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  • Subject: The Only BR Thread
Subject: The Only BR Thread

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Posted by: BakedPotatoLive
Posted by: CravenC21h30o2
The two cards that are on top are completely random out of 52 cards. The only way to defy this random event is by having the knowledge of where every card in the deck is at the time they are dealt. That would be cheating.


How are they completely random? Randomness is a lack of order, cause, purpose or predictability. How can they be completely random when they have a cause, which is, as I said, certain variables of the shuffling?

Posted by: CravenC21h30o2




The chances of the wind gusting one way or another are completely random at any given moment in time. What does the wind have to do with tides?


I used tides as an example help you get the idea. But, seeing as you weren't even able to comprehend that, then it's no wonder you can't comprehend my argument. I'm no expert on wind so I can't comment on what you are saying about the equal chance of gusting, but a quick google search reveals this -

" Is a sudden, brief increase in speed of the wind. According to U.S. weather observing practice, gusts are reported when the peak wind speed reaches at least 16 knots and the variation in wind speed between the peaks and lulls is at least 9 knots."

How is wind gusting random? You can predict when it will happen and there is a cause for it. To me, that isn't random.

Posted by: CravenC21h30o2
Look kid I'm not trying to insult you, but you really need to take a statistics class before you start telling me what mathematical randomness is. Everything in life is mathematically random. There are even chances that you will step on a rock and roll your ankle walking down the street.


Well maybe mathematical randomness was the wrong term to use. Perhaps I should have used a different term, but surely you can agree that the randomness in the BR spread is different to the perceived randomness in sporting events.



Let me help you out by refering you to the bottom seciton of my last post because what you're talking about is "perfect randomness". This is an impossiblility with todays technology.

When I look closer at what you're saying it becomes clear that what you're getting at is none of these things are "Perfectly Random". If this is your point then neither is the BR spread or any other game that you play. The randomness in video games is programmed into them by the game's creators. Specific variables were put in place in the coding of the BR as to the parameters within which the "random" BR spread is generated. Nothing is "perfectly random". Scientists can't even create a computer program that is completely random. I have adressed every possible facet of your random argument, now can we get back on topic here. We were talking about the Halo 3 BR and what's wrong with it.

  • 07.07.2008 12:15 AM PDT

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Posted by: BakedPotatoLive
Well maybe mathematical randomness was the wrong term to use. Perhaps I should have used a different term, but surely you can agree that the randomness in the BR spread is different to the perceived randomness in sporting events.


Actually no they are equally random. The variables that are taken into account when a random thing like a broken leg occurs in football are just as percieved as the random bullet spread. The Halo 3 BR bullet spread is not a perfectly random number. It was designed and coded to be random within specific parameters, which means it cannot simply generate any number.

  • 07.07.2008 12:18 AM PDT

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Posted by: Alexeoth
People only complain about the H3 BR because the H2 BR was WAYYY over powered and had those godly glitches that made it a godly weapon mid and long range, and a sword/shotgun close range. Idc if it's changed or not, I'm leaning more towards I want it to be changed cause the BR is my favorite weapon and I would like to own more with it, it would make the game more fast pace.


Ya know I played H2 religiously for over a year, and I never noticed how it was "WAYYY" overpowered like everyone seems to postulate. The glitches you speak of do not exist in Halo3, at least not in a tactical way, and it's not about making the weapon any stronger than it already is. It's about retooling it to not be random.

  • 07.07.2008 12:30 AM PDT
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Posted by: BakedPotatoLive
Posted by: Ttone5722
Just because an injury is not mathematically random doesn't mean it isn't random. Once again, if a football player makes a thousand tackles during his career but sustains a career-ending injury on his last one I would call it random. It could have happened on his first tackle or on #500, any of which are events that "could " cause injury. And by the way, there are multiple events in any sport that could happen at random.


Yes, they "could" have caused injury, but they couldn't have caused a career ending injury. The only tackle that could have caused a career ending injury is the one that gave him a career ending injury. Therefore the "career ending injury" itself is not random, but when compared to the copious amount of similar (yet not exactly similar) tackle, you perceive it to be random. That element of randomness is fine in gaming. An example of that element of randomness would be StrongSide having 1001 Sniper battles, and winning the first 1000 before losing the last. Therefore the "Sniper battle loss" itself is not random, but when compared to the copious amount of Sniper battles that StrongSide won beforehand, you perceieve it to be random. Now of course that element of randomness in present, but it is in no way akin to the randomness in the Battle Rifle. One is random when compared to other outcomes, whilst the other is mathematically generated. I cannot think of a single, professional competition that employs mathematical randomness as seen in the BR spread. There is simply no professional, real-world equivalent.

