- fifthderelicte
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Posted by: Jiggly Luv
Posted by: fifthderelicte
BR vs. carbine
3 kill vs. 2 kill per clip
9 kills per weapon pickup vs. 6
4 separately aimed shots vs. 7-8 (I forget)
Fires 3 HS capable projectiles (only one needs to hit head) vs. 1
Higher chance to do some damage due to burst vs. hit or miss weapon
Don't have to aim for head (chest/neck/or head, and let burst carry) vs. aim for head
Trail not as visible vs. bright green trail that lights up your position
2.0 second cooldown time (reload) vs. 2.4 second
Crosshairs converge closer to the center making it visually easier to aim vs. not as easy
This is why they should eliminate the 3 bullet burst fire, and make the BR a single shot, or atleast eliminate the BR and increase the Magnum's range with an addition of a scope. One thing I hated about Halo 2 when it came out was the easy difficulty of getting BR headshots. Instead of fixing this, Bungie decided that in order to make the BR harder they had to make the spread wider where all the bullets must hit leading up to the headshot. No Bungie. Headshots are still too easy. Actually, now they are easier. You only made getting a 4 shot harder, or should I say more inconsistent and more frustrating. 4-shotting is not very common anyway. The most common use of the BR is stealing and finishing off kills with headshots, which at the moment and since Halo 2, is way too easy.
It may have been an accident that the M6D functioned as it did in Halo:CE, but it was no accident that the M6D functionality was left as it was. This is because it was extremely fun to use, which is a reason why many disagree about the random spread. Balanced or unbalanced, it didn't matter since in Pro settings everyone used the same weapon making it competitive and therefore more rewarding and fun to play. MLG tries to bring back this style, but the current burst-fire BR definitely doesn't help.
The way I see it, the M6D made Halo a good game. Without it, I have a hard time believing that the Halo Trilogy would be as popular as it is now.
I should also point out that both the Carbine and the Magnum can headshot without your reticule over the head. This is because they have a random element. I have many times betrayed my teammate or finished him off by aiming at the enemy but having a stray bullet hit my teammate. Now, this happens with practically all weapons, including the BR, Shotgun, AR, etc, but this can be frustrating since it gives the opponent an undeserved kill.
I probably should add that a random spread does not limit the range, but makes the range inconsistent. You can limit the range without making it shoot randomly. The problem is limiting range of single-shot weapons like the Carbine. It is understandable why they would randomize the bullets, but I disagree. I think the range should be limited simply by the speed of the bullets forcing the gamer to lead the target instead of guessing where to lead the target and hoping to get lucky like it is now.
What?! You disagree Berserker? Yeah, I already know that. I think I'll stay out of your current discussion.
Truth.
That is why I hate the BR. It is way too easy to HS, and it is rather random for 4 shotting, especially when you have a connection like mine. All I'm saying is that if you want the BR more accurate, please take away the burst affect and the ease of use. If you added more range to it, it would now be extremely easy to get close range clean ups as well as long range four shots. At least make the player use some skill. Or, like you said, make the magnum better. It absolutely sucks with it's randomness. I've centered it on the head in SWAT and not gotten kills, and I've been off the mark and gotten headshots. It's so slow and can't compete with any other weapon. It has so much potential, but it sucks.
I agree with you about limiting range without randomness, but based on bullet speed. That would add much more element of skill to the game. I know that some bullets disappear after a certain range, which can also help to limit the range.
The BR is too easy to use, and many (not all, like Breezy) want to make it more accurate while keeping it's ease of use and HS capability the same. I don't like that idea at all. We saw how easy H2's BR was ( I know there were many other factors there too, however). I despise the BR.