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This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
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Posted by: TheBigShow
Alright, I have something thats been bothering me for a long time now.

Whenever its suggested that the BR have a tighter spread and longer range, people start to claim that it would make every other weapon obsolete.

Can you please tell me what weapon is currently used at ranges between the current BR range and the sniper rifle range? There isn't one. So how would increasigng the range of the BR make a weapon obsolete? All the close range weapons would still beat it at close range, they still wouldn't be able to beat it at long range, and the sniper rifle would still be able to beat it at long range. Nothing would change, except players would be able to be effective from more places on the map, and they would need to have better aim to get the full reward.


It's the same with the AR. There isn't a weapon between the AR and BR range. Yes, the AR can do damage at the beginning of optimal BR range, but the BR should still win the fight easily. It's just meant to cope. The same thing is true with the BR. Other than at extreme sniper ranges, the BR can do damage, but it's not the optimal gun. To give the BR more range would make the game just like H2, which was horribly undiversified. The BR can already beat an AR outside of melee range fairly well. The AR kill, assuming that all bullets hit (which outside of extremely close range is not all that great if you're moving around) is only .1-.25 seconds different in the kill (I did the tests before but forget the exact timing. But I know it was really close). If you get inside of melee range with the BR or are using a BR up close, that's your fault. So the BR is good even at fairly close ranges, considering you have grenades and the BR is HS capable. It is a great gun, and to give it much more range would be terrible.

And like I, and many other posters have said, randomness is built into every other weapon yet people realize that was intended to control the range. The BR has a huge range already where it can do damage, and just b/c you can't four shot from a mile away doesn't mean it's broken. It means your weapon selection/tactics are broken. It can deal with snipers (the only weapon that's really above it in range) very well (pinging them out of zoom and doing damage) until the extreme distance of sniper range.

And again, I ask why carbines or scoped pistols aren't argued for if you really want to argue skill. A burst, HS capable weapon is not skill. Play SWAT with carbines on the map sometime or make it pistol starts and see how much harder it is to get kills. If you want to talk skill, I will respect you for arguing those things WAY more than for asking for the BR to be made better. It's just an obsession from H2 because it made everyone feel like God, and now their omnipotence is taken away and they have to think about what weapons to carry.

  • 09.12.2008 8:54 AM PDT
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Posted by: Pk 4 Skillz1
My thoughts:

*The BR was designed with strengths and weaknesses.
*The weaknesses were added in to offset the strengths.
*It takes skill to use the BR like JonnyOThan said.
*The BR is as effective as it was designed to be.
*Bungie DOESNT have to fix the BR because it is the way they want it to be.

So, if you don't like the BR there is one real simple solution.......................Don't Use It


Except that doesn't quite work, does it? People don't complain because they can't use the BR effectively. They complain when they can't use it effectively in a game where everyone starts with one, and everyone else is using it to wipe that player across the the freaking map.

The only real solution is for them to get better at using it. E.G. use it for long to medium range combat and switch to something else close quarters until you get more comfortable wielding the BR in more diverse situations.

Because, it is a great weapon. I've been absoutely creamed by players that can use the BR to train on my head while I'm in melee range. It didn't make me angry at the BR, just humbled by that players skill.

Some players don't like that feeling. But most grew up with parents telling them they were the very bestest at everything they did...so they can't tke getting thier *** handed to them once and a while.

It's a generational thing...but I'm starting to digress into other topics.

[Edited on 09.12.2008 9:08 AM PDT]

  • 09.12.2008 9:03 AM PDT
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BR's fine anyone complaining about it is just bad with it. Its no big deal, just find a weapon that works for you.

  • 09.12.2008 11:23 AM PDT
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The only complaint i have about the BR has nothing to do with the weapon itself, but with host. Having host gives you a huge advantage in a BR battle, especially in larger maps like standoff and valhalla. I've been on both ends of it, having host(knowing i had host because i would very easily kill an opponent thats half way accross the map with only 6 or 7 shots and them barely doing any damage to me in return) and i've been on the bad side of it as well. Getting shot all the way accross a big map like standoff and the bullets hitting me as if the guy was only 100 feet away. Those games are difficult to win if the Host team plays it properly. Smaller maps though can sometimes be a different story. The Pit and Guardian for example.

