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This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
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Posted by: Spaded Aces
My advice to use a Carbine. The reason everyone uses the BR is because it has amazing aim-assist and it's easier to come by. The Carbine smokes the BR in long, and usually medium range combat in the hands of a skilled player. It shoots a single shot, meaning no spread, no inconsistency. It's my favorite.
You cannot start off with a Carbine and there aren't many maps that have Carbines. Also, the Carbine actually does have a spread, so does the Magnum. It's a little different since they aren't burst fire weapons, but the spread is there.

[Edited on 07.16.2008 11:10 PM PDT]

  • 07.16.2008 11:10 PM PDT
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I said they were hard to come by. You're correct though, so let me rephrase. The spread is practically nonexistent COMPARED to that of a BR. PRACTICALLY.

  • 07.16.2008 11:14 PM PDT
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Posted by: AK 47625714
Posted by: Spaded Aces
My advice to use a Carbine. The reason everyone uses the BR is because it has amazing aim-assist and it's easier to come by. The Carbine smokes the BR in long, and usually medium range combat in the hands of a skilled player. It shoots a single shot, meaning no spread, no inconsistency. It's my favorite.
You cannot start off with a Carbine and there aren't many maps that have Carbines. Also, the Carbine actually does have a spread, so does the Magnum. It's a little different since they aren't burst fire weapons, but the spread is there.


That is part of the problem. A weapon that doesn't turn every game into a backpedal fest is rare, and the one weapon that should have been removed is still in.

  • 07.16.2008 11:23 PM PDT
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  • Exalted Legendary Member

Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

^What do you mean?

Also, the Carbine has a spread just as bad as a BR. I'd really like an explanation of how it's spread works.

Also, why did Bungie change the Carbine from a 5 shot kill in the beta. That was so awesome and should've been kept. D=

  • 07.17.2008 12:11 AM PDT
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Really though, the BR is a model weapon in the respect that every weapon should have kick and spread.

It really doesn't matter how strong you are, weapons kick like a mothe-blam!-. When you run around the gun should sway and such.

  • 07.17.2008 12:56 AM PDT

ⒽⒶⓃⓀ①⓪②⑨③⑧

if you know how to use it, then you have the advantage over an AR (3 shots to the head kill) Now the people that can't use it and can't aim at the head and get a kill in 3 shots is at the dissadvantage, but you must learn how to use every wepon.

  • 07.17.2008 8:04 AM PDT
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All my opinion.

Why is there more spread when you use the scope, and less when you're un-scoped?

  • 07.17.2008 8:08 AM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: Foahda
^What do you mean?

Also, the Carbine has a spread just as bad as a BR. I'd really like an explanation of how it's spread works.

Also, why did Bungie change the Carbine from a 5 shot kill in the beta. That was so awesome and should've been kept. D=

The Carbine and the Magnum, as single shot weapons, shoot randomly in order to control their range. If they didn't shoot randomly, then you would be able to shoot at long range by simple leading your target, with no problem. Since they contain this randomness, these single shot weapons are less effective when trying to ping snipers. This is what the BR was intended for at longer ranges. At close to mid ranges the Carbine and Magnum are more consistent, but aren't as effective as the BR is at longer ranges.

  • 07.17.2008 8:44 AM PDT
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Think of it this way...

If You had never played Halo2 and never used the H2 BR. Would you be complaining about the BR? NO, you would be complaining about the CARBINE for having so much randomness.
Get over yourselves, all you BR addicted egotistical MLG wannabees.
You just complain about the BR because you want to have a better wepon, Halo3 is more balanced than Halo2. realize it, accept it, love it.

  • 07.17.2008 9:56 AM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: Tripod
Why is there more spread when you use the scope, and less when you're un-scoped?


You're confusing "spread" for "auto-aim"/"bullet magnetization". Another wonderful blunder by the great DanBauer's "proof" video.

The BR's bullet spread has a constant range that the bullets can range up to. That is unchanged by whether or not you're scoped or not.

~B.B.

  • 07.17.2008 10:55 AM PDT

I am a beast

I bet they make a change to the BR.

