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This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
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Look the BR is terrible for its proposed "Effective Range." It is a random weapon and each shot from each burst is more unlikely to hit than hit in its effective range. Seems kinda dumb.

  • 07.14.2008 9:05 AM PDT
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i like the game so im fine with all of it

  • 07.14.2008 10:03 AM PDT
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i like the game so im fine with all of it
Yeah but you're a commander grade three and don't really think about the mechanics of the BR while playing.

  • 07.14.2008 11:29 AM PDT

Posted by: RagingWithFear
i like the game so im fine with all of it
Yeah but you're a commander grade three and don't really think about the mechanics of the BR while playing.


Bringing someones rank into the argument makes you lose your credibility.

  • 07.14.2008 1:39 PM PDT
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The only problem is the randomness. If you're battling to see which team/player is playing with more skill shouldn't it take skill to determine a winner instead of a winner chosen by random.

  • 07.14.2008 1:43 PM PDT
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I think everybody likes the Battle Riffles and want to keep it in Halo 3.

  • 07.14.2008 3:15 PM PDT
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Please, read the -blam!- thread before you post you mindless posts.

  • 07.14.2008 3:16 PM PDT

Halo 3 Midnight Party MEMBER

just watch this all your br threads will be answered
http://gameroom.mlgpro.com/view/uJoCsNjeAEY.html

  • 07.14.2008 3:50 PM PDT

i think the weighting of BR starts should be increased.

  • 07.14.2008 4:21 PM PDT
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Netcode is behind the problem with the BR. it isnt the spread.
the netcode on Halo 3 has some kinde of design flaw, that makes bullets magically disappear from your gun.

http://gameroom.mlgpro.com/view/uJoCsNjeAEY.html

look at that video and then the ammo counter in particular.
the BR spread isnt in effect at that range. there are two people in the game, the person firing is off-host, and somehow is packets get lost or dont register. then the host notices a bullet is missing from the BR burst, and refunds it by saying: bullet 2 of 3 didnt fire, which is read by your box as: oh allright, so i was wrong about the second bullet being fired. that's fine, lets just give him his bullet back.
this is a major issue with the BR and probably all the weapons, because a netcode issue like this is universal for all weapons.

Bungie please look into this.

  • 07.14.2008 4:55 PM PDT

Posted by: Axel NLD
Netcode is behind the problem with the BR. it isnt the spread.
the netcode on Halo 3 has some kinde of design flaw, that makes bullets magically disappear from your gun.

http://gameroom.mlgpro.com/view/uJoCsNjeAEY.html

look at that video and then the ammo counter in particular.
the BR spread isnt in effect at that range. there are two people in the game, the person firing is off-host, and somehow is packets get lost or dont register. then the host notices a bullet is missing from the BR burst, and refunds it by saying: bullet 2 of 3 didnt fire, which is read by your box as: oh allright, so i was wrong about the second bullet being fired. that's fine, lets just give him his bullet back.
this is a major issue with the BR and probably all the weapons, because a netcode issue like this is universal for all weapons.

Bungie please look into this.


QFT

  • 07.14.2008 5:42 PM PDT
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This is the title of the first complaint. And now there are MORE complaints. Yes to those people that talk about the carbine. But sadly you don't spawn with it. And most complaints are about losing. Because people killed you with Battle Rifle's. Well if you think a Battle Rifle sucks then deal with it. Bungie isn't going to change it.

  • 07.14.2008 6:12 PM PDT
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Feels a little weak and slow, but I suppose it's better than the beast of halo2, as far as facing one is concerned.

  • 07.14.2008 6:27 PM PDT
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Posted by: RagingWithFear
Sorry, I'm talking about BR vs BR - Incase you didn't know that's what this whole BR debate is about.
Lol, then your posts are crap, because there arent going to be all BR vs BR, Bungie BR is Halo 3 BR, not the MLG BR. Balance is key.

[Edited on 07.14.2008 8:27 PM PDT]

  • 07.14.2008 8:26 PM PDT

Join this.
V2

luke didn't break the BR he fixed it.