The other night 2 of my friends and I played a game of Team Slayer BRs on Guardian, it was a 3 vs 3 match. We were down the whole game, the other team was not that great, they were decent but not as good as we were but their Host BRs and gernades across the map were too much. We ended up losing the game 50 - 41. Their MVP went 22 and 9 for a +13 K/D. That kid was unstoppable that game. He was running around the whole map doing whatever he wanted. Needless to say he had host, his bullets to the face that game felt more like punches to the face even though he was shooting me all the way across the map. I ended up going 16 - 17 that game, -1 K/D. But what are the odds that the game after the next, guess who it was. The exact same team, on the same map, same gametype. Team slayer BRs on Guardian, again. THIS TIME we had host, and we spawned on the good side... elbow. Even though we had a slight miscue at the start and let the guy that took the Snipe 3 lift get the Overshield at the beginning of the game AND grab the sniper, we went on to completely dominate those kids 50 - 30 for a well deserved Steak. The same guy that dominated us for a +13 K/D in game 1 ended up going 10 - 20, -10 K/D in game 2. Absolutely nothing changed between the 2 games except for 1 thing. It was the same 3 guys vs the same 3 guys on the same map and gametype. In game 1 they had host and spawned elbow, in game 2 we had host and spawned elbow. VERY different results. We could never completely control the map in game 1, it was just not possible on their host, no matter what we did they ran over us like a stampede. In game 2 however we never lost control, it was a completely different game and all because we were playing on different hosts.

All i want is for BR battles to be more fair regardless of who's host that game. What i can't stand is playing a game and knowing for a fact that you're not doing the same amount of damage to the other guy as he is to you. Anyone who's played this game a lot in matchmaking knows what i'm talking about. I hate having to back down from a battle and hide to regain my shield just because the other guy's bullets are doing more damage, hitting more cleanly then mine. If bungie could make it so that only people with "fair" hosts got host each game that would be awesome. That really is my only complaint. Host is really not a factor in close range BR battles for example Top Mid on Guardian, but when it comes to long range battles, host makes a world of difference.

  • 09.12.2008 12:26 PM PDT
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I just want a BR update in AU2.
Something that makes it more like Halo 2's BR.......

  • 09.12.2008 9:28 PM PDT
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no halo 2s br is NOT coming back. it was way to power its ikr geting the old melle damage from halo 2 back then running into a guy with a brute shot. that will really tick you off text to quote

  • 09.12.2008 11:41 PM PDT
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hello, this is my first time posting on this site, ived mainly just read other ppls posts and held my thoughts to myself but on the subject of BR's i will put my thoughts in because i would like to see a change (a small change albeit, but a change non-the less).

in halo 2 when the br was "Fixed" in patch 1.1 it had a auto-target + magnetism + no spread + button combos + deadly at all ranges with 4 shots being a kill. this made the weapon so powerful in competative play that it made people become better with the "power weapons" because there already was a high bar of play set. you couldn't snipe ppl too easily if theyre "sniper" rifle was a 4 shot kill and inturrupted your scope on a 2 shot rifle. it provoked a competative edge but wasn't overbearing in casual games simply because the combos were hard for casual ppl to pull off and there were more weapons on map making it practically a different game than mlg halo.

in halo 3 the BR had a very high standard that people wanting a competative edge were looking for. when it didn't give people that competative edge they were generally disgruntled and you see there posts all the time; It generally starts with "Bungie plz fix the br" because they simply can't aim at the opponents head and have to shoot over their shoulder and rely on auto-aim ftw. in halo 3 the br can be described as a gun with a spread pattern that can range from none to 1/2 a foot and not having auto-aim (no weapons do) and generally a toned down version of h2's br without ne combo stuff goin on. i believe that the loss of combos were good and bad, good for gameplay and bad cause i love to quad shot ppl. when we look at the br in a practical term (using rl and the fact that we are a 50 yr old battle trained vet with an exoskeletal armor that makes holding things still easy) we would assume that we are on a planet similar to earth (or on earth itself) and have a grav of it. when a gun fires it will gain a spread pattern from a couple things; those things are... gravity, human movement, and non equal gun powder placement in the round.

lets look at all 3 of these catagories. starting with gun powder being uneven cause it is the simplist to explain, 534 years in the future from now we will have all but solved problems with energy placement on our bullets, completely absolutely enequivicably. gravity is another force that decides spread... gravity pulls in 1 direction, down, and with down u have instead of shooting them in the head or neck u shoot them in the upper chest and stomach. there isn't much of an excuse for gravity cause it is simple to see that a force pulling down will just shoot them in the chest... the last but most important is human movement. it is the reason why the ar has a spread (sortof) and the br shouldn't have jack for a spread. because u are in a carapace/exoskeleton you really can make it so u don't move ur gun at all. period. because of these simple things i say that the spread should be reduced. not removed or have it auto-aim (which is dumb) but just reduced. we read earlier that the spread of an extreme br is .047 of a wu or 1/2 a foot. in my opinion when im trained on his head my bullet is not going to go over his shoulder. i think that it is possible that i can aim for 1 eye and hit the other at extreme distances tho. just for practicality in game standards sake. i think the br spread should be reduced to around .025-.03 something to that effect would make most br fights go to the person with the better accuracy and not the most luck.