  • 07.17.2008 10:58 AM PDT

Live by the Sword, but Die by my Gun

I bet they don't.... its perfectly fine as it is

  • 07.17.2008 11:45 AM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: ThaGrenadier
Think of it this way...

If You had never played Halo2 and never used the H2 BR. Would you be complaining about the BR? NO, you would be complaining about the CARBINE for having so much randomness.
Get over yourselves, all you BR addicted egotistical MLG wannabees.
You just complain about the BR because you want to have a better wepon, Halo3 is more balanced than Halo2. realize it, accept it, love it.

If people had never played any Halo before Halo 3 then they would probably not complain about anything, because they aren't Bungie fans and don't care about making the game better.

What I don't get is why people think that by making the guns random it makes them more balanced. I mean the range isn't controlled by the randomness, so what's the point. It's a video game so I don't see why people want it to be realistic, and either way, real life guns don't shoot based on a random value.

People choose to complain about the BR, because Halo has always had that scoped, mid-range, weapon that the winner was based on where you aim, not whether the spread is tight or not. People don't complain about the Carbine and Magnum being random because they don't use it enough and they would be considered overpowered without the randomness since skillful players could kill unskillful people easier, and it wouldn't be a guessing game at long ranges.



  • 07.17.2008 12:26 PM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: Jiggly Luv
Posted by: ThaGrenadier
Think of it this way...

If You had never played Halo2 and never used the H2 BR. Would you be complaining about the BR? NO, you would be complaining about the CARBINE for having so much randomness.
Get over yourselves, all you BR addicted egotistical MLG wannabees.
You just complain about the BR because you want to have a better wepon, Halo3 is more balanced than Halo2. realize it, accept it, love it.

If people had never played any Halo before Halo 3 then they would probably not complain about anything, because they aren't Bungie fans and don't care about making the game better.


That's a pretty bad generalization. Just because H3 is their first Bungie/Halo game doesn't mean they don't have a vested interest in it.

What I don't get is why people think that by making the guns random it makes them more balanced.

It's either this or shorten the total range of pretty much all weapons except the 2 sniper rifles. The random spread of the weapon was a compromise so that weapons can have larger "effective" ranges while still having limited "intended" ranges. If a weapon was limited so that it had a perfectly defined range, people would just learn to stand just slightly behind that "invisible" line and you wouldn't be able to hit them at all.

I mean the range isn't controlled by the randomness, so what's the point.

You're right. The range of a weapon has nothing to do with the bullet spread. However, how effective at that specific range has everything to do with the spread. Bullet spread doesn't change how far BR bullets go. It just changes how many rounds you'll have to use if you want to kill someone at a far distance.

It's a video game so I don't see why people want it to be realistic, and either way, real life guns don't shoot based on a random value.

Yes and no. I don't think Bungie per se wants Halo 3 to be realistic. They do however want it to be balanced. So they use gameplay mechanisms to mimic "realism". Bullet spread. Real life guns all operate on a random basis. While bullets fired from the same firearm share a whole number of similarities, they are never completely 100% identical. The riling of a barrel is able to remove some randomness but never all.

People choose to complain about the BR, because Halo has always had that scoped, mid-range, weapon that the winner was based on where you aim, not whether the spread is tight or not. People don't complain about the Carbine and Magnum being random because they don't use it enough and they would be considered overpowered without the randomness since skillful players could kill unskillful people easier, and it wouldn't be a guessing game at long ranges.

People are choosing to complain because they have been "spoiled" by the overpowered and unbalanced M6D and H2 BR. While almost all other weapons in the game had several things limiting them and their effectiveness, those 2 weapons had little to none. I very rarely saw people complaining about the bullet spread of "full-aut" weapons or shotguns. Now, the same thing Bungie has been using to balance those guns has been brought to the H3 BR. So again, the question remains is what makes the H3 BR so special that it should be spared balance? The answer is that it doesn't. Which is why there is bullet spread on it in H3.

~B.B.

  • 07.17.2008 1:11 PM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

*double post error*

I blame RT!

