- fifthderelicte
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- Exalted Mythic Member
- gamertag: BJRSCJ
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I was referring to balance issues. I am admittedly quite skeptical since H2, and want people to make very thoughtful changes before changes are made. In fact, I have argued for a faster ROF, decreased damage, and an almost inconsequential burst (meaning strafe shooting wouldn't get you the headshot, which is way too easy, but you'd rather have to have your reticule on the head when you pulled the trigger. This would essentially be like a single shot, though it would still take up 3 bullets. Or make it single shot, who cares). I love what Bungie has already done with the way they did hitscan, which requires skill. I also like your idea of less auto-aim. I think this would be wonderful. I like you Breezy, but honestly, if you read a lot of these posts, people argue for a better BR (which is already really easy to get HS with, and everyone has as their TOD) without accounting for more skill. That's my major issue. But I agree with you. Bump up the goodness, bump up the skill.
As for the video, I would like to see where he aimed. If you look at advice from anyone, they'll say to aim at the neck. If this guy was aiming at the head (which it looks like he was, by where the shots hit), it's a smaller target. It's a burst weapon, of course it's going to burst up. IMO, he didn't aim where he should have, and he could have easily had a 4 shot every time, and probably even from greater distances. If you want to test this out, I'm up for it. I'd rather do it in person so I know that the variables were accounted for.
I wouldn't mind if they kept a good amount of spread but made it non random. Factoring in where to aim based on distance would add to the skill, IMO. Sure, some will say that if you don't have to aim for the head, it's not skillful, but I disagree. If you have to aim at the crotch from across Standoff to get the last bullet for the HS, what's wrong with that. Yet half way across standoff you'd need to aim at the chest, and from invis to rockets, aim at the head. Distance is still accounted for, as anything beyond that distance (or whatever they chose) would not be four shot. If the crotch across standoff gave you a headshot, any lower and you'd shoot the first bullet between their legs. That would control for distance. IMO, that thinking combined with the aiming adds a lot more skill. So yes, a non-random burst wouldn't be bad.
I agree, that there are other ways to work things. However, reticule size definitely makes a difference. If the SMG's reticule was like the BR, but it's randomness was kept, those bullets are intended to hit around that reticule. Sure, it would still be random, but in a much tighter area. A bigger reticule spreads out the bullets, decreasing the accuracy. If you make the SMG reticule bigger, it will be harder to hit because there is a larger range of where those bullets will hit.
Thanks for the discussion Breezy. If you want to do that test or play, my GT is BJRSCJ.