Halo 3 Forum
This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
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Limecat is not pleased

Posted by: clownhunter1105
I dont see how anyone can say the BR takes skill to use all you need to do is aim at the guys head and shoot, its really not that hard, it even tells you when you are looking at his melon. stop whining about it, its barely a power weapon, and the new changes to it dont even matter that much.


It may not be hard, but it is harder than using the AR, and does a better job separating different skill levels than the AR as a starting weapon. Seriously though, I don't see anyone getting a four shot every time, so I don't see how anyone can call it "easy," especially when you factor in things like strafing and teamshooting.

My main problem is not with the BR, it's with bullet refunding, which happens mainly on the BR. I would guess this has to do with the netcode, but I don't really know if it's preventable. In either case, it really hurts gameplay when upwards of three bullets can magically reappear in your gun.

  • 05.29.2009 9:21 PM PDT
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  • Exalted Legendary Member

Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

The problem with the BR plagues many a gun in this game. The map design decisions are not compatible with the gameplay designing decisions. In Halo 3, it seems there are more and more medium to large scale maps and few small maps. This presents a problem when the gameplay is designed to limit guns ranges even more so than Halo 2 which forces people into close range combat the majority of the time. I can't even begin to describe how frustrating it is to see a guy who is reasonably close to me on my screen, whose majority of their body fits within my reticle rather snuggly, yet my reticle is not red and the bullet spreads do not permit me to accurately engage the enemy. The reason medium to big sized maps worked well in Halo CE was because the pistol, and all the other guns, had reasonable ranges that allowed you to engage the enemy more often and more consistently. For example, the Pistol could shoot all the way across Chill Out with much more range to spare, yet the BR can't even shoot all the way across Cold Storage without sacrificing it's accuracy. It makes the game a lot slower paced and a lot less fun. The AR in Halo CE even has a much longer range than that of Halo 3. The game desperately needs more accurate guns that have longer ranges, so the gameplay can return to the medium pace that was present in Halo CE. This applies to all the guns.

The main flaw with the BR is the fact that it shoots in bursts. This in itself is a huge problem, especially when each bullet is sent in it's own packet, rather than a packet of the whole burst. Bullets get dropped left and right. This gets rather obnoxious and is one of the key reasons the BR feels so inaccurate at longer ranges in combination with a BR spread. On LAN, the BR is actually somewhat accurate at ranges that on Xbox Live are just unbearable. If the BR was a single shot gun, the bullet dropping would not be as big of a problem if one at all, as there aren't as many packets being sent and received at a time. Though there is no way to fix this without completely revamping the gun, the game would play a lot better if Bungie had treated each burst as a single shot, like they did in Halo 2, which resulted in minimal dropped shots.

Overall, I believe that Halo 3 is lacking simply because the map scales are incompatible with the weapon design.

[Edited on 05.29.2009 10:29 PM PDT]

  • 05.29.2009 10:27 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: Foahda
The main flaw with the BR is the fact that it shoots in bursts. This in itself is a huge problem, especially when each bullet is sent in it's own packet, rather than a packet of the whole burst. Bullets get dropped left and right. This gets rather obnoxious and is one of the key reasons the BR feels so inaccurate at longer ranges in combination with a BR spread. On LAN, the BR is actually somewhat accurate at ranges that on Xbox Live are just unbearable. If the BR was a single shot gun, the bullet dropping would not be as big of a problem if one at all, as there aren't as many packets being sent and received at a time. Though there is no way to fix this without completely revamping the gun, the game would play a lot better if Bungie had treated each burst as a single shot, like they did in Halo 2, which resulted in minimal dropped shots.

That my friend was gospel. You hit the nail right on the head of Halo 3's proverbial coffin. Having separate packets for each bullet in the burst is the most asinine thing to do for online play. Not a terribly bad decision for LAN, but horrible for online.

I used to think a lot of the greatness of Halo 1 might be contributed to nostalgia. And while some might be, i just played it the other day and it was a breath of fresh air compared to Halo 3 MP. Strafing felt solid, bullets hit and hit hard, melee was dynamic... what a damn good game. Makes me wish more played on xbconnect, and that i had comcast cable (for some reason, comcast works a lot better then dsl for xbconnect).




[Edited on 05.30.2009 5:15 AM PDT]

  • 05.30.2009 5:12 AM PDT

Beware the smiley face! =D

The Halo 3 Battle Rifle is fine. Halo 2's "BxR" was too powerfull.