[Edited on 07.17.2008 1:12 PM PDT]

  • 07.17.2008 1:11 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Understandable BerserkerBarage. I guess that makes sense. However, I don't exactly agree with it. I will always prefer the way the Halo:CE Pistol was set up over the BR, but since apparently the majority of people prefer close range battles over long range battles, I'll just have to deal with it. I wish they would at least increase the range a little so the effective range of the BR isn't so random (by effective, I mean the range where it will beat an AR).

I am beginning to notice bullets not registering, which has been complained about by many. This could be some of my frustrations toward the BR. It only happens when your not the host, so some games you may be getting kills with ease, and other games you will be like "WTF, why didn't my bullets do any damage."

[Edited on 07.17.2008 1:52 PM PDT]

  • 07.17.2008 1:51 PM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: Jiggly Luv
Understandable BerserkerBarage. I guess that makes sense. However, I don't exactly agree with it. I will always prefer the way the Halo:CE Pistol was set up over the BR, but since apparently the majority of people prefer close range battles over long range battles, I'll just have to deal with it. I wish they would at least increase the range a little so the effective range of the BR isn't so random (by effective, I mean the range where it will beat an AR).

I am beginning to notice bullets not registering, which has been complained about by many. This could be some of my frustrations toward the BR. It only happens when your not the host, so some games you may be getting kills with ease, and other games you will be like "WTF, why didn't my bullets do any damage."


Yeah, the bullets not registering is always going to be a problem. However, that has less to do with weapons and more to do with network connections. Although, obviously with certain weapons (ie those that rely upon precision aiming) the problems caused by less than stellar network conditions are far more apparent. You miss a few AR bullets because of lag/latency and it's not that big a deal. You unload 4 shots of the sniper rifle into someone with the blood spraying/etc. and no kill and it makes a big difference.

So yeah, I completely agree that there sometimes is a problem with host/connectivity/etc. However, I think that problem stems out of Bungie making the qualifications to be host too low in order to allow more people into the possible pool. From my discussions and the (hearsay) discussions of others with a Bungie employee he made it sound like the qualifications to be host of a match were very very low. Who knows? And I'd be very surprised if they gave out those specifics. For example, there was one person who was "host banned" and didn't realize it until Achronos verified it for him.

~B.B.

  • 07.17.2008 2:05 PM PDT
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The only problem i receive with the BR is that the shots don't always register. There has been numerous times in the MLG playlist where I'v given two head shots with the BR and then a beat down to no avail, even in standard rules I'm often forced to shout aimless profanities at my TV when three shots and a beat down doesn't produce a neutral beat down with an " AR Noob".

  • 07.17.2008 2:10 PM PDT
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The battle rifle is consistent.

AT BEING INCONSISTENT.

Not once do I think when I have the Red dot and short-midrange have I gotten 4 shots everytime. It is just ridiculous that nothing is being done right now to lower the spread.

  • 07.17.2008 2:19 PM PDT
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I believe the BR is fine, but if the spread was tightened I think that auto tracking should be removed, so more skilled players dont lose shots to random spread but a large disadvantage to less skilled players would be that they may have a very hard time aiming, but that would add alot more skill. One thing i have noticed on this thread is that people want a random spread, but consistent shots... I don't understand how you want your shots to be consistently hitting your opponent, but have a random spread at the same time??? My one major concern with Halo 3 on XBL is the spawning and host/client connections, I've played several games recently where i could pick up a double kill on Team Doubles, take 3 steps away from where i killed the other team and have them spawn a few steps behind me, this shouldn't happen, particurarly when theres more than 80% of the map thats not viewed by me or my teammate. (The most common maps ive seen for this is the elbow on Guardian, Construct in the sword hallway, and everywhere on Foundry) And to address the host/client connections, this is where many a "ghost bullet" or getting shot through a wall come from. I'm not very educated on the more complex details of networking, but this needs fixed.

  • 07.17.2008 5:04 PM PDT

c|_|Care mug begs to differ.

therewillbecake@aperturescience.com

BR is one of the best weapons, but it cannot be perfect.

  • 07.17.2008 5:11 PM PDT

Posted by: C Dirty 4
Reach essentially has put the "I" in "Team".


Remember, the enemy's gate is down

Posted by: Spaded Aces
I said they were hard to come by. You're correct though, so let me rephrase. The spread is practically nonexistent COMPARED to that of a BR. PRACTICALLY.


