Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
  • Subject: please don't post yet
Subject: please don't post yet

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
3 Battle Cruisers
11 Frigates

Ground Forces Soldiers
720 Strogg Marines
100 Grunts.
100 Strogg Tacticals
20 Light Tanks
25 Heavy Hover Tanks
5 Gladiators
120 Gunners
40 Beserkers.
10 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 2 turns left (Every 4 turns)
Nexus
Stroyent Factory
(Upgraded)Medical Facility - 50 Strogg Marines/20 Gunners per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)

Research

Increases Steroid Injection - 1 turns
Slip Gate technology - 1 turns

Construction

Upgraded Medical Facility - 3 turns
Nexus Hub - 5 turns


Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.07.2008 9:27 PM PDT

Die Ghost!

  • 08.07.2008 9:29 PM PDT

Die Ghost Die!

  • 08.07.2008 9:30 PM PDT

Page 100.

Yeah, that's me who posted first on the big 100!

  • 08.07.2008 9:30 PM PDT

You sunk my battleship.

  • 08.07.2008 9:31 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Posted by: italian factor
You sunk my battleship.


I'm just that damn good, sorry.

  • 08.07.2008 9:32 PM PDT

___________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | \ --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------::

hierarchy units
Your faction: hierarchy
location planet 1 moon 1
Ships:
3 command ships (large carriers)
100 saucers (small fighters)
10 landing craft

Ground units: mostly ground units
10 habitat walkers
5 assembly walkers
2 science walkers
150 grunts (infantry)
50 defilers
50 phase tanks



Buildings: shipyardsX3
foundry

finished buildings:

Finished Research:volatile reactors prevents ship takeover and destroys any units trying takeoveralong with the ship

Research: (plasma weapons 1 turn)

Construction: (500 defilers 3 turns)

Ground Movement: none

Space movement: defensive cluster around base

Allies:

Enemies:

Message to all:looking for strong space units to form an alliance with wi;ll aide with ground troops
turns till i can be attacked 2

[Edited on 08.07.2008 9:39 PM PDT]

  • 08.07.2008 9:37 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
3 Battle Cruisers
11 Frigates

Ground Forces Soldiers
750 Strogg Marines
100 Grunts.
100 Strogg Tacticals
40 Light Tanks
45 Heavy Hover Tanks
5 Gladiators
140 Gunners
40 Beserkers.
15 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 2 turns left (Every 4 turns)
Nexus
Stroyent Factory
(Upgraded)Medical Facility - 50 Strogg Marines/20 Gunners per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)

Research

Increases Steroid Injection - Completed
Slip Gate technology - Completed

Construction

Upgraded Medical Facility - 2 turns
Nexus Hub - 4 turns


Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.07.2008 9:39 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Turn coming in a minute, but I wanted to say some stuff first. First, to the Ori, your post was great. Thanks for reading the rules before starting. And second, I wanted to thank everyone who's still participating for making this the most successful forum game to date. Good work!

  • 08.08.2008 1:11 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-54 Warships
-26 Battlecruisers
-25 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-823 Pirate Troopers
-399 Aerotroopers
-184 Commandos
-321 Shield Troopers
-301 Advanced Troopers
-113 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology

Research:
-Bioengineering (2 turns)
-Matter-Energy Conversion (7 turns)
-Bryyonian Golems (1 turn)
-Analysing Forerunner computer for relevant data (5 turns)
-Molecular Engineering (11 turns)
-Multidimensional Theory (4 turns)

Construction:
-25 Troopers every turn
-23 Aerotroopers every turn
-20 Shield Troopers every turn
-20 Advancedd Troopers every turn
-14 Commandoes every turn
-2 Sentry Drones every turn
-Training Facility Training: 10 Advanced Troopers
-Shipyards building: 8 Warships
-Building tunnels beneath the colony 1
-Second biodome being built on SPC-2 using Benzium deposit (2 turns)
-Terraforming Planet 1 (29 turns)
-Repairing Sentinal Constructor, modifying data to build different robots (2 turns)
-Expanding SPS-2 (5 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
Geth, although you will not accept an alliance for the mutual aid of our planet, we will still offer aid if any of your colonies on Planet 2 are attacked.

