- last post: 01.01.0001 12:00 AM PDT
Posted by: BiH eXILE
Lol....I never said I didn't like the game. I just said it was inconsistent .
Now. What do you like better?
An inconsistent game? or An inconsistent game they can make in to a consistent one?
-blam!-boy.There will always be inconsistent variables in every game. Halo CE was inconsistent, Halo 2 was inconsistent, Halo 3 is inconsistent.
The source of randomness will always be a factor in most if not all games. There is randomness in pro-football, basketball, baseball, golf, and poker to name a few.
You want the BR to be consistent, and to be consistent would eliminate the spread from being part of the game. That is your only defense to counter the argument that the BR is not broken, fine. Be as that may, the idea of the spread was issued to the BR to give it a suitable disadvantage to all other array of arsenals. Every weapon within “bungies” game types has some type or degree of a disadvantage so that it would not be the most dominate weapon in the setup of scenarios.
The fact remains, the BR is not BROKEN! Proof is displayed in the many kills most BR players have. If it was broken, the gun would be unusable, hence broken.
How is it that I am still able to four shot someone about 50% of the time? Granted, this is only when the game is within good lag. Mostly just get five shots, which is fine with me. To you, this is inadequate because you are so suited to the unbalanced and overly powerful BR in Halo 2. Trust me, so was I. My eyes glazed over all the time during my days in Halo 2. I am a BR player, I Play at midrange, I use the BR 98% of the time. Yet I have no problem with it.
The BR is already powerful. Not too strong to conquer all other weapons, but not too limited were it would be completely useless in most if not all strategies and scenarios. Decreasing the spread (to the point where it shouldn’t even be called a spread because the term wouldn’t make any sense to the way the weapon functions) would be giving it an upgrade. And why give an already powerful weapon an upgrade? That makes absolutely no sense. Making all other weapons irrelevant, so why pick up a different weapon you already have the best weapon to start out with?
Now to MLG, you use the same argument about the BR as contributing to the lesser of skilled players winning over the more skilled players because of the essence of randomness. Fine. In some degree I wish bungie would just give them what they want so we don’t have to keep hearing the same inane rhetoric about the BR in almost every thread on this forum.
Now that MLG took out every functioning weapon within Halo, we only have five weapons to choose from.
BR – This is random
Rockets- has a slight randomness associated to the blast radius.
Mauler – This is random.
Plasma pistol – charged shoot is random because it is not consistent with its lock-on capability.
Sniper – which is not random… yet!
Four out of five is not bad, considering MLGs distaste for randomness. But what if we made all those weapons without random variables? What other random events could take place within MLG?
Spawns
Grenades
LAG – only for XBL
Three isn’t bad, but still this is considered random, probably more but it’s late. So being consistent would not be fully possible, unless you want to make the game so very monotonous, boring, repetitive, and none enjoyable as possible, something MLG is already becoming. All for what? The subjective view that precision aiming is the most dominate skill on halo 3? Sounds like a -blam!- game to me.