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1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
3 Necron Star Dreadnoughts
30 Cairn-class Tombships (Battleships)
70 Scythe-class Harvest Ships (Heavy Cruisers)
105 Shroud-Class Cruisers (Anti-Fighter Cruiser)
300 Jackal-Class Raiders (Aggressive Heavy Fighter)
750 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
1 Necron Lord carrying Staff of Light, Chronometron, Lightning Field, and Phase Shifter
1500 Warriors
750 Immortals
200 Pariahs
200 Flayed Ones
100 Wraiths
100 Tomb Spyders
100 Destroyers
50 Heavy Destroyers
40000 Scarabs in swarm
200 Obelisks
100 Pylons
100 Monoliths
20 Abattoirs
2 Tomb Stalker Titans
Scarab Swarm of 5 million for Defense

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Mines

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Inertia-less Drive Engines
Naval Sepulchre (psychological warfare and precision targetting)
Naval Scarab Complement
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
All-Unit EMP Shielding
Necron Enhanced Regeneration
Nuclear Fission
Nuclear Fusion

Research:
Necron Star Binding Tech (WMD) (10 turns)

Construction:
500 Warriors (5 turns)
250 Immortals (5 turns)
100 Pariahs (5 turns)
100 Flayed Ones (5 turns)
50 Wraiths (5 turns)
50 Tomb Spyders (5 turns)
50 Destroyers (5 turns)
25 Heavy Destroyers (5 turns)
50 Obelisks (6 turns)
25 Pylons (6 turns)
25 Monoliths Obelisks (6 turns)
5 Abattoirs (6 turns)
1 Necron Star Dreadnought (6 turns)
10 Cairn-Class Tombships (6 turns)
20 Scythe-Class Harvest ships (6 turns)
30 Shroud-Class Cruisers (6 turns)
100 Jackal-Class Raiders (6 turns)
250 Dirge-Class Raiders (6 turns)
1 Tomb Stalker Titan (6 turns)
Aeonic Orb Containment Arms (10 turns)
Aenoic Orb Support Base (10 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: Alliance of Superpowers (Colonials, Visari, Empire)

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons. We will only play a supporting role in our alliance until people have sufficiently developed

To All Allies: Have as little contact and interaction with the Xenomorphs as possible, when the Non-Aggression Aggreement between Necrons and all Factions ends, the Necrons will be the primary Alliance of Superpowers Force combating them. The nature of the Necrons makes them immune to the Xenomorph parasitism

Necrons Offline

  • 07.21.2008 10:59 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
5 Great Whites(Cruisers)
150 Tiger Sharks (Fighter)

Ground Units:
1 Etheral
2100 Fire worriors
100 Drones
200 XV12 Battlesuites
10 Hammerheads
50 Develfish transports

Buildings:
Colony on Habitible moon of planet one.
Fire caste training centre (100 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (5 Hammerheads per turn)
Drone factory (100 Drones per turn)

Current tech:
Pulse rifles
Basic Tau Armour
Markerlight trackers

Research:
Pulse Snipers(1 turn)
Low grade Iridium armour(1 turn)
Medical training (1 turn)

Construction:
2000 Pathfinders (6 turns)
Mass recruitment program (4 turns)
4th expansion phase (7 turns)
Kroot colonies (5 turns)
Vespid colonies (5 turns)
Gua'val colonies (5 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: None

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked.

  • 07.21.2008 11:15 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Tau offline.

  • 07.21.2008 11:26 PM PDT

Just attack already. Geez, stop holding off, you know you want to. I love these kinds of games, but I don't like it when I have to make up technologies (I don't like doing that). So, I might join later, on the weekend maybe when I have time to think it through.

  • 07.21.2008 11:46 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
1812 TIE Fighters
881 TIE Interceptors
478 TIE Bombers
108 Tartar Class Light Frigates (Fast, light armament, No hangars, little protection)
62 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
41 Nebulon B Class Frigates (Fast, medium armament, medium hangars, little protection)
13 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
23 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
5 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
17,000 Stormtroopers
100 Marines
150 Engineers
1650 Dark Troopers (Extremely tough cyborg soldiers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
60 Sith Warriors
5100 Sabre-Class Repulsor Tanks
5100 AT-STs

Buildings:
6-bay Space Station
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Basic Landing Zone
Advanced Landing Zone
Imperial Landing Zone
Basic Mines
Advanced Mines
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields
Defensive Anti Vehicle Minefields
Orbital Anti Spacecraft Minefields
Base Shield Generators
Defensive Turbolaser Turrets
Orbital Turbolaser Platforms

