Halo 3 Forum
This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
  • gamertag: [none]
  • user homepage:

I wish I had played Halo 2 online. I heard that the "spread" was more acurate. I like that but I also like the spread in H3. It's more true to realety.

  • 06.01.2009 11:35 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: Alfirin
I wish I had played Halo 2 online. I heard that the "spread" was more acurate. I like that but I also like the spread in H3. It's more true to realety.

The hell it is.

Even today's M16 (500 yrs in the past compared to Halo's BR) doesn't have that degree of random spread at 30yrds, by a long shot.

  • 06.01.2009 12:28 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: MadroKurgan

Even today's M16 (500 yrs in the past compared to Halo's BR) doesn't have that degree of random spread at 30yrds, by a long shot.

does it have the same caliber?

  • 06.01.2009 12:33 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Gig4t3ch
Fact 2: European guys are hotter

I guess I can understand if you don't want to make out with guys in the US if they're so ugly, you should just say so though.

Posted by: Alfirin
Posted by: MadroKurgan

Even today's M16 (500 yrs in the past compared to Halo's BR) doesn't have that degree of random spread at 30yrds, by a long shot.

does it have the same caliber?


Even so.

  • 06.01.2009 12:38 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I understand how you want the br to be halo 2, but the br was a fluke, but can't you make a setting for the br adjustable to fit the competitive part of the community or make a new br to make the other half of the community ( Competitive ) happy. This would solve all your problems.

And to make it more realistic is observed! If Bungie wanted that they would of not put rechargeable shields and a guy that can jump from 3 story building and live. So bungie design for the game is not make it more life like.

[Edited on 06.01.2009 12:40 PM PDT]

  • 06.01.2009 12:38 PM PDT

Posted by: Alfirin
I wish I had played Halo 2 online. I heard that the "spread" was more acurate. I like that but I also like the spread in H3. It's more true to realety.


Umm no, no it is not.

This rifle is only accurate for about 15-20 feet, noone would make a rifle in real life that inaccurate.

[Edited on 06.01.2009 1:29 PM PDT]

  • 06.01.2009 1:29 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: GreenDevilJF
Posted by: Alfirin
I wish I had played Halo 2 online. I heard that the "spread" was more acurate. I like that but I also like the spread in H3. It's more true to realety.


Umm no, no it is not.

This rifle is only accurate for about 15-20 feet, noone would make a rifle in real life that inaccurate.

Ok ok. Enough allready. I take it back!

  • 06.01.2009 1:40 PM PDT

I LIKE PIE AND JESUS AND METALLICA AND PANTERA AND HALO AND CoD AND BIOLOGY 2 AND I HATE ALGEBRA

the BR is fine y would someone want to complain about it? it gets you through tough situations like being double teamed i kill them both if i have a BR.

  • 06.01.2009 2:55 PM PDT

373 Plasma Pistol kills and counting

I don't see how people are saying the BR is "unrealistically inaccurate." Have you done any google searches about firearms? Do you know what the hit-rate of a US Soldier is with an M16 on a man-sized target at a distance of 300 meters? 10%.

According to the U.S. Army, the average soldier will hit a man-sized target 10 percent of the time at 300 meters using the M16A2 rifle

Source: http://usmilitary.about.com/od/army/l/blsniperschool.htm

I did a test myself with a BR and a Carbine across Snowbound (largest map with both weapons if I recall correctly). I placed my character on top of one base with his back to the grey wall, and fired at the opposite grey wall. All 36 rounds easily landed within the man-sized target. The Carbine was even more accurate, with all 18 rounds landing in a significantly smaller radius.

I do not know how long Snowbound is due to the inability to properly measure a game environment but just eyeballing it based on the Motion Tracker range (25 meters) I'm guessing it's at least 100 meters away. Being able to hit a man-sized target 100% of the time at 100 meters is astoundingly accurate. You won't be four-shotting someone at this range, but you could probably kill them in six bursts if you're competent.

My guess is most of the time these random misses are coming from panicky players. When you move the weapon mid-burst, the bullets split up. Either lower your sensitivity or just relax a bit more. Only move your targeting reticule between bursts.

Here is the film clip where I did the test.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80509831


As a side note, I also agree that the Assault Rifle should have some sort of a headshot bonus. The AR can hardly hit outside 25 meters, which is absolutely pathetic. They should either increase the range (or decrease the spread) or give it a headshot bonus so that those who actually attempt to aim with it are rewarded somewhat. Double Damage on headshots would be more than enough in my opinion.