  • 07.14.2008 8:28 PM PDT
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Posted by: CravenC21h30o2
Posted by: Sprool
Posted by: CravenC21h30o2
That's WONDERFUL! Honestly I don't care if people prove me wrong, just do your homework and actually prove me wrong. Prove to me that what I've stated previously is wrong. This falls short though. Even if the random event of the bullet hitting/missing is a 50% chance either way, that's still 50% less than what was intended when the BR was designed. At medium range the BR is not performing like a medium ranged weapon. It is performing like a close ranged weapon. Also just because the chances are 50-50 doesn't mean I'll get that lucky. I may have numbers more like 60-40 because you see that's the real wonder of random numbers. Each individual will experience something different. Seriously though even at 50-50 this is a VERY noticeable problem. If 50% of the deserved kills in the game were taken away because of one missed bullet that's quite a bit. I doubt any of us experience numbers even that great. Most of us probably experience a 70% accurate BR. I still contend that this promotes an air of luck instead of skill, and it should not be included in a game that is centered around competitive play.
OK! First of all, before we go on to "range", can someone please tell me how far the SMG or AR can go before the reticule turns gray again? I'd like to know what all your opinions of "mid range" is!

Um, what are you talking about? Not trying to be rude... hit miss is probably not 50/50. Each individual will have most likely identical experiences, but not if each player has their own random generation variable.


"close" range is about 7 World Units. This was related to me as about the distance from Snipe 3 guardian to Top Mid guardian. "mid" range is about halfway accross foundry, when it's empty.

There is an example of this in a video link I posted, but HERE it is again.

The smg and AR were designed to be close range weapons, but do sometimes operate outside of their intended ranges because of....drum roll.....random bullet spread.

You see the difference that people will overlook when comparing these weapons is that the BR is a precice tactical tool. The AR and SMG are weapons designed to put shots on somebody, basically. Although headshots are possible with both they are really not the intended use of these weapons. Just like you wouldn't use an UZI, or any other sub-machine gun to shoot someone in the head accurately. You would use and assault rifle like an M-16, or an AK-47. These two weapons are designed for accuracy, when used in the one-shot, and semi-auto settings. That is why weapons of this type are prefered by most military forces around the world.

BTW I'm not speaking of my opinion on "mid-range" I'm speaking about the actual calculations someone did. I'll have to dig to find the post about it though.
Alright, well I'm asking because if close range is by AR or SMG, or even shotgun, then we can speculate or see what the "intended" range is by Bungie, for the BR. I think shotgun is close range, and in between shotgun and AR maximum range (where the reticule stays red, then goes gray at a certain range, that's your max), that would be close-mid and the start for mid range, then for the BR's max range (no zoom), that would be the maximum range of mid range. So here's a picture. Also, dan's video proved that you can do 70%-100% damage at far ranges with the BR even though they are missing a few shots and not four-shotting.

  • 07.14.2008 9:02 PM PDT
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The BR is a great weapon nothing wrong with it gr8 thing in team swat too lol

  • 07.14.2008 9:16 PM PDT

Posted by: C Dirty 4
Reach essentially has put the "I" in "Team".


Remember, the enemy's gate is down

Posted by: BerserkerBarage
Posted by: Jiggly Luv
Posted by: BerserkerBarage
Posted by: Accident Prone
Posted by: BerserkerBarage
Oh, and in HCE you only spawned with the M6D on certain maps, not on all of them. I'm 99% sure you spawned with a plasma pistol on Prisoner for example.

~B.B.
Incorrect. You always spawned with the M6D in "Slayer Pro". Map had nothing to do with it.


Incorrect. "Slayer Pro" is a "Custom Games" version of Slayer. It certainly is not Default FFA or Default Team Slayer. Christ you kids cannot be this dense can you? If you play a "Custom Game" version of it, that doesn't make the Default Weapon Spawn the M6D. If that's the case I can say that the default weapon spawn in HCE was the Rocket Launcher, Needler, Sniper, Plasma Rifle, etc.

Map had everything to do with what weapon you spawned with in HCE. You were playing a "Custom Game" variant which allowed you to spawn with whatever weapon you wanted. Just like Team Snipers in HCE would have spawned me with a Sniper rifle even though it isn't the default spawn weapon.

The fact that soooooo many of you cannot understand this fact is flipping embarrassing. I really hope that one more person makes this completely idiotic mistake so I can make fun of them as well and go for the "hat trick".

~B.B.

First of all, I'm not a kid. I was actually 17+ when Halo:CE first came out as a "M" rated game.

Second of all, put in your Halo:CE game and look at the gametypes before you comment. Slayer Pro WAS NOT a "Custom Gametype", and neither was CTF Pro or King Pro. Those were locked default gametypes. However, Team Slayer Pro wasn't a default gametype so it had to be created. So, maybe you are just remembering Team Slayer as not having Pro settings.