Can be attacked

  • 08.08.2008 2:22 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
3 Battle Cruisers
11 Frigates

Ground Forces Soldiers
800 Strogg Marines
100 Grunts.
100 Strogg Tacticals
60 Light Tanks
65 Heavy Hover Tanks
5 Gladiators
160 Gunners
40 Beserkers.
20 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 2 turns left (Every 4 turns)
Nexus
Stroyent Factory
(Upgraded)Medical Facility - 50 Strogg Marines/20 Gunners per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)

Research

Nailgun Modifications - 3 turns

Construction

Upgraded Medical Facility - 1 turns
Nexus Hub - 3 turns
Factory Mass Production - 10 turns

Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.08.2008 5:23 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base ( located near planet 1)(moveable)
-Hangar
-Fighter Creation Bay
-Hidden Turrets
-Shielding
-Stealth Fighter Creation bay
-Radar- Can Detect all ships in the area
-Sentinel Command Destroying Space Lazer (WMD)
-Frigate Creation Bay
-Engines x10
-Information Nodes (feed information to the base)

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!
Backup shield Generators
Advance Backup Shield Generators
Frigate Advance Shielding
Frigate Maximum Shielding
Stealth fighter Maximum Shielding
Battleship Maximum Shielding
Command Ship Maximum Shielding
Gauss Moon Destroyer Maximum Shielding
Advance Stealth Fighter Maximum Shielding
Maximum Backup Shield Generators

Researching-
Supernovas (5)
Electronic Lazers (5)
Drone Space Flight (5)
Drone Mega Explosion (WMD) (9)
Drone Drilling (3)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)-turrets are scattered along the surface of the base
Fighter Creation bay (asteroid base)-can create fighters
Shielding (asteroid base)-Base contains advance shielding
Hangar (asteroid base)- All Completed Ships Launch From Here, Also Repairs Ships
Stealth Fighter Creation bay (asteroid base)
Radar (asteroid base)
Frigate Creation Bay (asteroid Base)
Information Nodes (orbit the asteroid base)
Sentinel Command Destroying Space Lazer (WMD) (asteroid base)
Asteroid Base Engines x10
All bases have backup generators
Grunt Flesh Vat- 10 grunts per turn
Battleship Shipyard- 1 battleship per turn
Frigate Shipyar- 1 Frigate per turn
Heavy Ships backup shield generators

Construction-
20 Command Ships (46) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
10000 sniper Marines (2)
Command Ship Shipyard (8)
Recreating Flesh Vats x9 (6)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
10 Battleships
15 Frigates - Smaller Battleship
6300 Fighters
5100 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
30050 Marines (500 rocket trained specialists)
4000 Special Opps Marines
9400 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
440 Hornets
1260 Warthogs
530 Scorpions
240 Pelicans
630 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
5000 Giant Venus Fly Traps
40 Grunts

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- Testing Asteroid Base engines

Allies- Orfoi, Rebel Aliens, Space Pirates

CONVERTING MOON INTO A MOVEABLE BASE (35)

Drone with blueprints has arrived

Request alliance- Strogg, Hierarchy

[Edited on 08.08.2008 6:09 PM PDT]

  • 08.08.2008 6:09 PM PDT
Subject: please don't post yet

Ships: 1 Mothership Carries 5 WMD's
200 Supercarriers(Extremely High Armor and Weaponry) Carries 2 WMD
260 Heavy Battlecruisers(High Armament/Armor) Carries 2 WMD
174 Light Battlecruisers Carries 1 WMD
8500 Landing Craft
8500 Tracers (Recon and Transport Ships)
18000 Stinger Class Fighters (Light-Medium Armament/Armor)
362 Destroyers (Medium Armor and Armament, Fast, Maneuverable and agile) 1 WMD

Ground Units: 5800 Raiding/Boarding Parties (100 Man Each)
25000 Pilots
22000 Telepathy Bio-commandos.
25000 Super-soldiers. *Heavy Armor and Shielding*
29000 Infantry *Light Armor and Shielding*
17000 Snipers/Recon


Buildings: 20 Baracks (1000 Soldiers Each Per Turn)
50 Shipyards (One Vessel Each Per Turn, 5000 Fighters Per 5 shipyards Per Turn)
Large Hadron Collider
Anti-Matter Containment Canisters
Anti-Matter Canister Cannon
WMD Neutral Magnetic Cannon to launch Canisters (On Super-Carriers/Motherships/Planetary Defense Platforms/Planet 5):