More tests: with careful bursting of the Assault Rifle you can kill an opponent at a distance of 25 meters, however anything outside that distance is next to impossible.

  • 06.01.2009 4:10 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

You did not hit with every bullet of the 3 round burst of the BR from end to end of the map. The first bullet will hit every time in a controlled, offline environment, with both players standing still, with perfect aim, but the other 2 bullets will not. This will not even work from end to end on foundry, and that is approx 50 yrds. This has been documented many times before with video. In the same controlled environment, a M16 can hit a target a fraction the size of a man in burst fire mode 100% of the time with every bullet at 100 yrds.




[Edited on 06.01.2009 11:17 PM PDT]

  • 06.01.2009 6:43 PM PDT

373 Plasma Pistol kills and counting

Slow down the film clip with the right trigger, just because not every bullet leaves a dent on the wall doesn't mean they didn't hit. Some hit the holes previously made while some didn't leave a mark at all. I do not know why this happened, but I've watched it numerous times and all the bullets hit that grey wall. They would have to be spraying off at like 15 degrees to miss it.

I hate to bring up a very very old article from the Halo 2 era but a single shot BR would solve all the problems people are having with the weapon. Think about it. Would you rather shoot three 6 damage bullets or one 18 damage bullet...

http://juliangnam.wordpress.com/2006/11/24/why-halo-3-needs-a -single-shot-battle-rifle-2/


Another solution for players is simply this.

Don't rely so much on the Battle Rifle.

It's been proven time and time again that the Carbine is a more reliable weapon, it kills faster and has a much smaller spread. Yet I see players walk over it all the time... then these same players come on here and complain about it.

Bungie is not going to change the Battle Rifle any time soon, especially since there is no inherent problems with it. Become more proficient with the other weapons, and relax and have fun.

[Edited on 06.01.2009 7:20 PM PDT]

  • 06.01.2009 7:03 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Instead of aiming at a wall, use Spartans. Put 1 player at each end of Valhalla, and you'll see what i mean. That way you can count EVERY bullet when it hits a Spartans shields. It takes 12 bullets, four 3 round burst, to kill if the last bullet hits the head. Or 18 bullets to kill, if all bullets are body shots, or the last 6 bullets, or 2 bursts are body shots. You will not be able to kill with these numbers at that range with the BR. It is impossible.

And i completely agree about making or giving the option to have the BR a single shot semi auto rifle, with the rate of fire of the Halo 1 pistol, and a 4-6 shot kill.

And i agree that the carbine is the better weapon, IF it did not have those damn annoying green tracers that obstruct view/perception of hitting an opponent or not.

And while the BR is working as intended, that doesn't mean that there is not a problem with it. There most definitely is.




[Edited on 06.01.2009 7:25 PM PDT]

  • 06.01.2009 7:21 PM PDT

373 Plasma Pistol kills and counting

I just found an MLG video, it shows the "randomness" of the BR.

http://gameroom.mlgpro.com/view/SKmptyTKB2I.html

I wonder how accurate it is at chest level? I'm sure that it would hit every time if aimed at the chest. The whole "four-shot" concept relies heavily on that final bullet, if it hits the chest or misses, it doesn't matter if the last eleven hit. You have to shoot another burst. Rather unfortunate.

It is possible to get four-shot kills but outside the 25 meters I find myself getting five or six shot kills, never four. I hope it's not just my relative incompetence.

I'm making another BR video. I'm guessing if I aim at neck-level, I will be able to get a more likely four-shot kill. If you watch carefully, the reticule climbs upwards slowly, then drops back after each burst. If my hunch is correct, odds are all the bullets will hit, then the last one will land square in the center of the face. The headshot hitbox is rather large so this can't hurt my theory.

  • 06.01.2009 7:33 PM PDT

Posted by: Bourbon OWNS
I'm making another BR video. I'm guessing if I aim at neck-level, I will be able to get a more likely four-shot kill. If you watch carefully, the reticule climbs upwards slowly, then drops back after each burst. If my hunch is correct, odds are all the bullets will hit, then the last one will land square in the center of the face. The headshot hitbox is rather large so this can't hurt my theory.


On default settings, you will find randomness from ridiculously short ranges. Testing it myself was one of the things that switched my position from against changing the spread to for it.