a lot of ppl say that the ar shouldn't have a spread either if the br doesn't get one. this is wrong simply by the thought of energy that the gun would use. its a high velocity gas powered sub machine gun. that means that multiple bullets are entering the chamber a second. each bullet that enters the chamber causes the chamber (and thus the gun) to shake a little bit. with more and more passing through u get a greater effect of shaking passing through the gun. by the time you get through a full clip a normal person (not chief) should be pretty much on the ground cause of the ammount of force of the gas alone. the br is a aim n shoot kind of gun where u aim after each shot and rinse and repeat.

when looking at the changes for the br in play terms very little would change for the casual gamer. the br would decrease its random factor a little more which isn't something that a casual person really would notice all that much. even if u do use the br (not saying you don't) the ammount of games it would take for a casual game like ts on standoff would be a lot. but a 1 on 1 br mini battle would show the change almost immediately. the "heavy" gaming community would be pleased with the br change and it would not hinder the casual gamers at all. another way that i can say with assurance that the casual gamer would not be hindered is by the rank system. most people that really would notice the br change would be higher level/ custom game players that are really wanting this change.

like i said i tend not to post (never in fact) and this is one issue that i will post on. because i believe it needs a change...

if the random factor was reduced from .047 to .025 (or .03) then it would help ppl more than a person could possibly imagine. cause the chiefs head is .09 somethin wide and u generally aim for the middle of it which is smaller than the .047 end of the missing spectrum. which means u could be aiming PERFECTLY and miss 2/3 of ur bullets (first one has small miss rate) and in an intense br fight missing just 1 bullet out of 12 could mean death (hence the reason why ppl jump after shot #2 lolz)

thank u for reading my wall of text

  • 09.13.2008 11:47 AM PDT
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Posted by: Cr4zy C4rl
hello, this is my first time posting on this site, ived mainly just read other ppls posts and held my thoughts to myself but on the subject of BR's i will put my thoughts in because i would like to see a change (a small change albeit, but a change non-the less).

in halo 2 when the br was "Fixed" in patch 1.1 it had a auto-target + magnetism + no spread + button combos + deadly at all ranges with 4 shots being a kill. this made the weapon so powerful in competative play that it made people become better with the "power weapons" because there already was a high bar of play set. you couldn't snipe ppl too easily if theyre "sniper" rifle was a 4 shot kill and inturrupted your scope on a 2 shot rifle. it provoked a competative edge but wasn't overbearing in casual games simply because the combos were hard for casual ppl to pull off and there were more weapons on map making it practically a different game than mlg halo.

in halo 3 the BR had a very high standard that people wanting a competative edge were looking for. when it didn't give people that competative edge they were generally disgruntled and you see there posts all the time; It generally starts with "Bungie plz fix the br" because they simply can't aim at the opponents head and have to shoot over their shoulder and rely on auto-aim ftw. in halo 3 the br can be described as a gun with a spread pattern that can range from none to 1/2 a foot and not having auto-aim (no weapons do) and generally a toned down version of h2's br without ne combo stuff goin on. i believe that the loss of combos were good and bad, good for gameplay and bad cause i love to quad shot ppl. when we look at the br in a practical term (using rl and the fact that we are a 50 yr old battle trained vet with an exoskeletal armor that makes holding things still easy) we would assume that we are on a planet similar to earth (or on earth itself) and have a grav of it. when a gun fires it will gain a spread pattern from a couple things; those things are... gravity, human movement, and non equal gun powder placement in the round.

lets look at all 3 of these catagories. starting with gun powder being uneven cause it is the simplist to explain, 534 years in the future from now we will have all but solved problems with energy placement on our bullets, completely absolutely enequivicably. gravity is another force that decides spread... gravity pulls in 1 direction, down, and with down u have instead of shooting them in the head or neck u shoot them in the upper chest and stomach. there isn't much of an excuse for gravity cause it is simple to see that a force pulling down will just shoot them in the chest... the last but most important is human movement. it is the reason why the ar has a spread (sortof) and the br shouldn't have jack for a spread. because u are in a carapace/exoskeleton you really can make it so u don't move ur gun at all. period. because of these simple things i say that the spread should be reduced. not removed or have it auto-aim (which is dumb) but just reduced. we read earlier that the spread of an extreme br is .047 of a wu or 1/2 a foot. in my opinion when im trained on his head my bullet is not going to go over his shoulder. i think that it is possible that i can aim for 1 eye and hit the other at extreme distances tho. just for practicality in game standards sake. i think the br spread should be reduced to around .025-.03 something to that effect would make most br fights go to the person with the better accuracy and not the most luck.

