Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
  • Subject: please don't post yet
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings: 1-bay Space Station

Finished Research:

Research:
Basic settlement procedures- 1 turn
Advanced settlement procedures- 2 turns
Total settlement procedures- 4 turns
Shielding- 5 turns
Small-probe Rocketry- 2 turns
Ice Suits- 1 turn

Construction:
3-bay Space station- 3 turns
Basic Base - 2 turn
Ice Drill- 3 turns
60-mile radius base- 5 turns
Shielded base- 8 turns
Basic mines- 2 turns
Advanced mines- 4 turns
Basic landing zone- 2 turns
Underground Base - 4 turns
Underground Shielding Grid- 8 turns
Ground Movement:

Space movement: 100 light fighters and 10 cruisers surround a small section of land in atmosphere, just above planet 4.

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4? if there is can i ally with you?

  • 08.10.2008 9:00 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings: 1-bay Space Station

Finished Research: Basic settlement procedures: lets me settle places

Research:
Advanced settlement procedures- 1 turns
Total settlement procedures- 3 turns
Shielding- 4 turns
Small-probe Rocketry- 1 turns
Ice Suits- 1 turn

Construction:
3-bay Space station- 2 turns
Basic Base - 1 turn
Ice Drill- 2 turns
60-mile radius base- 4 turns
Shielded base- 7 turns
Basic mines- 1 turns
Advanced mines- 3 turns
Basic landing zone- 1 turns
Underground Base - 3 turns
Underground Shielding Grid- 7 turns

Ground Movement:

Space movement: 100 light fighters and 10 cruisers surround a small section of land in atmosphere, just above planet 4.

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4? if there is can i ally with you? 4 turns until i can be attacked

  • 08.10.2008 9:10 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
4 Battle Cruisers
13 Frigates

Ground Forces Soldiers
1250 Strogg Marines
100 Grunts.
300 Strogg Tacticals
160 Light Tanks
165 Heavy Hover Tanks
5 Gladiators
300 Gunners
40 Beserkers.
45 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 1 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)

Research

Dark Matter Containment - 6 turns

Construction


Expanded Medical Facility - 5 turns
Factory Mass Production - 5 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 9:22 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings: 1-bay Space Station

Finished Research:
Basic settlement procedures: lets me settle places
Advance settlement procedures: lets me settle larger ares of places and easier.
Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]
Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minuts, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Research:
Total settlement procedures- 2 turns
Shielding- 2 turns


Construction:
3-bay Space station- 1 turns
Ice Drill- 1 turns
60-mile radius base- 3 turns
Shielded base- 6 turns
Advanced mines- 2 turns
Underground Base - 2 turns
Underground Shielding Grid- 6 turns

Orbital Construction:
Shipyard

Ground Movement:

Space movement: 100 light fighters and 10 cruisers surround a small section of land in atmosphere, just above planet 4.

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4? if there is can i ally with you? 3 turns until i can be attacked

  • 08.10.2008 9:30 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
5 Battle Cruisers
15 Frigates

Ground Forces Soldiers
1350 Strogg Marines
100 Grunts.
350 Strogg Tacticals
180 Light Tanks
185 Heavy Hover Tanks
5 Gladiators
350 Gunners
40 Beserkers.
50 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 4 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)

Research

Dark Matter Containment - 5 turns
Nervous system removal and replacement - 5 turns

Construction


Expanded Medical Facility - 4 turns
Factory Mass Production - 4 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 9:38 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings: 1-bay Space Station
3-bay space station
Ice Drill
Basic mines

Finished Research:
Basic settlement procedures: lets me settle places
Advance settlement procedures: lets me settle larger ares of places and easier.
Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]
Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minuts, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Research:
Total settlement procedures- 2 turns
Shielding- 2 turns


Construction:
60-mile radius base- 2 turns
Shielded base- 5 turns
Advanced mines- 1 turns
Underground Base - 1 turns
Underground Shielding Grid- 5 turns

Orbital Construction:
Shipyard - 3

Ground Movement:

Space movement: 100 light fighters and 10 cruisers surround a small section of land in atmosphere, just above planet 4.