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Basic settlement procedures
Advanced Settlement Procedures
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)

Research:
Nuclear Fusion Weapons- 10 turns
Nuclear Fission Weapons- 2 turns
Focusing Crystals- 10 turns

Construction: (On Standby until Base is established.)
12-bay Space Station- 3 turns
Gravity Field Generators- 2 turns
CGT Sensors- 2 turns
FTL Sensors- 2 turns
300 Stormtroopers per turn
100 Dark Troopers per turn
100 AT-STs per turn
10 Sith Warriors per turn
100 Sabre-Class Repulsor Tanks per turn
200 TIE Fighters per turn
100 TIE Interceptors per turn
50 TIE Bombers per turn
10 Victory Class Star Destroyers , 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions.

Space movement: All Defenses active. Fleet scanning all incoming traffic.

Allies:
Alliance of Superpowers
Colonials
Vasari
Necrons

Other Allies:
Scrin

Enemies:
None

Message to all:
Colonials: Very well, please alert us when the research is complete. We have sent 5,000 Stormtroopers to your base. They are under your command.

ATTACKABLE

OFFLINE


[Edited on 07.22.2008 11:52 AM PDT]

  • 07.22.2008 7:16 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
5 Great Whites(Cruisers)
150 Tiger Sharks (Fighter)

Ground Units:
1 Etheral
2200 Fire worriors
200 Drones
200 XV12 Battlesuites
15 Hammerheads
50 Develfish transports


Buildings:
Colony on Habitible moon of planet one.
Fire caste training centre (100 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (5 Hammerheads per turn)
Drone factory (100 Drones per turn)

Current tech:
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers

Research:
XV21 Battlesuites (5 turns)
Stealth generators (5 turns)
Medium shielding (5 turns)

Construction:
2000 Pathfinders (5 turns)
Mass recruitment program (3 turns)
4th expansion phase (76 turns)
Kroot colonies (4 turns)
Vespid colonies (4 turns)
Gua'val colonies (4 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: None

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

[Edited on 07.22.2008 8:52 AM PDT]

  • 07.22.2008 8:51 AM PDT

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
10 Devestator Warships
10 Planetary Assault Carriers (PACs)

Ground units:
100 Buzzer Swarms

Buildings:
[Planet 2]
Drone Platform
Reactor grid
Extractor network
Portal
Nerve Centre
Foundry
Relay Node

Finished Research:
None.

Research:
Drone technology (2 turns)
Ion manipulation (3 turns)

Construction:
Warp Sphere (1 turn)
Stasis Chamber (1 turn)
Buzzer Hive network (1 turn)
Gravity Stabiliser (2 turns)
Technology Assembler (3 turns)
Photon Cannon network (2 turns)

Ground Movement:
100 Buzzer Swarms summoned.
Summoning 100 Disintegrators from Portal. Ready in 1 turn.

Space movement:
Reinforcements (5 Devestators, 5 PACs) summoned from system edge. Passing through system now.

Allies:
Galactic Empire

Enemies:
None.

Message to all:
|/Scrin Foreman 93 requests a treaty of non-violence with factions "Colonials" and "Vasari". Awaiting response.

I can now be attacked.

|/Relay Node construction complete.
>-Undertaking additional measures to ensure successful Ichor LQ harvesting operations.
:>Scanning...
!+Alert: indigenous factions advancing at dangerous rate.
!++ALERT: Class 7 parasitic lifeform detected.
"~Ichor LQ harvesting operations deemed SEVERELY AT RISK.
#[Recommend classification transfer, Foreman.
...
:>Transferring classification...
:>>Complete.
&]General 93 is now in command of all Scrin forces insystem. Awaiting orders.


[Edited on 07.22.2008 10:00 AM PDT]

  • 07.22.2008 9:59 AM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
4 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
80 Brown Goblins
16 Valkalry Spiders

Ground Movement:
Reconstruction Drones work on Central Operations Outpost 4

Space Movement:
Reconstruction Drone Ships work on building Reconstruction Drone Ships. One done every 4 turns. Done

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 50

Research
Nuclear Fission 1

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Can be attacked

  • 07.22.2008 10:15 AM PDT

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
15 Devestator Warships (DVSs)
15 Planetary Assault Carriers (PACs)

Ground units:
100 Buzzer Swarms
100 Disintegrators

Buildings:
[Planet 2]
Drone Platform
Reactor grid
Extractor network
Portal
Nerve Centre
Warp Sphere
Stasis Chamber
Foundry
Relay Node
Buzzer Hive Network (AI defence)

Finished Research:
None.