a lot of ppl say that the ar shouldn't have a spread either if the br doesn't get one. this is wrong simply by the thought of energy that the gun would use. its a high velocity gas powered sub machine gun. that means that multiple bullets are entering the chamber a second. each bullet that enters the chamber causes the chamber (and thus the gun) to shake a little bit. with more and more passing through u get a greater effect of shaking passing through the gun. by the time you get through a full clip a normal person (not chief) should be pretty much on the ground cause of the ammount of force of the gas alone. the br is a aim n shoot kind of gun where u aim after each shot and rinse and repeat.

when looking at the changes for the br in play terms very little would change for the casual gamer. the br would decrease its random factor a little more which isn't something that a casual person really would notice all that much. even if u do use the br (not saying you don't) the ammount of games it would take for a casual game like ts on standoff would be a lot. but a 1 on 1 br mini battle would show the change almost immediately. the "heavy" gaming community would be pleased with the br change and it would not hinder the casual gamers at all. another way that i can say with assurance that the casual gamer would not be hindered is by the rank system. most people that really would notice the br change would be higher level/ custom game players that are really wanting this change.

like i said i tend not to post (never in fact) and this is one issue that i will post on. because i believe it needs a change...

if the random factor was reduced from .047 to .025 (or .03) then it would help ppl more than a person could possibly imagine. cause the chiefs head is .09 somethin wide and u generally aim for the middle of it which is smaller than the .047 end of the missing spectrum. which means u could be aiming PERFECTLY and miss 2/3 of ur bullets (first one has small miss rate) and in an intense br fight missing just 1 bullet out of 12 could mean death (hence the reason why ppl jump after shot #2 lolz)

thank u for reading my wall of text


no one cares

  • 09.13.2008 6:07 PM PDT
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  • 09.13.2008 9:29 PM PDT
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Posted by: xXGODLYSKILLZXx
Posted by: Cr4zy C4rl
hello, this is my first time posting on this site, ived mainly just read other ppls posts and held my thoughts to myself but on the subject of BR's i will put my thoughts in because i would like to see a change (a small change albeit, but a change non-the less).

in halo 2 when the br was "Fixed" in patch 1.1 it had a auto-target + magnetism + no spread + button combos + deadly at all ranges with 4 shots being a kill. this made the weapon so powerful in competative play that it made people become better with the "power weapons" because there already was a high bar of play set. you couldn't snipe ppl too easily if theyre "sniper" rifle was a 4 shot kill and inturrupted your scope on a 2 shot rifle. it provoked a competative edge but wasn't overbearing in casual games simply because the combos were hard for casual ppl to pull off and there were more weapons on map making it practically a different game than mlg halo.

in halo 3 the BR had a very high standard that people wanting a competative edge were looking for. when it didn't give people that competative edge they were generally disgruntled and you see there posts all the time; It generally starts with "Bungie plz fix the br" because they simply can't aim at the opponents head and have to shoot over their shoulder and rely on auto-aim ftw. in halo 3 the br can be described as a gun with a spread pattern that can range from none to 1/2 a foot and not having auto-aim (no weapons do) and generally a toned down version of h2's br without ne combo stuff goin on. i believe that the loss of combos were good and bad, good for gameplay and bad cause i love to quad shot ppl. when we look at the br in a practical term (using rl and the fact that we are a 50 yr old battle trained vet with an exoskeletal armor that makes holding things still easy) we would assume that we are on a planet similar to earth (or on earth itself) and have a grav of it. when a gun fires it will gain a spread pattern from a couple things; those things are... gravity, human movement, and non equal gun powder placement in the round.