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4? if there is can i ally with you? 3 turns until i can be attacked

  • 08.10.2008 9:38 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings: 1-bay Space Station
3-bay space station
Ice Drill
Basic mines
Advanced mines
Underground base

Finished Research:
Basic settlement procedures: lets me settle places
Advance settlement procedures: lets me settle larger ares of places and easier.
Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]
Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minuts, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Research:
Total settlement procedures- 1 turns
Shielding- 1 turns
Minor Ion Technology - 3 turns
Moderate Ion Technology- 5 turns
Minor Laser technology- 3 turns
Moderate Laser Technology- 5 turns
Advanced Radio Transmissions[because of the snow]- 5 turns


Construction:
60-mile radius base- 1 turns
Shielded base- 4 turns
Underground Shielding Grid- 4 turns
100-mile radar grid- 5 turns


Orbital Construction:
Shipyard - 2

Ground Movement:

Space movement: 100 light fighters and 10 cruisers surround a small section of land in atmosphere, just above planet 4.

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4?if there is can i ally with you? 2 turns until i can be attacked

EDIT: forgot to change turns until attack, my bad

[Edited on 08.10.2008 9:44 AM PDT]

  • 08.10.2008 9:42 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
5 Battle Cruisers
15 Frigates

Ground Forces Soldiers
1450 Strogg Marines
100 Grunts.
400 Strogg Tacticals
200 Light Tanks
205 Heavy Hover Tanks
5 Gladiators
400 Gunners
40 Beserkers.
55 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 3 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)

Research

Dark Matter Containment - 4 turns
Nervous system removal and replacement - 4 turns

Construction

Space Port Expansion - 5 turns
Expanded Medical Facility - 3 turns
Factory Mass Production - 3 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 9:43 AM PDT
Subject: please don't post yet

I'M GONNA HEADBUT YA!!
I'M GONNA HEADBUT YA!!
I'M GONNA HEADBUT YA!!

This game is so stupid.

  • 08.10.2008 9:47 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings: 1-bay Space Station
3-bay space station
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [ soon to be shielded]

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minuts, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Research:
Minor Ion Technology - 2 turns
Moderate Ion Technology- 4 turns
Minor Laser technology- 2 turns
Moderate Laser Technology- 4 turns
Advanced Radio Transmissions[because of the snow]- 4 turns


Construction:
Shielded base- 3 turns
Underground Shielding Grid- 3 turns
100-mile radar grid- 4 turns


Orbital Construction:
Shipyard - 1

Ground Movement:

Space movement: Cruisers and fighters descend to several thousand meters above the bases

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4?if there is can i ally with you? 1 turns until i can be attacked

  • 08.10.2008 9:48 AM PDT
Subject: please don't post yet

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

So, you stop what you're doing to type a message on it?

Ironic?

  • 08.10.2008 9:48 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Posted by: night hal 1
This game is so stupid.
your stupid. GTFO if you don't like it.

  • 08.10.2008 9:48 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [ soon to be shielded]

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minuts, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Research:
Minor Ion Technology - 1 turns
Moderate Ion Technology- 3 turns
Minor Laser technology- 1 turns
Moderate Laser Technology- 3 turns
Advanced Radio Transmissions[because of the snow]- 3 turns
Reserve Power Systems [ships]- 5 turns
Reserve Power Systems [buildings]- 3 turns

Construction:
Shielded base- 1 turns
Underground Shielding Grid- 1 turns
100-mile radar grid- 3 turns


Orbital Construction:
Minor Defense station- 4 turns

Ground Movement:

Space movement: Cruisers and fighters descend to several thousand meters above the bases

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4?if there is can i ally with you? 2 turns until i can be attacked

  • 08.10.2008 9:54 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
5 Battle Cruisers
15 Frigates

Ground Forces Soldiers
1550 Strogg Marines
100 Grunts.
450 Strogg Tacticals
220 Light Tanks
225 Heavy Hover Tanks
5 Gladiators
450 Gunners
40 Beserkers.
60 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 2 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)

Research

Dark Matter Containment - 3 turns
Nervous system removal and replacement - 3 turns

Construction

Space Port Expansion - 4 turns
Expanded Medical Facility - 2 turns
Factory Mass Production - 2 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all: I'm playing in the middle of a Tornado Warning, I like to call that, determination.

attackable

  • 08.10.2008 9:53 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [shielded]
Underground Shielding Grid

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minuts, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Minor Ion: for defenses and for low-level plasma

Minor Laser: for defenses and low-level plasma

Research:
Moderate Ion Technology- 2 turns
Moderate Laser Technology- 2 turns
Advanced Radio Transmissions[because of the snow]- 2 turns
Reserve Power Systems [ships]- 4 turns
Reserve Power Systems [buildings]- 2 turns

Construction:
100-mile radar grid- 2 turns


Orbital Construction:
Minor Defense station- 3 turns

Ground Movement:

Space movement: Cruisers and fighters descend to several thousand meters above the bases

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4?if there is can i ally with you? 1 turn until i can be attacked

  • 08.10.2008 9:57 AM PDT