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  • Subject: The Only BR Thread
Subject: The Only BR Thread

Go Go whoo!
So U want to B a pokemon master
I got 2 B the only one who can
Withstand the test n' B the best n'
I got 2 strive keep up the drive
B a master
It takes a certain kind of skill
And I won't stop until
150 Pokemon are mine
I must define the art of capture(of all Pokemon)
2 B a master... Pokemon Master I
will be writin' a brand new chapter
Pokeball go... go... (all the children sing)
na na na na na na na na
na na na na na na na naGo Go whoo!
So U want to B a pokemon master
I got 2 B the only one who can
Withstand the test n' B the best n'
I got 2 strive keep up the drive
B a master
It takes a certain kind of skill
And I won't stop until
150 Pokemon are mine
I must define the art of capture(of all Pokemon)
2 B a master... Pokemon Master I
will be writin' a brand new chapter
Pokeball go... go... (all the children sing)
na na na na na na na na
na na na na na na na na

  • 05.13.2009 3:56 AM PDT

Posted by: RagedMoose
Go Go whoo!
So U want to B a pokemon master
I got 2 B the only one who can
Withstand the test n' B the best n'
I got 2 strive keep up the drive
B a master
It takes a certain kind of skill
And I won't stop until
150 Pokemon are mine
I must define the art of capture(of all Pokemon)
2 B a master... Pokemon Master I
will be writin' a brand new chapter
Pokeball go... go... (all the children sing)
na na na na na na na na
na na na na na na na naGo Go whoo!
So U want to B a pokemon master
I got 2 B the only one who can
Withstand the test n' B the best n'
I got 2 strive keep up the drive
B a master
It takes a certain kind of skill
And I won't stop until
150 Pokemon are mine
I must define the art of capture(of all Pokemon)
2 B a master... Pokemon Master I
will be writin' a brand new chapter
Pokeball go... go... (all the children sing)
na na na na na na na na
na na na na na na na na

Go Go whoo!
So U want to B a pokemon master
I got 2 B the only one who can
Withstand the test n' B the best n'
I got 2 strive keep up the drive
B a master
It takes a certain kind of skill
And I won't stop until
150 Pokemon are mine
I must define the art of capture(of all Pokemon)
2 B a master... Pokemon Master I
will be writin' a brand new chapter
Pokeball go... go... (all the children sing)
na na na na na na na na
na na na na na na na na

  • 05.13.2009 3:57 AM PDT

Posted by: MadroKurgan
What we (mlg) need/s is the option in forge to change bullet damage, rate of fire, and the amount of bullets in a burst. Then we could have a BR that is a single (one bullet) burst rifle, with the rate of fire of the Halo 1 pistol, and a 4-5 shot kill.
Bingo.

Customization is the ideal solution to this issue. Unfortunately, I doubt we will see any progress made in that area until Halo's next instalment.

  • 05.13.2009 7:37 AM PDT

Does anyone use the little ammo counter on the gun itself?

  • 05.13.2009 9:30 AM PDT

Tom Weaver

If it shot like the AR but in a straight line it would be perfect

  • 05.13.2009 10:13 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

DP

[Edited on 05.14.2009 7:56 AM PDT]

  • 05.14.2009 7:54 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: Nokterne
Posted by: MadroKurgan
What we (mlg) need/s is the option in forge to change bullet damage, rate of fire, and the amount of bullets in a burst. Then we could have a BR that is a single (one bullet) burst rifle, with the rate of fire of the Halo 1 pistol, and a 4-5 shot kill.
Bingo.

Customization is the ideal solution to this issue. Unfortunately, I doubt we will see any progress made in that area until Halo's next instalment.

Sad but true. And what makes it sad, is hackers made this possible with Halo 2 (and Halo 1), on the original xbox... so it shouldn't be out of the realm of reason for the self proclaimed gods of Bungiedom.

But i digress (kicking, beating the hell out of a dead horse).....






[Edited on 05.14.2009 7:59 AM PDT]

  • 05.14.2009 7:57 AM PDT
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If this has to do with the Designing of the Weapon, "I like it."
But the BR is my favorite weapon you like it, I like it.
And if you dont like it dont Complain about it.

It's as Simple as that.

  • 05.14.2009 2:05 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: HabusayaApwnage
If this has to do with the Designing of the Weapon, "I like it."
But the BR is my favorite weapon you like it, I like it.
And if you dont like it dont Complain about it.