Dude what are you talking about? The Carbines spread is just as, if not more drastic than the BRs.

  • 07.17.2008 5:52 PM PDT
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Posted by: sephy26946
Really though, the BR is a model weapon in the respect that every weapon should have kick and spread.

It really doesn't matter how strong you are, weapons kick like a mothe-blam!-. When you run around the gun should sway and such.


For that kind of "realism", I'd play CoD4. I like Halo because it's so unique in comparison with other FPS games. I really don't mind the br spread that so many complain about. I can usually shoot effectively across standoff and almost play MLG exclusively. The maps they use are smaller and minimize the effect of that spread if you ask me. But thats another topic entirely. The point here is that everyone complains because they have trouble dealing with the "horrendous spread of the BR".

  • 07.17.2008 5:55 PM PDT
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  • Exalted Legendary Member

Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

People are choosing to complain because they have been "spoiled" by the overpowered and unbalanced M6D and H2 BR.
The Pistol and H2 BR were not unbalanced. The theory behind the weapon balance in the first two Halos, at least competitively was you start with a mid-long range weapon that has a chance to beat anything, IF YOU ARE GOOD, but there are always power weapons that decimate them in the given ranges and are not too hard to use (except the sniper). For example, Halo CE was perfectly balanced. You've got a Pistol, that is powerful in good hands. You won't always get a 3 shot, or even a 4 shot because it took skill to use. It was incredibly consistent, but still is harder to use than either BRs. If you don't think this, play a few games of Halo CE again and if you're getting consistent 3SKs, then you are either lying or playing against people who just stand still while they're shooting. You've got the Sniper, which dominates the Pistol at long range. The pistol can still beat it, long range, but it's difficult since the target will be so small in the scope of the pistol and there is no aim assist at the range, so you have to be good to kill the sniper with a pistol at long range. Otherwise, the sniper should take out the pistoleer with ease, especially since the sniper kills in 1/3 the amount of time as the pistol. The rockets were like a mini-nuke and dominated the pistol at mid range. The shotgun was uber powerful at close range, and dominated the pistol there, as well as the plasma rifle which had headshots and slowed the opponent down, making an easy melee. The AR was even kinda useful since you became invisible with camo faster and it was useful for double melees and can kill with shooting. The only guns in that game that were useless are the Plasma Pistol and Needler. This kind of balance was crucial to the brilliant Halo CE gameplay.

The thing with Halo 3 and arguably even Halo 2 is that they weaken the power weapons and the all important starting weapon, slowing the game down, so they can add a bunch of weak weapons that are useless anyway, like the Spiker, and such. The core of Halo's gameplay since the beginning, IMO was a utility weapon and 4 or 5 power weapons that can beat the utility gun at their respective ranges. Halo 3 lacks this core, that is necessary for a Halo game, IMO.


While almost all other weapons in the game had several things limiting them and their effectiveness, those 2 weapons had little to none. I very rarely saw people complaining about the bullet spread of "full-aut" weapons or shotguns.

No one complained about the bullet spread of other guns because they worked in a specific range and served the purpose of beating the utility gun. They were limited because they were VERY powerful within the range they were designated for. Really, the AR in Halo 3 would be the perfect weapon if it just wasn't a starting gun and the BR worked as the utility gun.

Now, the same thing Bungie has been using to balance those guns has been brought to the H3 BR. So again, the question remains is what makes the H3 BR so special that it should be spared balance? The answer is that it doesn't. Which is why there is bullet spread on it in H3.
Because people crave the utility gun that has been a key aspect of Halo since Halo CE.


[Edited on 07.17.2008 7:04 PM PDT]

  • 07.17.2008 7:02 PM PDT
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i say that the br is fine the proof is all the majority of people on halo have the br as their main tool of destruction (or atleast i would think it seems like that by all the people who say it is and all the stats ive seen) also the br beats any weapon if u shoot headshots every time like i do
the AR doesnt kill if you can shoot head shots although some people complain that the AR kills a BR
The BR can only be beaten by a power weapon (Sniper, Sword, Shotgun, Rocket Launcher, Laser, Energy Sword) if used correctly

  • 07.17.2008 7:40 PM PDT