Off Topic: The Flood
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Subject: please don't post yet

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [shielded]
Underground Shielding Grid

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minuts, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Minor Ion: for defenses and for low-level plasma

Minor Laser: for defenses and low-level plasma

Advanced Radio: Because the snow blocks transmissions, and to stop other factions from listening in on radio chatter

Research:
Moderate Ion Technology- 1 turns
Moderate Laser Technology- 1 turns
Reserve Power Systems [ships]- 3 turns
Reserve Power Systems [buildings]- 1 turns

Construction:
100-mile radar grid- 1 turns


Orbital Construction:
Minor Defense station- 2 turns
Minor Defense stationx3- 12 turns
10 Cruisers- 2 turns

Ground Movement:

Space movement: Cruisers and fighters descend to several thousand meters above the bases

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4?if there is can i ally with you? i can now be attacked

  • 08.10.2008 10:04 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
5 Battle Cruisers
15 Frigates

Ground Forces Soldiers
1650 Strogg Marines
100 Grunts.
500 Strogg Tacticals
240 Light Tanks
245 Heavy Hover Tanks
5 Gladiators
500 Gunners
40 Beserkers.
65 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 1 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
(Upgraded)Medical Facility - 100 Strogg Marines/50 Gunners/50 Tactical per turn
Factory: 20x Light Tank/Heavy Hover Tanks, 5x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)

Research

Dark Matter Containment - 2 turns
Nervous system removal and replacement - 2 turns

Construction

Space Port Expansion - 3 turns
Expanded Medical Facility - 1 turns
Factory Mass Production - 1 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 10:05 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
6 Battle Cruisers (Heavily Armed, Medium Armored)
17 Frigates (Medium Armed, Medium Armored)

Ground Forces Soldiers
1750 Strogg Marines
100 Grunts.
550 Strogg Tacticals
260 Light Tanks
265 Heavy Hover Tanks
5 Gladiators
550 Gunners
40 Beserkers.
70 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 4 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)

Research

Dark Matter Containment - 1 turns
Nervous system removal and replacement - 1 turns

Construction

Space Port Expansion - 2 turns
Expanded Medical Facility - Completed
Factory Mass Production - Completed

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 10:14 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
20 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [shielded]
Underground Shielding Grid
100 Mile Radar Grid

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minuts, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Minor Ion: for defenses and for low-level plasma

Minor Laser: for defenses and low-level plasma

Advanced Radio: Because the snow blocks transmissions, and to stop other factions from listening in on radio chatter

Moderate Ion and Laser: Allows for the researching of Minor Plasma and better defense systems.

Reserve Power [buildings]: to keep weapons systems active but still construct at the same time.

Research:

Reserve Power Systems [ships]- 2 turns


Construction:
Training Facility- 3 turns
Orbital Construction:
Minor Defense station- 1 turns
Minor Defense stationx3- 11 turns
10 Cruisers- 1 turns

Ground Movement:

Space movement: Cruisers and fighters descend to several thousand meters above the bases

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4?if there is can i ally with you? i can now be attacked

[Edited on 08.10.2008 10:22 AM PDT]

  • 08.10.2008 10:22 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
6 Battle Cruisers (Heavily Armed, Medium Armored)
17 Frigates (Medium Armed, Medium Armored)

Ground Forces Soldiers
2250 Strogg Marines
100 Grunts.
700 Strogg Tacticals
360 Light Tanks
365 Heavy Hover Tanks
5 Gladiators
700 Gunners
40 Beserkers.
95 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate/1 Battlecruiser 3 turns left (Every 4 turns)
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment

Research

Dark Matter Harvesting - 5 turns
Dark Matter Containment - Completed
Nervous system removal and replacement - Completed

Construction

Space Port Expansion - 1 turns
Atmospheric Fighter Bay - 5 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 10:33 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
30 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]


Ground units:
1000 Basic Blaster Units
150 pilots
100 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [shielded]
Underground Shielding Grid
100 Mile Radar Grid

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard
1 Minor defense station [armed with ion disablers and laser cannons]

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive manuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minutes, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Minor Ion: for defenses and for low-level plasma

Minor Laser: for defenses and low-level plasma

Advanced Radio: Because the snow blocks transmissions, and to stop other factions from listening in on radio chatter

Moderate Ion and Laser: Allows for the researching of Minor Plasma and better defense systems.

Reserve Power [buildings]: to keep weapons systems active but still construct at the same time.

