- last post: 01.01.0001 12:00 AM PDT
Posted by:BerserkerBarage
Great. I'm glad that you're willing to admit that there is a range in which the M6D is the best in. Since there are quite a few people that seem to not be able to admit that.
Well, yeah. The Sniper Rifle is a one shot kill, but that doesn't make it the best close range weapon. Just as how the Sniper Rifle isn't the best weapon in that particular range.
decent or very good in pretty much every other range
Well, no. Theoretically it's good at any range, but then again so is the Sniper Rifle. I would say it's either decent or impractical at most other ranges; long range (let's say base-to-base on Bloodgulch) is unpractical, since you have only a 2x scope. That's like trying to no scope someone who is pretty far away; it can be done, of course, but the 10x scope is the better choice, just as the Sniper Rifle is the better long range choice than the Pistol.
It has an insane amount of "pros" (range, ease of use, reticule size, zoom, ROF, ammo capacity, kills per clip, kills per second) Pretty much everything about the M6D is a good thing. There are almost no "cons" to it. However, all the other weapons in HCE isn't like that. All the other weapons aren't "utility" weapons.
I wouldn't rate it as that easy to use. I, nor have the people I've played with or seen playing, have been able to consistently pull of three or four shot kills; they were a rarity, something to be striven for.
And this also factors into kills per second/clip. If someone actually managed to get four kills per clip or was killing at a rate of one kill/second - I don't think that that is bad, because it was so rare for such an event to unfold. I think it's only bad when it becomes to easy to do. And as I stated before, I don't think that was necessarily easy.
As for the other pros you mentioned - yes, they are certainly present. But other weapons also have unique properties about them that make them a better alternative for a particular range than the M6D. Covenant weapons had a stun effect, the Shotgun and Assault Rifle were easy to aim and could inflict a lot of damage easily, the Rocket Launcher had an enormous blast radius, and the Sniper Rifle had double scopes and triple the damage of the Pistol.
I know people will always pick up certain weapons over others (Plasma Rifle over Plasma Pistol, Rocket Launcher over Pistol or Assault Rifle), but that happens in Halo 3, too. In fact the only weapon that was truly neglected in CE was the Needler. That was because the Needler was a poorly balanced weapon. Not the M6D.
I'm glad you can admit that there are other skills in Halo other than aiming precision.
Yeah. I find it much more impressive when teams can maintain item control through the duration of a game than when someone gets a lucky triple kill and sticks it into another boring montage.
Individual skill is still important in Halo 3. Is it as dominant as in HCE? Probably not. Does that make the game inherently bad? Not in my opinion.
Well, it's not that it's unimportant, it's just that it isn't quite as necessary. In my opinion, games should strive for a balance between individual skill and teamwork. I believe Halo 1 did this better. But that's my opinion.
And Halo 3 is not "inherently bad". I don't think that this is so, and I don't believe I've ever posted something to that effect. I just think it could be better. Will the BR, in its current state, ruin Halo 3? No. It won't, and it hasn't, despite what MLG fanboys and to use your example Dan Bauer say to the contrary. I just think that changing the Battle Rifle would make the game better.
[Edited on 11.03.2008 7:29 PM PST]