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This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread
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Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

Man. I just wish they'd make the BR harder to use (less magnetism and auto-aim), but actually be consistent with your aim. The BR right now feels broken because of the perception of having your reticle on the person, but bullets either spread to a small spot where the reticle is not on the person or outside of the reticle itself. This causes frustration for both casual players and competitive players, so I think they should lower the amount of aim assist and auto-aim, and tighten the spread, so the gun will not be perceived as broken and it will increase the skill gap since it's harder to aim, especially at longer distances.

Not to mention, the spread rewards bad aim as often as it robs bullets with good aim.

[Edited on 08.12.2008 9:42 PM PDT]

  • 08.11.2008 10:06 PM PDT
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For me Its simply one of the best weapons in the game

  • 08.11.2008 11:37 PM PDT

We just need to instigate more elitism and Mythic shenanigans.

Posted by: CravenC21h30o2
Posted by: Reykjavik
edit- I should also add that random doesn't mean more or less skilled, it simply changes the skills used. Instead of the player with better aim winning, the player that knows when to shoot so the randomness is inconsequential wins. And the winning team is not decided by a random number generator, because after several battles the laws of statistics will make so that both players get an equal number of shots that would have missed, but due to spread hit, and the same number that would hit and do, and the same number that would have hit, but due to spread don't. The majority of the time it doesn't make a difference, but each player will be effected equally, both negatively and positively, so the randomness does not impact overall wins and losses.

Actually, it does balance out, unless one player is better at dealing with the randomness than the other. It effects both sides equally, so it does not make it "easy for noobs". An unskilled player might get a lucky kill, but a skilled player will get a lucky kill, and a whole bunch of skilled kills, and a couple kills where he got unlucky, but managed to get the kill anyway. The only time it makes a difference as to who wins is if one player always tries to get kills at long range, and one always closes to short range; the player shooting at long range will get worse spread, and less consistency, while the player shooting at shorter range gets better consistency. It makes so it is no longer a question of who can point and shoot better, but a question of who can put themselves in the optimum position to point and shoot, then point and shoot.

Actually you're wrong. Even when you take statistics into consideration it doesn't balance out. One player will always have better luck. The single battle is decided by luck, not skill, and sometimes all it takes for one team to win is one lucky kill. If everything is equal throughout the game then one player on red team gets the 50th kill because of a lucky BR bullet his team wins because of luck. It took skill to split the rest of the game with the other team, but the other team showed just as much skill the whole game. Why is the winner of the game decided by luck? It shouldn't be. This is where we start getting into opinion, and I don't think luck should have anything to do with a "combat simulation" style game.

  • 08.12.2008 4:29 AM PDT
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The battle rifle is a great weapon, but there are some flaws with it.

The bullets drop.
The bullets spread out just a little bit too much. Instead of the .38, maybe a .26? Team SWAT is unplayable because of the spread.

  • 08.12.2008 7:36 AM PDT
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They should make it like the BR in Halo 2 with the BR combos like the BXR, RRX, RRX YY RRX, and so on and so fourth.

  • 08.12.2008 9:59 AM PDT

The Chief

I think that the BR is ok but I cannot stand people who think that it is the only weapon in Halo. or the only weapon that takes skill and they talk Blam! to anyone who uses any other weapon. I respect anyone who can use the battle rifle but still use the other weapons in the game and knows what weapon to use for what job. Rather than those people who insist that the BR is the one and only weapon for everything.

  • 08.12.2008 10:09 AM PDT

...

Someone told me to post this here...so here it is.

It's my Ode to the BR

Oh BR, oh BR, we love you so very much
We get so very excited at the first chance to touch.
Your absence in Combat Evolved was a loss,
But now you are here forever-unlike the Gauss.
In Halo 2 when you were first given to us
The players, without their beloved pistols, had a hard time with trust.
But given the time, you showed your power
We all realized that we should stop being sour.
You were given you tricks, I mean BXR of course
and ultimately became the most unstoppable force.
And now in Halo 3, skeptics claim your strength has died
But the loyal, the respectful, still use you with pride.
No matter the circumstances, you are still number one in my heart,
and you forever will be the weapon that always did its part.

  • 08.12.2008 10:13 AM PDT
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BR is the best and fine how it is nothing needs to be changed

  • 08.12.2008 10:42 AM PDT
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Agreed, I love the BR.

  • 08.12.2008 11:48 AM PDT

Frank Turner:
But I was raised in Middle-England, not in Nashville Tennesse; and the only person in my car is me.

Posted by: mooshmoossh
I like the BR just the way it is.

I really don't see what's wrong with it.
I do believe I'm in love.