  • 05.30.2009 6:05 AM PDT

getting sniped hurts

I really can't seem to get better with the BR. And the worst problem is, I don't know what I'm lacking.

  • 05.30.2009 8:05 AM PDT

Some people never see the light till It shines though bullet holes.

Vote for the most underated weapon

group to talk about halo reach with no spam

Posted by: Foahda
The problem with the BR plagues many a gun in this game. The map design decisions are not compatible with the gameplay designing decisions. In Halo 3, it seems there are more and more medium to large scale maps and few small maps. This presents a problem when the gameplay is designed to limit guns ranges even more so than Halo 2 which forces people into close range combat the majority of the time. I can't even begin to describe how frustrating it is to see a guy who is reasonably close to me on my screen, whose majority of their body fits within my reticle rather snuggly, yet my reticle is not red and the bullet spreads do not permit me to accurately engage the enemy. The reason medium to big sized maps worked well in Halo CE was because the pistol, and all the other guns, had reasonable ranges that allowed you to engage the enemy more often and more consistently. For example, the Pistol could shoot all the way across Chill Out with much more range to spare, yet the BR can't even shoot all the way across Cold Storage without sacrificing it's accuracy. It makes the game a lot slower paced and a lot less fun. The AR in Halo CE even has a much longer range than that of Halo 3. The game desperately needs more accurate guns that have longer ranges, so the gameplay can return to the medium pace that was present in Halo CE. This applies to all the guns.

The main flaw with the BR is the fact that it shoots in bursts. This in itself is a huge problem, especially when each bullet is sent in it's own packet, rather than a packet of the whole burst. Bullets get dropped left and right. This gets rather obnoxious and is one of the key reasons the BR feels so inaccurate at longer ranges in combination with a BR spread. On LAN, the BR is actually somewhat accurate at ranges that on Xbox Live are just unbearable. If the BR was a single shot gun, the bullet dropping would not be as big of a problem if one at all, as there aren't as many packets being sent and received at a time. Though there is no way to fix this without completely revamping the gun, the game would play a lot better if Bungie had treated each burst as a single shot, like they did in Halo 2, which resulted in minimal dropped shots.

Overall, I believe that Halo 3 is lacking simply because the map scales are incompatible with the weapon design.


Good post.

The thing is Halo CE and Halo 3 are completely different games. You are exactly right Halo CE is faster paced but the only problem with your assumptions here is that Halo CE is not played online to the extent Halo 3 is. I mean sure you can play online on the computer but this is very different then playing on a console (at least with my limited understanding). So for all most of us know Halo CE could have the same problems with how the guns actually perform onlineand at what distance.

In Halo 2 the battle rifle was an instant hit when the reticle was red. But when it wasnt red it started to become iffy. I know my friend would talk about how the only way you could shoot across the map on Lockout was if you were host.

The Halo 3 battle rifle like you said accounts for every bullet of the burst. What a lot of people complain about when their battle rifle shots "dont register" is really their misunderstanding of this information. Now instead of hitting your burst and all the bullets count now you have to lead and account for every bullet in the burst. Meaning I need to take down someone with a little bit of shields and i need all of the bullets of my burst to do so. I start shooting my burst in their neck and chest area; then they jump. Now you cant leave your reticle where their chest is NOW you have to swing your reticle where their head is and lead it a little bit.

When people complain about packet loss almost 80% of the time its lag where the bullet in their burst takes longer to get out of the gun then it should. This is where leading comes into play. Again almost 80% of the time you will see the bullet hit the wall in the background and that is where your bullet has gone. Yet people complain about things not registering. Like they said i shot you in the head but you didnt die (BR). This almost 90% of the time is when i jumped and you didnt lead which translates a shot to the body and not the head. Granted sometimes bullets dont count and (im pretty sure) that you can tell by looking at your ammo clip and if you have half a burst or two bullets left instead of three then thats packet loss.

The maps in Halo 3 are much more based on control of the map. Basicaly saying that controlling the highest priority places on the map will net you the win. Halo 3 punishes the player that does not work as a team and control these places of importance. Like for instance vahalla if you can control and keep top mid then you will get the win due to the area you can control from it.

