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This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
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I know what you do

cuz i do it to

I think the battle rifle is the most powerful gun in the game but the spread is to....iffy

  • 06.22.2009 3:51 AM PDT

PJC

its not though go into a theater and watch a vid of swat or something and then you'll see that there are a lot of unregistered headshots but thats the only thing thats wrong w/ i.

  • 06.22.2009 6:09 AM PDT

MINION222

The thing thats wrong with the BR is that it has killed weapons like the smg, spiker, plasma pistol, plasma rifle, etc... There is no point in picking up any of these weapons when the battle rifle is on a map. This weapon also has a very bad habit of being spawn killers favorite weapon, what I mean is that they will wait for you to spawn then throw a grenade to take out your shields then one shot you before you even know whats going on. The BR kills the fun of playing halo.

  • 06.22.2009 8:10 AM PDT
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My real gamertag is c1a4l001 so if anyone needs to contact me send a message to that account.

i personaly like the br i think if you guys dont like it you shouldnt use it and dont complain because bungie made it that way so its more fun and chalenging

  • 06.22.2009 10:47 AM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: MINION223
The thing thats wrong with the BR is that it has killed weapons like the smg, spiker, plasma pistol, plasma rifle, etc... There is no point in picking up any of these weapons when the battle rifle is on a map. This weapon also has a very bad habit of being spawn killers favorite weapon, what I mean is that they will wait for you to spawn then throw a grenade to take out your shields then one shot you before you even know whats going on. The BR kills the fun of playing halo.
Then, let's just remove the BR. We might as well remove the Carbine, too, since it is just as effective. The Magnum needs to go, also, since it deals headshots and has a range advantage. I guess we need to get rid of the Sniper and Lasor, since it can shoot people from distance without you knowing. Hmmm, the Rocket and Missle Pod Launcher need to go, as well; they are one-shot kill weapons with a range advantage over the other close-ranged weapons.

Now, that we eliminated all these weapons which have obvious range advantages, all the other close-ranged weapons will have more use; they can be used in mid-range situations without any worries of being shot before you see your enemy. There; problems fixed. No more close-ranged limitations and losing because you were using the wrong weapon in the wrong situation.

Halo is already heading in that direction, anyway. I suppose Halo:Reach will probably give the Sniper inconsistent bullet trajectories and the BR's headshot bonus will be taken off; Bungie has to balance to the close-ranged weapons, correct?

It's kind of funny how people who play Halo are the only FPS gamers who will complain about being shot from range, whether that be because of AR starts or the BR/M6D in general. I guess that kind of shows why Halo 3 is garbage compared to the other Halos; because, Bungie over the years has only listened to the people who had problems with the BR and M6D and those who prefer AR or SMG starts.


*goes back to playing Red Faction:Guerrilla* (Thank you, Volition)

  • 06.22.2009 2:10 PM PDT

MINION222

The battle rifle breaks the balance of the game in a number of ways. In halo ce the only long range weapon you had to worry about was the sniper rifle. In halo 2 the BR was powerful but was limited and the game was balanced, now in Halo 3 most maps have little in the way of cover, and if your getting shot at by a BR out in the open right when you spawn with only an AR, you don't really have an option but to die again and hope you don't get killed next time. If they removed the BR as a start weapon and only had it in the maps the game would be more balanced then it is now. It would make it a weapon to race for and I would have a little more respect for the BR if this was how they did it.

  • 06.22.2009 9:49 PM PDT

373 Plasma Pistol kills and counting

I posted a thread on Forgehub on how Battle Rifles should be more rare. I'll link it and C/P it here because there is no way I'm writing it again.





Posted by:ME

I've been hearing a lot of complaints about recent Sandbox map submissions. The maps are nice to look at, and they are well built, but the gameplay always feels so dry. Like a cat slept in your mouth kind of dry.

I looked at the more recent submissions (10 pages back. Yes, I was bored today because I was off work) and noticed a bit of a trend. Almost every single one of these maps has 8 or more Battle Rifles. This is absolutely ludicrous, most times the Battle Rifles make up more than half the map's weapon total.

I have several problems with this.

1. First of all, if you want everyone to have a Battle Rifle, put BR starts. This prevents spawn-killing. If there is almost enough Battle Rifles for everyone just laying around, you're all shooting eachother, basically it's all fun and games, until someone dies. Then they spawn with a piece of -blam!- weapon and cannot defend themselves properly. Let me say when this happens it is absolutely retarded.

