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  • Subject: The Only BR Thread
Subject: The Only BR Thread
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I dnt see what the problem with the design of the Br is any way its so sick just when every one in big time is screaming acrooss the floor of last resort lowering each others shields i just swoop in quite ninja styley and well lets just say, head shot for you, head shot for you, head shot for you, head shot for you, head shot for you, and you. score 20-25 in just a few seconds this weapon rocks! was there a scope envolved i dont think soooooo!!!

  • 07.25.2008 4:10 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: tomeeclark
I dnt see what the problem with the design of the Br is any way its so sick just when every one in big time is screaming acrooss the floor of last resort lowering each others shields i just swoop in quite ninja styley and well lets just say, head shot for you, head shot for you, head shot for you, head shot for you, head shot for you, and you. score 20-25 in just a few seconds this weapon rocks! was there a scope envolved i dont think soooooo!!!


OMFMFMFG! Here's a cookie.

  • 07.25.2008 7:04 AM PDT

girls say im fine like speedin tickets

why doesnt my first shot work this is why i dont go near team swat.

[Edited on 07.25.2008 9:24 AM PDT]

  • 07.25.2008 9:21 AM PDT

Reclamer 177

the br is one of the best wepons if you think about it

  • 07.25.2008 1:26 PM PDT

MLG Team Run&Gun
RnG Chief Bob
RnG Vader
RnG Vander
RnG Killswitch

im good with the br but i wish that it wasent random because sometimes in br fights it can come down to luck not skill

  • 07.25.2008 2:52 PM PDT
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I never knew that any1 complained about all i hear about it are good things...

  • 07.25.2008 3:55 PM PDT
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I honestly like the halo 2 BR more (maybe it's cause you can double/quad shot =D) , because it seems to "connect" more,
but who am I to talk...I don't know much about either.

  • 07.25.2008 7:23 PM PDT

"Don't take life too seriously, nobody gets out alive anyway." Goes for anything I say; anything I do, doubly so.

Need assistance with anything? Shoot me a PM. Duardo's FAQ on User Titles. | A word from 54.

Well, here's some new math and theories I ran across...

[WALL!]

It has been stated that the Spartan model's head target area is approximately .094 WU across, or about 11.5". Assuming it's a circular target, this means that the radius of the target area is only .047 WU, or slightly less than 6 inches. This means that if your aim is 100% accurate to the center of the head, you are only guaranteed a four-shot kill inside of 7 WU (70 ft.) That is also with 99.99% accuracy (100% being the exact pixel being the center of the head.)

y=dtan(x), where d is distance to target in WU and (x) is bullet deviation in degrees...
.047=7.1tan(.38)


Seventy feet? My paintball gun on full-auto can put down a tighter than six-inch spread at that distance. Also note I am not an expert marksman by any means, heck, my aim's not good at all; nor am I using a hyper-advanced, long-barreled, sighted, burst-fire rifle. Therefore, I agree with the bullet spread being this way for realism is absolute bollocks. Halo Three's primary concern needs to be with fun and fair gameplay, NOT realism.

Also a notable fact is that latency indeed can screw with hits and misses, on top of good old human inaccuracy. As I previously stated, the effective range of the BR is only .75 of it's theoretical machine LAN play; after all, it is humans on LIVE.

Furthermore, at a range of say, 15 WU, if my aim is dead-centered, but causes my last bullet of twelve to miss, but yet, my opponent is NOT dead centered, but the spread takes his inaccuracy and makes it score by sheer luck, something that neither player, nor any amount of tactics and skill can control, results in subprime skill yielding a kill? Really.

That's why I'll make this pitch again... Please decrease the BR's spread to a maximum of .11º off of the aiming vector for all three bullets. Also, please make this spread variation the same for all bullets fired, so that scoped bullets have no less spread on average than unscoped. Finally, please make all headshots incur 50% extra damage to shields per hit, so a three-shot kill is possible with all headshots.

Changing the BR would NOT harm the balance of the game; nor would it impact the 'realism' factor of the game. The bullets still fan out, in fact, these values are MORE realistic considering the type of weapon being used and the distances they're covering. The scoped versus unscoped spreads being the same is more realistic; find me a gun that physically fires more accurately over 10/100/1000 yards not sighted versus sighted (machine fired.) Bullets would still need to be led; that's not changing. The auto-aim and magnetism aren't changing, the game isn't going to be giving you more or less help to hit your shots; hence there's still a large skill gap. There's not going to a button glitch that incurs instant or faster death; that's Halo Two.

