Off Topic: The Flood
This topic has moved here: Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon
-Frigate Shipyard
-Battleship shipyard


- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base ( located near planet 1)(moveable)
-Hangar
-Fighter Creation Bay
-Hidden Turrets
-Shielding
-Stealth Fighter Creation bay
-Radar- Can Detect all ships in the area
-Sentinel Command Destroying Space Lazer (WMD)
-Frigate Creation Bay
-Engines x10
-Information Nodes (feed information to the base)

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!
Backup shield Generators
Advance Backup Shield Generators
Frigate Advance Shielding
Frigate Maximum Shielding
Stealth fighter Maximum Shielding
Battleship Maximum Shielding
Command Ship Maximum Shielding
Gauss Moon Destroyer Maximum Shielding
Advance Stealth Fighter Maximum Shielding
Maximum Backup Shield Generators
Nanotechnology

Researching-
Supernovas (3)
Electronic Lazers (3)
Drone Space Flight (3)
Drone Mega Explosion (WMD) (7)
Drone Drilling (1)
Human Genetic structure (4)
Borens syndrome (19)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)-turrets are scattered along the surface of the base
Fighter Creation bay (asteroid base)-can create fighters
Shielding (asteroid base)-Base contains advance shielding
Hangar (asteroid base)- All Completed Ships Launch From Here, Also Repairs Ships
Stealth Fighter Creation bay (asteroid base)
Radar (asteroid base)
Frigate Creation Bay (asteroid Base)
Information Nodes (orbit the asteroid base)
Sentinel Command Destroying Space Lazer (WMD) (asteroid base)
Asteroid Base Engines x10
All bases have backup generators
Grunt Flesh Vat- 10 grunts per turn
Battleship Shipyard- 1 battleship per turn
Frigate Shipyar- 1 Frigate per turn
Heavy Ships backup shield generators

Construction-
20 Command Ships (44) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
Command Ship Shipyard (6)
Recreating Flesh Vats x9 (4)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
10 Battleships
15 Frigates - Smaller Battleship
6400 Fighters
5200 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
41550 Marines (500 rocket trained specialists) (10000 Sniper Trained Specialists)
4000 Special Opps Marines
9800 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
460 Hornets
1300 Warthogs
550 Scorpions
250 Pelicans
660 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
5000 Giant Venus Fly Traps
60 Grunts

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- Testing Asteroid Base engines

Allies- Orfoi, Rebel Aliens, Space Pirates

CONVERTING MOON INTO A MOVEABLE BASE (33)

Request alliance- Strogg, Hierarchy

Creation - Asteroid /base Fleet (1 Command Ship, 5 Battleships, 4 Frigates, 6000 fighters) (9)

Nanotech-Cloningtech transfer complete

  • 08.08.2008 8:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Boo!

  • 08.08.2008 8:20 PM PDT

Click here

  • 08.08.2008 8:20 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

GHOST

  • 08.08.2008 8:20 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-70 Warships
-43 Battlecruisers
-42 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-893 Pirate Troopers
-525 Aerotroopers
-252 Commandos
-425 Shield Troopers
-425 Advanced Troopers
-8 Rezbits
-121 Sentry Drones
-75 Remorse-Class Movable Turrets
-2 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory

Research:
-Matter-Energy Conversion (3 turns)
-Analysing Forerunner computer for relevant data (1 turn)
-Molecular Engineering (7 turns)
-Assault Armor (1 turn)
-Microbiology (3 turns)
-Advanced Wormhole Manipulation (17 turns)

Construction:
-35 Troopers every turn
-35 Aerotroopers every turn
-32 Shield Troopers every turn
-32 Advancedd Troopers every turn
-20 Commandoes every turn
-4 Rezbits
-2 Sentry Drones every turn
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building: 17 Battlecruisers
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (25 turns)
-Expanding SPS-2 (1 turn)
-Building 3rd biodome on SPC-2 (2 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Can be attacked

  • 08.08.2008 9:32 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
3 Battle Cruisers
11 Frigates

Ground Forces Soldiers
850 Strogg Marines
100 Grunts.
100 Strogg Tacticals
80 Light Tanks
85 Heavy Hover Tanks
5 Gladiators
180 Gunners
40 Beserkers.
25 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 1 turns left (Every 4 turns)
Nexus
Stroyent Factory
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)

Research

Nailgun Modifications - 2 turns

Construction

Upgraded Medical Facility - Completed
Nexus Hub - 2 turns
Factory Mass Production - 9 turns

Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.08.2008 10:53 PM PDT

I wish I was still legendary.

did anyone get Solaris in the end? if not, then snakie can have it.

  • 08.08.2008 10:54 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-70 Warships
-60 Battlecruisers
-42 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-918 Pirate Troopers
-570 Aerotroopers
-272 Commandos
-457 Shield Troopers
-457 Advanced Troopers
-12 Rezbits
-123 Sentry Drones
-75 Remorse-Class Movable Turrets
-3 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation

Research:
-Matter-Energy Conversion (2 turns)
-Molecular Engineering (6 turns)
-Microbiology (2 turns)
-Advanced Wormhole Manipulation (16 turns)
-Phase-out Technology (12 turns)

Construction:
-42 Troopers every turn
-41 Aerotroopers every turn
-38 Shield Troopers every turn
-38 Advancedd Troopers every turn
-37 Commandoes every turn
-4 Rezbits
-2 Sentry Drones every turn
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building: 4 Frigates
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (24 turns)
-Building 3rd biodome on SPC-2 (1 turn)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Can be attacked