lets look at all 3 of these catagories. starting with gun powder being uneven cause it is the simplist to explain, 534 years in the future from now we will have all but solved problems with energy placement on our bullets, completely absolutely enequivicably. gravity is another force that decides spread... gravity pulls in 1 direction, down, and with down u have instead of shooting them in the head or neck u shoot them in the upper chest and stomach. there isn't much of an excuse for gravity cause it is simple to see that a force pulling down will just shoot them in the chest... the last but most important is human movement. it is the reason why the ar has a spread (sortof) and the br shouldn't have jack for a spread. because u are in a carapace/exoskeleton you really can make it so u don't move ur gun at all. period. because of these simple things i say that the spread should be reduced. not removed or have it auto-aim (which is dumb) but just reduced. we read earlier that the spread of an extreme br is .047 of a wu or 1/2 a foot. in my opinion when im trained on his head my bullet is not going to go over his shoulder. i think that it is possible that i can aim for 1 eye and hit the other at extreme distances tho. just for practicality in game standards sake. i think the br spread should be reduced to around .025-.03 something to that effect would make most br fights go to the person with the better accuracy and not the most luck.

a lot of ppl say that the ar shouldn't have a spread either if the br doesn't get one. this is wrong simply by the thought of energy that the gun would use. its a high velocity gas powered sub machine gun. that means that multiple bullets are entering the chamber a second. each bullet that enters the chamber causes the chamber (and thus the gun) to shake a little bit. with more and more passing through u get a greater effect of shaking passing through the gun. by the time you get through a full clip a normal person (not chief) should be pretty much on the ground cause of the ammount of force of the gas alone. the br is a aim n shoot kind of gun where u aim after each shot and rinse and repeat.

when looking at the changes for the br in play terms very little would change for the casual gamer. the br would decrease its random factor a little more which isn't something that a casual person really would notice all that much. even if u do use the br (not saying you don't) the ammount of games it would take for a casual game like ts on standoff would be a lot. but a 1 on 1 br mini battle would show the change almost immediately. the "heavy" gaming community would be pleased with the br change and it would not hinder the casual gamers at all. another way that i can say with assurance that the casual gamer would not be hindered is by the rank system. most people that really would notice the br change would be higher level/ custom game players that are really wanting this change.

like i said i tend not to post (never in fact) and this is one issue that i will post on. because i believe it needs a change...

if the random factor was reduced from .047 to .025 (or .03) then it would help ppl more than a person could possibly imagine. cause the chiefs head is .09 somethin wide and u generally aim for the middle of it which is smaller than the .047 end of the missing spectrum. which means u could be aiming PERFECTLY and miss 2/3 of ur bullets (first one has small miss rate) and in an intense br fight missing just 1 bullet out of 12 could mean death (hence the reason why ppl jump after shot #2 lolz)

thank u for reading my wall of text


no one cares


dont be an jerk hes right

  • 09.14.2008 11:44 AM PDT

Remember, organic foods are good for you.

Yeah, it's pretty cool, but personally I don't like using it that much, despite the fact that it's "one of the most versatile guns".

  • 09.14.2008 12:39 PM PDT
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Posted by: crunchUK
Posted by: fifthderelicte
Posted by: Shakespeare212
Posted by: Honourable Elite
It's like someone who doesn't know how to aim can actually beat a really good person with the BR now. *Sighs* Do you really think casual gamers stay on Halo 3? It's pretty obvious this game is designed for them, it's like Bungie are forgetting their real fans now.


I'm sorry...but this argument is just ridiculous. Do you honestly have a problem outdueling rookies with the BR? You should be embarrased, not posting this publicly. Put a group of Commanders in a room versus a team of Captains in Team BRs and let's wager on who wins.

Second, as I've said thousand times over. The BR complainers, when compared to the hundreds of thousands who play matchmaking every night are a tiny minority and don't even come close to representing the "true fans." They aren't even a blip on the radar.


One thing I don't understand is how everyone complains solely about the BR. The logic doesn't make any sense to me. They don't complain about spread on SMG's or any other weapon because they realize that spread keeps a gun inside a certain range. Without spread, we might as well have only snipers in the game. Halo is about more than just aiming (though that is a large part of it), it's about knowing your weapon and it's strengths/weaknesses and choosing your combo accordingly. Furthermore, realism does play a role (OMG, I used realism in a game that's in the future. I'm an idiot!). If you think about it, automatic weapons have a large amount of recoil and spread as in real life, to keep them balanced inside a certain range. Same thing with the burst weapon. Bungie, unlike the people who think they're "pro" community, realize that for gameplay purposes (unless you ONLY care about the aiming skillset) where they care about weapon control and strategizing about your weapons and how to get the weapons you need to counterattack, they need to have weapons that aren't omnipotent.

