- last post: 01.01.0001 12:00 AM PDT
The idea of unlockables in games is downright terrible.... I hate it when a very anticipated part of a game is turned into the hardest lockable, and you have to do annoying steps just to play it... It sometimes brings down the games value as well..
Anyway, back to subject. The older levels in the game (majority) were way to simple for me... I think I thought prison was the best map (cannot recall if that's the actual name... Brother won't play halo with me any more and XB Connect is a waste of time... But this is what I believe each map needs to be ported to Halo two, with the exception of the obvious... (aka graphics boosts)
Blood Gulch
1. Make the level longer, and deeper (for flying vehicles)
2. Add more cover in the field
3. Make the bases... cooler... I'd rather have a decent sized base so it doesn't feel like your gaurding the sacred garbage bin.
4. Add more ways to places (aka, more tunnels, including infantry only underground tunnels)
SideWinder
1. Deeper (again, for flying vehicles)
2. Little additions to base to make it feel more, cooler to it I guess
3. additional cover
Prison
1. Leave it the same, I liked it the way it was (if there is anything I would change, it would just be to make it a bit longer)
Battle Creel
1. Keep a majority of it the same, just take advantages out of for the blue team (easier access to the RL, a personal medkit by their flag, more ways into reds base, ect.)
Boarding Action
change isn't nessesary
I really didn't like any other map now that I think of it.... There were ok ones, but nothing that really caught you eye.... Wizard, Chiron, Rat Race were way to basic... Hang em' High was a decent attempt but I never found it fun personally...
Actually, I didn't mind Longest that much, yeah there could be improvements... But It was decent/ok....