Halo 3 Forum
This topic has moved here: Subject: The Only BR Thread
  • Subject: The Only BR Thread
Subject: The Only BR Thread

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Posted by: TheBigShow

Of course they only care about the randomness of the BR. The other weapons that are "random" are all close range spam weapons anyway. People complain about the BR due to their desire for a skill-based, utility, precision weapon. The BR is the closest thing they have to that right now, so thats what their focus is on.


Really? I had no idea that the Carbine and M6G were considered close-range spam weapons. Ignorant hyperbole aside, the BR is still a skill-based, utility, precision weapon. Is it a fully 100% accurate precision weapon? No. Should it be? IMO, no. Just like you can argue that a "spray" weapon should have "randomness" I can argue for a burst fire weapon to have "randomness" as well.

And don't kid yourself, they don't care that "randomness" limits the other "spam" weapons because they don't like those other weapons. Just like you because you label them as "spam weapons".

So it really comes down to whether or not a mid-range weapon should be 100% accurate. That is obviously a moot point because all 3 of them aren't. Nor will they be.

Nobody cares if 3 bullets from your SMG randomly go a few degrees off course because its just a spraying bullet hose anyway, and the range of those weapons means that the magnetism usually pulls those bullets back anyway.

I'd imagine you'd care of those 3 bullets were the difference between whether you lived or died. Which of course you wouldn't use because you have this notion that "bullet hose's" are bad. And while bullet magnetism works with SMGs, it does the same thing with the BR. Trying to argue that point is moot because both weapons benefit from it.

You can't lump all the weapons together and say, "look! This one is random so this one can be too!" No, you have to look at each weapon individually and see how it fits with all the others. Otherwise I could say, "look! The sniper rifles don't have any deviation, why can't all the weapons!?!"

You can make that argument. You'd be an idiot, but you can make it if you want. The fact of the matter is all but the weapon that has the smallest reticule and is arguably one of the hardest weapons to use gets to be 99% accurate. And I say 99% accurate because the Sniper Rifles aren't 100% accurate. They just have a much larger area in which they are.

The reality is that all 4 (5 if you want to count the needler) mid-close to mid range weapons have "randomness" with them: the AR, BR, Carbine, M6G. To say that the BR shouldn't have it is a bad argument. But you're right, you should look at the other weapons and see how it fits. When looking at Halo 3; the vast majority of other weapons have range/effectiveness limiting "randomness" associated with them. The 4 mid-range weapons have range/effectiveness limiting "randomness" associated with them. THE BR SHOULD HAVE RANGE/EFFECTIVENESS LIMITING "RANDOMNESS" ASSOCIATED WITH IT. [/caps lock]

If you want a weapon that is 100% accurate for a far larger distance, stop using the BR and use the sniper. That's its role. The BR no longer encroaches upon that role and fills in as an accurate mid-range weapon.

~B.B.

  • 10.07.2008 11:49 AM PDT
  • gamertag: [none]
  • user homepage:

theres nothing wrong with the br.

people obviously dont know how to use it if they think its flawed

  • 10.07.2008 12:35 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

There is a reason for giving random elements to single-shot weapons, like the Carbine, Magnum, Spiker, etc, and it is to randomly control their ranges. I say "randomly" because I believe that the range is controlled by having to lead your shots making it much more difficult to kill and easier to dodge bullets from longer ranges.

For burst-fire/spray weapons, the range is controlled by the width of the spread, and not by the randomness of the spread. So, there really is no reason for the random factor other than the fact that all the other weapons have it and the Bungie's programmers love to code randomness. It's definitely not to make gameplay more fun, unless you find it humorous when you snipe someone with a Shotgun or when you get a betrayal while aiming away from your teammate.

Snipers aren't random. Throwing grenades aren't random. Explosions aren't random. Though all these seem random at times from major host advantage issues.

Let me ask, is it harder to snipe at long range? Yes, cause you have to lead your target. Would a BR have the same range as a Sniper without randomness? No, cause only one bullet would hit at a time from the wide spread.

A good comparison could be grenade explosions. For example, if one person placed a plasma grenade at a spot close to an enemy, while the enemy placed another plasma grenade at the same exact distance from the person. Now, both grenades should have equal chance of killing each of them, but if only one dies then that would be random. This comparison is similar to the randomness of the guns. Unfair? Many would think so.

