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  • Subject: The Only BR Thread
Subject: The Only BR Thread

i personaly think that the BR is the most beatiful thing in the world

  • 09.20.2008 5:34 AM PDT
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if they have auto-aim (which i was under the impression they didn't) then it should prolly be removed to all but the smallest degree so as to not reward ppl for being hasty and missing shots. i'm not sure if they have it and im bout to pass out so ill check later

  • 09.20.2008 3:30 PM PDT
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YOU JUST WROTE A 7 PARAGRAPH ESSAY ON THE FRIGGIN' BR!!!!!


Posted by: SCOTTY OWNS U
For People Whining:

Ok, if you people actually read the entire Weekly Update you would Realize that there is a good reason for Bungie not taking your suggestions and changing back the BR. In Halo 2 the Battle Riffle Would beat out every weapon, because it is good at close range, medium range
and long range. In halo 3 the design team wanted it to be fair, because it was realized in Halo 2 that it is too good. So for halo 3 they wanted things more balanced (in my opinion). So they Gave it less power at long and short range, making it the still the best medium range weapon (my opinion).

This is What I think you should do:

For all of the people that whining they probably want the Halo 2 BR back. And those people who are whining about wanting the Halo 2 BR had to get used to the Halo 2 BR by Playing Halo 2? And Halo 2 and Halo 3 are two Different Games within the same series. You if you are Whining 7bout the BR it is your fault for switching to a new game. If you want the halo 2 BR than play halo 2. It is that simple. And Different games are meant to be different, so they will have differences, the changes in the Battle Riffle are just one of the many changes between the games in the Halo Series. And like any other new game you start playing, you aren't going to be the best at it when you start, so you just have to play Halo 3 with the Battle Riffle at Medium Range the way it is meant to be used in HALO 3, not the way it was used in halo 2. Also like in any other new game you start to play, you have to play and practice to get good at it. The same thing goes for the BR. So just get used to it and practice with it at medium range the way it it said the be used at.

Shorter Version for the People that Still Don't Understand:

The people whining got used to the halo 2 br when they played halo 2 so just get used to the halo 3 br now that you know how to use it. You guys are practically blaming Bungie for making a weapon in the game you play.

Another Argument

They people whining / complaining usually claim to be MLG. If they are MLG they should be able to get a kill with almost any weapon nonetheless. So they should also be able to get a kill with the halo 3 BR. So you are just another poser if you claim to be MLG and are still whining about the halo 3 BR because you cant get a kill with it even though you claim to be MLG.

Another Argument:

Most of the people that also whine about wanting the Halo 2 BR back also say "Bungie Never Takes Suggestions?" Haven't anybody read the Code of Conduct : You have no rights, Play nice. Theres one point of this. But Bungie actually does take suggestions such as. The melee glitch, Griffball Double Exp Weekends, Team Snipers Double Exp Weekends, Bungie.Net Avatars, Bungie.net User Skins, Bungie.net Themes. And many more things that Bungie gets from suggestions.. You guys are too busy wanting an "Ulimate Weapon". Think about that... Now that you know the facts behind the Halo 2 Br you know it is good at any range making it unbeatable. Think of Bungie's Point of View, Somebody is saying. "Can we have the Halo 2 Br back so we can an unbeatable weapon??" Think about it. Now don't tell me that it sounds a little stupid. And Yes They do take suggestions.

Posted by: Timtaztix
I don't want the BR to be accurate I want it to be consistent. Sometimes it shoots differently than an opponent's, and this makes luck a factor. Halo 3 should be about skill, not luck. Don't flame me until you've read everything.

Bungie's excuse for not "fixing" the BR is that they don't want the BR to become the all-powerful Godly weapon that it was in Halo 2.

The BR in Halo 2 was Godly because:
-Button combos
-Tight spread
-The BR was a hitscan weapon
-The BR was extremely consistent

In Halo 3, there are no button combos, there is a huge spread, it is inconsistent, and it is not a hitscan weapon. Obviously, the BR is a lot less effective now than it was in Halo 2.

Bungie apparently thinks that we request the BR to be returned to its former state from Halo 2. No Bungie, not at all. You have misunderstood what the main problem is.