To get to these places of importance ( due to that fact you cant shoot across the map) you have to create and use paths that are available on the map. Basicallly the difference between the other halos and Halo 3 is that Halo 3 rewards the smarter player more than the hand to eye coordination of the player. Granted if you combine both your well off. Were as in Halo 2 it rewarded people a lot more for the four shot and button glitches than did the smarter play.

Im not trying to bash your post im just trying to give you a different look at it thats all.

  • 05.30.2009 8:28 AM PDT

HGS
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Everyone has a different tactic to get kills. Because of this people tend to use different weapons more often than others, this makes you more skilled at using certain weapons compared to others. I'm a simple elite. When I'm shot at, I shoot back. When they are far away, I hide. When I'm losing I try harder. But everyone who plays has a different tactic. For instance, I like to beat people down. I weaken them with my AR and melee for the kill. But other people may prefer staying far away from their opponents to snipe or use the BR or carbine. I cant simply walk up to them and expect to beat him down without him shooting me first. So at that point, I'm forced to use the BR too. However, because he uses the BR more often, (as it is his favorite way to kill) I am very unlikely to succeed in getting the kill, I have little precise aiming skills because I don't do it often. This causes me to be terrible at games such as MLG, BRs, or any other game where long range combat is involved. While I'm great at living dead, grif ball, and objective games, because I prefer camping (a legitimate strategy) with short ranged weapons. What more people need to understand is that this isn't an unfair advantage, its just an advantage. People who are better at close range are going to feel like they've been cheated when killed from a long distance before they have a chance to get a kill. But it works the other way around to. Someone who prefers long range would feel like they've been cheated if the level was in small closed spaces, and the kept getting beat down. That's what vetoing is for. That's why games are sorted by playlists. No one should complain that the AR takes no skill, because its not effective at long range and it does take great timing to melee before the other player does, and your screwed if the other player is far away with something even possessing slightly farther range. No one should complain about the BR as well, because unless you're a bit farther off, the other player will kill you before you can shoot them 3-4 times in the head with it, and it takes practice to be able to aim at your opponents head, (unless their not moving). It really just depends on if your at the right place at the right time. Think of it as a game of rock-paper-scissors. If you got rock and they got scissors, know you won, but that luck was a factor. If you got rock and they chose paper, realize that they just had the right weapon at the right time, hope you do better next time and move on. The sooner everyone realizes every weapon in halo (in certain situations even a plasma pistol can be more deadly than an energy sword) is perfectly balanced as possible in a video game, the sooner we can just enjoy the game, without being hindered by the fact that everyone is mad at you for having different strategies.

  • 05.30.2009 9:40 AM PDT

I feel as though in Halo 3 the BR is more effective in the campaign mode than on the online multiplayer mode. Anyone else agree?

  • 05.30.2009 11:19 AM PDT

I think that people who think the BR is bad are ridiculous. Anyone who is Major or above knows BR>AR. Knowing the BR>AR is the difference between a Staff Captain (If you are one, haha) and a Major. I learned this from a friend of mine, and use the BR ever since. Now, I despise the AR, and I see so many people using the AR it makes me angry. But, that's just me. I see people saying how awesome they are with the AR against a BR; it's because you haven't faced anyone GOOD with a BR. And they keep stealing your kills because the are GOOD with a BR.

  • 05.30.2009 11:32 AM PDT

Mythical Group

There is no greater catharsis than arguing on the Flood.

Craziness, I read your post and assumed you were atleast a major and that's why you provided that rank as an example. As it turns out, you're not even a Staff Captain.

  • 05.30.2009 11:43 AM PDT
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Posted by: ScottyAllen
I feel as though in Halo 3 the BR is more effective in the campaign mode than on the online multiplayer mode. Anyone else agree?

  • 05.30.2009 12:25 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Ready for my wall of goodness? Sorry, in advance.

Posted by: cpt falcon911
The thing is Halo CE and Halo 3 are completely different games. You are exactly right Halo CE is faster paced but the only problem with your assumptions here is that Halo CE is not played online to the extent Halo 3 is. I mean sure you can play online on the computer but this is very different then playing on a console (at least with my limited understanding). So for all most of us know Halo CE could have the same problems with how the guns actually perform onlineand at what distance.
First of all, I consider Halo PC a different game than Halo:CE. Second of all, you could play online with the console using a something called XBConnect. If Bungie had ever programmed Halo:CE to play over Live, it would probably have problems. However, there are certain other gameplay issues that exist in Halo 3 that amplify the online descrepancies and do not exist in Halo:CE. I would probably find Halo:CE online more enjoyable than I do Halo 3 online.

