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Subject: Dont bungie think its time to take it up a notch
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Im fine with 16 players a server. Im very sure 16 people can make a map turn into a war zone. You will die in MP every 40 seconds, you get up, shoot people, survive maybe, get a cool gun, die, respawn, repeat. 32 people.........you would only live for about 20 seconds....im fine with 16.

[Edited on 6/27/2004 12:23:40 AM]

  • 06.27.2004 12:23 AM PDT
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Who says they won't have huge amounts of players? They barely release any information to avoid rumors like this, but you seem to come to the conclusion that it will be like Halo 1, only online. I'm not saying that they will have 32 players, and I'm not saying it will only have 16, but nobody knows except those within the walls at Bungie studios and we'll just have to be patient and wait till it comes out or wait till they release new information before making these assumptions.

  • 06.27.2004 12:30 AM PDT
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Posted by: Snipe Assault
What about joint ops: typhoon rising. From what ive heard, its amazing and lag free. I was watching the screensavers and they were having a lan party of 150 w/o ANY lags


My brother has this demo as well, he was even on the ScreenSavers Lan Party. However, when he first installed the original demo the game played beautifully, even with 150 people on a map there was almost no lag, but when he downloaded the newer demo version (the official demo release) the number of players per game was drastically reduced and it lagged like crazy, hardly worth playing. So whatever they changed to complete the game, or whatever they did for the demo, Didn't work.

I'll be fine with 16 people, fits Halo better IMHO. But if it is increased, which I believe it will be, I'll probably stick to smaller games most of the time anyways. Easier to use strategy, better overall combat, and not instant deaths and 5 second life spans.

  • 06.27.2004 12:46 AM PDT
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you might be one of the biggest homos i've ever heard talk... please kill yourself if you haven't already thought of it

  • 06.27.2004 12:52 AM PDT

SB-117

Whos ever going to be playing more than 16 player matches anyway if they get over that number?
Besides, Halo is a very chaotic game and more than this will lag it up. EA may be making some games with loads of players but EA suck most of the time and make games look as poor as they possibly can. Halo 2 is using both excellent graphics and a high player count so quit complaining.

  • 06.27.2004 1:22 AM PDT
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Posted by: P2184
you might be one of the biggest homos i've ever heard talk... please kill yourself if you haven't already thought of it

Who are you talkin to flamer?

  • 06.27.2004 1:58 AM PDT
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Its not graphical lag which is a problem, its bandwidth. There is going to be alot going on in MP. Notice how in the demo's that every black burn mark made by a weapon on the scenery stayed. Also notice all the debris thats littered around. Not sure if when you frag someone the bits are staying, but its also a possible. All these things cause both graphical lag, and also more importantly will need to be told the exact locations to all the players. This is the big thing, that going to amount to alot of data. Now, on Live theres only depending on your connection about 256k upstream, which split 16 ways is 16k/sec per player. Now compared even to a game like PGR2 which only has damage modeled to the cars and black marks on the road, thats using 22k/sec per player to upstream. Bungie are doing alot more with alot less bandwidth available. Add in a slight bit of lag due to a useless ISP and you have a real mess, so it cant really use even that full 16k if its going to run smooth due to different qualitys of connection.

If we all had a T1 or a T3 its not an issue, on DSL it is. As for EA and BF its alot simpler an engine. If you really want lots of people you really are going to have to use dedicated servers, not Live style hosting by one person, played by everyone else. 16 users online, and 32 in LAN is fine. If I have to turn the game into something that resembles Doom1 for complexity to have more users than its something I can do without. Although....

Although....if MS as a XBox Live premium service ran a few servers, maybe like is done for Unreal and for Half Life on the PC, where people pay an additional $5-$10 a month for the use of a server that they then use to run games for there Clan or even public fights that there Clan challenge from, then I would pay it happily to get the faster server, and also possibly allow the full 32 players to play online...but thats just an idea.

  • 06.27.2004 3:44 AM PDT

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