Finished Research: Ship Shielding: Penetrable by EMP blasts, WMD EMP aftershock, and extreme amounts of ballistic and plasma damage.
Ice and Rock drills.
Wide-Range Temp. Suits (Protect against any temp. weather)
(Borrowed) Covenant Ice Suits
Super Soldier Invisibility
Psychokinesis Training (Gives All Units Ability to use mind control, telepathy, and even stop time.)
Backup Shielding (Extra Support Shields in case of Main Failure)
Soldier Shielding
Plasma Weaponry
Plasma-Beam WMD For Ships and Planet Defense Platforms
10,000 Swivel Mount Turrets with 360 degree view. For ships and Defense Platforms (Capable of Firing Ionic Plasma Rays and Ballistic Weaponry.
Large Hadron Collider (Super-Speed Particle Collisions, Creates Massive amounts of energy to power the entire species needs, and used to form 1 mm of anti-matter per turn)
Anti-Matter(The opposite of matter, any matter it comes into contact with has a violent reaction, with brightness 10 times that of the sun and 100% particle power release. A one mm drop of Anti-Mater can destroy an entire ship, or an entire squadron of fighters.)
Reaction-Shielding: If sensors detect enemy coming out of slip-space/jumpdrive, all power is immediatly rerouted using preset orders to shielding. While the shields duration may not be long (2 Turns) nothing can get through them. There is a 1 Turn cool-down time as power is flooded back through the system, relieving the shields
All Shared Allied Research
Slipspace/Jump-Drive Emp Blast (Sends an Electro-Magnetic-Pulse through slipspace/jump-drive space to make any ships traveling there useless for 2 Turns when they exit
Twist-Fusion/Fission Reaction Nuclear Bombs/Missiles
Nanomachine IDA Faction Data
Nanomachine Basic Layouts/Designs

Research: 1 Super-Carrier per turn
10 Destroyers per turn
5 Light Battlecruisers per turn
5 Heavy Battlecruisers per turn
1000 Stinger Fighters per turn
500 Tracers per turn.
500 Landing Craft per turn
1000 Infantry per turn
1000 Pilots per turn.
1000 Super-Soldiers per turn
1000 Telepathy Bio-Commandos per turn.
100 Raiding/Boarding Parties per turn
1000 Sniper/Recon per turn.
500 Nuclear Bombs
1000 Nuclear Missiles

100,000 Nanomachine Shells: 4 Turns
Uploading Strogg Information into Nano-Harddrives: 2 Turns

Construction: 1000 Nuclear Bombs
1000 Nuclear Missiles

Space Movement: Task forces.
Task Force One: Defend the Hanchex Alliance Home Planet: Planet 4
Task Force Two: Defensive or Offensive
Task Force Three: Offensive Fleet.

Ground Movement:

Allies: The Hanchex Alliance

Enemies: Necrons

Messages to All: Is the Borg situation under control, I shall help if need be.

Requesting All Allies Tactical Unit Data (All data on your ground and space units) For Project Nano

  • 08.08.2008 6:16 PM PDT

where ever a noob needs to be pwned I shall be there

planet:2

Your faction:Alins

Ships:

Ground units:

Buildings: 1-bay Space Stationas

Finished Research:

Research:500 demens 5 turns

Construction:

Ground Movement:

Space movement:

Allies:

Enemies:

Message to all:

[Edited on 08.08.2008 6:56 PM PDT]

  • 08.08.2008 6:49 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-62 Warships
-26 Battlecruisers
-25 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-838 Pirate Troopers
-422 Aerotroopers
-198 Commandos
-341 Shield Troopers
-331 Advanced Troopers
-115 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems

Research:
-Bioengineering (1 turn)
-Matter-Energy Conversion (6 turns)
-Analysing Forerunner computer for relevant data (4 turns)
-Molecular Engineering (10 turns)
-Multidimensional Theory (3 turns)
-Assault Armor (4 turns)

Construction:
-25 Troopers every turn
-23 Aerotroopers every turn
-20 Shield Troopers every turn
-20 Advancedd Troopers every turn
-14 Commandoes every turn
-2 Sentry Drones every turn
-Training Facility Training: 10 Advanced Troopers
-Shipyards building: 8 Warships
-Building tunnels beneath the colony 1
-Second biodome being built on SPC-2 using Benzium deposit (1 turn)
-Terraforming Planet 1 (28 turns)
-Repairing Sentinal Constructor, modifying data to build different robots (1 turn)
-Expanding SPS-2 (4 turns)
-Ritual Grounds on SPC-1 (1 turn)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
Geth, although you will not accept an alliance for the mutual aid of our planet, we will still offer aid if any of your colonies on Planet 2 are attacked.

Can be attacked

  • 08.08.2008 7:02 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base ( located near planet 1)(moveable)
-Hangar
-Fighter Creation Bay
-Hidden Turrets
-Shielding
-Stealth Fighter Creation bay
-Radar- Can Detect all ships in the area
-Sentinel Command Destroying Space Lazer (WMD)
-Frigate Creation Bay
-Engines x10
-Information Nodes (feed information to the base)

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!
Backup shield Generators
Advance Backup Shield Generators
Frigate Advance Shielding
Frigate Maximum Shielding
Stealth fighter Maximum Shielding
Battleship Maximum Shielding
Command Ship Maximum Shielding
Gauss Moon Destroyer Maximum Shielding
Advance Stealth Fighter Maximum Shielding
Maximum Backup Shield Generators