I like your confidence, though.


Okay, pop in your HCE, H2, or H3 disk and see how many PRE-MADE custom game types there are already provided. It doesn't change the fact that they are STILL CUSTOM GAMETYPES. So if Team Snipers would have been a "locked gametype" would that have made the default spawn weapon the Sniper Rifle?

I doubt it.

I hate to say this since it will seem a bit childish but....I'm right and you're wrong.

~B.B.


What distinguishes the Slayer pro gametype as Custom, and the Slayer gametype as default? They were both default gametypes, built into the game.

Halo has no RIGHT way or DEFAULT way to play. Its a game designed to be played in many different ways.

Essentially what you just said is that CTF is not how Halo is meant to be played, because its a "Custom game" setting. What you don't see is that EVERYTHING is custom made, even Team Slayer. Even Slayer from Halo: CE.



But by your definition, go ahead and play Slayer and team Slayer all day. thats the way Halo was meant to be played. Obviously if you play any Objective, or spawn with a M6D/BR, you can't play Halo, because thats just wrong....

[Edited on 07.14.2008 10:32 PM PDT]

  • 07.14.2008 10:26 PM PDT

Anyone who says that there isn't anything wrong with the battle rifle has not experienced Halo 3 at a high level of play. At those levels, people notice things wrong with the battle rifle. If you do not notice anything wrong with it - then you probably would not notice if a patch was made to either tighten or eliminate the random Br spread (introducing blooming out from a certain point instead of a random spread). Honestly - I know you have the best intentions - but this decision does not rest with the casual player on whether or not there is anything wrong with the Br. It is with the competitive / hardcore community as well as with Bungie. Currently and unfortunately, despite their partnership with MLG (I mean, what the -blam!- was the partnership for, anyways!!??) Bungie does not see fit to fix their game - instead riding on the backs of the casual consumer for fun and profit.

I see it every single time I duel someone in UT3 - "this game is bull-blam!-", etc. If the game were fixed, the n00bs would now rightfully not be getting their kills handed to them by allowing them to beat a more skilled opponent randomly. This would ruin Halo 3's longevity (keeping in mind that if they had made Halo 2 the right way, the n00bs would have learned to deal with the fact they are lesser skilled than other players). However, it would increase the longevity of the game for hardcore / competitive gamers by allowing an actual skill gap in the game.

  • 07.14.2008 10:39 PM PDT

Posted by: C Dirty 4
Reach essentially has put the "I" in "Team".


Remember, the enemy's gate is down

IDK why people complain about the BR and say its bad for competitive play now.......

Halo2 was the exact same way. Both games center around teamwork as opposed to individual skill. No one complained about this in Halo2, because it wasn't a valid excuse. The BR was too dominant. Now that its not as incredibly dominant, people like to use it as an excuse as to why they're losing. No, you're losing because you got out-Teamworked. Thats what this game is about. Thats what Halo2 was about.

  • 07.14.2008 10:44 PM PDT
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THE BR IS THE BEST WEAPON IN HALO 3 END OF STORY......

[Edited on 07.14.2008 11:47 PM PDT]

  • 07.14.2008 11:45 PM PDT

but, in halo 2 you could kill a whole team with the br because you could actually hit them.

:)

i kinda think the spartan lazor is the best wep in game but thats all personal preference

back to the br, its no fun to use when you shoot it and it does nothing.

[Edited on 07.14.2008 11:50 PM PDT]

  • 07.14.2008 11:47 PM PDT
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O.K.

Now, about the carbine becoming a starting weapon. NO. It has an even bigger spread than the BR, which is fine with me, because you can shoot it faster, and it does more damage in less time.

On the BR side.

The starting weapon should not be random. And the Br is a MAJOR staring weapon. Having a game decided by randomness just isn't right. The spread needs to be tightened.
Anybody saying that tightening the spread will give an advantage to more skilled players. Just look at what you said. Seriously? If they are MORE skilled, shouldn't they KILL the less skilled people? Should 5 year olds beat 20 year olds at boxing? That's pretty much what that says.

The bullets disappearing. That's just sad and needs to be fixed.

Anybody that says there is nothing wrong with the BR obviously does not understand what is going on with the BR's bullets disappearing and the bullets spreading RANDOMLY

[Edited on 07.15.2008 6:58 AM PDT]

  • 07.15.2008 6:55 AM PDT