Research:
Drone technology (1 turn)
Ion manipulation (2 turns)

Construction:
Gravity Stabiliser (1 turn)
Technology Assembler (2 turns)
Photon Cannon network (1 turn)
Missile Battery network (2 turns)
Threshold Tower (6 turns)

Ground Movement:
100 Disintegrators summoned.


Space movement:
Expedition fleet (5 DVS, 5 PAC) dispatched to asteroid field. Expected to return in 3 turns.

Allies:
Galactic Empire

Enemies:
None.

Message to all:
|/Scrin General 93 wishes to discuss an equal trade of technology with indigenous factions insystem. Awaiting response.

  • 07.22.2008 10:25 AM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
4 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
85 Brown Goblins
17 Valkalry Spiders

Ground Movement:
Reconstruction Drones work on Central Operations Outpost 3

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 55

Research
Nuclear Fission Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to Scrin: What technologies would you have to offer?

Can be attacked

  • 07.22.2008 10:26 AM PDT
  • gamertag: [none]
  • user homepage:

Alternate account is JKA

wtf you fail!

  • 07.22.2008 10:31 AM PDT

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
15 Devestator Warships (DVSs)
15 Planetary Assault Carriers (PACs)

Ground units:
100 Buzzer Swarms
100 Disintegrators

Buildings:
[Planet 2]
Drone Platform
Reactor grid
Extractor network
Portal
Nerve Centre
Warp Sphere
Stasis Chamber
Gravity Stabiliser
Foundry
Relay Node
Buzzer Hive Network (AI defence)
Photon Cannon Network (AV defence)

Finished Research:
Reconstruction Drones

Research:
Ion manipulation (1 turn)
Stasis Technology (2 turns)
Phase Technology (2 turns)

Construction:
Technology Assembler (1 turn)
Missile Battery network (1 turn)
Threshold Tower (5 turns)
Rift Generator (4 turns)

Ground Movement:


Space movement:
Expedition fleet (5 DVS, 5 PAC) dispatched to asteroid field. Expected to return in 2 turns.
10 Devestators summoned from Gravity Stabiliser. Ready in 2 turns.

Allies:
Galactic Empire

Enemies:
None.

Message to all:
|/Scrin General 93 wishes to discuss an equal trade of technology with indigenous factions insystem. Awaiting response.

Message to Rebel Aliens:
|/We are reaching completion of Ion Manipulation research, which will allow for the remote creation of destructive Ion Storms. We are also in the process of developing Stasis and Phasing technologies, which will allow for the deployment of Stasis and Phase shields. We are willing to share these technologies upon completion of research; if this is satisfactory, we await a counter-offer.


[Edited on 07.22.2008 10:38 AM PDT]

  • 07.22.2008 10:37 AM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
4 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
90 Brown Goblins
18 Valkalry Spiders

Ground Movement:
Reconstruction Drones work on Central Operations Outpost 2

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 60

Research
DiTriDiamond 6X hardening process 8

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to Scrin: We offer DiTriDiamond, an almost indestructible ore that is only shapable in crystal form, once hardened, only the heat of a sun will melt it. Name is Di-2, tri-3 Diamond. 5 times as hard as earth diamond. Also it has the ability to clone objects with the use of special processes, being able to clone to an enemy weakness, or even itself to make weapons in large quantities.

Can be attacked

[Edited on 07.22.2008 10:45 AM PDT]

  • 07.22.2008 10:44 AM PDT

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
15 Devestator Warships (DVSs)
15 Planetary Assault Carriers (PACs)

Ground units:
100 Buzzer Swarms
100 Disintegrators

Buildings:
[Planet 2]
Drone Platform
Reactor grid
Extractor network
Portal
Nerve Centre
Warp Sphere
Stasis Chamber
Gravity Stabiliser
Technology Assembler
Foundry
Relay Node
Buzzer Hive Network (AI defence)
Photon Cannon Network (AV defence)
Missile Battery Network (AA defence)

Finished Research:
Reconstruction Drones
Ion Manipulation

Research:
Stasis Technology (1 turn)
Phase Technology (1 turn)
Wormhole Technology (3 turns)
Forcefield Technology (3 turns)

Construction:
Threshold Tower (4 turns)
Rift Generator (3 turns)
Signal Transmitter (3 turns)

Ground Movement:
15 Annihilator Tripods summoned from Warp Sphere. Ready in 2 turns.

