Posted by: xSepnovax
Ok, just a quick reminder for everyone here. Halo was supposed to be a FPS that played well on consoles. When Halo 1 was made, the PC shooters dominated the market. Now of course PC shooters are better and well balanced compared to Halo1, 2, OR 3. But the fact of the matter is Halo is popular because it managed to dumb down the standard FPS and make it accessible for console kids. So to clear up some problems here;
1. There is no balance in Halo 3. If there was, any gun could beat any other gun with the determining factor being who is actually better at the game.
2. There was NEVER balance in any Halo game period, though I will say Halo 2 was as close to balanced as it got.
3. Fixing the BR and every other weapon for that matter, won't fix the horrible net coding that causes such randomness during gameplay. Bungie seeks to make a game for lulz. Not to give the nod to skilled kids. Whining about it doesn't help.
4. If you don't like Halo 3, there are PLENTY of alternatives. Quit being an rtard and find one.
5. FPS on console don't get much better than H3 to be honest. COD4 has so much aim assist that it will actually MAKE you miss. UT3 has hardly anyone playing it now and I don't blame them. That whole game is ruined by Epic's addition of auto-centering.
6. Halo will never be balanced. Bungie would have to COMPLETELY redesign every weapon in the game to do so. Games like Halo show exactly why you don't make guns for single-player without thinking about multi-player.
7. As for everyone that thinks they are good and the BR sucks. Congrats. You are good at a simplified console shooter that takes about as much skill as mowing around a bush.
8. FINALLY, as for the BR, every weapon is broken because they are not hitscan. Competitive shooters use hitscan. So there for Halo 3 is not a competitive shooter. I recommend a port to the Source engine. Then the real skill will come out.
First off, lemme say that I MOSTLY agree with you.
except number 8.
Do you know exactly what hitscan is? It makes for INSANELY unrealistic games. Basically there are no actual bullets in the game, but just flying lines of code. They instantly travel where they are coded to, with no trigger lag,no gravity, and speed-of-light speeds. The only accuracy factor is spread, otherwise it works like a sniper rifle youll never need to lead.
How does that make for a better shooter? IMO it makes shooters MUCH worse. I'm an avid Team Fortress 2 player, and my hugest complaint is that almost all the guns in it use hitscan, it makes the sniper involve almost no skill at all, just point, shoot, instant hit. No leading neccesary.
[Edited on 09.19.2009 3:34 PM PDT]