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Posted by: Prodigy117
So the H2 BR was a precision weapon. What made the H2 BR so dominant was it's ease of use and it's hitscan functionality. I have seen videos demonstrating 4 shot kills with no part of the reticule actually touching a player. Add button glitches to that and you have a really devastating weapon. Now the Halo 3 BR is completely different and eliminating the spread would increase it's effectiveness at range, but in my opinion it would balance the weapon as it is too limited at the moment.
The game is not based upon realism. If the game was based upon realism it would look nothing like it does and there would be no aliens, no energy shields, no recharging health points, poeple would die quickly, master chief wouldn't be able to fly through the air at twice his normal speed to perform a 3m beatdown lunge. A game should not be based around realism anyway if it is going to be balanced and fun to play. The BR according to Bungie has spread to balance it, not because it's realistic.
Casual players would not really notice the difference unless they were playing high level players which would not be frequent.
I have never argued that the BR should be good at close range, I said you should at least have a chance with it. Especially online the BR is actually weaker at mid range because unless you're host a lot of the time 1 or 2 bullets won't register and if you aim perfectly you will then have to fire 5 shots in which time an AR or smg will have completely owned you. If 1 or 2 AR bullets don't register it doesn't matter due to it's high rate of fire providing they die within a clip. I can easily kill a BR wielder who is below level 40 I would say by using an AR at medium range, all I do is strafe unpredictably and zig zag toward them and they get confused because they expect me to charge in a straight line and miss shots.
The BR can never be a sniper rifle it takes too long to kill someone and is much too hard to use at long range especially in halo 3, even more so online. The sniper is not meant to be run around with as a utility weapon, you are meant to sit back and pick people off.
What I am saying here is that you don't have to be good with the BR to get a lot of kills with it. If a player has good positioning and creates opportunities where he/she can shoot weak players one or two headshots will get a kill, now this player may take 6 shots generally speaking to kill someone in a 1v1 BR duel. What I mean by players with the best aiming/mental skill being at the top is that there should be a larger skill gap between these players and less skilled players who are lacking in either quality. This doesn't have to be a numerical skill level gap, just more of an in game performance gap. Now to do this the skillfull weapons should be harder to use but more rewarding when used well ie BR having no spread, ideally it would be one shot. Also the carbine has a big spread and is not really that accurate. The easy to use weapons should take a little more skill to use or have less power. This way if someone gets the jump on you you still have a chance to kill them if you are more individually skilled, this means that a level 10 cant kill a level 50 when the 50 has half shields just by aiming in their general direction with the AR. In my opinion the balance between individual skill and teamwork leans too much toward teamwork. There are lots of players at a high level that are not good at leading so increasing the range of the BR would have some effect on their performance.
Thanks for your intelligent and cordial response. By the way, I do agree with you about the BR being bumped up a bit, and I also agree about the skill gap. There definitely isn't enough of one. I mean, I remember H2 when I struggled to get a 35. Obviously it was different gameplay and I am much better now, but I could be a 50 and I don't think I deserve it. And I've definitely played plenty of generals who aren't as good as me, and they don't deserve it either. However, I like to argue, and it seems as there are few responses against the BR spread reduction, so I like to get the discussion going. Anyway...
Yes, the hitscan difference and magnetism and all those assistors would make the H3 BR much more skillful in terms of aiming. Nevertheless, I still don't think it would be all that difficult to factor in movement.
Of course the game isn't based off realism, but at the same time, you can't deny that it doesn't use realism for components in gameplay. Realism works for most things. Look at all the weapons and tell me realism isn't a factor. Automatic weapons are good at close range and have a lot of spread and large rate of fire, just like snipers have slow rate of fire with a lot of damage and accuracy. It just so happens that realism is what we as humans know in terms of how things function. Of course the storyline is not realistic, and some of the weapons aren't either. But the functionality and way things operate are largely realistic. Why do you think humans create different weapons? It's because each have their own advantages and disadvantages. The same is true in shooters. The BR is more than sufficient at mid range, and it is efficient at long range. It then lacks in extreme close range and extreme long range. But it's a burst weapon, 4 shot kill, headshot capable weapon. If Bungie would make it single shot capable and dead accurate, with burst option, go for it. But with the ease of aiming the BR has, to only aim 4 times and shoot to be guaranteed a kill from long range is too easy. You're essentially asking for a 4 shot carbine. Heck, the carbine takes nine individually placed rounds to kill. If they'd decrease the spread of the BR, I completely wouldn't mind if they upped the rate of fire and decreased the damage. It's already way too easy to get a headshot with it.
Casual players would because there are tons of second accounters. Now that experience would be even worse. But I don't really have anything to say against this, as I do think skill needs to be more differentiated. But I don't think that's so much the weapons as it is the ranking system. If the ranking system was accurate, nobody would notice a difference in skill. Everyone is where they are because they're good at the game. Now all you're doing is moving the range so you can kill from farther away.
The BR is already good at close range. Like I said, if the AR gets the first shot at close range (outside of melee range) or if you miss, you'll die. But at Gold 2 to the middle of Guardian (my definition of close range at its extent), there is no way an AR should win, all things being equal. The BR is very good at close range (outside of melee), and especially if coupled with grenades or teamfire, it is so easy to get a headshot. It has a huge range already, where it is an extremely viable option. Maybe not always the best or easiest to use, but very good.
Of course it's not meant to be a sniper. But if you increase it's range, it will be much easier to use at long range. And a 4 shot kill is only twice as much as a sniper body shotting. That's not a lot of shots with that kind of weapon.
Like I said, I agree with more than I'll let on to. But just for the sake of argument, here are my issues. But I really do agree with you about skill and I do agree that the BR could be changed and still be good. However, I'm a little wary as to what changes are made. Like I said, if they would change the spread WITH other aspects, it would be fine. But to just change the spread, I don't know if I'd like that. I think it would decrease skill. What I'd really like is carbine starts.