- CravenC21h30o2
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Posted by: Shakespeare212
Posted by: BerserkerBarage
That's what this is all boiling down to. People are upset with Bungie because they feel that the random bullet spread in the H3 BR doesn't promote competitive play. It may or may not according to your own opinion. What doesn't change is the fact that Bungie HAS NEVER made the default game to appeal to the competitive style. That was the case in HCE. That was the case in H2. That was the case in H3. What Bungie has done and continues to do is to allow players the ability to mold and shape gameplay variants in order to allow the player to play how they want to play. It doesn't change the fact that Bungie has an intended way that may or may not be different.
Yup. Hit it right on the head. Even if you assume that Halo CE lent itself better to so-called "competitive" play (which I don't), then it was a side benefit only. It doesn't mean the Bungie decided to sell out and "noobify" the game to sell more copies.
It also doesn't change the fact that the competitive community is a small minority compared to the Halo community at large. In fact most Halo fans hadn't even heard of them before Bungie gave them a playlist. The fact that Bungie was kind enough to recognize them was a priviledge, not a right. It certainly doesn't mean they're owed anything.
A developer like Bungie, which has always had an exemplery record of going above and beyond when it comes to supporting its community, has no responsibility to dignify rants about how their game is "broken" with a response.
I'd like to make a broad sweeping statement right now and clear something up for you and that other guy who refuses to acknowledge my existance, which is fine.
Weather you like it or not...It's a fact.....are you ready for this one....
COMPETITIVE GAMING MADE THE GAMING INDUSTRY. WITHOUT HARDCORE COMPETITIVE GAMERS VIDEO GAMES WOULD HAVE BEEN A FAD, AND WOULD BE A DISTANT MEMORY.
This is fact. People said, in 1989, when Mario Bros. was release with the brand new NES that gaming was a fad and would fade away just like bellbottoms. But it didn't because people played legend of Zelda, and people played Punch Out, and people played Galaga, Space Invaders, etc. etc. etc. Do you think these people were fathers, mothers, 4 year olds, or 45 year old buisnessmen?!? Hell no they weren't. These were hardcore late teenagers into their twenties. They made the game industry, and arguably, they made the Halo franchise what it has become. HCE was pronounced, by more than just MLG, to be the most competitve FPS game to date, when it came out. The hardcore community LOVED Halo C.E., and weather you like it or not the casual community follows the hardcore community, not the other way around. Hardcore gamers don't follow casual gamers to play Wii baseball. Hardcore gamers find games like UT3 and they latch onto it untill it's spent. The casual community followed the hardcore community to Halo, by this logic HCE may not have been originally designed to come out this way, but it was definitely geared more towards the competitive crowd. H2 was much less so, and H3, well we know where we are now. Kids who aren't any better than a Luitenant are boosting, and host booting, and straight up buying level 50 accounts from people who earn them. The community surrounding Halo 3 has even disowned this supposed level of "high achievement" because of these fakes out there who put more weight on the rank itself than the skill of the player.
Main point being HCE geared much more towards the hardcore community than H2, or H3.
Back to the discussion at hand...
The BR spread, weather you want to acknowledge it or not, was originally intended to be effective at a range of 14 WU. I'm not talking about the H2 Br. I'm talking about what has been said about the H3 BR so far in the posts that Bungie HAS acknowledged. This is a matter of FACT not opinion. It was never intended to be effective at a higher range. The random bullet spread DOES promote an atmosphere of luck, as opposed to skill, which from what I said above should be well established now as the original intended direction for Halo as a Franchise. Weather it's competitve gaming in MLG, or just competitive gaming In Matchmaking...IT'S STILL MEANT TO BE COMPETITIVE! What part of that is so hard to understand. Competition is rewarded by skill, or it should be. In this case the competitors are rewarded, no matter how much they compensate, by a random number generator. Which by definition you cannot compensate for something that is "random". When you have an element of gameplay that cannot be prepared for, and cannot be compensated for by a skilled player, you no longer have a very skillful game. The problem with the BR has created an online play experience where the less skilled player is rewarded equally as a higher skilled player.
This makes it almost equal to the CoD4 prestiege system, which I abhore. It promotes you weather you win or lose. The Halo 3 system, with the BR in mind, is getting pretty close to that.
I think sprool should reserve his comments untill this is truly concluded. In other words it ain't over 'till the fat lady sings buddy.
EDIT:
Just to back up my statements about hardcore gaming EGM, or electronic gaming monthly, did a piece in their most recent installment about the appearent decline of games on the shelf. What was actually concluded, however, was that developers were making more casual titles, rather than hardcore titles than ever before. The chart shown in the piece only goes back to 2002, but Halo C.E. was released 11-15-2001. If I could find a link to the story I would, but as you can see developers were still developing for the hardcore community back then, not the casual community. Therefore HCE designed in a time when the hardcore gamer ruled all.
[Edited on 07.13.2008 1:14 AM PDT]