It's as Simple as that.

Yes Comrade, all hail the red army!

I love this type of mentality - ignorant.

  • 05.14.2009 7:27 PM PDT

I think the BR should be the starting weapon for all gametypes. BR and AR starts are 1337.

  • 05.15.2009 2:05 PM PDT

i agree
Posted by: mooshmoossh
I like the BR just the way it is.

I really don't see what's wrong with it.

  • 05.15.2009 2:27 PM PDT

Banhammer > Recon?

Posted by: iwishihadrecon12
i agree
Posted by: mooshmoossh
I like the BR just the way it is.

I really don't see what's wrong with it.

Agreed.

  • 05.15.2009 2:56 PM PDT

Call me Reach.

Christ almighty, you guys are still complaining about the BR?

It's been what? 10 months? A year? Hell, I don't know.

Get over it, it isn't that big of a deal.

  • 05.15.2009 4:02 PM PDT

He got a no scope? =O

I sure do.
I love the BR, it's my favourite weapon. Sniper is second.

The BR is a practical weapon, and requires skill (i.e, 4 shot.) to use well.
Love it.
Edit: Yes, I do not see why people are complaining about the BR. I like it just the way it is.

[Edited on 05.15.2009 11:01 PM PDT]

  • 05.15.2009 10:53 PM PDT

Cory Banks

the BR is amazing favorite 2nd is the AR its should stay as is!!!

  • 05.16.2009 11:35 AM PDT
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thers nothing wrong with da br i dont c wats evryones problem is with it

  • 05.16.2009 1:40 PM PDT
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Basically they are complaining because now there is something called BR Spread. This means that the third bullet of every burst may not land exactly where it was aimed. This is just realistic in my opinion.

  • 05.17.2009 4:04 AM PDT
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I agree because im good with the br but i dont understand how i get out br when i know im better than the person then when i read this article i understand that the BR IS NOT CONSISTENT
SO i wanna make it consistent because i kno im hitting him i know i should four shot him
but my inconsistent br is holding me back

  • 05.17.2009 5:13 AM PDT
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The Mythic Threads (Halo 3) (ODST) (Reach)

Posted by: SpartanT1g3r
Christ almighty, you guys are still complaining about the BR?

It's been what? 10 months? A year? Hell, I don't know.

Get over it, it isn't that big of a deal.
You would think, but for the people in this thread....

Just look at the previous posts, people have their opinions for sure.

  • 05.17.2009 2:13 PM PDT

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the spread is too much...

  • 05.17.2009 10:24 PM PDT

It is not never falling that makes us strong,
It is rising every time we fall.

- Ghandi

IF YOU SEND ME A GROUP INVITE I WILL BLOCK YOU

Posted by: Xx Mr Bill xX
I never had the sniping around corners problem in H2. Really, maybe I somehow didn't manage to notice it for the 2 1/2 years and over 12000 games that I played online alone. Not to mention the at least 50 (and that's a low estimate, probably more around 70-80 but I can't be sure) times that I have played H2 LAN customs, whether competitively or just dicking around with friends. But I doubt it.


You've NEVER had it happen to you? Oh wow, that completely explains why you don't like the H3 BR then, you must have had host nearly every game on Halo 2, now that there is no hitscan you're complaining about the BR's spread when really it's your own inability to cope without an unfair advantage.

I've never seen triple shotting. If your referring to someone doing RRX 2,3, and 4 times in a row then yes, but why not just call it double shotting? I've never heard of it referred to that way so it must be some glitch that I'm somehow unaware of. You can't doubleshot in Halo 3, people post videos of "double shotting" but its mostly just the animation and no bullets coming out with leader traits set to do higher damage. But yeah, certain button glitches did make the BR a much better weapon then just about every other weapon on H2. But the level of difficulty of actually doing the glitches was so low that literally anyone could do it. I mean, there were probably people who were level 10's who could BXR as fast as I, a level 34 could.

I know that there were particular button glitches to get an infinate amount of shots in a fraction of a second, of course there's really no point beyond Quad Shotting unless the other team is stupid enough to stand in a straight line in front of you.