The BR is ridiculously inconsistent

Leave the spread as is, just take away the random tendencies! The problem is that sometimes my BR has an accurate burst, and sometimes it has an inaccurate burst. What if I'm in a 1-on-1 BR fight, and my BR shoots randomly wider and his shoots randomly tighter. My opponent will win the fight not because of his aiming skills, but because his shot more accurately than mine. Even though my reticule was on his head, and his was on mine, I lose the fight because of the random tendencies.

So, in conclusion, I suggest that Bungie removes the random tendencies of the BR's burst. This means that:

-It will still have a wide spread
-It will still not be a hitscan weapon (You must still lead shots)
-Still no button combos
-Consistent! This is the only change...making the burst consistent. This way, the only advantage one player will have over another is skill. Luck should not be a factor in a competitive game.

This way the BR is still not accurate enough to snipe, and not accurate enough to guarantee a perfect 4-shot every time...but it will remain this way for everyone and not just the lucky will win.

If everyone's BR performs the same, every time, even if the spread isn't perfect, it is a balanced weapon. Right now the winner of a BR fight depends on lucky spread, and I want the winner to rely on skill. Not luck.

Post here if you agree with me, and be mature about it. No flaming unless you've read the entire post.


^^^^^

Argument:

In this statement the OP has all of the Halo 2 facts completely correct. But think about it, Yes, it is was completely consistent. And if that is what you are asking for in halo 3 then it would still be the Ultimate weapon. Think about it. What other weapon is completely consistent in Halo 3 Besides the Spartan Laser and Sniper Riffle (Said by Luke)? AR Bullets Fly everywhere. Needlers fly off anywhere, Rockets can be shot off by an explosion, Spikers don't lock on, Shotguns shoot multiple bullets. I really cannot think of another weapon that is completely consistent in hitting all of its shots. I also Think you may be exaggerating when you say ridiculously because if I am correct on my math and I read the many math equations correctly by JonnyOthan then only one one the 3 bullets is going to be inaccurate out of the three. You also talk about a 1 vs 1 BR duel. Think about this situation too. Once again if I am correct on reading the math equations then one out of the three bullets will not hit. So if you think about that there is a 66.7% (Rounded) change that it will be accurate and a 34.3% chance that one bullet out of the 3 will miss. That is not even a 50% chance! Which brings me to the Final facts of this argument that Only two weapons (that I'm 100% sure on) are 100% accurate. So why should the BR? This question brings us the Real Life Sniper vs the Real Life Battle Riffle. In Real life not every BR weapon is going to hit the exact target. A real life Sniper bullet will hit the exact target. So that equation is correct. So what is so what is so bad about a 34.3% chance of having 1 bullet miss when almost every other weapon will do the same or worse. The last thing in this argument, in a 1 on 1 br duel you will most likley to have the same outcome for both players.

(I know I probably got some facts wrong in there but C'mon you gotta admit that is had to argue against!)


Please Don't spam me telling me I don't know what I'm saying.

This is just my opinion on you should look at the BR changes from Halo 2 to Halo 3.


AND. That was just for the People WHINING. Honestly I like the Halo 3 BR better tahn the H2 one.

I know others have my same opinion, My top posts were for Whiners not people with my opinion.



What do you think of my opinion?

And if I have any facts wrong please tell me and I shall fix.

Discuss nicley...


READ MY ENTIRE POST, I'm not complaining.

I am not complaining, I am telling people that do complain how to deal with it and some facts and opinions behind it.

  • 09.20.2008 4:28 PM PDT
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Can "AR suxxorzz!!1!" threads be considered BR threads under disguise?

  • 09.20.2008 4:39 PM PDT
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Lololololol you make lololololol go get your rofllololololol now go have some lol ice lololololol cream..... :D

[quote]Posted by: mooshmoossh
I like the BR just the way it is.

I really don't see what's wrong with it.
yeah i argree

  • 09.20.2008 4:39 PM PDT

Loose talk is noose talk.

Marty <BR < AR.

There needn't any discussion no more.