  • 08.08.2008 11:16 PM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
35010 TIE Fighters (A light fighter known for it's maneuverability. Poorly armored, with no shields. Two laser cannons)
18500 TIE Interceptors (A heavy fighter with impressive speed. Well armored, this model has been equipped with shields. 4 laser cannons)
8475 TIE Bombers (A heavy bomber with a single laser cannon, but carries a large payload of proton bombs)
233 Tartan Class Light Patrol Cruisers (A fast ship with many laser cannons. Ineffective against ships larger than itself, but capable of destroying many fighters.)
188 Acclamator-Class Assault Ships (Armed with Laser Cannons, some turbolasers, and Proton Torpedoes)
166 Nebulon B Class Escort Frigates (Highly maneuverable, with many turbolasers and laser cannons. Well armored.)
138 Victory Class Star Destroyers (A swift ship with many turbolasers and Ion Cannons. It has several concussion missile launchers. Capable of carrying Fission missiles.)
73 Imperator Class Star Destroyers (An immensely armored ship, covered with Turbolasers, Ion Cannons, and Laser Cannons. Can carry fission and fusion missiles. Can take and dish out a tremendous amount of punishment.)
34 Executor Class Star Dreadnought (A true juggernaut, this ship stands at an incredible 19 kilometers long. It bristles with Turbolasers, laser cannons, concussion missile launchers, and ion cannons. Armed with a Proton Beam (WMD, 3 turn recharge). Carries Fission, Fusion, and Diamond-Boron Missiles.)

Ground units:
47,000 Stormtroopers (Well trained infantry in armor nearly impenetrable to projectiles and shrapnel. Armed with Blaster Rifles, Ion Rifles, Flechette Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
10000 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection. Armed with Heavy Blaster cannons and shoulder mounted rocket launchers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
1180 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force. Wear little armor to maintain their agility)
11100 Sabre-Class Repulsor Tanks (Heavy tanks armed with laser cannons and light concussion missiles)
10480 AT-STs (Scout walkers with decent armor. Armed with Blaster cannons, repeating lasers, and a heavy grenade launcher)
930 AT-ATs (Four legged juggernauts with almost impenetrable armor. Armed with two heavy Laser Cannons and two heavy blaster cannons. Can carry 100 ground troops and their equipment)

Buildings:
Kuat Class Orbital Shipyard (A massive shipyard that forms a ring around the planet)
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple (Allows Sith to be trained)
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires (Think Razor Wire. Made of lasers)
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs, 20 Diamond-Boron IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam (Capable of slicing unshielded ships apart)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Death Star Plans
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Jamming Signals (Block communications, designed to counter Borg networking. Executor Class Ships only), 2 turns

Construction:
PROJECT DESPAYRE: 71 turns
Planet Based Superlaser (Fires an immensely concentrated turbolaser, at maximum power capable of reducing a planet to an asteroid field. 15 turn recharge time), 23 turns
Planet Based Ion Cannon (Fires a blast of Ions capable of disabling even the largest ship. 3 turn recharge time), 9 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
30 Tartans, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

30000 TIE Fighters, 15000 TIE Interceptors, 7000 TIE Bombers, 250 Tartans, 150 Acclamators, 150 Nebulons, 100 Victorys, 75 Imperators, and 35 Executors Reinforcing the Geth and Rebel Aliens at Planet 2. Waiting for Borg to come back online.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance
Borg

Message to all:
We call for genocide of the Borg.

ATTACKABLE

  • 08.09.2008 7:38 AM PDT

Semi-socialist and proud of it.

Offline.

  • 08.09.2008 8:45 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
4 Battle Cruisers
13 Frigates

Ground Forces Soldiers
950 Strogg Marines
100 Grunts.
150 Strogg Tacticals
100 Light Tanks
155 Heavy Hover Tanks
5 Gladiators
180 Gunners
40 Beserkers.
30 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 4 turns left (Every 4 turns)
Nexus
Stroyent Factory
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)

Research

Nailgun Modifications - 1 turns

Construction


Nexus Hub - 1 turns
Factory Mass Production - 8 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.09.2008 9:14 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Why must you heathens resurrect this thread?

Back! Back to the void with you!

  • 08.09.2008 7:47 PM PDT
Subject: please don't post yet
  •  | 
  • Noble Heroic Member
  • gamertag: Tyyan
  • user homepage:

Beware of thy Ninja

I am just a worthless liar

Faction: Jedi

Troops: Obi Wan Kenobi

  • 08.09.2008 7:50 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
4 Battle Cruisers
13 Frigates

Ground Forces Soldiers
1050 Strogg Marines
100 Grunts.
200 Strogg Tacticals
120 Light Tanks
125 Heavy Hover Tanks
5 Gladiators
230 Gunners
40 Beserkers.
35 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 3 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)

Research

Nailgun Modifications - Completed

Construction


Nexus Hub - Completed
Factory Mass Production - 7 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.09.2008 7:57 PM PDT
  • gamertag: [none]
  • user homepage:

it's baaaaack!

  • 08.09.2008 8:39 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
4 Battle Cruisers
13 Frigates

Ground Forces Soldiers
1150 Strogg Marines
100 Grunts.
250 Strogg Tacticals
140 Light Tanks
145 Heavy Hover Tanks
5 Gladiators
280 Gunners
40 Beserkers.
40 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 2 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)

Research

Dark Matter Containment - 7 turns

Construction



Factory Mass Production - 6 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.09.2008 10:54 PM PDT