- CravenC21h30o2
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Posted by: Sprool
Excerpt from my thread:
Now, MLG is great, but why did they want the BR to be "fixed", when it was obviously "broken" in Halo 2, but MLG didn't use the other weapons in their tournaments, so they threw weapon balance out the window. Why " fix" something twice? Why "break" something that was already "fixed". The BR is fixed right now, in Halo 3. You guys cannot see how bad it was in H2, because you had nothing to compare it to. You guys need to accept the fact that the BR will remain the same.
It was broken in Halo 2, but was fixed with an auto update late in the game. MLG DID use other weapons, and still does use other weapons in tournaments. Rember in Halo 2 there was no such thing as forge. Map weapons couldn't be selectively deleted. It was either basic setup, or a few pre-made selections. -blam!- the sword was used in MLG on lockout in Halo 2. The BR is not "fixed" in it's current state. It is randomized. This creates an illusion of skill when in reality it is mostly based on luck. That is if you're fighting a player in the same area of skill that you are. If you're a 50 shooting a 20 it's pretty obvious that your aim is what's getting you kills. It's when the 50 is fighting a 49 that this problem comes into play. The two players are about the same skill level, and really one bullet makes all the difference in the world, ESPECIALLY in the world of competitive gaming. When that one bullet is off target because of randomization, even though you're aiming at the exact spot you're supposed to aim, you've just been robbed of a kill. OR you've been killed because your opponent got lucky and his bullet, equally skillfully aimed, was randomly more accurate than your bullet. This gives some players the illusion of having a greater skill level, when they're just getting the lucky bullet. Halo 2 BR had some other things about it that we don't need in H3, like hitscan, and the button glitches. But a consistent bullet spread is not too much to ask. Really we need to accept the fact that it will remain the same? Is this going to be how you base most of your arguments? No I'm sorry I can't accept certain things the way they are. If people never complained, or rose up against their overlords in the revolutionary war, this country would still be a colony of Great Britain. Using that as an example, not an equal, we should not just keep our mouths shut. Criticism is the greatest thing, or should be, a developer could ask for. They WANT to know what we think about their game/s. They want to make their games better, so accepting faults, and not complaining, will only result in -blam!- games.
It's your fault you picked an over-powered weapon for "skill" in H2, but now it's H3, maybe you guys should learn to use just a couple more weapons.
Really it's MLG's fault that they picked the utility weapon for "skill"? The wepon that was meant to be good at everything, but great at nothing? It's their fault huh? How arrogantly naieve do you really have to be to say something like this? BTW MLG uses more than just the BR, but the other weapons we use do not have such GLARING faults as the BR.
Also, why do you want it fixed, now, after eight months? Isn't that a little late? You guys should have known the spread was off since you are so used to the H2 spread. Why didn't you "tell" Bungie to "fix" it along with the melee in the first auto update? And, did you guys know that the H2 BR was too accurate, with the result of being overpowered? You must have, right? How do you expect Bungie to make another game with the BR like that? You'd just have an upgraded Halo 2.
We are complaining now, and want it fixed now because, at least for me, when I first played Halo 3 I gave bungie the benefit of the doubt. I thought, "ok the BR feels different, well I'll probably get used to it or w/e." Here we are 8 months to a year later, and the BR still feels broken. The H2 BR was not "overpowered" like everyone likes to say, and your statement that it was "too accurate" is very much exagerated. It was a hitscan weapon that had a consistent bullet spread. This means that it instantly hit it's target without lag or delay, and that each bullet could be skillfully placed. As for it's percieved "power"... If this were true, and it was "too powerful" then why in the world would there be a need for the sniper rifle in MLG? Or how about the mauler? Or rockets? In halo 2 there was sword in MLG, why? Don't know? It's because the BR is a utility weapon. It's like the "renaissance" weapon. It's a jack of all trades, made to be good in every situation, but great in none of those situations.
If you want to test who has better teamwork and aim, without all this "crap" you say. I'll make a game for you, and call it stick wars, your main weapon will be 100% accurate. It will have the same mechanics of the BR, the grenades will "work" because all surfaces in the game world and maps will be flat. There will be power weapons just how you like them, rocket and sniper. This all sounds tot good to be true doesn't it, well, it's not true. I can't make "your" game how "you" like it. You know, with all that money won from tournaments, maybe you can hire some people to make more of a "skill" based game, and leave us other people out of it.
MLG has pondered this, and many people in it's community have vied for this, but the fact remains that no game like this exists to date. Halo 3 is the cream of the crop when it comes to FPS games. It's a wonderfully built combat simulator with nearly full customization of all facets of the game. No other game can compete. We don't want Halo 3 to be changed drastically. The things that are wrong with Halo 3 can mostly be fixed, and that would be lovely in our eyes, but it's not necessary and we know this. This doesn't mean we're not going to ask, or bring it up. That would be blindly accepting the fact that there are faults. That's like blindly following a crowd of people over a bridge instead of stepping out of the crowd because you know what's going to happen.
You take games that companies make and turn them competitive, Halo 2 had the right stuff for you to do that, but it doesn't mean that the sequel will be the same, you should have known Bungie didn't intentionally make the Halo games just for "you", and that they were bound to "fix" the BR in H3.
Halo C.E. was very competitive as well, and when you have a predecessor game that works so well for competition you don't expect the sucessor game to be such a rapid change. This is called consistency in your product, and in most industries it is praised. We don't however expect the exact same game. That would not be smart either. You don't have to change nearly every aspect of the game though. Mortal Kombat went through 4 sucesses before they really changed how the game played. That doesn't mean they were the same games.
If Halo 2 was your type of game for "skill", then so be it. I know Bungie won't change anything for you that will disrupt the balance of Halo 3, so maybe this game just isn't the game you... "wanted".
A lot of MLG's casual community do still play H2 because it promotes the skill of the player more than H3 does, but H3 is what is played in tournaments, and this is the main attraction of MLG competing. So in order to compete and be competitive you must practice. You can't really practice for H3 in H2 it's not the same game. Until a game is created that can offer what Halo 3 does we will continue to play it, and until a game is created that is absolutely perfect people will still complain.