BTW, if you want to argue for a skill weapon, argue for scoping the pistol or making carbine starts possible. It's way too easy to get HS with a burst weapon. I hate how the "pros" love their BR from H2 when it's the easiest weapon to use and get HS with.


that's so true. the carbine is waqy harder to aim as with every shot you need to adjust your aim slightly to balance out the spread... but nobody complains aout the carbine spread, because it's harder to use. talk about irony
this guys completly right in the mlg playlist carbine owns the brs not even mlgs can use it right

  • 09.14.2008 1:54 PM PDT

I like the battle rifle the way it is. Halo 2's battle rifle was fine in my opinion, and so is Halo 3's.

I liked Halo 3's battle rifle more because it has less auto-aim. I personally don't believe in the "BR Spread" because there is latency in Halo 3. If you are the host of a game and you shoot your battle rifle exactly at their head 4 times, there is a 100% chance they will die. But if that happens when you aren't the host, you may have to "lead" your shots a bit because of the latency. If you don't like leading it, I suggest setting it to "Good connection only" so you will find players that have good connections which means less lag.

  • 09.14.2008 6:10 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: Kevin2468838
I like the battle rifle the way it is. Halo 2's battle rifle was fine in my opinion, and so is Halo 3's.

I liked Halo 3's battle rifle more because it has less auto-aim. I personally don't believe in the "BR Spread" because there is latency in Halo 3. If you are the host of a game and you shoot your battle rifle exactly at their head 4 times, there is a 100% chance they will die. But if that happens when you aren't the host, you may have to "lead" your shots a bit because of the latency. If you don't like leading it, I suggest setting it to "Good connection only" so you will find players that have good connections which means less lag.

No offense, but you are way off base with your reasoning.

You have to lead your BR shot on moving targets regardless of host or not. The main advantage for being host, is that all your BR bullets register/count. When off host, there is a large number of BR bullets that do not register.

And filtering for a "good connection" is irrelevant in the above case scenario.

  • 09.14.2008 9:07 PM PDT

OK.

its one of the most effective weapons in the game if used properly,its my personal gun of choice and if u don't believe me look at my kills and what gun i use.

the BR is well balanced,more so to halo 2 anyway.you have to lead your shots over long distances and its rather difficult in CQC to last with it.

its not impossible to use and there is no problem with it.if you don't like the fact that you cant have a gun lock on to a opponents head and shoot 4 times for you then don't play the game.

if you complain that its not effective enough over long distances...well that's the point,its a mid ranged weapon to engage opponents mid range with.if you want to kill a opponent that's 10 miles away,get a sniper rifle because we cant just give you all of the magic weapons in halo 3 rolled into one giant ball of killtacular.

if you don't like the fact that you cant engage a enemy that's just outside of mele range with it (you suck) then carry a alternative or just drop it for something else i.e. Shotgun.

so while you are a good 150 feet away with your little AR trying to shoot me.I'm going to 4-5 SK you and laugh.

THE BR IS FINE LEAVE IT ALONE

(in my opinion if your overall tool of destruction is anything other than a BR you are considered a noob in my book.especially if you run in a straight line attempting to smack your opponent in the face because you can only get a kill with a mele)

[Edited on 09.22.2008 4:40 PM PDT]

  • 09.14.2008 11:32 PM PDT
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i completely agree that the br should not be able to 4 or any where close to that on great distances. because of the wind ratio over long distances and the gravity a bullet will only travel for a couple miles at most. and shooting someone from across valhalla with a br should be fairly moot in that regard. i love the fact that they took auto-aim off. it was rediculous that ppl would shoot over my shoulder and it would curve to hit me in the face. i like the realistic part of leading a shot (the leading is too much but it still is nice to have it in there).

i do not like the fact that two people can get into a br fight with no other factors (previous damage being most prominant) and do exactly the same (3 body 1 head) and one of the people having a wider spread on 1 out of 12 bullets making it so he has to 5 shot the other person and dies because person 2 had a smaller spread and all his bullets hit. bullet registration is another hugely irritating thing but that has to do with online not the br. like i said before the br should not have such a wide spread. half a foot? really? since when does the army use a gun that can have a spread of 1/2 across the space of guardian... my .22 cal rifle has a tighter spread and we are living 500 years before this period in time. there is no reason why my bullet should stray 6 inches from my original target. at LONG distances a bullet can be infuenced by wind to travel that much and its the reason why theres a difference between a pro and an amateur in real life sniping (shooting) but 6 inches in bout 100 -200 yards is rediculous even if it is "chance" and "rare" that a spread does that, it still happens.