Space movement:
Expedition fleet (5 DVS, 5 PAC) dispatched to asteroid field. Expected to return in 1 turn.
10 Devestators summoned from Gravity Stabiliser. Ready in 1 turn.
10 PACs summoned from Gravity Stabiliser. Ready in 3 turns.

Allies:
Galactic Empire

Enemies:
None.

Message to all:
|/Scrin General 93 wishes to discuss an equal trade of technology with indigenous factions insystem. Awaiting response.

Message to Rebel Aliens:
|/We find proposed counter-offer acceptable. We propose trade of Ion Manipulation technology in return for a sample of DiTriDiamond.

  • 07.22.2008 10:54 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

race: chuck noris



ships chuck noris with bb gun chuck noris with rocket chuck noris with minigun

  • 07.22.2008 10:56 AM PDT

Posted by: Pyroshark
Message to Rebel Aliens:
|/We find proposed counter-offer acceptable. We propose trade of Ion Manipulation technology in return for a sample of DiTriDiamond.

We shall give you 10 crystals each of 35 square earth feet.

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
4 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
95 Brown Goblins
19 Valkalry Spiders

Ground Movement:
Reconstruction Drones work on Central Operations Outpost 2

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 65

Research
DiTriDiamond 6X hardening process 7

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Can be attacked

  • 07.22.2008 10:56 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

bulidings chuck noris creating place and armory





alincese none chuck noris kills all

  • 07.22.2008 10:57 AM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
5 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
2 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
5-bay Space Station
Shielded Base
Basic Mines
Cygnus-Class Landing Zone
Barracks
Nuclear Materials Mine
Armory

Finished Research:
Ship Shielding
City-Grade Shielding
"Jump" Tech *Instantaneous Travel-by-Ship to Anywhere*
Nuclear Fission
Planet-Grade Shielding

Research:
Nuclear Fusion- 2 turns
Jump Drives for Vipers- 4 turns
Hack-proof Computer Networks- 1 turn
In-system Ionic Engines- 4 turns
Project: VICTORY- 8 turns

Construction:
Orbital Super-Shipyard- 8 turns
10,000 Ground-To-Air launchers to protect from space assault- 16 turns
Arming Marines and R.A.Z.O.R.S. with high-quality guns and gear- 3 turns
Star Dreadnaught-Class modified Jump Drive- 4 turns

Ground Movement: Colonials begin to form an advanced society.

Space movement: Vipers have scanned the object... it appears to be an index of some kind, holding vast amounts of knowledge. They can't pry it from the field, however... meaning that the bigger ships will have to help. 10 turns until the Index is pried from Beta Halo.

Allies:
Vasari
Galactic Empire
Necrons
[Faction of Superpowers]

Enemies:
Xenomorph

Message to all:

GALACTIC EMPIRE: Work progresses on the technology.

VASARI: Vasari, we will offer you a modified Jump Drive that will fit one of your ships (you will have to backwards-engineer versions for new ships) if you can provide us with the Access Codes to your Jump Gate Network and one technology that we desire.

TAU: We do not seek an alliance at this time. Perhapsa short time from now we may accept, but for now we must kindly refuse.

SCRIN: Our response to you is the same as our response to the Tau.

  • 07.22.2008 11:04 AM PDT

Posted by: Pyroshark
Message to Rebel Aliens:
|/We find proposed counter-offer acceptable. We propose trade of Ion Manipulation technology in return for a sample of DiTriDiamond.

We shall give you 10 crystals each of 35 square earth feet.

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
4 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
100 Brown Goblins
20 Valkalry Spiders

Ground Movement:
Reconstruction Drones work on Central Operations Outpost 1

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 70

Research
DiTriDiamond 6X hardening process 6

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Can be attacked

  • 07.22.2008 11:06 AM PDT

Covenant Union- Fleet of Divine Salvation
Planet 4 : The reliquery has picked up many relics sheathed beneath the ice. Excavation teams will be deployed and a forward command base will be set up. Additional reports indicate this should prove ideal for defensive purposes.