Three headshots is much harder to do at close range, meaning certain close-range weapons are going to be even more effective in their intended ranges. The Carbine will now have a unique role: the range between AR and BR. (~5 to ~17 WU.) The Sniper will now have to make longer-range shots to be safe; no more camping at 20 WU and nailing AR spawners (or even BR spawners,) and being almost invincible because their weapons cannot even touch your position with an ounce of accuracy.

Sure, the BR may be better than many weapons in the game. The mêlée feature is too. But that was fixed. Why not the BR? What's wrong with making it more consistent and IMO, better? I understand that those with much more skill will win much more often; but when it's close, it shouldn't come down to only pure luck. Luck can have a place, sure, (hence there's still a spread,) but luck shouldn't be such a end-all be-all answer.

For certain, competitive people, the current set-up has a negative effect on gameplay. For those of you who say it's fine, or you don't notice it, or don't care; why do you have an impetus on its changing? You're not likely to notice or care either way.

PS: I encourage any Bungie employee to contact me privately and discuss BR specifications and why you or your organization prefer whatever design and why, etc., either via. PM or some other communications method.

[/wall]

I appreciate your reading this. Cookies are down the hall to the left. Thoughtful, well-written replies always welcome.

[Edited on 07.25.2008 9:04 PM PDT]

  • 07.25.2008 8:42 PM PDT
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I would think math would not be a problem, Bungie could do the math, we need the concepts here. Nice Post & Math BTW, TehAttak.

  • 07.25.2008 10:43 PM PDT

I'd just like to thank TehAttak for doing what I was too lazy to do, which is The Math.

Great stuff mate.

  • 07.25.2008 11:55 PM PDT

http://i558.photobucket.com/albums/ss23/DeathxWisher1/DrZoidb erg1000.jpg

Posted by: Achronos
all threads about it will be locked on sight and the author warned (then banned if they keep doing it).


There are tons of BR threads out there...I guess they'll be getting locked soon?

  • 07.25.2008 11:59 PM PDT

The BR rocks in halo 3,,, in halo 2 it took no skill at all

  • 07.26.2008 12:25 AM PDT

Halo3 dosen't take skill to play so dont say the br takes skill in halo 3

  • 07.26.2008 1:34 AM PDT

what I meant to say was the halo 2 BR was way to accurate which made it really easy to kill people with, and the halo 3 BR is less accurate so it is harder to kill people with which makes it completely better

  • 07.26.2008 1:44 AM PDT
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Posted by: ROADKILL86
what I meant to say was the halo 2 BR was way to accurate which made it really easy to kill people with, and the halo 3 BR is less accurate so it is harder to kill people with which makes it completely better
Yeah, what this guy meant is that...

Instead of a skill on aiming only, there is now a skill for determining the right range for an attack on an opponent. You need to have two skills now, instead of one with Halo 2.

  • 07.26.2008 1:51 AM PDT
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The nly problem I have with the BR is that when you try to shoot someone running with an AR, most of the time, the AR person will just run up shooting like mad, and beat you down. This is not always the case though.

  • 07.26.2008 8:14 AM PDT

/l、
(゚、 。 7
  l、 ~ヽ  .
 じしl_, )ノ

I don't mind the spread at all I just don't like how after 3 shots and a melee it does not kill as the Assault can kill in the same time it takes to make 3 shots making it hard to win in close quarters. But I guess you have weapons lying around in the game for that reason.

  • 07.26.2008 8:39 AM PDT

It's not Hip-Hop, its Electro.... prick.

I like the battle rifle the way it is, its not my overall favorite weopon but there most certainly is not any thing wrong with it.

  • 07.26.2008 9:11 AM PDT
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I Love The BR Its A 3 or 4 shot kill weapon if used right

  • 07.26.2008 9:49 AM PDT

Posted by: KopAddict0307
Buck is an ODST. How can he be made of Fungi?

dont fix sumthing if its not broken
if you are going to fix somthing make a beta tripmine

  • 07.26.2008 9:54 AM PDT

The problem I have is that is br games people just switch to the ar anyways. so what I think should happen is that in br games the ar isn't a starting weapon and all brs on the map should be ar's. not that I have anything against them

  • 07.26.2008 12:16 PM PDT
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fix br spread kthxbai

  • 07.26.2008 12:47 PM PDT
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fix the BR enough said.

  • 07.26.2008 1:03 PM PDT
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I can put down a better bullet spread with a M4 on 3 shot burst than I can in H3. Thats not rite. In real life there are many varibles.

  • 07.26.2008 1:46 PM PDT