if i knew that my bullet was going to stray upwards of 3 inches then i would aim for the middle of there head on my last shot making it so my accuracy was what detirmined that i won a br fight not chance. if i aim dead on in someones head and shoot them with them having enouph stamina to live through 1 or 2 and 1 or 2 miss causing them to be able to shoot me again and kill me... thats ludicrous, if the spread was taking down to .025 of a WU (pretty much 1/2 of what it is now) then the spread would be at worst 3 inches. a persons head is .097 WU wide (from the br explanation) and if i aim in the middle of it with a 3 inch spread i will always hit that person, i have to be in almost the perfect middle to guarentee that im going to hit them with that bullet but my accuracy should prevail in that curcumstance. with a spread of .047 if i aim in the EXACT center of someones head and shoot and that last needed bullet goes to the .047 range then i will be shot again and probably LOOSE because my bullet strayed out of the other guyses heads hitbox.

to say that this rarely or practically never happens is only fooling yourself. halo3 has on average 300000+ people online everyweekend and 150000+ every day at peak times. out of all those people playing games prolly 75% of them are using a br on a constant basis. of those 75% of 300000 people how many times do u think this comes up in 2 days. how bout add in the 150000 people in that 5 day period. how bout in a month. how bout since the game came out a year ago. im gonna guess that about a million br battles have been decided by a stray bullet missing its target and causing said target to live and kill the person with bad luck. sry for ranting again

[Edited on 09.15.2008 3:47 AM PDT]

  • 09.15.2008 2:35 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: Cr4zy C4rl
i completely agree that the br should not be able to 4 or any where close to that on great distances. because of the wind ratio over long distances and the gravity a bullet will only travel for a couple miles at most. and shooting someone from across valhalla with a br should be fairly moot in that regard. i love the fact that they took auto-aim off. it was rediculous that ppl would shoot over my shoulder and it would curve to hit me in the face. i like the realistic part of leading a shot (the leading is too much but it still is nice to have it in there) i do not like the fact that two people can get into a br fight with no other factors (previous damage being most prominant) and do exactly the same (3 body 1 head) and one of the people having a wider spread on 1 out of 12 bullets making it so he has to 5 shot the other person and dies because person 2 had a smaller spread and all his bullets hit. bullet registration is another hugely irritating thing but that has to do with online not the br. like i said before the br should not have such a wide spread. half a foot? really? since when does the army use a gun that can have a spread of 1/2 across the space of guardian... my .22 cal rifle has a tighter spread and we are living 500 years before this period in time. there is no reason why my bullet should stray 6 inches from my original target. at LONG distances a bullet can be infuenced by wind to travel that much and its the reason why theres a difference between a pro and an amateur in real life sniping (shooting) but 6 inches in bout 100 -200 yards is rediculous even if it is "chance" and "rare" that a spread does that, it still happens. if i knew that my bullet was going to stray upwards of 3 inches then i would aim for the middle of there head on my last shot making it so my accuracy was what detirmined that i won a br fight not chance. if i aim dead on in someones head and shoot them with them having enouph stamina to live through 1 or 2 and 1 or 2 miss causing them to be able to shoot me again and kill me... thats ludicrous, if the spread was taking down to .025 of a WU (pretty much 1/2 of what it is now) then the spread would be at worst 3 inches. a persons head is .097 WU wide (from the br explanation) and if i aim in the middle of it with a 3 inch spread i will always hit that person, i have to be in almost the perfect middle to guarentee that im going to hit them with that bullet but my accuracy should prevail in that curcumstance. with a spread of .047 if i aim in the EXACT center of someones head and shoot and that last needed bullet goes to the .047 range then i will be shot again and probably LOOSE because my bullet strayed out of the other guyses heads hitbox. to say that this rarely or practically never happens is only fooling yourself. halo3 has on average 300000+ people online everyweekend and 150000+ every day at peak times. out of all those people playing games prolly 75% of them are using a br on a constant basis. of those 75% of 300000 people how many times do u think this comes up in 2 days. how bout add in the 150000 people in that 5 day period. how bout in a month. how bout since the game came out a year ago. im gonna guess that about a million br battles have been decided by a stray bullet missing its target and causing said target to live and kill the person with bad luck. sry for ranting again

I'll tell you what's ridiculous, is using no paragraphs in your essay.

  • 09.15.2008 3:21 AM PDT
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paragraphs added

  • 09.15.2008 3:47 AM PDT
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Love it or hate it, learn to get head shots or die because you can't aim and complain about it!

I think the BR should be starting weapon in all games in matchmaking. I don't play matchmaking unless it's MLG. Due to the fact that I could end up with Assault Riffles and have to go running around the map being spammed with bullets to find a damn BR.

The BR helps with learning how to aim to and is the most balanced weapon.