There's just way too much randomness. Random bullets + Random bullet detection = mucha frustración. No me gusta. Either way, randomness is here to stay, and I'll just have to continue to get dominated by Generals with tight spreads and host advantage.

  • 10.07.2008 1:34 PM PDT

Posted by: BerserkerBarage
Really? I had no idea that the Carbine and M6G were considered close-range spam weapons. Ignorant hyperbole aside, the BR is still a skill-based, utility, precision weapon. Is it a fully 100% accurate precision weapon? No. Should it be? IMO, no. Just like you can argue that a "spray" weapon should have "randomness" I can argue for a burst fire weapon to have "randomness" as well.


Then let me hear your argument for that, other than "because other weapons have it."

Posted by: BerserkerBarage
And don't kid yourself, they don't care that "randomness" limits the other "spam" weapons because they don't like those other weapons. Just like you because you label them as "spam weapons".


No, the reason they don’t care is because 3 bullets randomly missing when you’re spraying 100 bullets isn’t that significant.

Posted by: BerserkerBarage
So it really comes down to whether or not a mid-range weapon should be 100% accurate. That is obviously a moot point because all 3 of them aren't. Nor will they be.


This is NOT a “moot” point. You’re using it so much it makes me wonder if you even know what that means. This is the entire root of the argument; it is by no means a “moot point.”

I don’t think I’ve ever asked for a mid-range weapon that is 100% accurate. However, I have argued, in detail, as to why the BR should have a tighter spread and longer range. I have argued as to why and how it would benefit gameplay. All I’ve seen in opposition is, “that’s the way it was designed.” I haven’t ever seen a valid argument as to WHY there is no weapon that bridges the gap between “mid-range” (which is incredibly short in this game) and long-range.

Posted by: BerserkerBarage
I'd imagine you'd care of those 3 bullets were the difference between whether you lived or died.

Yes, exactly, and that’s why people care about the BR spread.

Posted by: BerserkerBarage
Which of course you wouldn't use because you have this notion that "bullet hose's" are bad. And while bullet magnetism works with SMGs, it does the same thing with the BR. Trying to argue that point is moot because both weapons benefit from it.


I don’t think bullet hoses are inherently bad; they have their role and their place. However, when the game plays like Halo 3 does, where, especially up close (where the bullet hoses are effective), the game takes very little skill, aiming or tactical, they get out of hand. And I’ve argued numerous times for the lowering of the bullet magnetism across the board, for all weapons.

Posted by: BerserkerBarage
You can make that argument. You'd be an idiot, but you can make it if you want.

I wasn’t making an argument. I was showing how silly YOUR argument was about the other weapons having randomized spread, so it must be okay for every weapon to be random.

Posted by: BerserkerBarage
The reality is that all 4 (5 if you want to count the needler) mid-close to mid range weapons have "randomness" with them: the AR, BR, Carbine, M6G. To say that the BR shouldn't have it is a bad argument.


Please, show me how the arguments presented for decreasing the BR’s spread is “bad.”

Posted by: BerserkerBarage
But you're right, you should look at the other weapons and see how it fits. When looking at Halo 3; the vast majority of other weapons have range/effectiveness limiting "randomness" associated with them. The 4 mid-range weapons have range/effectiveness limiting "randomness" associated with them. THE BR SHOULD HAVE RANGE/EFFECTIVENESS LIMITING "RANDOMNESS" ASSOCIATED WITH IT. [/caps lock]

You have a very limited idea of what I meant by seeing how the weapons fit together. You seem to think that means that every weapon should act the same; I feel that every weapon should be unique and fill a void. Currently, there is a HUGE void in the mid to long range, utility weapon category. Why is okay to have 6+ close range spam weapons, 4 short-to-medium range spam weapons, but not okay to have 1 precision, effective, mid/long-range weapon (not a power weapon)?

Posted by: BerserkerBarage
If you want a weapon that is 100% accurate for a far larger distance, stop using the BR and use the sniper. That's its role. The BR no longer encroaches upon that role and fills in as an accurate mid-range weapon.
~B.B.