Research:

Reserve Power Systems [ships]- 2 turns


Construction:
Training Facility- 2 turns

Orbital Construction:
Minor Defense stationx3- 10 turns


Ground Movement: All fighting units disperse throughout the ground side base

Space movement: Cruisers and fighters descend to several thousand meters above the bases

Allies:

Enemies:

Message to all: Hey guys, anyone on planet 4?if there is can i ally with you? i can now be attacked

  • 08.10.2008 12:17 PM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

*bumpage*

  • 08.10.2008 1:35 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-16 Pirate Frigates
-70 Warships
-60 Battlecruisers
-42 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-950 Pirate Troopers
-621 Aerotroopers
-309 Commandos
-495 Shield Troopers
-495 Advanced Troopers
-16 Rezbits
-125 Sentry Drones
-75 Remorse-Class Movable Turrets
-4 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation

Research:
-Matter-Energy Conversion (1 turn)
-Molecular Engineering (5 turns)
-Microbiology (1 turn)
-Advanced Wormhole Manipulation (15 turns)
-Phase-out Technology (11 turns)

Construction:
-80 Troopers every turn
-78 Aerotroopers every turn
-75 Shield Troopers every turn
-75 Advancedd Troopers every turn
-70 Commandoes every turn
-4 Rezbits
-2 Sentry Drones every turn
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building: 4 Frigates
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (23 turns)
-Building cloning labs on all stations and colonies (4 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Can be attacked

  • 08.10.2008 3:53 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
6 Battle Cruisers (Heavily Armed, Medium Armored)
17 Frigates (Medium Armed, Medium Armored)

Ground Forces Soldiers
2750 Strogg Marines
100 Grunts.
850 Strogg Tacticals
460 Light Tanks
465 Heavy Hover Tanks
5 Gladiators
850 Gunners
40 Beserkers.
120 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 2 turns left (Every 5 turns)
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment

Research

Dark Matter Harvesting - 4 turns


Construction

Expanded Space port Completed
Atmospheric Fighter Bay - 4 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 5:32 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-20 Pirate Frigates
-70 Warships
-60 Battlecruisers
-42 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-1020 Pirate Troopers
-709 Aerotroopers
-379 Commandos
-570 Shield Troopers
-570 Advanced Troopers
-20 Rezbits
-127 Sentry Drones
-75 Remorse-Class Movable Turrets
-5 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation
-Mass-Energy Conversion
-Microbiology

Research:
-Molecular Engineering (4 turns)
-Advanced Wormhole Manipulation (14 turns)
-Phase-out Technology (10 turns)
-Powered Armor (6 turns)
-*Adapting Cybernetic Constructor to accomidate biological creatures* (4 turns)

Construction:
-80 Troopers every turn
-78 Aerotroopers every turn
-75 Shield Troopers every turn
-75 Advanced Troopers every turn
-70 Commandoes every turn
-4 Rezbits
-2 Sentry Drones every turn
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building:
1 Frigate
5 Warships
8 Battlecruisers
8 Assault Ships
35 Single-Pirate Fighters
25 ATC's
40 Skiffs
(mass-energy conversion greatly enhances shipyard efficiency)
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (22 turns)
-Building cloning labs on all stations and colonies (3 turns)
-Building Cybernetic Constructor on SPS-1 (3 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Can be attacked

  • 08.10.2008 6:29 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
6 Battle Cruisers (Heavily Armed, Medium Armored)
17 Frigates (Medium Armed, Medium Armored)

Ground Forces Soldiers
3250 Strogg Marines
100 Grunts.
1000 Strogg Tacticals
560 Light Tanks
565 Heavy Hover Tanks
5 Gladiators
1000 Gunners
40 Beserkers.
145 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 1 turns left (Every 5 turns)
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment

Research

Dark Matter Harvesting - 3 turns


Construction

Atmospheric Fighter Bay - 3 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 6:30 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-21 Pirate Frigates
-75 Warships
-68 Battlecruisers
-50 Assault Ships
-4 Heavy Transports
-245 Single-Pirate Fighters
-125 ATC's
-240 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-1090 Pirate Troopers
-797 Aerotroopers
-449 Commandos
-645 Shield Troopers
-645 Advanced Troopers
-24 Rezbits
-129 Sentry Drones
-75 Remorse-Class Movable Turrets
-6 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation
-Mass-Energy Conversion
-Microbiology

Research:
-Molecular Engineering (3 turns)
-Advanced Wormhole Manipulation (13 turns)
-Phase-out Technology (9 turns)
-Powered Armor (5 turns)
-*Adapting Cybernetic Constructor to accomidate biological creatures* (3 turns)

Construction:
-80 Troopers every turn
-78 Aerotroopers every turn
-75 Shield Troopers every turn
-75 Advanced Troopers every turn
-70 Commandoes every turn
-4 Rezbits
-2 Sentry Drones every turn
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building:
1 Frigate
5 Warships
8 Battlecruisers
8 Assault Ships
35 Single-Pirate Fighters
25 ATC's
40 Skiffs
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (21 turns)
-Building cloning labs on all stations and colonies (2 turns)
-Building Cybernetic Constructor on SPS-1 (2 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Can be attacked

