- mortabunt
- |
- Exalted Member
The next person to assume I am talking about ranked, do us all a favor and look at what I play!
Posted by: Breezy131
Posted by: fifthderelicte
how else do you propose they fix it?
What is there to fix?
I'm going to assume you mean "balance", so disregard what I say if I'm wrong.
There are plenty of other ways to balance it without snatching control from the hands of the player. You like to say the Battle Rifle takes no skill compared to the Carbine, so why not steepen the learning curve? Let's reduce the auto-aim, reduce bullet magnetism, make it single-shot. Pick one (or several), I don't care.
The problem with everyone saying that randomness is a factor is that they don't realize it isn't a factor....FOR THE INTENDED RANGE
So, this qualifies as outside the Battle Rifle's intended range?:
http://www.youtube.com/watch?v=ClMojJI3zBs
Clearly random, so I guess that is outside the Battle Rifle's range.
if you use it within that range, there is not luck involved
You know, I can't believe you think this. Look at your average Shotgun vs Shotgun fight or Hammer/Sword duel. How can you say that there is no luck involved? If you're host, you're lucky. If you're not, too bad. Luck is a significant factor. Why do you think ShWATguns and Team Melee were so hated? Yes, there were other factors, but mostly it was because the internet had more control on the outcome of the game than the players did.
A lot of people argue for a tighter spread here, but not lack of randomness.
Well, I also think the Battle Rifle could have its range amped up. But I also think there ought to be a way to mitigate random tendencies, much the way you could in Halo 1 with the M6D.
My suggestions, if you wanted to take randomness away, would be to have a consistent spread and maybe increase the reticule size just a little, which would allow one to factor for spread, but make it harder at distances unintended.
I don't really think reticule size is what makes things harder to aim/account for bullet trajectories. The Sniper Rifle has a tiny reticule and requires tremendous aim.
I think that if you want to make a weapon harder to use long range you have to give it low auto aim. It's already pretty hard to hit someone, while strafing back and forth, from one base to another on Standoff with a Battle Rifle, so giving it a consistent burst would merely reward players with excellent dexterity, not making it easier to use.
Posted by: mortabunt
Something that is ironic. If the BR is about 7 times more accurate than the shotgun, why are they not -blam!-ing about the shotgun spread?
Because the Shotgun is not nearly as important to the outcome of a game as the Battle Rifle
is. Besides, the Shotgun spread does suck.
Shotgun is very important on close up maps and in things like VIP and assault. Get a full tube into the VIP, one point for you, get it into the enemy base, let the blood flow.