When you die in a first person shooter, you are punished by having your weapons and equipment taken from you and you have to start over after a set time penalty. You should not be further penalized by having to start with a weapon with which you are incapable of defending yourself with. When 9/10 players have a Battle Rifle, and one guy is running around with an Assault Rifle, there is no way he is going to get kills. He is going to get gunned down easily, and on the off chance he manages to get close to killing someone, God knows some -blam!- is going to headshot his shieldless victim and then finish him off for an easy double kill.

2. The Battle Rifle is a very powerful weapon and should be treated as such. By making the Battle Rifle semi-rare, such as having two in a small map, and four to six in a very large map, the game will still have plenty of viable tactics and strategies with which a player can achieve victory. When everyone has a Battle Rifle, you have no choice but to gear up and grab one for yourself, either that, or camp behind some corner with a Shotgun like a total noob.

Halo's weaponry is split into three distinct camps. You have the long-range weaponry (sniper rifles and beam rifles), the medium-range weapons (BR, Carbine, and maybe the Magnum). Then all the other weapons fall into the close-range category, which is basically a nice way of saying they can't hit anything outside 10 feet. When the Battle Rifle is so abundant, you immediately render all of the close-range weapons obsolete, because a smart BR user can keep his distance and pick his opponent off with relative ease. The only worry he has is maybe the odd spike, bullet or plasma blob somehow sneaking outside the magical 10 foot bubble. Long-range weapons are more difficult to use effectively as well, thanks to the Battle Rifle's ability to ping scoped in Snipers with it's fairly accurate burst. This forces all but the most skillful and tenacious snipers to give up and grab a Battle Rifle, adding to our problem.

3. Most of these Sandbox maps are very ill-prepared to handle a Battle Rifle firefight of this magnitude. Many have small corridors and huge barren spaces that make the fighting boring and repetitive. When you have tiny corridors, there is no where to strafe so it basically comes down to who pulled the trigger first, as well as the damn RNG. Wide open spaces means no cover, and eventually players catch on to this and refuse to venture outside. Anyone brave enough to go into the open gets a nice helping of bullet bukkake. This basically ensures matches degrade into taking pot shots at one another from the safety of your bases, which I'm sure we all agree isn't exactly thrilling to play.


______________________________________________


Go back and check out any Halo 2 map. There is a maximum of FOUR Battle Rifles on the very largest maps. Most have TWO. Fewer Battle Rifles ensures that the Battle Rifle is accessible but somewhat limited, so not everyone can have one. This encourages other strategies such as dual-wielding, sniping, close-quarters combat and more. By over-saturating the map with Battle Rifles you are suffocating other styles of play and making the game very repetitive. Battle Rifles are very fun... to a point. When every single goddamn match is just Battle Rifles Battle Rifles Battle Rifles it doesn't matter who's map your playing on, it will be the same old tired gameplay that you get on nearly every Forgehub map posted in the last month.

If your map desperately needs mid-range combat options, put some Carbines and Magnums on the map in high-traffic areas as well as a couple Battle Rifles at strategic locations. The Carbine is actually a bit more effective than the Battle Rifle and fits in nicely with the Sandbox theme. The Covenant alternative will at the very least add a different mood with it's unique sound and lime green tracers. The Magnum has the same rate of fire as a Battle Rifle but takes five shots to kill and has no scope. This makes it a poor man's BR of sorts. You can make the Magnum common and easy to find and it can help fill the void in mid-range combat that the reduced amount of Battle Rifles creates. However, the Magnum will not easily outclass other weapon alternatives. Plus Magnums are badass.

If you want exclusively Battle Rifles on your map go post it in the MLG forum. You can have a competitive map with other weapons too you know.

/RANT


[Edited on 06.22.2009 11:11 PM PDT]

  • 06.22.2009 11:10 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: MINION223
The battle rifle breaks the balance of the game in a number of ways. In halo ce the only long range weapon you had to worry about was the sniper rifle. In halo 2 the BR was powerful but was limited and the game was balanced, now in Halo 3 most maps have little in the way of cover, and if your getting shot at by a BR out in the open right when you spawn with only an AR, you don't really have an option but to die again and hope you don't get killed next time. If they removed the BR as a start weapon and only had it in the maps the game would be more balanced then it is now. It would make it a weapon to race for and I would have a little more respect for the BR if this was how they did it.
The problem with your complaint is that with AR starts you are pretty much starting at the bottom of the chain as far as range and power. That means you are making the game less balanced. With long ranged weapons on the map, and especially Power Weapons, it requires you to start with a weapon that is somewhere in the middle, like the BR. That is the only way to improve Halo's balance unless you remove all the Power Weapons. So if you have a complaint about the BRs in AR starts, then you are actually complaining about AR starts and the lack of range that the AR has.

