- Foahda
- |
- Exalted Legendary Member
Halo CE > Halo 3 > Halo 2
Fix the Halo 3 BR spread, plz.
People are choosing to complain because they have been "spoiled" by the overpowered and unbalanced M6D and H2 BR.
The Pistol and H2 BR were not unbalanced. The theory behind the weapon balance in the first two Halos, at least competitively was you start with a mid-long range weapon that has a chance to beat anything, IF YOU ARE GOOD, but there are always power weapons that decimate them in the given ranges and are not too hard to use (except the sniper). For example, Halo CE was perfectly balanced. You've got a Pistol, that is powerful in good hands. You won't always get a 3 shot, or even a 4 shot because it took skill to use. It was incredibly consistent, but still is harder to use than either BRs. If you don't think this, play a few games of Halo CE again and if you're getting consistent 3SKs, then you are either lying or playing against people who just stand still while they're shooting. You've got the Sniper, which dominates the Pistol at long range. The pistol can still beat it, long range, but it's difficult since the target will be so small in the scope of the pistol and there is no aim assist at the range, so you have to be good to kill the sniper with a pistol at long range. Otherwise, the sniper should take out the pistoleer with ease, especially since the sniper kills in 1/3 the amount of time as the pistol. The rockets were like a mini-nuke and dominated the pistol at mid range. The shotgun was uber powerful at close range, and dominated the pistol there, as well as the plasma rifle which had headshots and slowed the opponent down, making an easy melee. The AR was even kinda useful since you became invisible with camo faster and it was useful for double melees and can kill with shooting. The only guns in that game that were useless are the Plasma Pistol and Needler. This kind of balance was crucial to the brilliant Halo CE gameplay.
The thing with Halo 3 and arguably even Halo 2 is that they weaken the power weapons and the all important starting weapon, slowing the game down, so they can add a bunch of weak weapons that are useless anyway, like the Spiker, and such. The core of Halo's gameplay since the beginning, IMO was a utility weapon and 4 or 5 power weapons that can beat the utility gun at their respective ranges. Halo 3 lacks this core, that is necessary for a Halo game, IMO.
While almost all other weapons in the game had several things limiting them and their effectiveness, those 2 weapons had little to none. I very rarely saw people complaining about the bullet spread of "full-aut" weapons or shotguns.
No one complained about the bullet spread of other guns because they worked in a specific range and served the purpose of beating the utility gun. They were limited because they were VERY powerful within the range they were designated for. Really, the AR in Halo 3 would be the perfect weapon if it just wasn't a starting gun and the BR worked as the utility gun.
Now, the same thing Bungie has been using to balance those guns has been brought to the H3 BR. So again, the question remains is what makes the H3 BR so special that it should be spared balance? The answer is that it doesn't. Which is why there is bullet spread on it in H3.
Because people crave the utility gun that has been a key aspect of Halo since Halo CE.
[Edited on 07.17.2008 7:04 PM PDT]