Perceived randomness is present everywhere in life - it is when an outcome goes against what you think is the logical (or popular) outcome. It isn't just present in Sport, it is present in real life aswell, for eg. over the last 12 weeks you have been given a paycheck of $100. But on the 13th week you got given a paycheck of $200. You would say that this is random, but actually you have been given the extra $100 for working the hardest as measured by the supervisor. There is a cause, but it appears random when compared to the popular outcome. If, however the Boss put 25 names into a computer and got it to select a name by random to give the extra $100 to, then that is similar to the randomness seen in the BR.

I hope you understood that, I found it hard to understand upon reading over it, but hopefully you get the idea.

Posted by: Ttone5722
The BR was intended to have a random element that apparently most pros are able to deal with-- some choose to voice a negative opinion. I'm sure there are some that hate the BR spread that don't say anything, but out of 200,000 people playing MM everyday, you don't see 101,000 complaints. I'm not going to guess how many I have seen, but I am going to guess that the complainers are in a minority. Now BakedPotato, tell me why randomness should be removed from competitive gaming.


Minority opinion - don't try and undermine it. Just because our population is not as dense as the majority, does not make our opinion any less valid or any less accurate. Trying to belittle our argument based on popularity is a cop-out.

Why should mathematical randomness be removed from competitive gaming? Simple. Skill does not equal mathematical randomness. Competitive gaming should determine who the best team is during the tournament, not the luckiest team who had the most luck with the BR spread. Is that not what competition aims to do, determine the best team? In Halo, to some extent it determines the luckiest, and luck is a poor substitute for skill. I can not think of a single professional competition that employs mathematical randomness - if you can, I'd like to hear it.


I never said your opinion is less valid, just that I believe more people to be ok with the BR spread. What you're saying is trying to make your opinion hold more weight than anyone else's. You're right in that competition is designed to determine the best team, but luck and randomness plays a part almost every time the inferior team wins. Name any competition where the best team (most skill) wins 100% of the time.

  • 07.07.2008 12:46 AM PDT

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Posted by: Ttone5722
Posted by: BakedPotatoLive
Posted by: Ttone5722
Just because an injury is not mathematically random doesn't mean it isn't random. Once again, if a football player makes a thousand tackles during his career but sustains a career-ending injury on his last one I would call it random. It could have happened on his first tackle or on #500, any of which are events that "could " cause injury. And by the way, there are multiple events in any sport that could happen at random.


Yes, they "could" have caused injury, but they couldn't have caused a career ending injury. The only tackle that could have caused a career ending injury is the one that gave him a career ending injury. Therefore the "career ending injury" itself is not random, but when compared to the copious amount of similar (yet not exactly similar) tackle, you perceive it to be random. That element of randomness is fine in gaming. An example of that element of randomness would be StrongSide having 1001 Sniper battles, and winning the first 1000 before losing the last. Therefore the "Sniper battle loss" itself is not random, but when compared to the copious amount of Sniper battles that StrongSide won beforehand, you perceieve it to be random. Now of course that element of randomness in present, but it is in no way akin to the randomness in the Battle Rifle. One is random when compared to other outcomes, whilst the other is mathematically generated. I cannot think of a single, professional competition that employs mathematical randomness as seen in the BR spread. There is simply no professional, real-world equivalent.

Perceived randomness is present everywhere in life - it is when an outcome goes against what you think is the logical (or popular) outcome. It isn't just present in Sport, it is present in real life aswell, for eg. over the last 12 weeks you have been given a paycheck of $100. But on the 13th week you got given a paycheck of $200. You would say that this is random, but actually you have been given the extra $100 for working the hardest as measured by the supervisor. There is a cause, but it appears random when compared to the popular outcome. If, however the Boss put 25 names into a computer and got it to select a name by random to give the extra $100 to, then that is similar to the randomness seen in the BR.

I hope you understood that, I found it hard to understand upon reading over it, but hopefully you get the idea.