In Halo 2 the battle rifle was an instant hit when the reticle was red. But when it wasnt red it started to become iffy. I know my friend would talk about how the only way you could shoot across the map on Lockout was if you were host.Living most of my life around a poor connection, I know host was not a huge problem in Halo 2. The only time I had found the BR annoying in Halo 2 is when I spawned with the atrocity of a starting weapon, the SMG, and when I fought kids who used PPs. Other than those problems, the BR's iffiness did not affect gameplay in a bad way.

The Halo 3 battle rifle like you said accounts for every bullet of the burst. What a lot of people complain about when their battle rifle shots "dont register" is really their misunderstanding of this information. Now instead of hitting your burst and all the bullets count now you have to lead and account for every bullet in the burst. Meaning I need to take down someone with a little bit of shields and i need all of the bullets of my burst to do so. I start shooting my burst in their neck and chest area; then they jump. Now you cant leave your reticle where their chest is NOW you have to swing your reticle where their head is and lead it a little bit.

When people complain about packet loss almost 80% of the time its lag where the bullet in their burst takes longer to get out of the gun then it should. This is where leading comes into play. Again almost 80% of the time you will see the bullet hit the wall in the background and that is where your bullet has gone. Yet people complain about things not registering. Like they said i shot you in the head but you didnt die (BR). This almost 90% of the time is when i jumped and you didnt lead which translates a shot to the body and not the head. Granted sometimes bullets dont count and (im pretty sure) that you can tell by looking at your ammo clip and if you have half a burst or two bullets left instead of three then thats packet loss.
What you are not understanding is that most of the complaints have a problem with bullets hitting the target and not doing any damage. To them the bullets are being lead correctly but are not registering on their Xbox. There are some problems that exist where someone may have a stray bullet miss when they are not leading correctly, but that has to do with spread and bullet speed. There are some instances where lag affects where the bullets actually land, but the appearance of bullets not registering still exists when that happens. And, lag is so inconsistent there is no way to adjust your aim for it.

It is a combination. Sometimes the bullet is just coming out of your gun at a different angle than what you think due to lag, and sometimes the packet just doesn't make it to the host. But, again, the bullets are not registering on the clients Xbox. Leading is not really the problem, since it appears that you are leading correctly. Lag is inconsistent; you can't accommodate for it. Also, packet loss doesn't always refund you; packet loss goes both ways to the host and to the client. And, packet loss affects every weapon; it is not just an issue with the BR. However, the BR's slow RoF makes a missed or disappearing bullet affect whether you live or die far greater.

The maps in Halo 3 are much more based on control of the map. Basicaly saying that controlling the highest priority places on the map will net you the win. Halo 3 punishes the player that does not work as a team and control these places of importance. Like for instance vahalla if you can control and keep top mid then you will get the win due to the area you can control from it.That is an example of poor game and map design, my friend. Maps that are one-dimensional where fighting is focused in only one or two locations are not very well thought out.

To get to these places of importance ( due to that fact you cant shoot across the map) you have to create and use paths that are available on the map. Basicallly the difference between the other halos and Halo 3 is that Halo 3 rewards the smarter player more than the hand to eye coordination of the player. Granted if you combine both your well off. Were as in Halo 2 it rewarded people a lot more for the four shot and button glitches than did the smarter play.That's funny; I have found many more times where I said "he did not deserve that kill" in Halo 3 than I did with the other Halos. I think Halo 3 rewards people more for the weapons they use more than anything else. One thing that the other Halos always did that is different to Halo 3 is the M6D Pistol and BR brought some balance to this "rock, paper, scissors"-type gameplay. And, I did just fine without button glitches in Halo 2. The only difference between the gaming intelligence that is rewarded between the Halos is knowing when to avoid the Melee in Halo 3. Other than that, it is almost identical.

  • 05.30.2009 2:38 PM PDT

In Soviet Russia you pilot many flying vehicles while Nikolai embarks on crazy journey of revenge filled with movie references....

Question...

To tag screenshots, does that mean you name them what you want to tag them?

  • 05.30.2009 3:00 PM PDT
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No problem with weapon,good weapon actually.Don't like it,don't use it.BOSS.