I feel that every weapon should encroach on the roles of the other weapons. That way you don’t have a game that plays like Halo 3 does right now, where the outcome of each encounter is determined by each players respective weapons. The BR SHOULD be a threat to the sniper. Sure, it shouldn’t be a better long range weapon, but it should at least make the sniper feel vulnerable and not allow them to sit there in the open.

  • 10.07.2008 3:00 PM PDT

My ROFLCOPTER goes SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI

bring now is a joke, its based on uck rather than skill, i mean like since the spread is wider, its luck because, even if your aiming at the head, chances are different that you or your partners bullets will hit it more, soits not as skillfull anymore

  • 10.07.2008 4:03 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Pk 4 Skillz1
My thoughts:

*The BR was designed with strengths and weaknesses.
*The weaknesses were added in to offset the strengths.
*It takes skill to use the BR like JonnyOThan said.
*The BR is as effective as it was designed to be.
*Bungie DOESNT have to fix the BR because it is the way they want it to be.

So, if you don't like the BR there is one real simple solution.......................Don't Use It




Excatily, they don't need to fix it, because its not BROKEN

  • 10.07.2008 4:40 PM PDT

Posted by: line54backer
Posted by: Pk 4 Skillz1
My thoughts:

*The BR was designed with strengths and weaknesses.
*The weaknesses were added in to offset the strengths.
*It takes skill to use the BR like JonnyOThan said.
*The BR is as effective as it was designed to be.
*Bungie DOESNT have to fix the BR because it is the way they want it to be.

So, if you don't like the BR there is one real simple solution.......................Don't Use It




Excatily, they don't need to fix it, because its not BROKEN


I realize its designed to work how it does; I don't care, thats not the issue. It can be changed to make the game play better, and it should be modified to open up the gameplay more. Just because its working as designed doesn't mean that design is GOOD.

  • 10.07.2008 4:48 PM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: dm8ns
  • user homepage:

24 years old.
BA in Politics. MSc in Business Management.
Buyer in Medical Technology Industry.
Music: Ambient, Folk, Alternative.
Interests outside of Halo - Soccer, Philosophy, Movies, Politics, Natural Science, Space, Animation, Gym Freak.

TheBigShow:

I would like to say that I agree with practically everything your saying. I've always felt that Halo 3 is missing something and I think you've got it. It's the void of a mid-long range weapon. I feel if the BR was altered to accommodate this gameplay would be dramatically better off. I'm now interested, what way would you design the BR if it was up to you?

  • 10.08.2008 9:22 AM PDT

Posted by: dm8ns
TheBigShow:

I would like to say that I agree with practically everything your saying. I've always felt that Halo 3 is missing something and I think you've got it. It's the void of a mid-long range weapon. I feel if the BR was altered to accommodate this gameplay would be dramatically better off. I'm now interested, what way would you design the BR if it was up to you?


First off, I would make the BR single shot. The burst serves absolutely no purpose and only increases player frustration and randomness. I would keep it a four shot kill, but increase the rate-of-fire slightly. I would increase the range significantly.

Of course, changing the BR without tweaking the other weapons as well could cause some potential problems. I do believe that the BR can be tweaked without altering the other weapons and still maintain a better balance than we currently have, but ideally all the weapons would be retooled.

Here's just a brief list of the changes I would make:

-Decrease bullet and reticle magnetism across the board and completely remove it from the RL, shotgun, and mauler.

-Increase strafe speed of players

-Make the plasma rifle and plasma pistol single-wield only and bring back the plasma freeze effect.

-Increase speed of rockets and their splash damage. I'm tired of players using it like a shotgun and not being damaged when they fire a poorly planned rocket at an enemy two feet away.

-Decrease the reticle size of the AR and give it slightly longer range when burst-fired, making a more accurate weapon, harder to use, and moving it slightly away from the cluttered close-range category.

-Increase grenade throwing distance and splash damage and bring back Halo CE's frag grenade timer.



As you can see, most of my changes focus on opening up the game; making all ranges more accessible rather than just having a close range spam fest like we have now. I want all the weapons to be harder to use but more rewarding for those who can use them well.


