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Posted by: Air Sparrow
Yes but it doesn't happen nearly as often as Halo 2. Halo 2 was far worse and the hitscan was the problem rather than just the latency on it's own. By removing the hitscan you remove the offline 'Sniping around corners' situation completely.
2xS = Double Shotting
3xS = Triple Shotting
4xS = Quad Shotting
In any case the BR had weapon glitches that overpowered it in CQB, I think we can both agree on that, I have heard of Doubleshotting on Halo 3 but I've not seen it yet first person.
So you are basically saying that in a laggy game of Halo 3 it's more inconsistent for the amount of leading you have to put on your shots compared to a decent game of Halo 2? Sorry but that's just plain obvious.
Yes, when it becomes Blue. Now I know that at close range the BR will act the same on Halo 2 but at a futher range you'll start missing shots the less centered you have the BR even if the reticule is red. Halo 2 didn't matter the distance, provided the reticule was red the center of the reticule could be several meters off target and you'd still get a four shot out of it. Seems a bit unfair to have homing bullets at that range, neither sniper or laser has anything like that on Halo 3, why should the BR?
Rewarded for inaccuracy? If you are missing shots and the reticule is centered you and your opponent are not very experienced, Halo 3 is more about weapon matchups and positioning than relying on dumb luck. You need a longer range weapon. Think Sniper, Laser, maybe Pistols? etc.
In Halo 3 if your reticule isn't on target you won't get anything out of it either, Halo 2 actually had a bullet homing system due to the hitscan and made attacking at a range easier. In Halo 2 you would be more likely to get the kill due to the extended range. Seems a little unfair when it's supposed to be a close-to-mid range weapon and not long range.
The latency issues are on Halo 2 and in some cases can be even worse than Halo 3, the hitscan made up for the long range problems but it also exaggerated the sniping around corners issue and created an offline sniping around corners issue.
So it's safe to assume that they like how that game has been made? I know I do, but I'd prefer it if the BR had an in-built coffee machine and a sugar dispenser.
I never had the sniping around corners problem in H2. Really, maybe I somehow didn't manage to notice it for the 2 1/2 years and over 12000 games that I played online alone. Not to mention the at least 50 (and that's a low estimate, probably more around 70-80 but I can't be sure) times that I have played H2 LAN customs, whether competitively or just dicking around with friends. But I doubt it.
I've never seen triple shotting. If your referring to someone doing RRX 2,3, and 4 times in a row then yes, but why not just call it double shotting? I've never heard of it referred to that way so it must be some glitch that I'm somehow unaware of. You can't doubleshot in Halo 3, people post videos of "double shotting" but its mostly just the animation and no bullets coming out with leader traits set to do higher damage. But yeah, certain button glitches did make the BR a much better weapon then just about every other weapon on H2. But the level of difficulty of actually doing the glitches was so low that literally anyone could do it. I mean, there were probably people who were level 10's who could BXR as fast as I, a level 34 could.
The point I was trying to make here was the amount you have to lead your shots changes every time your latency changes in every single game. You never know exactly how much you need to lead your shots in order to get your bullets to hit. I wasn't trying to compare a laggy game of H3 to a decent game of H2. What I was trying to say is that in for example a yellow bar game of H3 you have to lead your shots farther than a green bar game. You would probably have to lead less than a red bar game. But considering that even the slightest change in latency, even just a few ms, changes how far you have to lead your shots, the BR becomes inconsistent. In Halo 2 you could be in yellow bar and hit all of your bullets, albiet your target is going to be teleporting from place to place a lot more than it would be in H3. So when you go from game to game and the latency is different every game how are you supposed to know how far to shoot in front of someone without checking your latency all of the time? You can figure it out for a while by just changing how far in front of a person your shooting, but in a game where your playing with people, say on the West coast and you live on the East, the latency could be going in and out of green bar constantly making the H3 br far less consistent.
The H3 BR does not act the same as the H2 BR at close range. Go ahead and try it. You'll hit an insanely higher amount of bullets with the H3 BR when the reticule is blue at close range then you will with the H3 BR. The reason you miss shots with the H3 BR at long range is because the bullets take time to get to the target which you obviously know. Your right that the sniper shouldn't have that advantage, its already super accurate and the bullet travel time is so fast it might as well be a hitscan weapon, you never have to lead it unless shooting from one end of sandbox to another. Your also right that the laser shouldn't have that kind of advantage, but it like the sniper is also a one hit kill weapon, except the laser itself is quite large and you kill your target no matter where you hit it on the body, not to mention the splash damage.
Oh come on, people get completely rewarded for inaccuracy. If you have the 2/3 of your reticule off of your targets head and the bottom 1/3 or so on the very top of your targets head its not unlikely to have at least a majority if not enough bullets to kill your target actually hit. Again, go ahead and try it. Better yet, watch a film where you used the BR a lot. You can be at close range and have a large portion of your BR reticule off the target and still hit many bullets. Not as many land in H2. Bullet homing system? Are you referring to magnetism? That's in just about every FPS shooter, H3 included.
That's not safe to assume... at all. I said they don't post on the forums complaining. A lot of pro's have hundreds of posts over at the MLG site. I frequent over there and have ~200 myself, but do a lot more reading than posting. Most of them don't even post about H3 gameplay. Although there is a general consensus among them that H:CE is the best Halo made for competitive gaming, but that's another topic.
The fact is, In H3, bullets hit a target far more often when the reticule is blue then it did in H2. Its not even disputable. There are hundreds and hundreds of videos of evidense. You can even go and watch your own gameplay and see it happen. Obviously there are less H2 vids because there isn't a theater, but the H2 BR is more accurate plain and simple. Whether it is because of one feature or another its a more consistent weapon than the H3 BR, and one that doesn't often have bullets hitting a target that isn't in your aim.
Posted by: Air Sparrow
My argument still stands. MLG's idea of Balance is Halo CE.
Fix'd :]
[Edited on 05.11.2009 9:19 PM PDT]