Researching-
Supernovas (4)
Electronic Lazers (4)
Drone Space Flight (4)
Drone Mega Explosion (WMD) (8)
Drone Drilling (2)
Human Genetic structure (5)
Borens syndrome (20)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)-turrets are scattered along the surface of the base
Fighter Creation bay (asteroid base)-can create fighters
Shielding (asteroid base)-Base contains advance shielding
Hangar (asteroid base)- All Completed Ships Launch From Here, Also Repairs Ships
Stealth Fighter Creation bay (asteroid base)
Radar (asteroid base)
Frigate Creation Bay (asteroid Base)
Information Nodes (orbit the asteroid base)
Sentinel Command Destroying Space Lazer (WMD) (asteroid base)
Asteroid Base Engines x10
All bases have backup generators
Grunt Flesh Vat- 10 grunts per turn
Battleship Shipyard- 1 battleship per turn
Frigate Shipyar- 1 Frigate per turn
Heavy Ships backup shield generators

Construction-
20 Command Ships (45) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
10000 sniper Marines (1)
Command Ship Shipyard (7)
Recreating Flesh Vats x9 (5)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
11 Battleships
16 Frigates - Smaller Battleship
6350 Fighters
5150 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
30600 Marines (500 rocket trained specialists)
4000 Special Opps Marines
9600 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
450 Hornets
1280 Warthogs
540 Scorpions
245 Pelicans
645 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
5000 Giant Venus Fly Traps
50 Grunts

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- Testing Asteroid Base engines

Allies- Orfoi, Rebel Aliens, Space Pirates

CONVERTING MOON INTO A MOVEABLE BASE (34)

Request alliance- Strogg, Hierarchy

Creation - Asteroid /base Fleet (1 Command Ship, 5 Battleships, 4 Frigates, 6000 fighters) (10)

Space Pirates we wish to trade our cloning technology for your nanotechnology

[Edited on 08.08.2008 7:11 PM PDT]

  • 08.08.2008 7:08 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-70 Warships
-26 Battlecruisers
-25 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-853 Pirate Troopers
-445 Aerotroopers
-212 Commandos
-361 Shield Troopers
-361 Advanced Troopers
-117 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering

Research:
-Matter-Energy Conversion (5 turns)
-Analysing Forerunner computer for relevant data (3 turns)
-Molecular Engineering (9 turns)
-Multidimensional Theory (2 turns)
-Assault Armor (3 turns)
-Microbiology (5 turns)

Construction:
-35 Troopers every turn
-35 Aerotroopers every turn
-32 Shield Troopers every turn
-32 Advancedd Troopers every turn
-20 Commandoes every turn
-4 Rezbits
-2 Sentry Drones every turn
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building: 17 Assault Ships
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (27 turns)
-Expanding SPS-2 (3 turns)
-Building 3rd biodome on SPC-2 (4 turns)
-*Ritual Grounds enable generation of Mogenars*
-*"Sentinal" Constructor now building Rezbits*
-*Second biodome enables more Pirates to be supported*

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
UNSC, we accept your trade.

Can be attacked

  • 08.08.2008 7:52 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

where ever a noob needs to be pwned I shall be there

planet 2
Your faction:alins

Ships:

Ground units:400 newbs

Buildings:1-bay Space Station

Finished Research:

Research: 500 demens 5 turns

Construction:

Ground Movement:

Space movement:

Allies:Timespitters

Enemies:

Message to all:5 turns till i can be attacked

[Edited on 08.08.2008 8:07 PM PDT]

  • 08.08.2008 7:56 PM PDT

where ever a noob needs to be pwned I shall be there

planet 2
Your faction:alins

Ships:

Ground units:400 newbs 500 demens 5 Reaper spitters

Buildings:1-bay Space Station

Finished Research:

Research:
Construction:

Ground Movement:

Space movement:

Allies:Timespitters

Enemies:

Message to all: attackable

  • 08.08.2008 8:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-70 Warships
-26 Battlecruisers
-42 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-868 Pirate Troopers
-480 Aerotroopers
-232 Commandos
-393 Shield Troopers
-393 Advanced Troopers
-4 Rezbits
-119 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Mogenar
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering

Research:
-Matter-Energy Conversion (4 turns)
-Analysing Forerunner computer for relevant data (2 turns)
-Molecular Engineering (8 turns)
-Multidimensional Theory (1 turn)
-Assault Armor (2 turns)
-Microbiology (4 turns)

Construction:
-35 Troopers every turn
-35 Aerotroopers every turn
-32 Shield Troopers every turn
-32 Advancedd Troopers every turn
-20 Commandoes every turn
-4 Rezbits
-2 Sentry Drones every turn
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building: 17 Battlecruisers
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (26 turns)
-Expanding SPS-2 (2 turns)
-Building 3rd biodome on SPC-2 (3 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
UNSC, we accept your trade.

Can be attacked

  • 08.08.2008 8:19 PM PDT