  • 09.20.2008 4:50 PM PDT
Subject: br

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: the_overmaster
So, I close out with a final statement - CASUAL PLAYERS - AND YOU KNOW WHO YOU ARE - STAY THE -blam!- OUT OF TRYING TO MANIPULATE BUNGIE'S GAME DESIGN WHEN YOU CLEARLY HAVE NO -blam!- IDEA WHAT YOU ARE TALKING ABOUT. YOU WOULD NOT EVEN NOTICE A CHANGE TO THE BR IF BUNGIE SOMEHOW SLIPPED IT IN A PATCH SOMEWHERE - SO STOP TRYING TO KEEP THE BR THE SAME - IE BROKEN. YOU ARE RUINING THE GAME FOR THOSE OF US WHO DO NOTICE THESE THINGS.
Thank you.


HAHAHAHHAHAHAHAHA

Do you really think that Bungie called us "casuals" to see what we thought about game design while they were working on Halo 3? No, they put together a design team that made decisions based upon what they thought would be the best for the most amount of people. Actually, they didn't even have to do that. They could make the game and design exactly however they wanted.

And let's talk about your pathetic misconception about "casuals" not noticing a change to the BR. Did the "casuals" notice the change in the Halo 2 BR? Yeah, after the 1.1 patch the BR became an increasingly dominant weapon. After the 1.1 patch, the ability of SMG starts to be an adequate starting weapon was shot all to hell. So much so that the game played almost ENTIRELY different after the 1.1 patch and the removal of BR spread. So the "casuals" were pretty much left to try to accommodate with the changes. However, as was shown in Halo 2; a "spread change" for the BR drastically changes the entire sandbox of weapon's balance. The BR went from a somewhat powerful weapon to the most dominant weapon in Halo 2. It made SMG starts as some-what okay to almost completely unusable. SMG starts were easily dominated by a BR with increased range and lethality.

Let's not be simple-minded here. People notice changes. Maybe indirectly but they notice them just the same. Even someone who didn't even know there was BR spread in H2 pre-1.1 noticed that people were able to dominate them more and easier with the BR after the 1.1 patch. They might have noticed the change in the weapon mechanic but they sure as hell noticed the change in weapon's gameplay.

Which is exactly why I'm not exactly thrilled to even think about a change to a BR spread mechanic. I've seen what damage it could do to weapon's balance and to the rest of the weapons' sandbox. I also realized that the BR spread mechanics in Halo 3 seem far more dynamic than those used in Halo 2.

~B.B.

  • 09.20.2008 4:57 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: BerserkerBarage
Posted by: the_overmaster
So, I close out with a final statement - CASUAL PLAYERS - AND YOU KNOW WHO YOU ARE - STAY THE -blam!- OUT OF TRYING TO MANIPULATE BUNGIE'S GAME DESIGN WHEN YOU CLEARLY HAVE NO -blam!- IDEA WHAT YOU ARE TALKING ABOUT. YOU WOULD NOT EVEN NOTICE A CHANGE TO THE BR IF BUNGIE SOMEHOW SLIPPED IT IN A PATCH SOMEWHERE - SO STOP TRYING TO KEEP THE BR THE SAME - IE BROKEN. YOU ARE RUINING THE GAME FOR THOSE OF US WHO DO NOTICE THESE THINGS.
Thank you.


HAHAHAHHAHAHAHAHA

Do you really think that Bungie called us "casuals" to see what we thought about game design while they were working on Halo 3? No, they put together a design team that made decisions based upon what they thought would be the best for the most amount of people. Actually, they didn't even have to do that. They could make the game and design exactly however they wanted.

And let's talk about your pathetic misconception about "casuals" not noticing a change to the BR. Did the "casuals" notice the change in the Halo 2 BR? Yeah, after the 1.1 patch the BR became an increasingly dominant weapon. After the 1.1 patch, the ability of SMG starts to be an adequate starting weapon was shot all to hell. So much so that the game played almost ENTIRELY different after the 1.1 patch and the removal of BR spread. So the "casuals" were pretty much left to try to accommodate with the changes. However, as was shown in Halo 2; a "spread change" for the BR drastically changes the entire sandbox of weapon's balance. The BR went from a somewhat powerful weapon to the most dominant weapon in Halo 2. It made SMG starts as some-what okay to almost completely unusable. SMG starts were easily dominated by a BR with increased range and lethality.

Let's not be simple-minded here. People notice changes. Maybe indirectly but they notice them just the same. Even someone who didn't even know there was BR spread in H2 pre-1.1 noticed that people were able to dominate them more and easier with the BR after the 1.1 patch. They might have noticed the change in the weapon mechanic but they sure as hell noticed the change in weapon's gameplay.