Posted by: Ttone5722
The BR was intended to have a random element that apparently most pros are able to deal with-- some choose to voice a negative opinion. I'm sure there are some that hate the BR spread that don't say anything, but out of 200,000 people playing MM everyday, you don't see 101,000 complaints. I'm not going to guess how many I have seen, but I am going to guess that the complainers are in a minority. Now BakedPotato, tell me why randomness should be removed from competitive gaming.


Minority opinion - don't try and undermine it. Just because our population is not as dense as the majority, does not make our opinion any less valid or any less accurate. Trying to belittle our argument based on popularity is a cop-out.

Why should mathematical randomness be removed from competitive gaming? Simple. Skill does not equal mathematical randomness. Competitive gaming should determine who the best team is during the tournament, not the luckiest team who had the most luck with the BR spread. Is that not what competition aims to do, determine the best team? In Halo, to some extent it determines the luckiest, and luck is a poor substitute for skill. I can not think of a single professional competition that employs mathematical randomness - if you can, I'd like to hear it.


I never said your opinion is less valid, just that I believe more people to be ok with the BR spread. What you're saying is trying to make your opinion hold more weight than anyone else's. You're right in that competition is designed to determine the best team, but luck and randomness plays a part almost every time the inferior team wins. Name any competition where the best team (most skill) wins 100% of the time.


The variable that you're thinking of is so much more than any random number. The reason for the less skilled team winning is usually due to the mental toughness it takes to compete. When the Patriots choked in the superbowl it was because the Giants were more mentally prepared, not because they got lucky. Luck has nothing to do with a game of skill, and the random BR spread only lends a hand to the less skilled player making it just as likely that his stray bullet will hit me in the head as my bullet that is aimed directly at his head will miss. When you remove the random spread you remove the guesswork, it becomes a precise art to wield a BR. Just like it's a precise art to throw a football like Peyton Manning.

On the majority/minority issue I think you're both wrong. 99.99% of the MLG community favors changing the BR. 75% of the bnet community favors leaving it the way it is. 90% of Halo 3 players do not post on either of these two forums, therefore it is my theory that the majority have yet to voice their opinion on the issue making it completely impossible to tell where the true majority lies.

[Edited on 07.07.2008 1:09 AM PDT]

  • 07.07.2008 1:08 AM PDT

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Posted by: Pk 4 Skillz1
My thoughts:

*The BR was designed with strengths and weaknesses.
*The weaknesses were added in to offset the strengths.
*It takes skill to use the BR like JonnyOThan said.
*The BR is as effective as it was designed to be.
*Bungie DOESNT have to fix the BR because it is the way they want it to be.

So, if you don't like the BR there is one real simple solution.......................Don't Use It

when u say dont use it I SAY YEA USE ROCKET LAUCHER!


  • 07.07.2008 1:09 AM PDT

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Posted by: Arsalon
Posted by: Pk 4 Skillz1
My thoughts:

*The BR was designed with strengths and weaknesses.
*The weaknesses were added in to offset the strengths.
*It takes skill to use the BR like JonnyOThan said.
*The BR is as effective as it was designed to be.
*Bungie DOESNT have to fix the BR because it is the way they want it to be.

So, if you don't like the BR there is one real simple solution.......................Don't Use It

when u say dont use it I SAY YEA USE ROCKET LAUCHER!




This posts faults:

*A random bullet spread is neither a strength nor a weakness, it is retarded.
*Again not a weakness it offsets nothing. 49% of the time the BR will be accurate at a greater distance that it was designed to be. The random chance that I will get one of those more accurate clips does not lead to a weakness it leads to a design fault.
*We're not talking about effectiveness. Nobody has denied that it still gets the job done, but in the competitive gaming community where that 4th shot makes all the difference in the world the random spread is very noticeable.
*I don't know who was trying to get them to fix it in the first place, but it wasn't most of us. We want to present our analysis in a diplomatic manner to bring these issues to light with bungie, so they will consider them when they design their next game.

Usless arguments should be left out of this intelligent debate. I use it because I love the way the weapon performs, even with the design flaws. I play Halo 3, and I point out it's flaws because I love the game. Every other FPS is inferior to Halo 3.

Oh and rockets FTW! Cheap kills still equal kills when the match is over.

  • 07.07.2008 1:20 AM PDT

The BR needs to be changed to how it was in Halo 2. Since there aren't any button glitches and hardly any host BR anymore it would be fine.

  • 07.07.2008 1:20 AM PDT

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Posted by: Jake The Noob
The BR needs to be changed to how it was in Halo 2. Since there aren't any button glitches and hardly any host BR anymore it would be fine.