All these "other" weapons that people like you seem to think never get used are limited to close-range. That means they are only useful in CQB, and more so than the BR even.

As long as you start with a weapon that lacks range, you will find the gameplay frustrating and unbalanced. Thankfully, its customization gives it the potential to become balanced (much like what MLG takes advantage of). But, in its Default form, the balance of Halo 3 is the worst of any game available.

The problem is with your perplexed idea that Halo should be balanced around close-range.

I do, however, agree that the BRs (and the same goes for all ranged weapons) should be limited more on maps. It is an unnecessary frustration for AR starts (that is already unbalanced as it is), and it gives everyone ammo refills for BR starts. But, doing this does not in any way make AR starts more balanced than BR starts. As long as there are Snipers and Rockets, AR (with its current functionality) starts will always be unbalanced. (unbalanced Vehicles are another issue altogether)

But, if I had it my way, the M6G (and many other weapons) would be much more accurate, with Default being M6G primary starts/ AR secondary, while there are 2-3 BRs and 2 Carbines at most on all maps.

  • 06.22.2009 11:48 PM PDT

Are you better than the person above you
Posted by: G14X
Never in a million years :(
He has a running riot and other goodies :(
And a 1.33 K/D.... You sir...are good

Posted by: TUNDRA is HORRID
Posted by: MINION223
The battle rifle breaks the balance of the game in a number of ways. In halo ce the only long range weapon you had to worry about was the sniper rifle. In halo 2 the BR was powerful but was limited and the game was balanced, now in Halo 3 most maps have little in the way of cover, and if your getting shot at by a BR out in the open right when you spawn with only an AR, you don't really have an option but to die again and hope you don't get killed next time. If they removed the BR as a start weapon and only had it in the maps the game would be more balanced then it is now. It would make it a weapon to race for and I would have a little more respect for the BR if this was how they did it.


only a colonel grade 2 could fit this much fail into one post

bravo you are adding to the fastest growing stereotype in gaming

the retarded colonel grade 2

whew thank god im a grade 3

  • 06.23.2009 2:55 AM PDT

Posted by: TUNDRA is HORRID
Posted by: MINION223
The battle rifle breaks the balance of the game in a number of ways. In halo ce the only long range weapon you had to worry about was the sniper rifle. In halo 2 the BR was powerful but was limited and the game was balanced, now in Halo 3 most maps have little in the way of cover, and if your getting shot at by a BR out in the open right when you spawn with only an AR, you don't really have an option but to die again and hope you don't get killed next time. If they removed the BR as a start weapon and only had it in the maps the game would be more balanced then it is now. It would make it a weapon to race for and I would have a little more respect for the BR if this was how they did it.


only a colonel grade 2 could fit this much fail into one post

bravo you are adding to the fastest growing stereotype in gaming

the retarded colonel grade 2


He's retarded because he uses correct grammar by using such tools as:
A period at the end of his sentences.
Starting his sentences with a capital letter.
Hitting the space bar to start a new sentence instead of hitting enter...twice.

Anyways regardless of that I think he makes a excellent point.
Halo 3 has some over 14 weapons in the game? Why do we only get to see 3-4 of them in action?

  • 06.23.2009 6:28 AM PDT
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its a real good way to fight in halo 3 so i think it was a good idea

  • 06.23.2009 6:59 AM PDT

its my favorite weapon and it has good accuracy and the all over alot of the maps it is awesome and i cant really see like these other people in the forum have said i cant see what is wrong with the BR

  • 06.23.2009 10:04 AM PDT

Hi!

Yea, the BR is used by people that can handle it, you need skill to use the BR, that's why they made it the way it is. Otherwise everyone would be a 50 because of how easy you want it to be to use.

[Edited on 06.23.2009 12:47 PM PDT]

  • 06.23.2009 12:46 PM PDT

The BR feels great on LAN, but online too many shots are dropped causing the "inconsistant" feel.