  • 08.12.2008 3:07 PM PDT

make things like they were in the good old beta days please bungie ;'[ everything was so much fun

  • 08.12.2008 4:12 PM PDT
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I WARNED YOU ABOUT STAIRS BRO!!!

I TOLD YOU DOG!

I TOLD YOU MAN

I TOLD YOU ABOUT STAIRS

The BR is a good weapon as it is, however it does seem a bit too random.

I think all maps should replace half the BRs with Carbines, except High Ground, it should have some Carbines and BRs trade places. Then everyone who likes the BR can use it and those who whine can use the Carbine. It's superior anyway.

  • 08.12.2008 11:06 PM PDT
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I think the BR in Halo 3 is a brilliant weapon, and the adjustments made from Halo 2 - Halo 3 were good, except from one thing. As I was reading through this thread I cam across several quotes saying the BR's short-range lethality had been reduced, logically, how can this be? Since earlier in the thread several people made references and comparisons to real life weapons I will do the same. A point-blank shot with a sniper with decapitate a man, at maximum range it will just penetrate the skull - just. A magnum at point blank will shatter the skull, at maximum range you are lucky if it hits. So why in Halo 3, is the Battle Rifle weaker at short range than it is at medium? I used to think that this was because the game developers were not willing to incorporate complex physics into the projectile motion, however after researching it seems they've incorporated complex maths into the grenade parabola, the brute shot, and even the ranking system, perhaps because of the velocity of bullets they considered external effects negligible? But here I am going off topic, my point is, that a BR should - logically be more powerful at short range, if only because there is a bigger chance that all three bullets will strike their target, but also because the bullets themselves should posses greater momentum. This does not seem to be the case however, since, countless times I have watched people, having attained the drop on their opponent and firing two or three shots into the back of the opponents head being beaten by their opponent turning, literally firing a 1/2 second burst from the AR into their chest, and then beating them down, I believe this is the primary cause of 'whiners' to whine, even if no changes are made to the BR I believe a reduction in the melee power of the AR would be in order to make these close-range encounters fairer.

Let me know what you think.

Helios.

[Edited on 08.13.2008 3:22 AM PDT]

  • 08.13.2008 3:20 AM PDT
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i agree with pk 4 skillz1

  • 08.13.2008 8:07 AM PDT
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I Eat Noobs,,,,,,,,,,,,,,,,YUMMY!!!

yea...its mostly people at mlg who don't like the it...i say tough...get over it lol

  • 08.13.2008 1:37 PM PDT
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  • Exalted Legendary Member

Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

make things like they were in the good old beta days please bungie ;'[ everything was so much fun
The BR had even worse spread in the beta. They should have the Beta Carbine in the game, though.

  • 08.13.2008 2:51 PM PDT

"Don't take life too seriously, nobody gets out alive anyway." Goes for anything I say; anything I do, doubly so.

Need assistance with anything? Shoot me a PM. Duardo's FAQ on User Titles. | A word from 54.

Posted by: Foahda
make things like they were in the good old beta days please bungie ;'[ everything was so much fun
The BR had even worse spread in the beta. They should have the Beta Carbine in the game, though.


Beta Carbine FTW. Actually, if the BR had longer-range maximum-efficiency kills, then that Carbine has a unique purpose: filling in between the AR and BR... Just a thought.

  • 08.13.2008 3:58 PM PDT

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I ♥ my BR

  • 08.13.2008 4:56 PM PDT
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Posted by: Foahda
Man. I just wish they'd make the BR harder to use (less magnetism and auto-aim), but actually be consistent with your aim. The BR right now feels broken because of the perception of having your reticle on the person, but bullets either spread to a small spot where the reticle is not on the person or outside of the reticle itself. This causes frustration for both casual players and competitive players, so I think they should lower the amount of aim assist and auto-aim, and tighten the spread, so the gun will not be perceived as broken and it will increase the skill gap since it's harder to aim, especially at longer distances.

Not to mention, the spread rewards bad aim as often as it robs bullets with good aim.

Like when you're trying to betray your teammates with a br, its a lot harder to keep it on their body. That would be cool for a change, but much harder. Then a 4 shot would really be legit. Not that I have any experience in betraying....

  • 08.13.2008 9:17 PM PDT
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BR is a power weapon. You shouldn't spawn with it and there should be 1-2 on a map max.

Seriously, it's broken. 4 shot kills? Half shield to dead? NO.

  • 08.13.2008 10:00 PM PDT

I do like the BR, but I never get any better with it. I have yet to get a 4 shot kill and I just can't seem to use the auto aim. I like the way its designed and the damage it does is fair because it is a long range weapon. If I could ever learn to use it then I would like it a whole lot more.

  • 08.13.2008 10:06 PM PDT

I don't see why people don't like the BR. It's a good gun.