The point I was trying to make here was the amount you have to lead your shots changes every time your latency changes in every single game. You never know exactly how much you need to lead your shots in order to get your bullets to hit. I wasn't trying to compare a laggy game of H3 to a decent game of H2. What I was trying to say is that in for example a yellow bar game of H3 you have to lead your shots farther than a green bar game. You would probably have to lead less than a red bar game. But considering that even the slightest change in latency, even just a few ms, changes how far you have to lead your shots, the BR becomes inconsistent. In Halo 2 you could be in yellow bar and hit all of your bullets, albiet your target is going to be teleporting from place to place a lot more than it would be in H3. So when you go from game to game and the latency is different every game how are you supposed to know how far to shoot in front of someone without checking your latency all of the time? You can figure it out for a while by just changing how far in front of a person your shooting, but in a game where your playing with people, say on the West coast and you live on the East, the latency could be going in and out of green bar constantly making the H3 br far less consistent.

Welcome to my world. I'm from England and I never get host. I've known many an American or Australian with worse connections that me (I'm usually playing on a 20mb download speed and I get about 17mb out of it) and they'll always get host over me. Offline I've got a nearly perfect four shot but online it drops to a six shot at best. Try playing on a European handicap sometime.

In any case the reason you would hit more bullets in a laggy game of Halo 2 as opposed to a laggy game of Halo 3 was down to the hitscan, in which case you know all about that.

The H3 BR does not act the same as the H2 BR at close range. Go ahead and try it. You'll hit an insanely higher amount of bullets with the H3 BR when the reticule is blue at close range then you will with the H3 BR. The reason you miss shots with the H3 BR at long range is because the bullets take time to get to the target which you obviously know. Your right that the sniper shouldn't have that advantage, its already super accurate and the bullet travel time is so fast it might as well be a hitscan weapon, you never have to lead it unless shooting from one end of sandbox to another. Your also right that the laser shouldn't have that kind of advantage, but it like the sniper is also a one hit kill weapon, except the laser itself is quite large and you kill your target no matter where you hit it on the body, not to mention the splash damage.

If the reticule is blue on either game you won't hit the target with any bullets because you aren't aiming at them. And with the Sniper & Laser, actually I'm saying that the advantage is fair. The Sniper and Laser are only meant to be effective at a long range (due to the small scope and charge time respectively). However the Sniper can be used as a close-range no-scoping weapon which does upset the balance a little bit but on the other hand is pretty difficult to do so I guess it balances out.

Oh come on, people get completely rewarded for inaccuracy. If you have the 2/3 of your reticule off of your targets head and the bottom 1/3 or so on the very top of your targets head its not unlikely to have at least a majority if not enough bullets to kill your target actually hit. Again, go ahead and try it. Better yet, watch a film where you used the BR a lot. You can be at close range and have a large portion of your BR reticule off the target and still hit many bullets. Not as many land in H2. Bullet homing system? Are you referring to magnetism? That's in just about every FPS shooter, H3 included.

You mean aiming for the neck? That's just standard practice. People use this 'aim 3 shots in the body and 1 in the head technique' but it seems a bit pointless to have to re-aim during the sequence, better to hold your aim carefully than swing around the reticule trying to get last shot in the head. And the Bullet Magnetism is identical in both Halo 2 & 3.

BR Magnetism (Deviation) Angle: 0.1047198
BR Magnetism Range: 21

That's not safe to assume... at all. I said they don't post on the forums complaining. A lot of pro's have hundreds of posts over at the MLG site. I frequent over there and have ~200 myself, but do a lot more reading than posting. Most of them don't even post about H3 gameplay. Although there is a general consensus among them that H:CE is the best Halo made for competitive gaming, but that's another topic.

Every game is different. Halo CE, Halo 2 and Halo 3 are not the same game. Thus their aims are also different. You can argue that Halo CE is the best competitive game out of the Halo series but I could also argue that Boxing is a better sport than 100m Sprinting. They are two different sports with different aims, techniques and practices. This 'general consensus' is just preference.

The fact is, In H3, bullets hit a target far more often when the reticule is blue then it did in H2. Its not even disputable. There are hundreds and hundreds of videos of evidense. You can even go and watch your own gameplay and see it happen. Obviously there are less H2 vids because there isn't a theater, but the H2 BR is more accurate plain and simple. Whether it is because of one feature or another its a more consistent weapon than the H3 BR, and one that doesn't often have bullets hitting a target that isn't in your aim.

It's quite disputable. Here are the simple rules of logic:

Blue Reticule = Definate Miss
Red Reticule = Possible Hit

And I guess you wouldn't mind showing me one valid video?

