- Jiggly Luv
- |
- Exalted Member
Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
You never fail to amuse me, Grenadier57.
Posted by: Grenadier57
First, their are more BRs on maps then their are of any other weapons on the majority of maps. (all but 1 or 2) This is to allow you to have one frequently.I agree. Why even supply us more ammo lying around for BR starts, and why supply a weapon (though, balances better against Power Weapons) in quantity that has a clear range advantage over the limitations of the AR in AR starts? It's almost as if Bungie's doesn't really know how they want their game to be. They just disperse a bunch of weapons throughout the maps without any purpose other than to satisfy everyone, even if balance of the map is sacrificed which would satisfy everyone anyway.
Second, the BR is the best weapon in this game. It is essentially a "long distance" power weapon. It can best nearly all other weapons at every range and situation except that weapons particular niche, it has plenty of ammo, it has plenty of range, and it is relatively easy to use. (three shot burst, deep clip, standard auto-aim) It is the number one TOD of every skilled player, because it is so powerful and simple to use.
It requires no frugality like rockets, no special positioning like the sniper, and no timing like the shotgun. It can stand up all the power weapons and succeed with the tiniest mistake by the Power Weapon user.
all it takes is aim, less aim then weaker guns, like the Carbine or magnum. It allows players with aim(a generic skill across all video games) and the slight skill gap of knowing how to camp at long range and stay away from opponents, those who don't have the weapon and don't know how to counter this tactic of staying back with BR.What makes the BR so good, is that it has more range. It isn't a Power Weapon, though, and definitely not a long ranged weapon; Power weapons kill in one shot and long ranged weapons are effective at long range (the BR is not even close to being effective. It just has the possibility of a random headshot at that range). But with this extra range, it can also be used at close-range, just like the Sniper/M6G/Carbine can.
The single-shot weapons are actually just as easy to aim. A Carbine 8-shot practically takes just as fast as a BR 4-shot. However, the Carbine's fast RoF allows a missed shot to not hurt you much. One stray bullet from the BR, and the Carbine is a better weapon, no matter how much harder you think a headshot might be. At long range, both are pretty much "spray and pray", except the BR can have a random bullet ping a Sniper (which is actually a good thing btw, and thus why the M6D's accuracy worked so well).
But, a lot of people's impression of this so-called "power weapon" is due to everyone using it. Just because people have it as their TOD doesn't make it a power weapon; it just means that people prefer having a weapon that can keep some distance from Shotguns and other close-ranged weapons, and people prefer getting headshots. Since when does having a headshot bonus and a little more range make it a Power Weapon?
Actually, decreasing the BR's power (as it has already been done from H2 to H3) makes other weapons overpowered. This is one reason why so many were and are against the BR losing power. The one thing that had always balanced the game better was the effectiveness of this all-purpose weapon; I can practically sit out in the open with a Sniper and fear noone, now.
You can say all you want about "but now teamwork is more important and that is a good thing", but that doesn't make the game more balanced or enjoyable. It just make it more frustrating unless you have a cooperative team, and even still it is frustrating.
Third, the skill to overcome a BR user is harder then the skill to use it, that coupled with the fact that it is the weapon with the best versatility + power, makes it unbalanced.The Sniper is more versatile, but that is beside the point. How does having more range unbalance the game? Also, the power of the BR is less than the AR; it just has more range. You are wrong, sir Grenadier. What makes it unbalanced is that Bungie is stressing their weapons' ranges to a range that is only effective while camping or surprising your target. You are under the impression that close-range is where all the weapons should function at. There should be only a few weapons only effective at close-range, for camping-noob purposes; the rest should be mid-range effective, but that isn't the case at all. Halo is unbalanced (and has always been) because the majority of the weapons are limited to just close-range, which makes anything that has more range automatically unbalanced.
Honestly, if this game had less BRs on maps (or carbines in place of them) and AR/Magnum starts, then it would be much better.BR starts are not a bad thing, since they balance the game to Power Weapons better. But, there is no need for so many BRs. All that does is add more advantage to those who are trying to spawn camp defenseless AR users (however, the M6G, if more people would use it, alleviates some of the problems).
A shame, because Team Objective, as it was, was pretty close to how it should have been.I stopped playing because I refuse to play AR-only starts. If M6G starts were put in it, I would've played it much more. We can only hope that Skirmish get reworked. I am a huge fan of Objectives; I always question why people veto them. However, if only Multi-flag and KOTH were the only gametypes in Skirmish and on small-medium maps, the playlist would have a huge improvement IMO. But, I still won't play it, as long as AR-only starts exist.