- Prodigy117
- |
- Noble Member
Posted by: fifthderelicte
I was going under the assumption that the only thing they would change is the spread. If that were the case, it would make an already easy weapon even easier. As it is, the BR is simple to use. My biggest problem with it is its ease of headshots. Yes, 1v1 BR battles take skill, but when it comes to downing an opponent once their shields are down, it's lame. And even in 1v1s, if you're team firing, you have a greater chance to hit because you fire three rounds. I agree that if they changed other things along with spread, they could increase the skill. However, a lot of people usually focus on spread. And even with autoaim toned down, the burst would still keep headshots relatively easy, and even easier at longer ranges with decreased spread.
I agree headshots should be more difficult.
Sure. Snipers should feel uncomfortable at medium ranges. But if you think back to H2's BR, it was wicked from Burial Mounds (behind rockets to base), Hang em High tower to tower, etc. Those were all pretty good distances, and snipers were practically useless from that range. Just imagine not being able to snipe from base on Valhalla to hill. That's about the longest range of sight you'll get on that map, and the sniper will be near worthless. I think you should be able to ping snipers out at that distance, and if you team fire or they're slow, kill them in 5-8 shots, but to 4 shot them is ridiculous (again, based off H2's standards). And most maps don't have that large of a line of sight. The only maps that have a vast line of sight over the whole field is Avalanche and Sandtrap (and Standoff, but only if you're playing snipers). Everything else has one or two large lines of sight, if any at all. Now the BR mops up the whole map. Like I said, I agree that it should be accurate enough to ping the snipers at that distance, and maybe even 5-6 shot them. Team firing would still kill very quickly (encouraging teamwork). But there's no need to make it the uber weapon like in H2 (I know that may not be what you're arguing, but people tend to go to extremes, and I'm stating why I want to be careful about how changes are made). And like I said, unscoped BRs are pretty easy to use. So to be able to ping a sniper at those long ranges is huge, as snipes can't work well at distances out of scope, while BRs can.
Never gonna happen, your view itself with the BR is restricted at range especially when your not scoped. Even if the Halo 2 BR was used the sniper just has to change position quickly and peak out and he will get a shot off. The sniper will still be extremely useful unless you made the BR a 2 headshot kill with a 5x zoom or something ridiculous.
The only power weapon BRs take skill going against, provided you're at mid to long range, is the laser (but only if the other guy is quick) and the sniper (which you can easily ping out of scope). So I really don't agree that Brs take skill going against other power weapons. Maybe rockets or shotty up close, but that's your fault for using a BR there (even though I use the BR always). Unless you're talking about across Sandtrap, and the other person has a laser or sniper, the only thing the BR has to fear at mid range and beyond is another BR or carbine.
To be honest it's not that difficult to strafe accross somebody when you have a sniper and drop their shields. Then if you're clever you will whip out a headshot weapon and finish them or they will probably back off at the least. Also the scenario you outline is essentially mid range and where the BR should dominate, in close it will still be inferior, as it is at longer ranges to the sniper.
Also you approach the game as if every confrontation takes place in an open arena with little cover and no team support, the strength of the sniper is it's range and kill speed so a good sniper changes positions and finds unexpected angles to kill or weaken the enemy. It is not really meant to be used with ease 1v1 against a BR.