Also the Halo 2 BR is more accurate because of the hitscan.
But of course you love your hitscan advantages don't you?

Posted by: Air Sparrow
My argument still stands. MLG's idea of Balance is Halo CE.


Fix'd :]


Fair enough. :)

[Edited on 05.18.2009 5:28 AM PDT]

  • 05.18.2009 4:47 AM PDT

It is not never falling that makes us strong,
It is rising every time we fall.

- Ghandi

IF YOU SEND ME A GROUP INVITE I WILL BLOCK YOU

Posted by: Nokterne
You've just restated your argument here, so I will restate my response. Equipment doesn't address the issue effectively. It's purpose was never what you say it is, and if it were, it would be quite possibly the poorest attempt to address a problem in any game ever.


I don't suppose you could state just a few examples of reducing the first shot advantage in other games?

If I were to re-make Halo 3's equipment with the purpose of reducing first shot advantage (because eliminating first-shot advantage would be retarded), I would make it more common but less powerful.

More common but less powerful? So you'd have the players more commonly getting the initial shot due to surprise/luck and reduce the power of the initial shot or the BR entirely? I think that's an even poorer solution to the equipment. It just means that the first shot fired by both players is weaker than the other shots, logically this would change nothing at all.

On the topic of first shot advantage. Yes, first shot advantage will always be present. A player that can position himself to gain first shot deserves that advantage. However, first shot should not be the ultimate decider in an encounter. That's why I loved the M6D. If I had better aim then someone, I could spin around after they got first shot and quickly kill them if I was good enough. Try doing that in the AR/Beatdown combo based game of today.

The Pistol is a Mid-range weapon, if someone is close enough to beat you down with the AR then you are either too close, too slow to countermove or just not smart enough to beatdown and headshot.

I don't want things that require relatively little skill to be as important as things that are difficult. I want to empower the players who have developed the core skills required for the game over time, thus giving the game more depth and longevity.

How much skill something requires is irrelevant. Skill is a word human beings made up to make themselves feel superior to other people. As for core skills it sounds like how well you can play the game and find new ways to play it in order to get better at it? Sounds like we want the same thing.

I am talking about a lot more then just "aim and reflexes" when I say skill.

Not really. This 'counter with the pistol by spinning around' move you are talking about is simply your ability with the controls. A huge majority of which forms aim and reflexes, I'm not bang-on-the-mark but I'm pretty close to it. Would you mind stating what you mean by skill otherwise?

Seriously? I'd love to hear you try and argue that point. Or at least type it in a way that makes sense.

Your idea of skill in addition to knowledge of the game and teamwork is the ability to aim well, react well and think quickly.

Imagine this, two players practice the game for a long time, the two of them become the best players in the world, they've reached the point where they can both pull of a consistant perfect four shot in a fraction of a second after seeing an opponent. At this point if the two players face off 1 vs 1 for a single kill, who will win? The one with better positioning? The one that knows more about the game? It'll always be the one that gets the initial shot.

At the pinnacle of perfection of your idea of skill, it simply comes down to the first shot advantage. Skill must be made up of more than just that.

Which category would you place Quake III under? Ripping apart your attempt at placing it in one of your ridiculous categories will not be difficult.

Quake III? Sight-based.

I'm sorry, it this a question? If so, then yes, they definitely do slow the game down.

Actually it was meant to be sarcasm. Vehicles add more into the game. They add a new element and providing both teams are on a symetrical map with identical vehicles symetrically placed I don't see how it unbalances the game or slows it down.

First of all, mindset has nothing to do with skill. It can affect the skill of a player, but it is not a skill in and of itself.

Really? So if I charge the opponents over and over again I'm not any less skilled if I take a laid-back kind of approach? Your Mindset determines how you play, in addition if you have things to deal with in the back of your mind it'll affect you as you play. Your Mindset might be the ultimate decider in higher level games.

Secondly, a faster game requires a more well-versed knowledge of the game then a slow one. Faster games require faster recollection of knowledge (to the point where the game is second nature) and the ability to manipulate that knowledge faster. Faster games require a greater familiarness with their elements to play effectively.

Recollecting and Manipulating knowledge isn't all there is to skill. No one game can be compared to another as both play differently, whether it's Halo CE to Halo 3 or Halo CE to COD or even Halo CE to AC4.