  • 05.30.2009 3:31 PM PDT

daniel

MLG BR is the best

  • 05.30.2009 3:38 PM PDT
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tighten the spread

[/thread]

  • 05.30.2009 3:40 PM PDT
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Why don't you just ban the guy?...The BR kicks but any way.......Why change it?.......The Bunig Staff needs to do something about it.

  • 05.30.2009 6:05 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: cpt falcon911
The thing is Halo CE and Halo 3 are completely different games. You are exactly right Halo CE is faster paced but the only problem with your assumptions here is that Halo CE is not played online to the extent Halo 3 is. I mean sure you can play online on the computer but this is very different then playing on a console (at least with my limited understanding). So for all most of us know Halo CE could have the same problems with how the guns actually perform onlineand at what distance.

In Halo 2 the battle rifle was an instant hit when the reticle was red. But when it wasnt red it started to become iffy. I know my friend would talk about how the only way you could shoot across the map on Lockout was if you were host.

The Halo 3 battle rifle like you said accounts for every bullet of the burst. What a lot of people complain about when their battle rifle shots "dont register" is really their misunderstanding of this information. Now instead of hitting your burst and all the bullets count now you have to lead and account for every bullet in the burst. Meaning I need to take down someone with a little bit of shields and i need all of the bullets of my burst to do so. I start shooting my burst in their neck and chest area; then they jump. Now you cant leave your reticle where their chest is NOW you have to swing your reticle where their head is and lead it a little bit.

When people complain about packet loss almost 80% of the time its lag where the bullet in their burst takes longer to get out of the gun then it should. This is where leading comes into play. Again almost 80% of the time you will see the bullet hit the wall in the background and that is where your bullet has gone. Yet people complain about things not registering. Like they said i shot you in the head but you didnt die (BR). This almost 90% of the time is when i jumped and you didnt lead which translates a shot to the body and not the head. Granted sometimes bullets dont count and (im pretty sure) that you can tell by looking at your ammo clip and if you have half a burst or two bullets left instead of three then thats packet loss.

The maps in Halo 3 are much more based on control of the map. Basicaly saying that controlling the highest priority places on the map will net you the win. Halo 3 punishes the player that does not work as a team and control these places of importance. Like for instance vahalla if you can control and keep top mid then you will get the win due to the area you can control from it.

To get to these places of importance ( due to that fact you cant shoot across the map) you have to create and use paths that are available on the map. Basicallly the difference between the other halos and Halo 3 is that Halo 3 rewards the smarter player more than the hand to eye coordination of the player. Granted if you combine both your well off. Were as in Halo 2 it rewarded people a lot more for the four shot and button glitches than did the smarter play.

Im not trying to bash your post im just trying to give you a different look at it thats all.

I'm sorry, but you are uninformed on the technical aspect of internet play and netcode in general.

First of all, the Halo 1 pistol is a semi auto, not a 3 burst fire weapon. That in itself would make it COMPLETELY different to how the BR performs, if it were on line.

Second, the whole: "you missed because you weren't leading" argument, plus the idea that lag is at fault, is ignorant. When i and other say that the bullets are not register, they are doing exactly that. For a bullet to not register, they first have to hit their target. If a bullets misses its target, that doesn't make sense to say that it did not register. So don't assume that we are that ignorant to know that the H3 BR needs to be led. On many occasions 30 to 50% of my bullets do not register with the BR when playing online. I know this because i count the damn things in theater. They hit my opponent, but have ZERO damage effect.

And i disagree that H3 reward the smarter player. All the same tactics in H3 can be used in H1. With H1 you had more tactics to reward the "smarter" player. Such as dynamic melee, fall damage, and a health system. The thing that H3 doesn't do as much, is reward aiming precision.

  • 05.30.2009 8:46 PM PDT
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Battle Rifle=Greatness =)

  • 05.30.2009 10:22 PM PDT
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Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

The thing is Halo CE and Halo 3 are completely different games. You are exactly right Halo CE is faster paced but the only problem with your assumptions here is that Halo CE is not played online to the extent Halo 3 is. I mean sure you can play online on the computer but this is very different then playing on a console (at least with my limited understanding). So for all most of us know Halo CE could have the same problems with how the guns actually perform onlineand at what distance.

Halo CE's online netcode was indeed atrocious, but that was simply because the game wasn't designed to play online. Even still, the horrible netcode really only caused you to lead your shots like mad, not to fear dropped bullets.