Actually no if it were changed to Halo 2 specs it would be a hitscan weapon meaning the bullets would hit the object they're aimed at almost instantly. This would decrease the skill required to wield the BR and would increase it's power significantly. The random spread that was implemented is the only thing that should change.

[Edited on 07.07.2008 1:30 AM PDT]

  • 07.07.2008 1:30 AM PDT
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Posted by: Achronos
People expecting further Bungie responses on the issue are likely to be disappointed.


So what's the point? I mean, if it's to deter spam, these threads still pop up, and not only on this forum but in optimatch as well.

I say just let people vent about it, you guys have the ability to stop it. The fact that nothing is going to change, nor are we gonna hear anymore on the subject makes this all kinda useless IMO

  • 07.07.2008 2:15 AM PDT
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I used to think the BR was rubbish until I started getting good at the game and getting headshots all the time.

Now I can kill people in 4 bullets at most with the BR and someone with an AR can't even get close to killing me because it's too fast and effective.

The BR is for more experienced players. It takes quite a while to get good at it, but when you do get good, it works wonders.


I was terrible with BR so I thought... all these MLG players and all Generals I've seen always use BR's and I get owned by them... So I decided, I'll forget about raising my level and just practice and practice with the BR, now I can out-shoot most Generals and I'm on my way to level 50 on my main account and this account I've just started and I've not lost a game yet out of 75.

Infact I have 76 exp, and I'm pretty sure most of my kills have come from BR.

So if I were you guys who don't like it, either quit whining because you don't play enough to care anyway, or if you do play enough, just practice and practice with it... Eventually you'll become very good at the game.

FtS Sickshot BR

  • 07.07.2008 2:30 AM PDT

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Posted by: FtS Sickshot BR
I used to think the BR was rubbish until I started getting good at the game and getting headshots all the time.

Now I can kill people in 4 bullets at most with the BR and someone with an AR can't even get close to killing me because it's too fast and effective.

The BR is for more experienced players. It takes quite a while to get good at it, but when you do get good, it works wonders.


I was terrible with BR so I thought... all these MLG players and all Generals I've seen always use BR's and I get owned by them... So I decided, I'll forget about raising my level and just practice and practice with the BR, now I can out-shoot most Generals and I'm on my way to level 50 on my main account and this account I've just started and I've not lost a game yet out of 75.

Infact I have 76 exp, and I'm pretty sure most of my kills have come from BR.

So if I were you guys who don't like it, either quit whining because you don't play enough to care anyway, or if you do play enough, just practice and practice with it... Eventually you'll become very good at the game.

FtS Sickshot BR


Your post is arrogant, presumptious, and completely useless.

It's all fine and dandy that you think you get 4 shot kills every time, but just let me shed some light on the situation because there are only a few scenarios that fit with what you just said.

1) You always use the BR within 7 world units of your opponent, which is the guaranteed effective range of the BR. For quick reference I believe Master Chief is 1.5 World units tall, or 7.5 ft. tall. Roughly the distance from S3 on guardian to the middle of Top Mid guardian.

2) You're the luckiest Halo 3 player in the world and your BR is accurate no matter how far away your opponent is.

3) you only think you're "always" 4 shoting people when you're really either 5 shotting or cleaning up kills.

No matter what the case is this debate has nothing whatsoever to do with your skill level with any weapon especially the BR. If all other variables are equal, there's an equal chance that someone who's never picked up a video game controller in their life could 4 shot you as there is that you 4 shot them. This is due to the, admitedly, random BR bullet spread. Even the greatest of the pros have a hard time 4 shoting. Did you watch San Diego? How many times did you see someone 4 shot another pro? It happens very rarely. If the randomness of the BR spread were eliminated then it would completely eliminate all doubt as to who the better player really was, not who got off the lucky shot that happened to be more accurate. BR wielding would truly take skill and precision. Right now all it takes is 3 on target body shots and one lucky head shot and you could feasibly 4 shot somebody from across Stand Off.

On a side note it's 12 bullets, 4 shots. Each burst is 3 bullets and it takes every last bullet to be accurate to pull off a true 4 shot.

EDIT
Oh I counted 15 games where you didn't win. And honestly you want to brag about winning games in Lone Wolves up to level 26?!? Come on. If that was in MLG or even Team Doubles where you HAVE to come in first to gain exp. points i would actually respect you, but for you to brag about these stats is rediculous.