I said that a faster game takes more skill then a slower one, and you twisted that into a "speed=skill" statement, which is both wrong and nonsensical, and therefor easier for you to respond to. Please reply to what I actually said.

Your argument was:

Faster Game = More Skill
Slower Game = Less Skill

So this would logically convert to:

Faster Game>Slower Game

Which would also logically convert to:

Speed = Skill

I have indirectly stated (and am now directly stating) in my posts that skill encompasses many elements. I see the addition of speed to the game as a way of requiring players to achieve a greater familiarity with these elements to play at a high level. Prove me wrong.

A greater familiarity with these elements?

Agreed. Knowing how Halo 3 is meant to be played and playing it accordingly is definately one of the points I'm trying to get across.

I could go on for pages about what I would tweak, add, and remove from Halo 3. Your criticism extends to the spawning on two maps.

I find this interesting.


Mainly because I don't see an issue in the game otherwise suffice for a few glitches here and there. But all games have glitches, Halo 2 was far worse so I can hardly complain about that.

I guess the BR could use an in-built Coffee machine and sugar dispenser. :)

Your statement ignores the fact that MLG doesn't use Team Snipers, or anything close to Team Snipers, in any of its gametypes, so it obviously is not "their idea of balance."

Just because they don't have an MLG Snipers gametype set up doesn't mean they aren't wanting the value of the sniper passed onto the BR. I guess my statement does ignore that fact but the idea of Team Snipers being MLG's idea of balance isn't too far fetched.

On the contrary, if high level players are good at one thing, its finding ways to exploit a game to their advantage. This is very easy for them in default Halo. This is why MLG gametypes are so carefully designed, to ensure that one element doesn't become overly dominant in a highly competitive environment.

They are perfectly capable of spawn killing with a Warthog and camping in a Bubbleshield. They would just prefer these things are not part of a tournament game for money.


I'm sure they are but they'll still prefer the MLG tactics over the commonplace ones. And sticking only to the MLG tactics means you waste the commonplace and unorthodox strategies.

  • 05.18.2009 5:26 AM PDT

Oh god, you people are embarrassing.

  • 05.18.2009 5:41 AM PDT

It is not never falling that makes us strong,
It is rising every time we fall.

- Ghandi

IF YOU SEND ME A GROUP INVITE I WILL BLOCK YOU

Posted by: RhythmKiller
Oh god, you people are embarrassing.


Should I call the Waaaaaaaaaaaaaaaaaambulance for you?

  • 05.18.2009 7:32 AM PDT

Posted by: Air Sparrow
I don't suppose you could state just a few examples of reducing the first shot advantage in other games?

Well, Quake 3 does it by giving the player a wide range of movement and evasion options. If you are caught off guard, it doesn't guarantee a death if you are skilled enough.

More common but less powerful? So you'd have the players more commonly getting the initial shot due to surprise/luck and reduce the power of the initial shot or the BR entirely? I think that's an even poorer solution to the equipment. It just means that the first shot fired by both players is weaker than the other shots, logically this would change nothing at all.
Please READ my posts. I said...

Posted by: Nokterne
If I were to re-make Halo 3's equipment with the purpose of reducing first shot advantage (because eliminating first-shot advantage would be retarded), I would make it more common but less powerful.

I was talking about changing the EQUIPMENT (making it more common but less powerful), and in no way suggested altering the power or frequency of first-shot advantage.

The Pistol is a Mid-range weapon, if someone is close enough to beat you down with the AR then you are either too close, too slow to countermove or just not smart enough to beatdown and headshot.
When I said M6D, I was referring to the Halo CE pistol, not Halo 3's M6G.

And you and I both know that an AR/Beatdown is much faster then a Beatdown followed by a BR Headshot. They delay after hitting the beatdown button is the main cause of this (note, I'm not suggesting that this needs a change).

How much skill something requires is irrelevant. Skill is a word human beings made up to make themselves feel superior to other people. As for core skills it sounds like how well you can play the game and find new ways to play it in order to get better at it? Sounds like we want the same thing.
This section doesn't make much sense. You start by saying that skill is irrelevant (LOL), and then start talking about core skills.

Not really. This 'counter with the pistol by spinning around' move you are talking about is simply your ability with the controls. A huge majority of which forms aim and reflexes, I'm not bang-on-the-mark but I'm pretty close to it. Would you mind stating what you mean by skill otherwise?
I believe I already have, but I will reiterate.