In Halo 2 the battle rifle was an instant hit when the reticle was red. But when it wasnt red it started to become iffy. I know my friend would talk about how the only way you could shoot across the map on Lockout was if you were host.

There's a few reasons for this phenomena. For one, the BR in Halo 2 did have a spread, but it was minimal. At longer distances (not red reticle), aim assist and bullet magnetism were either not executed or minimally executed, making shots difficult to hit. You needed to have your reticle right at the center of their head to make all the shots hit. It wasn't dropped shots, it was accuracy problems, with possibly some latency involved.

The Halo 3 battle rifle like you said accounts for every bullet of the burst. What a lot of people complain about when their battle rifle shots "dont register" is really their misunderstanding of this information. Now instead of hitting your burst and all the bullets count now you have to lead and account for every bullet in the burst. Meaning I need to take down someone with a little bit of shields and i need all of the bullets of my burst to do so. I start shooting my burst in their neck and chest area; then they jump. Now you cant leave your reticle where their chest is NOW you have to swing your reticle where their head is and lead it a little bit.

You don't need a burst weapon to require leading. Bullet speed dictates how much you need to lead. You needed to lead with the Halo CE pistol. The problem with the burst is the fact that sometimes you may be aiming at the head, but the bullet either does not register (which would happen less if there were less bullets simultaneously fired) or occasionally at long distances spreads into the sides of the reticle and just plain misses.


When people complain about packet loss almost 80% of the time its lag where the bullet in their burst takes longer to get out of the gun then it should. This is where leading comes into play. Again almost 80% of the time you will see the bullet hit the wall in the background and that is where your bullet has gone. Yet people complain about things not registering. Like they said i shot you in the head but you didnt die (BR). This almost 90% of the time is when i jumped and you didnt lead which translates a shot to the body and not the head. Granted sometimes bullets dont count and (im pretty sure) that you can tell by looking at your ammo clip and if you have half a burst or two bullets left instead of three then thats packet loss.


Latency in itself is an inconsistent concept. You can not predict how much you need to lead to compensate for latency.


The maps in Halo 3 are much more based on control of the map. Basicaly saying that controlling the highest priority places on the map will net you the win. Halo 3 punishes the player that does not work as a team and control these places of importance. Like for instance vahalla if you can control and keep top mid then you will get the win due to the area you can control from it.

To get to these places of importance ( due to that fact you cant shoot across the map) you have to create and use paths that are available on the map. Basicallly the difference between the other halos and Halo 3 is that Halo 3 rewards the smarter player more than the hand to eye coordination of the player. Granted if you combine both your well off. Were as in Halo 2 it rewarded people a lot more for the four shot and button glitches than did the smarter play.

All the Halo games have maps that require map control. One of the main problems with Halo 3's maps is that map control usually gives you weapon control as well, as the weapons spawn in the power positions on the map making it incredibly easy to keep map control once it is acquired, but that's an entirely different topic.

Halo CE rewards the smarter player a lot more than Halo 3. You need to be incredibly familiar with the game to win against seasoned players even more so than in Halo 3. That's why you can get dominated so easily in Halo CE if you don't know what you're doing.

The fact of the matter is, you weren't even dismantling my argument in the least that the maps are too big for the weapon ranges. You still need to create paths no matter what gun you are using to gain map control.

I realize you are not trying to bash my post, but I'm not sure if you understand what I was getting at by Halo 3's small range of weapons compared to the vast sizes of the maps on average.

[Edited on 05.30.2009 11:03 PM PDT]

  • 05.30.2009 11:02 PM PDT

someone should count up all of the letters/numbers on this forum and post the number in turn changing the number of letters/numbers

  • 05.30.2009 11:08 PM PDT

How come I never get the sniper rifle?!
______ ____(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
--------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

My ROFLsniper goes POW!

I think it was better in halo 2 because i know it was faster and sounded better............

  • 05.30.2009 11:15 PM PDT
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the br is the best gun to me and i see no problem with it.

  • 05.30.2009 11:31 PM PDT

Is thread seriously still going? Give it a rest already.

  • 05.31.2009 8:41 AM PDT
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why would someone complain about the BR? thats an awsome gun! Thanks for Halo Bungie!! =)

  • 05.31.2009 9:01 AM PDT