One more thing. Before you go off on me and start dissing me for my stats I'd like to point out that I never bragged about what I've accomplished, also I don't own an xbox 360.

[Edited on 07.07.2008 3:09 AM PDT]

  • 07.07.2008 2:56 AM PDT

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Posted by: ICEMAN ASSASS1N
Posted by: Achronos
People expecting further Bungie responses on the issue are likely to be disappointed.


So what's the point? I mean, if it's to deter spam, these threads still pop up, and not only on this forum but in optimatch as well.

I say just let people vent about it, you guys have the ability to stop it. The fact that nothing is going to change, nor are we gonna hear anymore on the subject makes this all kinda useless IMO
.

The point of continuing the argument is so that bungie takes notice, and takes these things into account when they make their next FPS style game.

  • 07.07.2008 2:58 AM PDT

If you want a 1v1 it will have to be AR's...My BR is in prison for R ape

wow i think that if bungie changed the BR it would be a sad day...get use to it its not meant to be something easy to use and after all my time with the BR im proud of my skills with it and if half of the people in here stop whining and spent more time practicing you would have less of a problem...seriously and people who keep saying nice job bungie sarcastically give it a rest or go play something easy like COD4 if every 1 got there changes made in halo 3 it would be just another crap FPS but instead they stick to their guns (no pun intended lol) and we have one if not the best most balanced shooters of all time...oh and happy Bungie day :)

  • 07.07.2008 3:13 AM PDT

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Posted by: XI GRiMMj4W IX
wow i think that if bungie changed the BR it would be a sad day...get use to it its not meant to be something easy to use and after all my time with the BR im proud of my skills with it and if half of the people in here stop whining and spent more time practicing you would have less of a problem...seriously and people who keep saying nice job bungie sarcastically give it a rest or go play something easy like COD4 if every 1 got there changes made in halo 3 it would be just another crap FPS but instead they stick to their guns (no pun intended lol) and we have one if not the best most balanced shooters of all time...oh and happy Bungie day :)


Seriously if you're not going to take the time to read the previous posts and educate yourself on what we're talking about then don't bother posting. I have already adressed every issue you just brought up. Nobody wants the BR to be easier to use, in fact the proposed modifications would make it significantly harder to use.

  • 07.07.2008 3:20 AM PDT
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Why is everybody talking about randomness in sport. Most sports are designed to be as fair as possible however in the real world luck or randomness will always be a factor and nothing can be done to change that. In a video game that is intended to be fair random factors should not be introduced.

Halo is a not a realistic game. Master Chief can fall 20m without injuring himself and a grenade explosion at his feet will not kill him however two punches to the body will or just one hit with a flag or one punch to the back. Master Chief can also fly several metres through the air to perform beatdowns. Anyway the point is the game is not a simulation of reality so anyone saying that random factors are incorporated for this purpose is incorrect.

The random factor of the BR was introduced to limit its effectiveness at long range in order to balance all the weapons however perhaps unintentionally this has resulted in mid range BR encounters being decided by luck. A better way to balance the BR might have been to reduce bullet damage at longer ranges if at all possible however the game is as it is now.

I think one reasonable solution would be to offer a custom game version of the BR that is 100% accurate therefore the player with better aim will win 99% of the time. This version could then be used for MLG while the general matchmaking version is preserved along with the intended balance. This would result in much greater skill being required as long range BR contests would become more frequent and would add to the tactical aspects of the game. I think the MLG community would welcome this change while it would not affect the general community or upset the intended balance of the game.

  • 07.07.2008 3:30 AM PDT

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Posted by: I Cloud007 I
Why is everybody talking about randomness in sport. Most sports are designed to be as fair as possible however in the real world luck or randomness will always be a factor and nothing can be done to change that. In a video game that is intended to be fair random factors should not be introduced.

Halo is a not a realistic game. Master Chief can fall 20m without injuring himself and a grenade explosion at his feet will not kill him however two punches to the body will or just one hit with a flag or one punch to the back. Master Chief can also fly several metres through the air to perform beatdowns. Anyway the point is the game is not a simulation of reality so anyone saying that random factors are incorporated for this purpose is incorrect.

The random factor of the BR was introduced to limit its effectiveness at long range in order to balance all the weapons however perhaps unintentionally this has resulted in mid range BR encounters being decided by luck. A better way to balance the BR might have been to reduce bullet damage at longer ranges if at all possible however the game is as it is now.