Heres a link to a big write up I did on the subject if you're interested (warning: its a LONG read):
http://www.bungie.net/Forums/posts.aspx?postID=16622396



[Edited on 10.08.2008 11:01 AM PDT]

  • 10.08.2008 11:00 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: fifthderelicte
Posted by: Shadow Wolf7347
Posted by: fifthderelicte
If you make the BR function like the carbine, I'm in. But the way the BR was made, it lacks enough skill for the amount of reward you get from it. Does anyone really think that a burst weapon is skilled? Seriously, how hard is it to see a guy's shields blink, and then know you don't need a perfect headshot, you just strafe your reticule across the head and you know the burst will finish it. Even with the extremely accurate BR in H2, this tactic was so easy to employ. The BR is a 4 shot, zoom capable, 3 fully shielded kill per clip/9 per weapon pickup (12 non shielded kill per clip, provided you don't get extremely lucky with 2 nonshielded people standing next to each other, which would make it more), fairly accurate weapon. It's great at closer ranges (not extreme close), losing only to the AR by a a quarter of a second or less, provided that all AR shots hit. And coupled with grenades, it's instadeath. The BR sucks and nobody wants to admit it. It's a rather skilless weapon. Almost everyone has it as their TOD. It's not hard to do. The only thing necessitating some skill with the BR is the way Bungie did the hitscan.

I would propose carbines (only 2 kills per clip/6 per gun pickup, single shot, must aim 9 separate times instead of 4, requires skill for a headshot, etc), but they are unable to be placed on certain maps and can't be starting weapons in that sense. What about a scoped pistol? That would take a ton more skill than the BR. So, if the BR is changed, I don't want your stupid changes which keeps it almost just as easy to use, but adding range. Give me a skilled weapon so I can actually feel good about BR kills and believe people when they say the BR takes skill. Make the ROF faster, decrease damage so it takes more aimed shots to kill, and make the burst practically a non-factor, making headshots take skill. Keep the hitscan setup the way it is so you have to lead targets, and add a little bit of distance to the ideal range (red reticule). Now you have a skilled weapon, which I will feel good about getting killed and killing with, rather than your souped up, piece of crap weapon most of you are advocating.
props i totally agree


BR a skill weapon? Maybe more than some, but I wouldn't call it that. Read above...^

By the time the AR shoots it's 16 shots to kill, you have time to get off 9 and are just starting on your 10-12 shot. It's only a tenth of a second or two off from the kill time of the AR, you don't even have to track like you do with the AR (keep the reticule on them), you only have to put it on them four separate times, right as you're about to fire the burst. You put out almost as much lead, and almost the same amount of force in almost the same amount of time as the AR, and you don't even have to keep the reticule on them. BRs are bullethoses just like ARs. They may take a little more skill, but that doesn't mean they take much.
i agree completly

  • 10.08.2008 1:14 PM PDT
  • gamertag: BJRSCJ
  • user homepage:

Posted by: TheBigShow
Posted by: dm8ns
TheBigShow:

I would like to say that I agree with practically everything your saying. I've always felt that Halo 3 is missing something and I think you've got it. It's the void of a mid-long range weapon. I feel if the BR was altered to accommodate this gameplay would be dramatically better off. I'm now interested, what way would you design the BR if it was up to you?


First off, I would make the BR single shot. The burst serves absolutely no purpose and only increases player frustration and randomness. I would keep it a four shot kill, but increase the rate-of-fire slightly. I would increase the range significantly.

Of course, changing the BR without tweaking the other weapons as well could cause some potential problems. I do believe that the BR can be tweaked without altering the other weapons and still maintain a better balance than we currently have, but ideally all the weapons would be retooled.

Here's just a brief list of the changes I would make:

-Decrease bullet and reticle magnetism across the board and completely remove it from the RL, shotgun, and mauler.

-Increase strafe speed of players

-Make the plasma rifle and plasma pistol single-wield only and bring back the plasma freeze effect.

-Increase speed of rockets and their splash damage. I'm tired of players using it like a shotgun and not being damaged when they fire a poorly planned rocket at an enemy two feet away.

-Decrease the reticle size of the AR and give it slightly longer range when burst-fired, making a more accurate weapon, harder to use, and moving it slightly away from the cluttered close-range category.

-Increase grenade throwing distance and splash damage and bring back Halo CE's frag grenade timer.



As you can see, most of my changes focus on opening up the game; making all ranges more accessible rather than just having a close range spam fest like we have now. I want all the weapons to be harder to use but more rewarding for those who can use them well.