Which is exactly why I'm not exactly thrilled to even think about a change to a BR spread mechanic. I've seen what damage it could do to weapon's balance and to the rest of the weapons' sandbox. I also realized that the BR spread mechanics in Halo 3 seem far more dynamic than those used in Halo 2.

~B.B.

Good point, but it was not just the BR spread that made the H2 BR seem more dominant. It had a lot to do with other aspects of the 1.1 patch that made the BR a more dominant weapon. The increased melee and grenade damage added a whole new element for effective BR tactics.

H3's BR is not hitscan like H2's BR. And the melee and grenades will not be effected. So a proposed decrease in the H3 BR spread would not have the same impact as the decrease in H2 BR spread did.

  • 09.20.2008 7:45 PM PDT
Subject: The Only BR Thread

▀▄Halo 2 Strategy complete, Halo 3 Strategy in progress...▄▀
▄▀▄▀▄▀▄▀▄▀▄▀MJOLNIR BATTLE TACTICS▀▄▀▄▀▄▀▄▀▄▀▄

people dont like it in H3 because they cant do all their crazy crap like BXR and the like. That stuff pissed me off in H2. So I give a heartfelt and deep thank you to Bungie for changing the BR to the way it is now

  • 09.20.2008 7:54 PM PDT

girls say im fine like speedin tickets

my head shots most of the time dont even register thats the only problem with it.

  • 09.20.2008 9:01 PM PDT
Subject: br
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Posted by: the_overmaster
Yeah - but people all think that just because you decrease the spread of the Br it increases it's power. Nice try, guys - but you are all terribly wrong. If we decreased the spread (actually - made it bloom out instead of being random) - increased the range, but also decreased the autoaim (it's actually ridiculous in Halo 3) and the magnetism - we are left with a weapon that skilled players - and only skilled players - would be able to use effectively. Think about it like this - if a shot misses - it misses, when a shot hits, it hits. Which means that less skilled players will suck even more with it and skilled players would be better with it. What's wrong with that? Isn't that what the matchmaking system is supposed to do - separate the noobs who just want to have a good time from the players who are a bit more competitive with the game. But we see it time and time again when a player who has no right to even be level 40 or above (something that took skill to be in Halo 2 btw, at least at Hardcore) not only achieving level 40 - but surpassing it into the 45-50 range - which I think should only be reserved for those players who actually are that skill level. Increasing the skill of the Br might make the matchmaking system work as it was intended to work - unlike it's current state where a handicapped person (no offense intended) could make it to level 40 no problem.

So, I close out with a final statement - CASUAL PLAYERS - AND YOU KNOW WHO YOU ARE - STAY THE -blam!- OUT OF TRYING TO MANIPULATE BUNGIE'S GAME DESIGN WHEN YOU CLEARLY HAVE NO -blam!- IDEA WHAT YOU ARE TALKING ABOUT. YOU WOULD NOT EVEN NOTICE A CHANGE TO THE BR IF BUNGIE SOMEHOW SLIPPED IT IN A PATCH SOMEWHERE - SO STOP TRYING TO KEEP THE BR THE SAME - IE BROKEN. YOU ARE RUINING THE GAME FOR THOSE OF US WHO DO NOTICE THESE THINGS.

Thank you.
im a casual that has 45 brs not broken u probably just suck with it

  • 09.21.2008 12:00 AM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: Shadow Wolf7347

im a casual that has 45 brs not broken u probably just suck with it


Ugh, please leave that crap out of this. Just because someone has a viewpoint on something doesn't necessarily mean they are "pro" or "rubbish" with it.

Oh and Madro I'll get back to you...maybe tomorrow. Too late right now.

~B.B.

  • 09.21.2008 2:54 AM PDT
Subject: The Only BR Thread

i love the BR dont tewk it

[Edited on 09.21.2008 7:46 AM PDT]

  • 09.21.2008 7:45 AM PDT
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They will not change the BR. Deal with it.

Maybe they do not know how to fix it, or maybe they hate everyone and like making people cry about a game or maybe its not a big deal to them. In any case, deal with the fact that the BR will not be changing and will continue to be the way it is and no post anyone puts in this thread will change their minds.