I think one reasonable solution would be to offer a custom game version of the BR that is 100% accurate therefore the player with better aim will win 99% of the time. This version could then be used for MLG while the general matchmaking version is preserved along with the intended balance. This would result in much greater skill being required as long range BR contests would become more frequent and would add to the tactical aspects of the game. I think the MLG community would welcome this change while it would not affect the general community or upset the intended balance of the game.



I've seen this idea proposed before, but it just can't happen. Bungie would have to spend months on end to recode the game in order to even be able to make a new weapon.

Also a 100% accurate BR is not what is needed either. The inaccuracies of the bullets was never the concern. The concern is the random way in which the bullet spread is determined. What is needed is a weapon that offers a consistent bullet spread100% of the time, and has a consistent range of effectiveness.

I'm done for the night. Until next time gentlemen.

  • 07.07.2008 3:42 AM PDT
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In [official] MLG gametypes, it only takes 11 bullets to kill someone instead of the normal 12.

12 bullets = 4 shots of 3 bullets.
11 bullets = 3 shots of 4 bullets, 1 shot of 2 bullets.

The argument that the 3rd "random" bullet hurts competitive gaming because it doesn't ensure the killing headshot is absolutely bogus. The killing headshot is the second bullet, not the third.

  • 07.07.2008 4:07 AM PDT
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i like the br also but sometimes i feel like my bullets dont register when they need 2 i think the h2 br is better then the h3 br

  • 07.07.2008 6:04 AM PDT
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i agree the Br capabilities are good. but if you really think about how it is then it might not be such a good weapon but all in all the br is a all round weapon its good at close, mid, and long ranges each one with a certain skill like close is hit then shot unless your up agenst shotty or maller then its a mid range weapon or at mid-long range that for sniper and other long range weapons. but thats just me i use it for all close mid and long ranges. its a tough wepon to use if you want headshots.

  • 07.07.2008 6:22 AM PDT

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Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: CravenC21h30o2
Posted by: ICEMAN ASSASS1N
Posted by: Achronos
People expecting further Bungie responses on the issue are likely to be disappointed.


So what's the point? I mean, if it's to deter spam, these threads still pop up, and not only on this forum but in optimatch as well.

I say just let people vent about it, you guys have the ability to stop it. The fact that nothing is going to change, nor are we gonna hear anymore on the subject makes this all kinda useless IMO
.

The point of continuing the argument is so that bungie takes notice, and takes these things into account when they make their next FPS style game.


Yeah, cause look how well that carried over with the M6D from HCE to H2. Or the M6D in H3. Or the H2 BR to H3. Yeah, Bungie really takes those things into account...

Again, a random bullet spread versus a constant bullet spread MAKES NO DIFFERENCE! Bullet spread is determined by a scalar value not a vector. Having the bullet spread be .1, .2, and .3 respectively for the BR will not produce any "better" results than the current BR bullet spread in H3.

And yet again, why are people willing to allow randomness with other weapons if they refuse to accept it with the BR? There is bullet spread in the AR, Shotgun, and Mauler and yet I doubt people would be clamoring for Bungie to remove the bullet spread from those weapons. So unless you can give me a better justification than "randomness shouldn't be in H3" then there is nothing wrong with the H3 BR.

~B.B.

  • 07.07.2008 7:37 AM PDT
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I call shotgun - I call 9mm.

At first i didn't really use it. Not because i didn't like it, because i found more interesting weapons to use. But now i find in invaluable at times.

  • 07.07.2008 8:36 AM PDT

People Br is an awesome weapon i dont see whats so wrong with it, i use it when i can, but i still use ar. I mean its al egit weapon, only people who cant use it complain about it. Its a very accurate weapon good for medium distance sniping, only thing I really want are higher respawn times for rockets and a scoped magnum.

  • 07.07.2008 8:51 AM PDT
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I think the people who oppose this are people who complain for the sake of complaining. Why I say that, is because after almost a year of the game being out, this argument has only just flared up. It's not that big of a deal. Jeeze.

  • 07.07.2008 8:52 AM PDT

.. :: StEeF7 - R69 :: ..

The BR is fine the way it is..
This is how it had to work in every Halo

Everybody who sitll thinks it's broken..
Watch this
© Lukem's

Greets StEeF7

  • 07.07.2008 9:35 AM PDT