Heres a link to a big write up I did on the subject if you're interested (warning: its a LONG read):
http://www.bungie.net/Forums/posts.aspx?postID=16622396



I agree with everything you said, except the BR. A 4 shot with a faster ROF would suck. Carbine type BR would be a lot better. But I really like your less autoaim/magnetism on shotties, and smaller reticules on ARs, and plasma slowdown.

-Must aim 9 separate times verses 4 times
-2 kills per clip verses 3 kills per clip (fully shielded)
-6 kills per weapon pickup verses 9
-Single shot for attempted headshot verses burst shot (only need one bullet to hit, making headshots SOOOOO easy)
-Single shot verses burst, meaning hit or miss verses hit, miss, or partially hit
-Green and very visible and easy trail to follow verses bullets that can't always be noticed

  • 10.08.2008 2:35 PM PDT

Show no mercy! I HAZ RECONZ! LOLOLOLOLOLOLOLOLOLOL!

It gets almost everyone their most kills.

  • 10.08.2008 2:57 PM PDT

Adam Mc Dosn't Have Opponents Just Witnesses

i killed out BR Practice now my BR is perfect

  • 10.08.2008 4:20 PM PDT

I hate burst weapons, they're so booring and I dont care if it's the best weapon or not, burst weapons is the most booring weapons of all times in ANY game (imo) brrt-brrt-brrt -.-

  • 10.08.2008 6:21 PM PDT

Posted by: Vikingman18
I hate burst weapons, they're so booring and I dont care if it's the best weapon or not, burst weapons is the most booring weapons of all times in ANY game (imo) brrt-brrt-brrt -.-

LOL. I don't know how the hell boring can apply. Because they don't fire bullets instantly so you can't spray like a nublet?

  • 10.08.2008 6:36 PM PDT

you cheat, you cheat, you get caught I told...


I pledge allegiance to bungie,
of Kirkland, WA.
one globe under rule
Reconz, and pwnage for all.

Posted by: Pk 4 Skillz1
My thoughts:

*The BR was designed with strengths and weaknesses.
*The weaknesses were added in to offset the strengths.
*It takes skill to use the BR like JonnyOThan said.
*The BR is as effective as it was designed to be.
*Bungie DOESNT have to fix the BR because it is the way they want it to be.

So, if you don't like the BR there is one real simple solution.......................Don't Use It




i agree. but some people don't understand the concept of letting go... haha

  • 10.08.2008 6:37 PM PDT

I hate the BR. DIAF BR! DIAF!!

  • 10.08.2008 7:26 PM PDT

I will agree with you, Scotty, on several points, but I must disagree on your opinion that the BR should be 100% consistent with its shots.

Point A: Real world-
In real life, we know that, if fired WITHOUT a vice (or another means of holding the weapon perfectly still), a gun will not always hit the designated target, especially while moving. And, though the Spartans would be something of a supernatural nature, what with their aumentations and the Mjolnir battle armor, their bullets could not be laser-accurate with every shot. It all comes down to the weapon, which by law of nature, is not perfect.

Point B: Overaccuracy-
Let us assume, for a moment, the Battle Rifle is the way you want it to be.
Two players are engaged in combat on a level with a Sniper Rifle (which I will refer to as SR from this point forward) and our new and improved BR (now called the Super Battle Rifle), such as The Pit. The sniper is poised upon one of the sniper towers with his trusty SR in hand waiting for his/her prey to jump from a wall he knows his/her target, armed with the SBR, is in cover behind. The pinned target rushes from cover and launches a protective yet powerful burst of shots upon his/her attacker, who is unscoped and unable to launch a counteroffensive, because the initial target is releasing a steady stream of attacks from a safe distance with the SBR. There are a number of possible outcomes, but I will use the two most likely to happen--
1: The now-vulnerable sniper realizes his predicament and instinctively takes cover behind the L-shaped barrier provided in the default map. Typically, he/she could retreat this way for relative safety. However, our SBR-wielding assailant knows exactly where the weapon's shots will land, and fires continuously fires at the sniper's perpetually exposed feet until they die.
2. The sniper does not react quickly enough, and is easily dispatched by the SBR.

You are, by all means, entitled to an opinion. However, I stand by my belief that the BR is as it should be; a reliable and all-around decent, if not superior weapon with outstanding performance.