  • 08.13.2008 11:40 PM PDT
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The BR is NOT a power weapon. The 4 shot kills only happen if you have skill with the BR, which isn't everyone that plays Halo...only some. The BR just happens to be the most balanced weapon, good at short and medium ranges, but at long range it fails unless you are very good with it. A true power weapon is the rockets or laser which is one hit kills, although the rocket is more power than the laser with other players, vice-versa with vehicles. A power weapon will kill someone if you hit close to them, thats why they arent everywhere. On the subject of BR's and things being broken, I would like to take your time to complain about the beat down system.

Countless times I have played Halo and gotten very frustrated when I shoot someone twice and beat them down expecting them to die. Instead they beat me down, making me one shot somehow and killing me with the AR. Why does the beat down system make someone 1 shot when they have full shields and 1 shot when half of their shields are already gone? How does this make any sense at all? I also do not understand why it's so hard to four shot an elite.

Why does it take so much longer in Halo 3 to kill an elite than in Halo 2? They had bigger heads and it was easier to kill them from behind rather than having to only shoot their back (although i still had that problem because I wasn't that good at Halo 2, but thats not the point). Now that they are harder to kill, more people play them to try to have an advantage over others playing Halo. While on the subject of killing why does it take so many body shots to kill someone who's 1 shot?

Since this game is starting to become more realistic, mostly just leading shots, shouldn't it take only a few body shots to kill someone, rather than 4 or more? Don't pull out the retort that theres more armor on the body or the head is more vulnerable, because people in the military designing armor, would have thought about that and put lots of armor on the head, so the person inside said armor could live longer.

Along with this more realistic topic why is there still auto aim? Auto aim takes less skill than without it. I'm not saying remove it, but if this game does become more realistic, then make it more realistic in every way, not just the way the guns shoot bullets.

  • 08.14.2008 12:02 AM PDT
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For the person talking about skill. let me explain this in my veiw.

There are only a few weapons in this game that are complete skill.

1. Battle Rifle - A skilled player will beat a bad player with it and only get touched once or twice. also it isnt automatic which means not only do u have to aim, but time ur shots.

2. Carbine - The same thing as the BR

3. Sniper Rifle - It is a single shot weapon with only four rounds, which means u use ur bullets wisely. It is only good if u are good with it, only a skilled player will get no scopes consistently. Also, if u are hit why scoped (prefered way to use it) u will scope out. making it almost useless.

4. Beam Rifle - Same thing as sniper rifle

5. Needler - This weapon probably required the most skill in the game if in a 1v1 needler fight. It required u to lead ur target like never b4, for a good 5-6 shots. You cannot hit 3 shots, miss 3 shots, and hit 3 shots to kill some1, u have to be consistent.

6. Rocket Laucher - Must hit ur target DIRECTLY, or u do not get the kill, it only has 6 shots when u pick it up, 2 shots per clip, and has a very long reload time. Also is really effective at medium range.

ALMOST every other weapon requires beatdowns or first shot to get consistent kills, which takes only the smallest amount of skill.

  • 08.14.2008 1:14 AM PDT

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Need assistance with anything? Shoot me a PM. Duardo's FAQ on User Titles. | A word from 54.

Posted by: Phenomenal BR
For the person talking about skill. let me explain this in my veiw.

There are only a few weapons in this game that are complete skill.

1. Battle Rifle - A skilled player will beat a bad player with it and only get touched once or twice. also it isnt automatic which means not only do u have to aim, but time ur shots.

2. Carbine - The same thing as the BR

3. Sniper Rifle - It is a single shot weapon with only four rounds, which means u use ur bullets wisely. It is only good if u are good with it, only a skilled player will get no scopes consistently. Also, if u are hit why scoped (prefered way to use it) u will scope out. making it almost useless.

4. Beam Rifle - Same thing as sniper rifle

5. Needler - This weapon probably required the most skill in the game if in a 1v1 needler fight. It required u to lead ur target like never b4, for a good 5-6 shots. You cannot hit 3 shots, miss 3 shots, and hit 3 shots to kill some1, u have to be consistent.

6. Rocket Laucher - Must hit ur target DIRECTLY, or u do not get the kill, it only has 6 shots when u pick it up, 2 shots per clip, and has a very long reload time. Also is really effective at medium range.

ALMOST every other weapon requires beatdowns or first shot to get consistent kills, which takes only the smallest amount of skill.


Even then, these weapons are not complete skill on LAN. The BR and Carbine both have completely uncontrollable spread that can cost kills. The Sniper, Beam, and Needler are almost all skill (barring hit detection issues and needle homing issues.) The Rockets are just point and click up close... taking out someone at distance or a vehicle is skillful IMO...

  • 08.14.2008 1:31 AM PDT