I still love Bungie and always will. <3

  • 09.21.2008 9:29 AM PDT

BR is good if you don't like it .. too bad

  • 09.21.2008 12:53 PM PDT
Subject: br
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Posted by: BerserkerBarage
Posted by: Shadow Wolf7347

im a casual that has 45 brs not broken u probably just suck with it


Ugh, please leave that crap out of this. Just because someone has a viewpoint on something doesn't necessarily mean they are "pro" or "rubbish" with it.

Oh and Madro I'll get back to you...maybe tomorrow. Too late right now.

~B.B.

yea read all other post on this forum and then tell all of them to leave this crap outa it (do not speak in what you know nothing about

  • 09.21.2008 1:55 PM PDT
Subject: Seriously
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The BR is perfectly fine how it is.

  • 09.21.2008 3:05 PM PDT
Subject: ok the BR is a cool gun

"Never Give up!" -Ken10Ethan

it is cool gun

  • 09.21.2008 3:55 PM PDT
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its a great gun but wat i dont uderstand how assult rifles beat it when your shooting the one whit the ar in the head gotta fixx that one

  • 09.21.2008 4:46 PM PDT
Subject: The Only BR Thread
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I hate the battle rifle. I think it is far too over powered. It really makes it the dominant starting weapon of the game, and that should not be the case. I wouldn't mind it so much if there isn't so many gametypes with "BR" included in their name not to mention that the games that aren't BR starting have BRs lieing all over the maps. It really ruins the fun in the game.

  • 09.21.2008 5:11 PM PDT

Group invites will be treated very poorly because the Care Package is empty.

__/
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OK, this is likely to be burried in the intense wave of thread whoppers that post a page a second, but here.
Reading the first page, I noticed that people said the BR was too random and inconsistant compared to the H2 BR. The Sniper is the most consistant because it is meant to be fit at long range, and to be fit for long range, a rifle must be consistant.
Mid-Range rifles (like the BR and Carbine) are meant for 20-80m use infront of the player, therefore it is not as consistant to prevent difficulty aiming. In other words, the more consistant the rifle, the harder it is to aim because the reticule is smaller as the consistancy goes up.
Close Range Rifles are meant for 0-20m infront of the player. They have the largest reticules easing the aiming and are most effective at close range.

I would post a specific topic about this, but I do not wish to become a victim of the moderators.

  • 09.21.2008 5:34 PM PDT
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Posted by: AgLion
OK, this is likely to be burried in the intense wave of thread whoppers that post a page a second, but here.
Reading the first page, I noticed that people said the BR was too random and inconsistant compared to the H2 BR. The Sniper is the most consistant because it is meant to be fit at long range, and to be fit for long range, a rifle must be consistant.
Mid-Range rifles (like the BR and Carbine) are meant for 20-80m use infront of the player, therefore it is not as consistant to prevent difficulty aiming. In other words, the more consistant the rifle, the harder it is to aim because the reticule is smaller as the consistancy goes up.
Close Range Rifles are meant for 0-20m infront of the player. They have the largest reticules easing the aiming and are most effective at close range.

I would post a specific topic about this, but I do not wish to become a victim of the moderators.


You're saying what no BR lover wants to hear. They love the concept of every weapon having a purpose and range, other than the beloved BR. I agree with you completely. The BR fits its niche. I wouldn't mind if they made the carbine or a similar weapon that's meant to be accurate at longer distances than the BR, but they'd have to make it harder to aim. As of now, the BR is WAY too easy to aim. If you want skill, tell Bungie to make a carbine that can be played on all maps.

I realize that tightening the BR spread would make it harder to use and take more skill. However, the fact that it still has spread makes it too easy. That means that headshots at close range are still easy to get, as the burst makes it almost impossible to not finish a kill, plus now it would be dominant at even longer ranges. The BR already dominates the AR if you stay outside of melee range and you shoot accurately. It also dominates any other weapon until you get into sniper range. What more do you want? If you want balance and skill, like I said, argue for the carbine to be tweaked (though I don't think that's possible).

It all comes down to the fact that the BR IS consistent. The problem is, people want to feel like God and crush their opponents from across the map with the starting weapon. As it is now, you have to use tactics and teamwork to work your way into the range that your sure all shots will hit, or take your chance with using the BR OUTSIDE OF INTENDED RANGE. It really comes down to using the weapons to their advantages and working around the disadvantages. Why should we do that with every other weapon except the BR?