The Covenant Union is devoted to "reclaiming" their former military prowess and holds no affiliation or contest with any other faction. A fanatical sect, they place more importance on relics than combat but can hold their own with their re-purposed Forerunner technology powering their ships and ground forces.

Unlike their predecessor, the original Covenant, this hegemony has no interest in the destruction of other sentients. Rather, they are brought together by their interest in advancing technology and, having picked up the signatures of additional relics on their luminaries have moved into the system to begin excavating uncolonized planets when they have a formidable defense fleet.

You may find it curious that many Covenant Loyalists exist within their ranks. Don't be alarmed. Many sentients have been drawn to the Covenant Union's purpose and joined of their own will rather than having their planets held at gun-point by the fleet. They will remain in-system for the excavation of Forerunner Artifacts, but will not attack unless provoked.

Ships:
500 Seraph Fighters (24.8 metres, all-purpose fighter, lightly shielded w/ pulse lasers and Plasma charges)
2 Covenant Stealth Corvettes (485 metres, fast, no armament, no hangar, little protection)
10 Covenant Frigates (1000 metres, Medium speed, few Pulse Laser/Plasma Torpedo Launchers, small hangar for Seraphs, small compared to most Covenant vessels )
5 Covenant Destroyers (1500 metres, slow, many Pulse Laser/Plasma Torpedo Launchers, Hangar bay can launch many Seraphs)
10 CCS-class Battle Cruisers (1782.2 metres, medium speed, more Pulse Lasers/Plasma Torpedo Launchers than a Destroyer, Seraph Hangar bay)
2 Covenant Assault Carriers (5346 metres, slow, Pulse Lasers/Plasma Torpedo Launchers as well as a single Energy Projector, large Hangar Bay, can launch Drop pods containing ground troops for atmospheric entry)

Ground units:
1000 Unggoy (Essentially regarded as cannon-fodder, can be dangerous in large numbers)
500 Kig-Yar (Deploy Point-defense shield gauntlets in battle, are expert marksmen)
100 Sangheili (Shielded, intelligent, commanding officers of various ranks)
20 Lekgolo pairs (Gestalt colonies that form bipedal warriors sheathed in near-impervious armour, Carry a fuel-rod cannon and are vulnerable where colony is exposed through shield plates)
200 Yanme'e (Large, Sentient insects that attack in swarms, capable of flight)
50 Huragok (Artificial species built by Forerunners, Non-military maintenance role)
4 Type-47 Ultra Heavy Assault Platforms (Scarab walkers)

Buildings:
1-Bay Space Station

Finished Research:

Research (To-do List):
Basic Settlement Procedures- 1 turn
Advanced Settlement Procedures- 2 turns
Complete Settlement Procedures- 5 turns
Landing Field schematics- 1 turn (Will allow the Covenant Union to deploy additional forces in this system)
mining Protocols- 2 turns
Improved Mining Protocols- 4 turns
Energy Application study- 2 turns
Ice Suits- 2 turns
Basic Armour Integrated Shielding- 3 turns
Advanced Armour-Integrated Shielding- 4 turns
Point-Defense Shield-gauntlet- 2 turns
Advanced Plasma shaping- 5 turns (Covenant already uses Basic Plasma shaping)
Active Camouflage- 3 turns
Shield Doors- 4 turns
Atomic research- 3 turns
Covenant Anti-matter bomb-10 turns
Antimatter study- 4 turns
Antimatter collector-5 turns
Antimatter storage- 5 turns



Construction:
Basic Base- 1 turn
Advanced Base- 2 turns
7 Landing Field (One for each type of unit)- 3 turns
Basic Mines- 2 turns
Improved mines- 4 turns
3 Covenant Factories- 7 turns
Covenant Shipyards- 7 turns
*2 Covenant Frigates- 1 turn
*1 CCS-class Cruiser- 4 turns
Antimatter Collector-5 turns
Antimatter storage- 5 turns
6 Covenant Anti-Air Batteries- 5 turns
*500 Covenant Ghosts per turn
*200 Covenant Wraiths per turn
*100 Covenant banshees per turn
*50 Covenant Phantoms per turn
**100 Additional Sangheili each turn
**500 additional Unggoy each turn
**250 additional Kig-Yar each turn
**10 Lekgolo pairs each turn
**500 Yanme'e each turn
**50 Huragok each turn
**1 Scarab- 2 turns

*On standby until the Shipyards are complete
** On standbye until landing field is created

Ground Movement: Troops have been deployed via a Gravity Lift from one of our Assault Carriers as well as two Scarabs. Additional troops are beginning construction of a base.