  • 06.01.2009 9:28 PM PDT

Posted by: Nokterne
Posted by: Bourbon OWNS
I'm making another BR video. I'm guessing if I aim at neck-level, I will be able to get a more likely four-shot kill. If you watch carefully, the reticule climbs upwards slowly, then drops back after each burst. If my hunch is correct, odds are all the bullets will hit, then the last one will land square in the center of the face. The headshot hitbox is rather large so this can't hurt my theory.


On default settings, you will find randomness from ridiculously short ranges. Testing it myself was one of the things that switched my position from against changing the spread to for it.


On default, if you stand at the rocket spawn on The Pit and fire at an unmoving second profile who is at spawn the BR averages about 6-8 shots for a kill.

On the custom settings I use with 90% damage resistance and 110% damage modifier it still takes around 5-6 shots, its pathetic.

  • 06.01.2009 10:38 PM PDT

373 Plasma Pistol kills and counting

hello all. I'm back with another BR test. At a distance of 25 meters, the Battle Rifle got 7 4SKs and 3 5SKs. Just for fun I tested the Carbine and got 8 8SKs and 2 9SKs.

So 7/10 times the BR got the juicy four shot, while 8/10 the Carbine killed as it was supposed to in eight hits.

At a range of ~50 meters (all the way across foundry) I got significantly worse results. The Battle Rifle took about six bursts but occasionally as many as eight bursts at this range. The Carbine took thirteen shots once, but nine or ten was the norm.

The Battle Rifle required 1.5-2 times as many shots to get the kill. The Carbine needed 1.125-1.625 times as many. The accuracy deteriorated much quicker than I thought it would have.

Here are the clips.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80558351

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80559543

It will take just under five minutes to watch both, but, being the nice guy I am, I make a significant pause when the weapon does not get the intended kill, allowing the viewer to count how many "extra" shots are required. This allows it to be viewed in fast forward easily.

  • 06.01.2009 11:18 PM PDT
  • gamertag: [none]
  • user homepage:

thanx4the researsh. I take your word for it

  • 06.02.2009 1:41 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i think the BR is good because only the most skilled can effectively use it better than the non so skilled and this means the better players come off better

  • 06.02.2009 9:05 AM PDT

I think the BR is fine the way it is, because I remember from Halo 2 how crazy of a weapon it was. I never have had any problems using it, all you have to do is lead your shots and you'll be fine. It's a skill based weapon, the bullets aren't supposed to be magnetically attracted to your opponent.

  • 06.02.2009 9:49 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I only have a problem with the battle-rifle online. In campain mode I use it the most out of all the weopans that you can use.

  • 06.02.2009 10:24 AM PDT

Hi im a halo player and i play nice fair games. If you want .to battle me feel free to add me at Str8 uPP Legit in a br match sniper match team martch ffa anything ill be glad too. so if you wish to battle me go right ahead.
Later. (O)

What is the matter with it? Its perfectly fine, at least thats what i know.

  • 06.02.2009 11:37 AM PDT

I just hate how inconsistent the BR is at medium range, it should take 4 shots 90% of the time and 5 the other ten, occasionally it takes 7+ from guardians snipe to blue room.

that is all, I'm fine with it though.

  • 06.02.2009 11:59 AM PDT

373 Plasma Pistol kills and counting

To the people who recently posted:

The problem is with how luck based the weapon can be, not how powerful it is. Yes, 7/10 times you will four-shot your opponent at a range of 25 meters (75 feet). However, do you really want to leave it up to chance? What if you're unlucky and it takes five, no, even six shots at that range? You'd likely end up losing to an opponent you didn't deserve to.

If Halo 3 is supposed to be a competitive game, then there should be less chance involved. I personally believe you should always be able to four-shot inside 25 meters if you have good aim, but this isn't the case. Outside the 25 meters it can take more for balance reasons, but seriously, in the optimum conditions in the weapons intended range it is only effective 70% of the time? That's ridiculous.

This is a competitive first person shooter not fricking yahtzee or something

[Edited on 06.02.2009 12:13 PM PDT]

  • 06.02.2009 12:12 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The BR is a LEgit 4 shot death. Its accurate and decent rate of fire. It's my fav weapon.

  • 06.02.2009 12:14 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: GIR091572
Posted by: mooshmoossh
I like the BR just the way it is.

I really don't see what's wrong with it.

I feel the same way


me too

  • 06.02.2009 12:46 PM PDT