  • 06.23.2009 2:35 PM PDT

c.b

br pwns

  • 06.23.2009 5:26 PM PDT

The BR is a great weapon once you learn about strafing, jumping, look sensitivity, and positioning. There is a great article about all of this at http://halounlimited.weebly.com/master-the-br.html

  • 06.23.2009 6:59 PM PDT

i'm sorry here is the link http://halounlimited.weebly.com/master-the-br.html

[Edited on 06.23.2009 7:08 PM PDT]

  • 06.23.2009 7:06 PM PDT
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the BR is awesome how it is anyone who like takes a little time using it will learn how to own with it :D

  • 06.23.2009 8:54 PM PDT

Everyone complaining about BR spread... if you'd spent the time you spent complaining actually THINKING, you'd have realized that the only thing that changed between H2 and H3 is that now instead of aiming for the head, you aim for the neck. Yes, when a player is running away it's very hard to hit them. And for every time that the spread makes you miss and denies you the kill, there's another time where you only lived BECAUSE the enemy's BR spread made them miss.

It's not worse or broken, it's just different. Get used to it.

  • 06.24.2009 12:03 AM PDT
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After the idea to multiplayer with a custom spartan; was there another one to have custom spartans play in campaign mode? but going back to the multiplayer, why not kick ass and take names as a brute?.. grunt?... prophet?... or even the major? why was the idea to Dual screen Halo Wars cast a side? ? online multiplayer action is a no brainer with the bungie halo franchise so why not dual screen? seems pointless having all these extra controlers and only my friends getting bored out of their skulls by just watching me play (granted they have to wait their turn) ? there was another question. . . Halo Wars vs. StarCraft 2? Halo Wars was ok for it being the first one of its time one color rendering, but the gameplay was xbox original graphics compared to the beautiul theatrical sequences. im sorry guys but the new starcraft game looks way more promising.

  • 06.24.2009 2:20 AM PDT
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Halo wars vs Starcraft 2? i was amazed by the graphics in the movie sequence but just horrified at the xbox original rendering :( not being able to dual screen was dissapointing! multiplayer is a no brainer this is xbox live we are talking about... but not being able to dual screen just kills it for me ... and not being able to use the flood the way you can use Zerg. i was actually hoping to have a huge fight sene with the grave mind in Halo 2 but not even in 3 why not? :( the thing i loved about mulitplayer games is having a wide selection of players to choose from i'd imagine also using brutes, a prophet, the major, heck even grunts? i love grunts i was reading the artical where the grunts made to number 7 as the worst enemy ever! i disagree! they are the best enemy! they are just completly lazy!! grunts even without the skulls grunt have excellent aim and in creat suicidal numbers grunts are the best at testing my paitents !

  • 06.24.2009 2:35 AM PDT
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Halo wars vs Starcraft 2? i was amazed by the graphics in the movie sequence but just horrified at the xbox original rendering :( not being able to dual screen was dissapointing! multiplayer is a no brainer this is xbox live we are talking about... but not being able to dual screen just kills it for me ... and not being able to use the flood the way you can use Zerg. i was actually hoping to have a huge fight sene with the grave mind in Halo 2 but not even in 3 why not? :( the thing i loved about mulitplayer games is having a wide selection of players to choose from i'd imagine also using brutes, a prophet, the major, heck even grunts? i love grunts i was reading the artical where the grunts made to number 7 as the worst enemy ever! i disagree! they are the best enemy! they are just completly lazy!! grunts even without the skulls grunt have excellent aim and in creat suicidal numbers grunts are the best at testing my paitents !

  • 06.24.2009 2:36 AM PDT
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your br's as str8 as a stick lol

  • 06.24.2009 4:07 AM PDT

MINION222

The only thing that I would like to see in halo 3 is a lot less of the BR, its a good weapon and all but there is so much of the thing on every single map and game mode its the only weapon that anyone uses. I don't want to hear anything about the carbine because the carbine actually takes skill, the BR takes about 3 bursts anywhere on the armor and one head shot. Oh and the power weapons would not be over used if the BR was limited because the power weapons have limitations, rockets can't shoot too close or you kill yourself, sniper has four shots and makes you a target because of the bullet trail, laser is a staight shot and need time to charge up, shotgun can't shoot more than two feet, and the BR should be limited to two to four on any map. This would make AR starts balanced because the BRs would most likely be placed on each side which would give each team a chance to grab it a protect themself and would keep other weapons in play on the map.

  • 06.24.2009 6:33 AM PDT