Space movement: In orbit around Planet 4.

Allies:none at the moment

Enemies:none

Message to all:
The Covenant Union has landed on planet 4.
When complete, the Shipyards will be operational for all allies to use.



Covenant Union Tactical Updates: The Covenant Union retains most of the tactics of its predecessor and will not hesitate to use them if under attack. Listed here is a sample of our technological benefits, which will be updated as more become available.

-Glassing When the Covenant Union is lured into a battle and wins, it will use Pulse lasers to "glass" the surface of the defeated faction's planet, rendering a portion of it uninhabitable for 2 turns. During this period, a time penalty will be imposed upon construction until those portions of land are considered. It will take twice as long to manufacture due to the glassing of resources in the region.

Once the area is habitable again, the time penalty will be dropped and construction can resume at a normal rate. Any projects affected by the penalty will be compensated (4 turns remaining=2 turns remaining), returning to their normal rate as new available resources allow the progress to pick up.

-In-atmosphere Slipspace jump
This is a risky maneuver that allows a Covenant union vessel to make a Slipspace transition past enemy lines, but requires them to drop their shields and power down weapons, essentially leaving them vulnerable.

This can only be done in the middle of a battle while the defense fleet is distracted by the main force and can only be done by one vessel at a time. It will take time for the shields and weapons to be brought online, allowing defensive craft to get in formation while the shields recharge.

-Boarding This section will be detailed in a future tactical Update. Stay tuned.

---Of course, these can be edited to fit an agreeable compromise.

Turns until I can be attacked: 5

  • 07.22.2008 11:12 AM PDT

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aiur (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers (invisible unit can see other stealthed units)
50 Scouts
2 Corsairs (lockdown ability shut down shields)

Ground units:
320 Zealots
110 Dragoons
48 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)
1 Twilight Archon
5 Immortals
5 Stalkers

Stargate:
2 Corsairs (3 turns)
5 Phoenix (1 turns)
2 Warp Rays (1 turns)
1 Carrier (5 turns)
10 Scouts (5 turns)


Gateway:
10 Zealots (2 turns)
5 Dragoons (2 turns)
5 Immortal (2 turns)
5 Stalkers (2 turns)

Buildings:
Stargate
12 Pylons (supplies extra energy)
Nexus
Gateway (barracks)
Forge
Cybernetic Core
5 Shield Batteries
20 Photon Cannons

Finished Research:
Enhanced Armor lvl 1
Enhanced Weapons lvl 1
Enhanced Shielding lvl 1

Research:
Enhanced Armor lvl 2 (5 turns)
Ehanced Sheilding lvl 2 (11 turns)
Ehanced Weapons lvl 2 (6 turns)
Black Hole Ripper (15 turns)
Advanced War Tech (3 turns) ~decrease construction and research times~
Nuclear Fission (7 turns)
Nuclear Fusion (7 turns)

Construction:

20 Photon Cannons (4 turns)
Citadel of Undun (1 turns)
Robotics Facility (2 turns)
Robotics Support Bay (5 turns)
Templar Archives (5 turns)
Fleet Beacon (5 turns)


Ground Movement:

Space movement:

Allies:

Enemies:

Message to all:

Offline

  • 07.22.2008 11:13 AM PDT

Posted by: Pyroshark
Message to Rebel Aliens:
|/We find proposed counter-offer acceptable. We propose trade of Ion Manipulation technology in return for a sample of DiTriDiamond.

We shall give you 10 crystals each of 35 square earth feet.

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
4 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
105 Brown Goblins
21 Valkalry Spiders

Ground Movement:
Reconstruction Drones work on Central Operations Outpost Done
Reconstruction Drones work on Shipyard 4

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Central Operations Outpost
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 75

Research
DiTriDiamond 6X hardening process 5

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Can be attacked

  • 07.22.2008 11:16 AM PDT

Become a Community Reviewer, or get your map or screenshot reviewed!

I Carter I's Maps
Pirates v3 - One of the best Pirates maps out there. Over 1000 downloads. {Thread locked.}

tl;dr

  • 07.22.2008 11:22 AM PDT

Posted by: I Carter I
tl;dr

Would people stop posting that!

  • 07.22.2008 11:23 AM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

A NEW STORY PLOT IS UP! Look at the third post on the first page to find out what story has begun unfolding!

  • 07.22.2008 11:24 AM PDT