- TheBigShow
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- Exalted Mythic Member
Posted by: Chicken Grenade
Point A: Real world-
In real life, we know that, if fired WITHOUT a vice (or another means of holding the weapon perfectly still), a gun will not always hit the designated target, especially while moving. And, though the Spartans would be something of a supernatural nature, what with their aumentations and the Mjolnir battle armor, their bullets could not be laser-accurate with every shot. It all comes down to the weapon, which by law of nature, is not perfect.
Yet in real life, the M16, which closely resembles the BR, is much, much more accurate. The BR spread has nothing to do with "realism," if it did, it would have a much longer range with much better accuracy.
Also, the act of moving doesn't make your gun more inaccurate, it makes YOU more innacurate. Aiming while moving is inherently harder than aiming while standing still, so why should a player who has the skill to do so be punished by a random spread that limits their ability?
Posted by: Chicken Grenade
Point B: Overaccuracy-
Let us assume, for a moment, the Battle Rifle is the way you want it to be.
Two players are engaged in combat on a level with a Sniper Rifle (which I will refer to as SR from this point forward) and our new and improved BR (now called the Super Battle Rifle), such as The Pit. The sniper is poised upon one of the sniper towers with his trusty SR in hand waiting for his/her prey to jump from a wall he knows his/her target, armed with the SBR, is in cover behind. The pinned target rushes from cover and launches a protective yet powerful burst of shots upon his/her attacker, who is unscoped and unable to launch a counteroffensive, because the initial target is releasing a steady stream of attacks from a safe distance with the SBR. There are a number of possible outcomes, but I will use the two most likely to happen--
1: The now-vulnerable sniper realizes his predicament and instinctively takes cover behind the L-shaped barrier provided in the default map. Typically, he/she could retreat this way for relative safety. However, our SBR-wielding assailant knows exactly where the weapon's shots will land, and fires continuously fires at the sniper's perpetually exposed feet until they die.
2. The sniper does not react quickly enough, and is easily dispatched by the SBR.
Even if the BR had pinpoint accuracy and unlimited range, the sniper rifle would still be the preferred weapon at long ranges, as it should be. In both your examples, the player with the sniper rifle got outplayed. Thats how it should be. Every player should be given the chance to defend themselves against every opponent. They don't have the advantage, but they would at least be given a chance to use skill to outplay their opponents.
We're not asking for the BR to dominate the sniper rifle, we're asking that we can defend ourselves and actually pose a threat to long range opponents. Otherwise, the game simply turns into a match of what weapon you have in each circumstance. You seem to feel that, simply because one player has a sniper rifle, he should win every long range battle, regardless of player skills. Thats how the game currently plays, and thats more like rock-paper-scissors than actual player-based balance.
Posted by: Chicken Grenade
[Edit:] I've noticed you guys saying the BR fires 4 or 5 shots per burst...maybe I don't know what I'm talking about, but doesn't the disappearing 3 bullets in the clip display mean It's firing 3 bullets? Since when did it fire so many at once?
No, we're talking about "4 shot kills," which is what the BR can do if the enemy is about 5 feet away. You are correct that the BR fires a 3-round burst.