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It is rising every time we fall.
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IF YOU SEND ME A GROUP INVITE I WILL BLOCK YOU
Posted by: Nokterne
You're fooling yourself if you think equipment was actually a balanced addition to the game.
The Regen is a "get out of jail free card," as is the Bubbleshield (though the Bubble shield also gives close range weapons a ridiculous advantage)
The Radar Jammer is useless, and not even in MM anymore. Same with the Flare. The Trip Mine is hilariously weak. Deployable Cover is never used, and not in MM. The Power Drain is extremely overpowered. The Grav Lift is only used on Last Resort.
Equipment is by far the worst feature Bungie has ever added to Halo in terms of integration with the rest of the sandbox.
Been watching T2's Tips on MLGPro.com or Shadowhawks Guides? They talk about grabbing equipment quite a lot, the problem with Halo 3 used to be who saw whom first, now with the addition of the Power Drain, Regenerator and Bubble shield it's possible to turn the tide provided you grabbed one earlier. The more I argue with you guys the more it sounds like the only thing you use on Halo 3 is the BR. Try other weapons sometimes, you'll be surprised what they can do. :)
Alright, it's a "complex" rock, paper, scissors game. It's still a game where the weapon you happen to be holding at the time of an encounter plays too large a part in who wins. Halo is more fun (or rather, less frustrating) when aim, positioning, and tactics play a larger role in achieving victory.
But Aim, Positioning and Tactics can only go so far. The entire COD series is a good example, on the MLG settings it's practically Halo 3's Team SWAT with an addition of several other identical weapons.
Not true at all. Have you played any FPS's other then Halo 3?
Not too many others, COD4, COD5/WAW, Shadowrun Unreal Tournament (Briefly) and Bad Company. Personally the whole COD series is just Team Swat, it's whoever sees whoever else first is the victor. No weapon advantages, no tactics, no strategy. Unreal Tournament feels more like a really bad RPG, but maybe people like that and Shadowrun was pure genius, too bad it had such a bad lag problem. Bad Company is brilliant, part COD as far as weapons and health go and part Shadowrun with Equipment and Jobs giving advantages in a rock-paper-scissors type shuffle.
Ask yourself how any FPS game plays out, it's either a Sight based game due to who sees whoever else first (such as COD or UT) or it's an Advantage based game such as Halo 3 or Shadowrun. Or a mix of the two such as Bad Company or the other Battlefield games. Those are the only three types, Sight, Advantage or Hybrid. Halo is an Advantage type, how else could an FPS play out apart from these types?
This 'Skill, Strategy and Tactics' you are talking about is based around the type of game, you clearly prefer the Sight Based games due to wanting aim and positioning as the main points of gameplay. Go play COD, Halo is clearly not for you.
How can it be rock, paper, scissors when the majority of fights involve two players holding the same weapon, with the occasional skill-based power weapon thrown in? The purpose of removing all of those elements was to place more emphasis on core FPS skills, and less on this rock, paper, scissors combat we've been discussing.
Core FPS Skills? Sighting and Advantage type games.
What skill is, is not down to the game or how it plays but how well the player can play it.
The ultimate goal of the MLG gametypes is to determine who has the best "core" skill. By core skill, I mean aim, teamwork, positioning, strategy, tactics, quick-thinking etc. Anything they have removed is something they see as diverting the importance of these skills in the game.
MLG is tries to make Halo into something it isn't, they should consider tuning up COD rather than Halo. In any case, by removing Vehicles, Equipment and the majority of the variety of weapons from each of the game they are removing Core Skills from the game. Teamwork plays a part, Positioning plays a part, Strategy plays a part, Tactics play a part, quick-thinking also plays a part, but by removing the other parts of the game it takes away from the experience.
Besides online Halo 3 doesn't even work as a competitive game, it's far too laggy. You should consider just playing it for fun rather than trying to make a fake 'skill' to it.
First of all, MLG players HAVE publicly criticized the game. I'm sorry if you got the impression that they haven't.
Really? Linky please.
Secondly, MLG players, as a group, don't "hate" any element of the game. They just prefer removing the things that are imbalanced, make the game slower, or create inconsistent outcomes.
Removing things that are inbalanced would mean removing all weapons besides one and by removing anything that creates inconsistent outcomes you would be removing all weapons besides Snipers and Rockets. Everything else has an at least slightly random spread. So you'd be playing either Team Snipers or Team Rockets, but to remove some of the lag issues online they wouldn't be able to use rockets so it'd become Team Snipers.
That's why MLG doesn't work, they've got their core skill ideals messed up in the first place. Don't get me wrong though, I don't hate it, it's good for working up Teamwork and BR Skills but as far as regular Halo goes it's worse than SSBB.
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