- HaVOk1228
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- Exalted Mythic Member
Posted by: C Dirty 4
Reach essentially has put the "I" in "Team".
Remember, the enemy's gate is down
Posted by: BerserkerBarage
Posted by: HaVOk1228
What distinguishes the Slayer pro gametype as Custom, and the Slayer gametype as default? They were both default gametypes, built into the game.
Well, the simple answer is one is named "Slayer" and the other is named "Slayer Pro". Slayer would be the default, base gametype and Slayer Pro would be a custom variant of that default gametype. If Bungie had considered what we call "Slayer Pro" to be the default version, I'd suppose they would have called it "Slayer" now wouldn't they?
Halo has no RIGHT way or DEFAULT way to play. Its a game designed to be played in many different ways.
Thanks Captain Obvious; I never said there was a right or wrong way to play HCE/H2/H3. I NEVER once made a "value statement" in regards to whether Slayer (Default) was "right" compared to Slayer Pro. I really wish you people could keep up so I don't have to constantly go back and repeat myself. There certainly is a "default" way to play Halo though. For example, the "default" Team Slayer match will start you with the AR and surprisingly it is named "Team Slayer" as in "Team Slayer (Default)".
Essentially what you just said is that CTF is not how Halo is meant to be played, because its a "Custom game" setting. What you don't see is that EVERYTHING is custom made, even Team Slayer. Even Slayer from Halo: CE.
Ahhhh look at the cute little strawman. *pokes strawman* I too wish that you had a brain...off to see the Wizard.
Degrading aside; NO I certainly did not essentially just say that CTF is not how HCE was meant to be played. You're complete lack of understanding is what makes you think I did. There is a "CTF (Default)". As well there were even "pre-made" custom game variants of CTF in HCE. In HCE one such custom game variant was called "Iron CTF". That's the variant while the gametype called "CTF" is the default. That's typically how the process works; you have the "default" gametype (normally just named what it is such as Slayer, Team Slayer, CTF, Oddball, etc.) and then you have custom variants of those games (normally named with some moniker and then the "default" name such as Iron CTF, Slayer Pro, Team Snipers, 3-ball, etc.). Even with this common sense approach aside, I can easily say that Team Slayer (default) was the way Bungie wanted you to play Team Slayer in HCE because there wasn't another variant when it shipped. So regardless of whether or not you believe that the rest of those are actually "custom game variants" (which they are) I can still say with 100% accuracy that Bungie originally intended Team Slayer matches to not have a M6D start (unless on certain maps) and had a "kill-penalty" that physically 'punished' better players.
But by your definition, go ahead and play Slayer and team Slayer all day. thats the way Halo was meant to be played. Obviously if you play any Objective, or spawn with a M6D/BR, you can't play Halo, because thats just wrong....
So many strawmen...so little brain...
I'm starting to wonder if you are actually capable of understanding...but alas my generosity is abundant so I will explain it one more time. There are "default" versions of all the major gametypes in HCE, H2, and H3. They are all named what they are. Again, "Slayer, Team Slayer, Oddball, CTF, KOTH, etc". These are the ways that Bungie originally envisioned those gametypes to be played on a default/base level. Sure, they gave you a couple custom variants of those included with the default ones, and they named those accordingly (Slayer Pro, Team Snipers, 3-Ball, Crazy King, etc.) however those custom variants are just that, variants of the original default version Bungie set up.
I'm (AGAIN) NOT saying that one gametype or version is better than the other. Me personally? I played more on the custom game variant Team Slayer Pro or CTF Pro when I played HCE. However, I understood that I had made my own person version of the game and while I preferred it that way, I understood that Bungie had originally set up the game differently. Which is why I am not convoluted or delusional enough to say that my "custom variant" was the way that HCE was played or represented HCE. Just like if you constantly played Team Slayer Pro, that doesn't change the fact that even in HCE's Team Slayer the game was set up so that you didn't spawn with the M6D (aside from a couple maps) and you had a "kill-penalty".
The difference is is that Bungie made those two gametypes for two different crowds. Slayer was designed for the Casual crowd, and Slayer pro was designed for Competitive play. It worked for both. In Halo2 and Halo3, you can have your gametype thats good for casual play, Slayer, but even with all the forging and customizing, you cannot make a game that is as good for competitive play as Halo:CE was. This is where the complaints come from.
So when the competitive community talks about "spawning with the Pistol" they don't mean Bungie designed it to start with the Pistol, they meant they could simply switch gametypes and play a gametype with competitive settings in mind, and it worked awesome. From a competitive standpoint, Halo2 and Halo3 were large steps down from Halo: CE.
I also have no clue why you feel a need to demean everyone. You aren't more intelligent than everyone here, and stop acting like you are. There is no need for insults. I never insulted you. Not to mention you have no clue how intelligent I am, so you could try to stop making baseless assumptions.
Posted by: BerserkerBarage
To reiterate. This whole discussion is in regards to the people complaining about H3 and the BR because they say that the weapon isn't set up to be competitive. Well, if you've been playing attention, Halo was NEVER set up to be competitive. It allows you to make it that way if you so wish, but it has never been that way by default. People say that H3 isn't competitive. Well, do what people have been doing for almost a decade in Halo games and make a variant where you feel it's more competitive. But at the same time don't expect the "default" gameplay to adhere to your desire.
~B.B.
Halo's default was never designed in mind for the competitive crowd, but Halo1 was designed for both the casual AND the competitive crowd. They had gametypes that worked well for casual players, and gametypes that worked well for competitive gamers. In Halo2 and 3, they decided to only please the casual gamers. MLG were the ones who tried to design competitive gametypes, but couldn't do it fully, because the game wasn't designed to be played competitively. The beauty of Halo1 was that it could easily transition from a competitive game to a casual game with minor changes. The only possible way that happens is if the game company designs the game with both crowds in mind.
[Edited on 07.15.2008 10:09 AM PDT]