For me, skill in FPS's encompasses a wide variety of traits, which are unique to each individual game. To throw out some common examples though...

- Aim
- Reflexes
- Strategy/Tactics
- Map Knowledge
- Memory/Anticipation/Judgement
- Improvisation/Creativity
- The ability to process, gauge, and otherwise react to all of the above quickly (also known as quick thinking).

Your idea of skill in addition to knowledge of the game and teamwork is the ability to aim well, react well and think quickly.
See above.

Imagine this, two players practice the game for a long time, the two of them become the best players in the world, they've reached the point where they can both pull of a consistant perfect four shot in a fraction of a second after seeing an opponent. At this point if the two players face off 1 vs 1 for a single kill, who will win? The one with better positioning? The one that knows more about the game? It'll always be the one that gets the initial shot.Quake III? Sight-based. I believe the two above sections can be addressed by linking to a video.

http://www.quakeunity.com/file=2753

It's a 1v1 game of QuakeLive (browser version of Quake 3). Watch how important all the elements I listed above are, particularly in the second half of the video (the first half is just Zero4 getting dominated). Also notice how important controlling the power-ups is, and how each weapons has a specific purpose, but isn't the sole defining factor in who wins each encounter.

If you can't see how this isn't just a sight based game, then I can't help you.

At the pinnacle of perfection of your idea of skill, it simply comes down to the first shot advantage. Skill must be made up of more than just that.
See the video above (both of those players are extremely close to the pinnacle of skill) and see my above list.

Actually it was meant to be sarcasm. Vehicles add more into the game. They add a new element and providing both teams are on a symetrical map with identical vehicles symetrically placed I don't see how it unbalances the game or slows it down.
In my opinion, they make it much too easy for team with control to maintain control, especially if they also have control of the main anti-vehicle weapons.

I'm definitely not saying they should be removed from regular Halo 3, but I do think MLG was wise to remove them from their gametypes. They don't work well in 4v4 games, and they especially don't work on the smaller maps that MLG prefers to use.

Really? So if I charge the opponents over and over again I'm not any less skilled if I take a laid-back kind of approach? Your Mindset determines how you play, in addition if you have things to deal with in the back of your mind it'll affect you as you play. Your Mindset might be the ultimate decider in higher level games.
You are confusing strategy and tactics with mindset. Charging over and over is a tactic, not a mindset.

I know people who play better when angry, and vice-versa. Mindset is simply something that affects your ability/skill, and again, not a skill in and of itself.

Recollecting and Manipulating knowledge isn't all there is to skill.
I have NEVER stated that skill consists of such a narrow set of elements. Again, see my list, and PLEASE stop trying to tell me my own definition of skill.

No one game can be compared to another as both play differently, whether it's Halo CE to Halo 3 or Halo CE to COD or even Halo CE to AC4.
I think this depends on the games you are comparing, but I'm not going to argue about this here.

Your argument was:

Faster Game = More Skill
Slower Game = Less Skill

So this would logically convert to:

Faster Game>Slower Game

Yes.

Which would also logically convert to:

Speed = Skill

No. This implies that skill consists of one element, which I have stated over and over to not be my position.

I'm saying that speed adds to skill, NOT that it's the only factor in what makes a game skillful.

A greater familiarity with these elements?

Agreed. Knowing how Halo 3 is meant to be played and playing it accordingly is definately one of the points I'm trying to get across.

No game is "meant" to played one particular way. There are variations for every type of game or sport. (ex. European Ice Hockey or NHL Hockey, Touch Football or Full Contact Football, etc)

Just because they don't have an MLG Snipers gametype set up doesn't mean they aren't wanting the value of the sniper passed onto the BR. I guess my statement does ignore that fact but the idea of Team Snipers being MLG's idea of balance isn't too far fetched.
I will gladly debate the " No-spread BR = sniper" argument with you, but not in this ridiculous multi-quote fest we are having.

I'm sure they are but they'll still prefer the MLG tactics over the commonplace ones. And sticking only to the MLG tactics means you waste the commonplace and unorthodox strategies.
I don't see how this addresses what I said.

Air Sparrow, I suggest we pick one thing to debate, because this multi-quote-giant-post thing is getting really annoying.

  • 05.18.2009 2:36 PM PDT