ great weapon

  • 02.28.2009 4:44 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: SmurfK1lla
BR = Awesomeness/ nothing to fix/ great weapon

Awesomeness divided by nothing is "no solution." Isn't that a bad thing (by your thoughts). I think you probably want it to be like BR = Awesomeness * perfection + best all-around weapon. Although I disagree and believe it should be BR = randomly spray headshots - perfection / awesomeness + nubcake <<< M6G Magnum = Awesomealicious^(infinity).

P.S. Don't kill any Smurfs. I love those guys.

  • 02.28.2009 6:07 PM PDT

Was chosen to be on Bungie favs by Bungie employees, not a group....no big deal or anything

Posted by: Jiggly Luv
Posted by: SmurfK1lla
BR = Awesomeness/ nothing to fix/ great weapon

Awesomeness divided by nothing is "no solution." Isn't that a bad thing (by your thoughts). I think you probably want it to be like BR = Awesomeness * perfection + best all-around weapon. Although I disagree and believe it should be BR = randomly spray headshots - perfection / awesomeness + nubcake <<< M6G Magnum = Awesomealicious^(infinity).

P.S. Don't kill any Smurfs. I love those guys.



When i put the slashes i ment AND not divided by. jeez. and dont worry i dont kill smurfs, i just put that cuz i felt like it. my name now is papa giorgio

  • 02.28.2009 6:36 PM PDT

Greatskills,

The br is in my opinion the best weapon in the game, its extremely versaltile, shrt and long range, though it's not as powerfull as halo 2's br it still is an important weapon in halo 3

  • 02.28.2009 8:03 PM PDT

The sad thing is.... i've heard bungies own employees complaining about being spawnkilled.... but yet they continue to please the people that just picked up on halo (avg. age 12) over the people that have been playing halo since day 1......... by leaving this retarded gun that promotes spawncamping, camping, and mass grenades....... 3 things that really make a matchmaking game -blam!-.......

So lets continue to please the little kids that can't aim by ... instead of learning to get better.... can enjoy getting spawnkilled over and over again...

  • 03.01.2009 12:56 AM PDT

Socialist free-thinking liberal christian from the UK.

Vote Liberal Democrat - Fight for Equal Rights - Know your rights! - Spread teh luvs <3

Luke 6:37
LTJΔN

The BR is good just overated.

  • 03.01.2009 7:03 AM PDT

What is your signature

I LOOVE THE BR

  • 03.01.2009 2:25 PM PDT

Here is why the BR kicks some AR butt

  • 03.01.2009 6:08 PM PDT

copyright © 2008 wiz of cake © All rights reserved

it haz scope. nuff said

  • 03.01.2009 7:25 PM PDT

if the br is luck then i must be pretty lucky

  • 03.03.2009 6:02 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

personally i think any problems with the BR just add another dynamic to the game


just makes getting the power weapons even more important

  • 03.03.2009 11:35 AM PDT

Posted by: floodrunetito19
if the br is luck then i must be pretty lucky
Any weapon is going to take some amount of skill. However, as randomness increases the focus is shifted from skill to luck. The BR isn't the most random weapon out there, but it's more random than it should be.

  • 03.03.2009 3:36 PM PDT