  • 08.10.2008 6:38 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-22 Pirate Frigates
-80 Warships
-76 Battlecruisers
-58 Assault Ships
-4 Heavy Transports
-280 Single-Pirate Fighters
-150 ATC's
-280 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-1160 Pirate Troopers
-885 Aerotroopers
-519 Commandos
-720 Shield Troopers
-720 Advanced Troopers
-28 Rezbits
-131 Sentry Drones
-75 Remorse-Class Movable Turrets
-7 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation
-Mass-Energy Conversion
-Microbiology

Research:
-Molecular Engineering (2 turns)
-Advanced Wormhole Manipulation (12 turns)
-Phase-out Technology (8 turns)
-Powered Armor (4 turns)
-*Adapting Cybernetic Constructor to accomidate biological creatures* (2 turns)

Construction:
-80 Troopers every turn
-78 Aerotroopers every turn
-75 Shield Troopers every turn
-75 Advanced Troopers every turn
-70 Commandoes every turn
-4 Rezbits
-2 Sentry Drones every turn
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building:
1 Frigate
5 Warships
8 Battlecruisers
8 Assault Ships
35 Single-Pirate Fighters
25 ATC's
40 Skiffs
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (20 turns)
-Building cloning labs on all stations and colonies (1 turn)
-Building Cybernetic Constructor on SPS-1 (1 turn)

Ground Movement:
-Occupied in ships or outfitting the space stations and colonies with upgrades.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Can be attacked

  • 08.10.2008 7:18 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
11 Battle Cruisers (Heavily Armed, Medium Armored)
27 Frigates (Medium Armed, Medium Armored)

Ground Forces Soldiers
3750 Strogg Marines
100 Grunts.
1150 Strogg Tacticals
660 Light Tanks
665 Heavy Hover Tanks
5 Gladiators
1150 Gunners
40 Beserkers.
160 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 5 turns left (Every 5 turns)
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment

Research

Dark Matter Harvesting - 2 turns


Construction

Atmospheric Fighter Bay - 2 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 7:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-23 Pirate Frigates
-85 Warships
-84 Battlecruisers
-66 Assault Ships
-4 Heavy Transports
-315 Single-Pirate Fighters
-175 ATC's
-320 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-1230 Pirate Troopers
-973 Aerotroopers
-589 Commandos
-795 Shield Troopers
-795 Advanced Troopers
-32 Rezbits
-133 Sentry Drones
-75 Remorse-Class Movable Turrets
-8 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation
-Mass-Energy Conversion
-Microbiology

Research:
-Molecular Engineering (1 turn)
-Advanced Wormhole Manipulation (11 turns)
-Phase-out Technology (7 turns)
-Powered Armor (3 turns)
-*Adapting Cybernetic Constructor to accomidate biological creatures* (1 turn)

Construction:
-1000 Troopers
-950 Aerotroopers
-750 Shield Troopers
-750 Advanced Troopers
-575 Commandoes
*Cloning technology- all viable Pirates give DNA to be cloned*
-8 Rezbits
-2 Sentry Drones
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building:
1 Frigate
5 Warships
8 Battlecruisers
8 Assault Ships
35 Single-Pirate Fighters
25 ATC's
40 Skiffs
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (19 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colonies with upgrades.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Attackable

  • 08.10.2008 7:27 PM PDT

Posted by: ANinjaGuardian
I would name my son Ezio Shepard Mactavish Vakarian Arbiter.

*Eats popcorn and watches*

  • 08.10.2008 7:59 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
11 Battle Cruisers (Heavily Armed, Medium Armored)
27 Frigates (Medium Armed, Medium Armored)

Ground Forces Soldiers
4750 Strogg Marines
100 Grunts.
1450 Strogg Tacticals
860 Light Tanks
865 Heavy Hover Tanks
5 Gladiators
1450 Gunners
40 Beserkers.
210 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 4 turns left (Every 5 turns)
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment
Dark Matter Harvesting

Research

Dark Matter Harvesting - Completed
Dark Matter Warheads - 5 turns

Construction

Medical Factory - 5 turns
Atmospheric Fighter Bay - Completed

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 8:08 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
11 Battle Cruisers (Heavily Armed, Medium Armored)
27 Frigates (Medium Armed, Medium Armored)

Ground Forces Soldiers
5250 Strogg Marines
100 Grunts.
1750 Strogg Tacticals
1060 Light Tanks
1065 Heavy Hover Tanks
5 Gladiators
1750 Gunners
40 Beserkers.
260 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 2 turns left (Every 5 turns)
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment
Dark Matter Harvesting

Research


Dark Matter Warheads - 5 turns

Construction

Medical Factory - 5 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:

attackable

  • 08.10.2008 11:56 PM PDT