There's nothing more satisfying than having a noob spam you with his AR up close and you bring him down with 5, or 4 if you get lucky and/or have great aim, shots to the head.

:D

Posted by: Cr4zy C4rl
i completely agree that the br should not be able to 4 or any where close to that on great distances. because of the wind ratio over long distances and the gravity a bullet will only travel for a couple miles at most. and shooting someone from across valhalla with a br should be fairly moot in that regard. i love the fact that they took auto-aim off. it was rediculous that ppl would shoot over my shoulder and it would curve to hit me in the face. i like the realistic part of leading a shot (the leading is too much but it still is nice to have it in there).

i do not like the fact that two people can get into a br fight with no other factors (previous damage being most prominant) and do exactly the same (3 body 1 head) and one of the people having a wider spread on 1 out of 12 bullets making it so he has to 5 shot the other person and dies because person 2 had a smaller spread and all his bullets hit. bullet registration is another hugely irritating thing but that has to do with online not the br. like i said before the br should not have such a wide spread. half a foot? really? since when does the army use a gun that can have a spread of 1/2 across the space of guardian... my .22 cal rifle has a tighter spread and we are living 500 years before this period in time. there is no reason why my bullet should stray 6 inches from my original target. at LONG distances a bullet can be infuenced by wind to travel that much and its the reason why theres a difference between a pro and an amateur in real life sniping (shooting) but 6 inches in bout 100 -200 yards is rediculous even if it is "chance" and "rare" that a spread does that, it still happens.

if i knew that my bullet was going to stray upwards of 3 inches then i would aim for the middle of there head on my last shot making it so my accuracy was what detirmined that i won a br fight not chance. if i aim dead on in someones head and shoot them with them having enouph stamina to live through 1 or 2 and 1 or 2 miss causing them to be able to shoot me again and kill me... thats ludicrous, if the spread was taking down to .025 of a WU (pretty much 1/2 of what it is now) then the spread would be at worst 3 inches. a persons head is .097 WU wide (from the br explanation) and if i aim in the middle of it with a 3 inch spread i will always hit that person, i have to be in almost the perfect middle to guarentee that im going to hit them with that bullet but my accuracy should prevail in that curcumstance. with a spread of .047 if i aim in the EXACT center of someones head and shoot and that last needed bullet goes to the .047 range then i will be shot again and probably LOOSE because my bullet strayed out of the other guyses heads hitbox.

to say that this rarely or practically never happens is only fooling yourself. halo3 has on average 300000+ people online everyweekend and 150000+ every day at peak times. out of all those people playing games prolly 75% of them are using a br on a constant basis. of those 75% of 300000 people how many times do u think this comes up in 2 days. how bout add in the 150000 people in that 5 day period. how bout in a month. how bout since the game came out a year ago. im gonna guess that about a million br battles have been decided by a stray bullet missing its target and causing said target to live and kill the person with bad luck. sry for ranting again


Indent and capitalize in the beginning of every new paragraph, also a new paragraph means a new topic or idea. You're old enough to play Halo, you're old enough to know basic grammar.

[Edited on 09.15.2008 10:01 AM PDT]

  • 09.15.2008 9:57 AM PDT
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theres nothing wrong with the BR...its just more realistic...no ''autoaim'' like in halo2...this way u have to acually aim to kill....u don't just stand in one place n kill someone

  • 09.15.2008 10:08 AM PDT
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Carl (I'm not going to quote you b/c it's already been quoted and is quite long).

Here is what I see as the flaw to your logic. Yes, you are right, with your specifications you'd have to have perfect aim to ensure hitting your target....AT THE SPECIFIED DISTANCE. I believe the distance they gave was 18 WU (or whatever it is). So from Gold to Sniper on Guardian (under your specifications), perfect aim would get you that kill guaranteed. However, the only thing your argument does is push back the range of chance. You're not arguing for a skilled weapon, you're arguing for increased range. So now we have the same problem, just at a little further of a distance. Problem not solved. Now people find they can't use the BR as a sniper from a farther range and argue for a tighter spread. Now we're back in the linear H2 all over again.

Bungie has made it so that aim does matter WITHIN THE DISTANCE THEY HAVE CHOSEN. Unless you are arguing for a sniper BR, you believe just as much in adding chance as they are.

[Edited on 09.15.2008 11:17 AM PDT]

  • 09.15.2008 11:16 AM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Why does my mauler have spread?!?!?

~B.B.

  • 09.15.2008 11:45 AM PDT

‎"Remember Reach"

Br Owns All Newbies And Pros Lol

  • 09.15.2008 12:17 PM PDT