- Sprool
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Posted by: CravenC21h30o2
Posted by: Sprool
Posted by: CravenC21h30o2
That's WONDERFUL! Honestly I don't care if people prove me wrong, just do your homework and actually prove me wrong. Prove to me that what I've stated previously is wrong. This falls short though. Even if the random event of the bullet hitting/missing is a 50% chance either way, that's still 50% less than what was intended when the BR was designed. At medium range the BR is not performing like a medium ranged weapon. It is performing like a close ranged weapon. Also just because the chances are 50-50 doesn't mean I'll get that lucky. I may have numbers more like 60-40 because you see that's the real wonder of random numbers. Each individual will experience something different. Seriously though even at 50-50 this is a VERY noticeable problem. If 50% of the deserved kills in the game were taken away because of one missed bullet that's quite a bit. I doubt any of us experience numbers even that great. Most of us probably experience a 70% accurate BR. I still contend that this promotes an air of luck instead of skill, and it should not be included in a game that is centered around competitive play.OK! First of all, before we go on to "range", can someone please tell me how far the SMG or AR can go before the reticule turns gray again? I'd like to know what all your opinions of "mid range" is!
Um, what are you talking about? Not trying to be rude... hit miss is probably not 50/50. Each individual will have most likely identical experiences, but not if each player has their own random generation variable.
"close" range is about 7 World Units. This was related to me as about the distance from Snipe 3 guardian to Top Mid guardian. "mid" range is about halfway accross foundry, when it's empty.
There is an example of this in a video link I posted, but HERE it is again.
The smg and AR were designed to be close range weapons, but do sometimes operate outside of their intended ranges because of....drum roll.....random bullet spread.
You see the difference that people will overlook when comparing these weapons is that the BR is a precice tactical tool. The AR and SMG are weapons designed to put shots on somebody, basically. Although headshots are possible with both they are really not the intended use of these weapons. Just like you wouldn't use an UZI, or any other sub-machine gun to shoot someone in the head accurately. You would use and assault rifle like an M-16, or an AK-47. These two weapons are designed for accuracy, when used in the one-shot, and semi-auto settings. That is why weapons of this type are prefered by most military forces around the world.
BTW I'm not speaking of my opinion on "mid-range" I'm speaking about the actual calculations someone did. I'll have to dig to find the post about it though.
Alright, well I'm asking because if close range is by AR or SMG, or even shotgun, then we can speculate or see what the "intended" range is by Bungie, for the BR. I think shotgun is close range, and in between shotgun and AR maximum range (where the reticule stays red, then goes gray at a certain range, that's your max), that would be close-mid and the start for mid range, then for the BR's max range (no zoom), that would be the maximum range of mid range. So here's a picture. Also, dan's video proved that you can do 70%-100% damage at far ranges with the BR even though they are missing a few shots and not four-shotting.