[Edit:] I've noticed you guys saying the BR fires 4 or 5 shots per burst...maybe I don't know what I'm talking about, but doesn't the disappearing 3 bullets in the clip display mean It's firing 3 bullets? Since when did it fire so many at once?

[Edited on 10.08.2008 11:05 PM PDT]

  • 10.08.2008 10:51 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

There isn't anything wrong with the BR. People should just learn how to use it.

  • 10.09.2008 7:50 AM PDT

Posted by: Chicken Grenade
Point A: Real world-
In real life, we know that, if fired WITHOUT a vice (or another means of holding the weapon perfectly still), a gun will not always hit the designated target, especially while moving. And, though the Spartans would be something of a supernatural nature, what with their aumentations and the Mjolnir battle armor, their bullets could not be laser-accurate with every shot. It all comes down to the weapon, which by law of nature, is not perfect.


Yet in real life, the M16, which closely resembles the BR, is much, much more accurate. The BR spread has nothing to do with "realism," if it did, it would have a much longer range with much better accuracy.

Also, the act of moving doesn't make your gun more inaccurate, it makes YOU more innacurate. Aiming while moving is inherently harder than aiming while standing still, so why should a player who has the skill to do so be punished by a random spread that limits their ability?


Posted by: Chicken Grenade
Point B: Overaccuracy-
Let us assume, for a moment, the Battle Rifle is the way you want it to be.
Two players are engaged in combat on a level with a Sniper Rifle (which I will refer to as SR from this point forward) and our new and improved BR (now called the Super Battle Rifle), such as The Pit. The sniper is poised upon one of the sniper towers with his trusty SR in hand waiting for his/her prey to jump from a wall he knows his/her target, armed with the SBR, is in cover behind. The pinned target rushes from cover and launches a protective yet powerful burst of shots upon his/her attacker, who is unscoped and unable to launch a counteroffensive, because the initial target is releasing a steady stream of attacks from a safe distance with the SBR. There are a number of possible outcomes, but I will use the two most likely to happen--
1: The now-vulnerable sniper realizes his predicament and instinctively takes cover behind the L-shaped barrier provided in the default map. Typically, he/she could retreat this way for relative safety. However, our SBR-wielding assailant knows exactly where the weapon's shots will land, and fires continuously fires at the sniper's perpetually exposed feet until they die.
2. The sniper does not react quickly enough, and is easily dispatched by the SBR.


Even if the BR had pinpoint accuracy and unlimited range, the sniper rifle would still be the preferred weapon at long ranges, as it should be. In both your examples, the player with the sniper rifle got outplayed. Thats how it should be. Every player should be given the chance to defend themselves against every opponent. They don't have the advantage, but they would at least be given a chance to use skill to outplay their opponents.

We're not asking for the BR to dominate the sniper rifle, we're asking that we can defend ourselves and actually pose a threat to long range opponents. Otherwise, the game simply turns into a match of what weapon you have in each circumstance. You seem to feel that, simply because one player has a sniper rifle, he should win every long range battle, regardless of player skills. Thats how the game currently plays, and thats more like rock-paper-scissors than actual player-based balance.


Posted by: Chicken Grenade
[Edit:] I've noticed you guys saying the BR fires 4 or 5 shots per burst...maybe I don't know what I'm talking about, but doesn't the disappearing 3 bullets in the clip display mean It's firing 3 bullets? Since when did it fire so many at once?


No, we're talking about "4 shot kills," which is what the BR can do if the enemy is about 5 feet away. You are correct that the BR fires a 3-round burst.

  • 10.09.2008 8:48 AM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: iKeyran
There isn't anything wrong with the BR. People should just learn how to use it.

Says the second account skill/exp booster (ahem, cheater. Shiska?). LOL.

[Edited on 10.09.2008 1:06 PM PDT]

  • 10.09.2008 1:02 PM PDT

AAO 117(Klondike)

The BR should shot like it did in Halo2, in other words faster. I like the damage could stand to be stronger but other thatn that it's good. Thanks BUNGIE!!!!

  • 10.09.2008 2:03 PM PDT

I like the BR..but i wouldn't want it to be a starting weapon in every playlist
only in MLG

  • 10.09.2008 2:28 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I don't know why Bungie had to take away the M6D. I really don't.

  • 10.09.2008 2:35 PM PDT