- BerserkerBarage
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- Exalted Mythic Member
MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.
Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.
Posted by: Jiggly Luv
You sound like you completely disagree with what MLG does to their gametypes. That's fine, and I am definitely not going to try and persuade anyone. However, this is how I see it...
The BR's 3rd bullet is very random, so the 110% damage increase takes some of the randomness out by making it so the 3rd bullet doesn't have to hit when aiming for the head. The headshot is what causes most of the randomness to be an issue. This is ideal for competition, tournaments, etc. because randomness should never be the determining factor of who is better or not (in a video game), especially where people may be playing for money or a prize.
Unfortunately, this messes with the balance a little. The already overpowered Shotgun is now even more overpowered, so it was replaced by the Mauler. I'm not really sure what weapons you were referring to that had to be removed other than the Shotgun, but I enjoy the balance better than the normal gametypes (just an opinion).
Anyway, I'm sure you probably already knew all this. I know many people dislike MLG (or just don't understand it), but for some, this type of gaming experience is what makes Halo fun. Those who loved the balance in Halo:CE with the Pro settings get a similar experience with the MLG settings. I actually enjoy their playlist the best primarily because it has all my favorite objective gametypes. I'm not much of a fan of the 1Flag or Assault.
I've disagreed with decisions made by John Nelson, Kasey Kramer, and Nexy since the very beginning. My dislike for MLG gametypes is pretty well documented. My dislike for many in the MLG "community" is pretty well documented. However, I've been a supporter of THC being included in H2 and MLG in H3. Now that might comes as a surprise but I'll pull quotes from previous threads if you want. I have no problem with people playing those gametypes because that's how they want to play Halo. Do I think those gametypes are good or well put together? No. Does that mean everyone else agrees with me? No.
All 110% damage does is make it so you can miss part of your shot from the BR. You still have to hit the majority of the "very random" 3rd bullets (since you still have to land at least 10 body or head shots followed by a head shot) Now, you can miss one bullet. Which could be because of human error or because of the spread. The trade off is that you have to remove weapons because when they are 110% damage, they easily over power others. The shotgun is the best example. The AR, which they were pretty much going to remove anyway, definitely got axed because it dominated the BR more when it was made 110% damage. And of course duals had to go too, because using a PR/SMG combo at 110% damage kills ridiculously quickly. So what do we have left? The sniper, rockets, mauler, and BR/carbine. Ohhhh the possibilities are endless with those choices! Oh goodie. At least the left "power-ups" like equipment in the game. Wait, no they didn't. Instead of treating equipment like it is a "power-up" they simply removed it like they did everything else. Do I think MLG should have strewn equipment everywhere throughout their maps? No. Do I think they should have included some (like the power drainer) in Objective gametypes or an occasional regen in slayer? Yes. But then again that goes back to the whole "I don't agree with pretty much everything MLG has done" part.
Like this for example:
We see the equipment as taking away from shooting skill and grenade precision, which have always been central to success in competitive Halo.
Which would obviously explain why MLG constantly uses traditional power-ups like OS or Custom versions. They even encourage controlling these power-ups by tracking their respawn timers. Obviously the same could be true of a power drainer or regen or flare. To MLG, if it doesn't have to do with headshots or grenades, it shouldn't be included. Or if it is included, it should be down-played as much as possible. Which requires removing weapons, maps, equipment, variants, and pretty much everything else that's not a BR or a sniper.
To the rest of the community (and this is a generalization) the BR is just another part of the puzzle. To MLG, it is the entire puzzle. Which is fine if they want to run their gametypes at 110% or 120% damage and remove everything. That's their prerogative. However trying to make a case that the BR is a problem when it quite obviously is not especially when it's not MLG's "sandbox" anymore crosses the line.
Hence, why this is on what page 45 now?
~B.B.