[Edited on 09.21.2008 6:49 PM PDT]

  • 09.21.2008 6:45 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: fifthderelicte
It all comes down to the fact that the BR IS consistent.

lol! Good one.

Is that why sometimes up to half of my BR bullets don't register? The BR is anything but consistent... when playing online.

  • 09.22.2008 4:53 AM PDT

Firstly I would like to dispel the misconception that people want the BR to be like the Halo 2 BR. The majority of players just want the BR to be consistent and may make references to the consistency of the halo 2 BR but they prefer the skill required to use the H3 BR.

One of the major problems with the halo 3 BR is that the spread is RANDOM. This results in luck being a deciding factor when using the BR and if just 1 bullet is significantly innacurate out of 4 shots then you may die when you shouldn't have. This is extremely frustrating and unnecessary.

The purpose of the spread is to limit the effective range of the BR so that it can't be used like a sniper rifle. Even if the BR was hitscan with no spread the sniper would be a much more powerful weapon at long range. The BR takes 4 shots providing the last 1 is a headshot to kill somebody while the sniper takes 1 headshot or 2 body shots. Don't confuse this statement with support of a hitscan BR its just an example. In addition to this the BR is hard to aim at long range and requires leading, the sniper is much easier to aim effectively at long range. Currently the BR is almost useless at long range online and I see no reason why it can't be made a little more effective at range.

When it comes to close range the BR is a poor weapon by itself and is only effective when used with grenades.

My proposal would be this:
Eliminate the spread of the BR so that each bullet follows the same trajectory. This way the BR is no longer affected by random factors. Reduce auto-aim slightly so that the BR is harder to aim. With these changes the BR will be semi-effective at long range as leading is still required and if you lead correctly but your target changes direction you may only land 1 bullet (this in itself hugely reduces the power at long range). The BR is hard to aim and lead correctly at long range anyway so I don't see it being overpowered at all.

To counter the argument that all weapons have spread the BR is a precision weapon and it's 2 predecessors (H2 BR and H1 Pistol) were both consistent. The automatic weapons have spread because they are spray weapons and this is logical as they should have a limited range, same with shotgun, mauler etc.

To all those who say "learn how to use the BR", "you suck with the BR" etc. The people generally speaking who complain about the BR are the people who are good at using it and are frustrated by its inconsistency.

To those who make comparisons to real life this is a game and is not meant to resemble real life, it is designed to be fair and balanced and in my opinion the weapon that arguably requires the most skill to aim is unnecessarily affected by random factors.

[Edited on 09.22.2008 7:43 AM PDT]

  • 09.22.2008 7:38 AM PDT
Subject: br

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: MadroKurgan
Good point, but it was not just the [lack of] BR spread that made the H2 BR seem more dominant. It had a lot to do with other aspects of the 1.1 patch that made the BR a more dominant weapon. The increased melee and grenade damage added a whole new element for effective BR tactics.

H3's BR is not hitscan like H2's BR. And the melee and grenades will not be effected. So a proposed decrease in the H3 BR spread would not have the same impact as the decrease in H2 BR spread did.


You're right. After the 1.1 patch, the existence and dominance of BXR was created because of the upgrade in melee damage. However, if said animation glitch were possible in Halo 3, it would be the exact same as Halo 2. By which I mean that the melee damage for Halo 3 is identical to Halo 2 post 1.1 patch. As far as I can tell, it's the same with grenade damage.

So the only thing separating the H3 BR (sans spread) from the H2 BR (after 1.1) would be the lack of it being a hitscan weapon. Something that is easily controlled for and would still give the H3 BR just as dominant a range as the H2 BR had after 1.1. If the bullet spread were to be removed from the H3 BR it would be just as dominant as it was in H2 because it would only require the player to mitigate "bullet speed" which if you (not necessarily you Madro) can't do yet in H3, that's probably one of the biggest reasons why you don't like the H3 BR.

Again, the only difference between a H3 BR without bullet spread and H2's post-1.1 BR would be the need to negate bullet speed. Not exactly a big difference and pretty easy to do.

~B.B.

  • 09.22.2008 8:44 AM PDT